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What stops you from running a game?
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@sao said in What stops you from running a game?:
Also ADHD.
Oh, also ADHD here, on top of the rest. That one I DO have a diagnosis for.
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@Testament said in What stops you from running a game?:
Another thing that came to mind in regards to Ares. Balancing weapons/armor/enemies in regards to automated combat.
I really, really enjoy playing with these numbers and testing things out. I’m happy to help out any game that wants help coming up with numbers for FS3 autocombat. I’m no Faraday or Tat, but I’ve gotten a pretty good look under the hood and think I do a pretty good job with coming up with something that can fit a wide variety of themes/settings.
@Paradox said in What stops you from running a game?:
Take for example even the simplicity of adding a ‘bonus’ to your actions based on a BG skill in FS3 automated combat.
You could do this as a non-specific Weapon/Armor Special. Just list the Specials as “One Attack,” “Two Attack,” “Three Attack,” “One Init,” “Two Init,” “Three Init,” “One Defense,” “Two Defense,” and “Three Defense” and then trust the players/GMs to handle providing the appropriate bonuses based on their BG Skills. It requires a little more knowledge on the part of the players/GMs, but it can certainly be done (it can’t be done for KO rolls, but most others work – you can use Stances for bonuses to Treat rolls).
This doesn’t, of course, speak to the balance issues of adding up to +3 to combat rolls.
@Testament said in What stops you from running a game?:
A limitation of FS3 is you can’t buff your teammates en masse, but you can debuff opposing NPCs.
A hybrid system would work for this, where you have the player Pass in combat, do the rolls, and then have the GM set mods on their allies (just remember to take the mods off after the round of combat). That’s how we did “Other” actions in combat on TSS.
As for the original question, my answer is the same as @Pavel’s: Time. I just don’t have the RL time to dedicate to running a game. Creating one, certainly (Blu and I have a Dresden game within a few short steps of completion), but not keeping story running to the point where I would be happy opening a game for players.
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It’s easier to staff someone else’s game who already wrote everything >.>
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Oh! I do recommend tricking yourself into running. I started running a tabletop campaign by going “this is a set adventure with a beginning, middle and an end!” and then I was having so much fun at the end of the adventure I plotted another one. I am sure that this would be harder with a MUSH, but I mean – hope springs eternal, I guess.
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I’m old and tired.
Also I want to write my own MU system and I’m never going to finish it, so.
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@Rathenhope but it looks so cool
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@sao I’m still in the “trick yourself into cleaning the house by inviting someone to come see you” stage
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@hellfrog how do i trick myself into inviting people over tho
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code and also sometimes i don’t log on anywhere for half a year
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@Jumpscare said in What stops you from running a game?:
I agree here. Savage Skies had a good magic system within the constraints of AresMUSH.
@Roadspike and I are always happen to crack open the hood and let folks see how we adapted FS3 weapons, specials, and armor, too. Just let us know. Road’s always happy to talk system with people.
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For me, it’s a sudden and sharp reality that I can’t do it on my own (or we can’t, if I speak for @Roadspike too). Most of the time, our games close because RL rears up (The 100 closed because of our spawn being born and TSS closed after Road’s mom died and we couldn’t kick it back to life after it floundered).
Right now, I can’t bring myself to open another game if it’s just Road and me running it; we need helpers. I’d feel like shit if we opened a game again and then couldn’t maintain it because RL isn’t always stable.
But Road knows how to make FS3 do almost anything; we’re good at theme-writing/world-building. Maybe one day we will either be able to hire in storytellers/game support and give that whole game-running thing another go.
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For me, it’s seeing the headache from OOC drama that staff are forced to deal with.
Like, it’s not enough that you need to code/update/write for a game, and generate excitement with players even when you yourself are drained from RL and don’t even feel like RPing, but you HAVE TO because otherwise you are letting down your players (to be clear, you’re not, but this is the mindset), and all of the other sacrifices you have to make for a game to run well.
But you also have to moderate fights on the junior high school level of maturity like “this character flirted with my IC boyfriend and so now I have to find a way to convince other players that she’s awful so people stop RPing with her”.
I just want to write compelling stories for players, and not have to be navigate cliques, OOC drama, mental health issues, etc.
So I stick to just writing up plotlines and running them as a player, and every once in a while inspiration hits for a campaign and I run it for 3-4 friends on Discord. That scratches my itch.
But yeah, dealing with the amped up drama of a bunch of people who never have to face the repercussion of what they do because the other people involved are on the other side of a keyboard? Not my circus, not my monkeys.
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I know my limitations. I can augment other peoples stories, but I fall on my face with creating or driving my own creations.
Forever an editor, not a writer.
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@Solstice said in What stops you from running a game?:
I know my limitations. I can augment other peoples stories, but I fall on my face with creating or driving my own creations.
Forever an editor, not a writer.
It’s like a Quentin Tarantino script doctor. I can’t write a script, but I can add punchy lines.
For me, it’s adding a plot twist.
Them: “I want the Barbarian Princess to go and try to convince the village to defeat the Evil Baron.”
Me: “What if the bartender is the Evil Baron’s bastard son and no one knew, and he harbors resentment and knows where the Baron’s secret tryst estate it?”
Invite me to your brainstorming sessions, but don’t ask me to start.
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@Solstice said in What stops you from running a game?:
Forever an editor, not a writer.
Feels like me also
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Honestly? Real Life. Also I suck as a headwiz. So a lack of time and ability.
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The realization that what I really want is an online tabletop I can run for a small group of folks (maybe 10-20) with scenes for individuals and small sub groups but with all the mush setup and ability for them to interact with each other and if desired running their own things outside of that. That’s more of enhanced tabletop rather than mush and easier and harder in many ways.
And the difficulty of converting my favorite setting to ares.
Also my time/energy is not great. And I don’t want to give up my mushing characters elsewhere, and I would probably need to do that at current energy levels and time allowances.
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@mietze said in What stops you from running a game?:
The realization that what I really want is an online tabletop I can run for a small group of folks (maybe 10-20) with scenes for individuals and small sub groups but with all the mush setup and ability for them to interact with each other and if desired running their own things outside of that. That’s more of enhanced tabletop rather than mush and easier and harder in many ways.
And the difficulty of converting my favorite setting to ares.
Also my time/energy is not great. And I don’t want to give up my mushing characters elsewhere, and I would probably need to do that at current energy levels and time allowances.
I honestly think more games like that would be great. Not all concepts are viable for a Big Huge MU*, but at the same time, there’s more potential for them than for just a tabletop game, and a lot of potential for ‘downtime’ activities and cross group activities.