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    Pavel

    @Pavel

    He/Him

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    Best posts made by Pavel

    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Obviously, receipts are handy but they’re not a requirement. And I’d (speaking only for myself, though with a polite nod in the direction of that Admin tag) rather not make posting every shred of evidence possible the expectation here.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Jumpscare said in Star Wars Age of Alliances: Hadrix and Cujo:

      That means that since the birth of BMD, no other game has negatively affected MU* players as broadly or as painfully as Star Wars: Age of Alliances.

      A board of women, queers, and allies reacting strongly against sexual misconduct and anti-reporting prejudice… Isn’t that how we started in the first place?

      posted in Rough and Rowdy
      PavelP
      Pavel
    • Descs and MU History

      For posterity, I present thus:

      Tracy is a man and he is a very hansome and manly man.He likes women a lot and women like him too but men think he is compitishion.He has very long brown shiny hair everywhere and a little blue eyes that are mostly green but very hansome anywya.You can tell a lot of things from his eyes.He has a very big bulge in his jeans where the dick would be and it is not a sock because it makes all women almost orgasm with desire.Behind him is a very firm muscled ass that makes you want to slap it and play with it in lots of ways but only if your a women.If you are a man you will die if you touch it because Tracy is strong and very not Gay.If you are a women he winks and smiles at you and thinks you have a nice personality.If you are a man again he frowns at you and it makes you not hit on him or on any women when hes here.He likes lots of women very much and likes very few men but not as boyfriends.And he has a shitr which is nice and blue.I mean shirt sorry.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Bannings

      @hobos said in Bannings:

      From what I’ve seen, you are a people with boundless empathy, but you choose who to direct that towards.

      Not to really engage in the debate, here, but that’s literally the same as everyone else.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Good things in Mushing

      Me. I’m a good thing about mushing.

      And this isn’t a throw away joke, or an ego thing, or whatever. But I’ve finally been able to arrive at the conclusion that yes, my RP is good. My events are good. My being present on a game is good. And I’m finally free to feel that I am good enough.

      So there. Me. I’m a good thing about mushing.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Unspeakables: The Politics Thread 2024

      So obviously it’s a very dark time, horrid things incoming and so forth…

      But did anyone actually have The Onion buying Infowars on their 2024 bingo cards?

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: Los Angeles 2043: A Blade Runner MUSH - Discussion

      @Warma-Sheen said in Los Angeles 2043: A Blade Runner MUSH - Discussion:

      Just because you can open a game on your own doesn’t mean you should.

      You should. It might last, it might not, but at least stuff’s being made even for a moment.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Bannings

      @GF We’re for taco Tuesdays, no-pants Fridays, and the violent and utter overthrow of the capitalistic, white-supremacist patriarchy. And tea.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Real life happy

      Client: Well, I’m gay.
      Me: Mhm…
      Client: And… that’s okay?
      Me: slow swivel in chair to look at giant Progress Pride Flag on my wall
      Me: slow swivel in chair to look back at client
      Client: happy tears

      Being a client’s safe space to come out is a gift that keeps on giving.

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: Macha Awareness (And Unappreciation) thread

      @CuriousGamer said in Macha Awareness (And Unappreciation) thread:

      @Tez There seems to be a few bad actor threads now, would it make sense to put them into their own ‘Bad Actor’ kind of topic at this point? I know there’s been a couple discussions of others in the not too distant past as well.

      No. We don’t need a whole section of the forum devoted to talking shit about specific people.

      posted in Rough and Rowdy
      PavelP
      Pavel

    Latest posts made by Pavel

    • RE: Real life happy

      Client: Well, I’m gay.
      Me: Mhm…
      Client: And… that’s okay?
      Me: slow swivel in chair to look at giant Progress Pride Flag on my wall
      Me: slow swivel in chair to look back at client
      Client: happy tears

      Being a client’s safe space to come out is a gift that keeps on giving.

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: AI PBs

      @Faraday One could certainly make all those arguments about the internet itself. It’s just all happening all at once like a rolling boil rather than turning the heat up slowly.

      Which isn’t an excuse or a “so don’t worry about it.” We have to direct our energies outwards towards forcing our representatives into heavy regulation, etc. For everything else I’m just fatigued in my concern.

      posted in Game Gab
      PavelP
      Pavel
    • RE: AI PBs

      @Jumpscare said in AI PBs:

      the AI gives him more abs

      If an AI could improve my fitness and physique without me having to put in any labour my ethics and morality would go out the window as fast as I could type “make me fit and sexy please” into FitGPT.

      posted in Game Gab
      PavelP
      Pavel
    • RE: AI PBs

      There’s no ethical consumption under (late stage) capitalism, we all vaguely know this. Nobody in this thread is anyone else’s moral superior, and anyone trying to be should be roundly mocked.

      The use of AI feels worse for a lot of us because we’re creatives, or move in creative circles, and that’s what generative AI is directly impacting right now. And that’s a perfectly valid feeling, especially if it mitigates one’s own consumption.

      ETA: That isn’t to discount the feelings of everyone involved, simply an explanation for those who don’t understand the seeming hypocrisy and/or double standards.

      posted in Game Gab
      PavelP
      Pavel
    • RE: PBs

      @Tez said in PBs:

      Now that I know the kids say ‘faceclaim’ instead of ‘playedby’

      a man in military uniform says it 's an older code sir but it checks out

      posted in Game Gab
      PavelP
      Pavel
    • RE: PBs

      Oh, I forgot to mention that there is a second stage to my process: I have to check whether or not the bastard I want to use has been accused of anything heinous. Then have a mild reflective moment about whether killing someone ‘counts’ as something bad enough to discount a potential PB… It’s a process.

      posted in Game Gab
      PavelP
      Pavel
    • RE: AI PBs

      @MisterBoring said in AI PBs:

      @sao said in AI PBs:

      Pretending that commercial generative AI models aren’t walking databases of art theft is just disingenuous at this point.

      I agree with this, but do you think that non-commercial generative AI isn’t also art theft?

      I think that it is theoretically possible for it not to be. If I trained my own model on photos I took, or art I did, then that could probably be reasonable (from an art use standpoint, at least). Whereas all commercial generative models, at least so far as I am aware, are prolific in their art theft.

      posted in Game Gab
      PavelP
      Pavel
    • RE: PBs

      Depends. Often a rough outline of a character comes from seeing someone specific in something. Though I don’t rip the character wholesale, there’s often something ineffably “that actor” about the character that I want to capture: Hiroyuki Sanada as Toranaga for instance.

      Other times I describe a character to someone (a friend, or increasingly my children) and they make suggestions. Though often these days I don’t even bother with PBs as much.

      posted in Game Gab
      PavelP
      Pavel
    • RE: World Tone / Feeling

      @Faraday said in World Tone / Feeling:

      The important thing is to set expectations.

      Agreed. Even the most well-thought-out story-based consequence can feel like a capricious punishment rather than an interesting story moment if there’s no communication and the player is blind-sided.

      posted in Game Gab
      PavelP
      Pavel
    • RE: World Tone / Feeling

      @Ominous said in World Tone / Feeling:

      For MU*s, pretty much every action is not standardized, so the GM should always be informing the player what failure looks like

      To be honest, most of the consequences I’ve experienced in games haven’t involved dice rolls at all. They’ve been the result of stupid decision making, some of which was because of stupid players trying to win stupid prizes, but plenty of others could be chalked up to a misunderstanding between players, or player and storyteller. So there’s often no ‘I am going to attack him with my longsword’ pre-action discussion time. Someone calls the Prince of Vancouver an American and suddenly there’s a blood hunt, all because of a lack of communication or clarity.

      posted in Game Gab
      PavelP
      Pavel