I get this, though with the caveat that part of the constraints are that RP simply can’t flow like a novel in most instances.
The very nature of the give and take in collaborative writing means you have to backfill most dialog, else the conversation from the first person in the pose order will move on before it ever reaches the last person in the pose order.
Both length and brevity can be potent weapons in the right hands.
Game culture plays a large role in knowing where the general goalposts are, and I find it’s easiest to aim to match like for like unless/until I know what the expectation is of the players in the room with me. It’s why I prefer smaller scenes, where I already know where preferences are. Then it can as rapid-fire or as slow-paced as people feel like. And if it’s just one on one, perfect. We both know what we’re expecting after a round and scooch toward the middle.
(Which is to say, often the problem is usually less about length and more about railroading the scene, disrespecting the cadence that’s already been established, and generally failing to read the room. Bless your heart, Camille.)