@Jumpscare said in Tales of Zalanthas:
What surprises me is that they say they use AI in their code development process, and their code is over 120,000 lines. As a direct comparison, the code for Silent Heaven is only 44,625 lines, including comments. Both projects use Evennia. Something feels off, like their AI character that has a hand coming out of its leg as it rides a hotdog that has a second skin.
I’m not calling them out or anything. It just doesn’t line up with my experience.
I don’t have any coding experience, but they’re trying to recreate a diku derivative, simulation (and combat specifically) heavy game, so that may have something to do with it. It’s likely going to be a pretty crunchy game, as RP games go, with a focus on combat and mechanical capabilities vs storytelling (no matter what they say). Probably not enough to explain this exact margin, but it can probably explain a bit of it.
I never played Armageddon, I was always put off by the community and the tagline talking about murder and betrayal (and I don’t think I’ve ever heard or read a single story about the game that’s ever made me go “wow I want to play this”, even as a person who does like a crunchy, lots-of-levers-to-pull sort of game at times). But I read over their weird not-official forum sometimes, and the community doesn’t seem great. So I’m assuming that even if the code is well done and good (which doesn’t seem likely, if the gap between a pretty technically slick game like Silent Heaven and their unfinished game is so wide), the game will probably either eat itself alive, or just devolve into desert PVP, or chud finding ways to make people’s lives more difficult without technically breaking any rules.