@MisterBoring said in Non-toxic PvP:
For me, I’ve seen fully cerebral Jesper Lynd / James Bond style conflicts go rather well even in a fully transparent situation.
Same. It’s valid to want that kind of immersive experience where you don’t know any more than your character, but it’s still possible to tell a compelling story when everybody has all their cards on the table. After all, that’s what the writers of the original Lynd/Bond storyline did. The writers, the actors, the directors, etc. were all operating with full transparency.
I think that the more immersed you are with your character, the more likely there is to be bleed and OOC competitiveness. Transparency and communication can help combat that, but they’re not a magic cure-all.
@Kestrel said in Non-toxic PvP:
To be honest, I think that even games which claim not to be PvP or CvC games tend to have elements of PvP that people don’t like to think about, which means they should always also be accounting for these same issues. You can never fully prevent them, because of what @Faraday says here.
Oh absolutely. My last several games were all PvE, but there absolutely were players competing directly. Whether it was who was atop the NPC “kill” leaderboard, or who got the medal/promotion, or who got the guy/girl, or whatever. You can’t escape human nature, you can only manage it.