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    What stops you from running a game?

    Scheduled Pinned Locked Moved Game Gab
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    • L. B. HeuschkelL
      L. B. Heuschkel
      last edited by

      It’s my impression that people are happy to play even very janky setups as long as they feel that an attempt at game balance has been made.

      On Keys our magic system is skill based. The more experience you pour into the relevant skills, the more spells you get. People feel balanced with that because it’s their own choice whether to aim to become powerful sorcerers or be good at more physical things instead.

      It’s certainly very simplistic. It’s meant to be – we wanted to be able to fire up the game pretty much right away rather than wait on ourselves managing to code something more complex.

      … Not that that stops me from still pondering how to expand it, but that much is obvious.

      Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

      1 Reply Last reply Reply Quote 2
      • P
        Paradox
        last edited by

        I think there’s Role Play which takes place a lot by players, but there’s also the Game element which is the more system in place element.

        The beauty of his hobby is that a lot of times both exist together. Players role play through a lot of the game, but then there’s the events or actions that trigger game events. Those of us that are looking at the code barrier to entry are talking about the fact that we want the game element to be as functional for the players (and ourselves) to help with that part of things.

        Otherwise, why not just set up a big google doc?

        1 Reply Last reply Reply Quote 4
        • KarmaBumK
          KarmaBum @Pyrephox
          last edited by

          @Pyrephox said in What stops you from running a game?:

          I don’t judge other people by the same standards.

          That’s what I think a lot of the hang-up for people is. But then I figure… Bot’s use of FS3 on HM2 was enh and all manual and strange, but we still had a good time. GH was never well-balanced, but we had some good times.

          IDK. I want more games to play. Get over yourselves and make games. 😄 ❤

          On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

          1 Reply Last reply Reply Quote 3
          • PavelP
            Pavel
            last edited by

            The main thing keeping me from running a game is a lack of time. Making a game, and running it, takes a heavy time investment that I just can’t dedicate right now. And probably will never be able to do so.

            And I’d rather not do something rather than do something poorly.

            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
            BE AN ADULT

            1 Reply Last reply Reply Quote 2
            • hellfrogH
              hellfrog
              last edited by

              ADHD

              and

              burnout, still

              fr fr
              (she/her)

              1 Reply Last reply Reply Quote 8
              • JennkrystJ
                Jennkryst
                last edited by

                I half joke about having manic energy every now and again (and probably shouldn’t without a diagnosis, or even if I eventually do get one because stigmatization), but a thing stopping me from MAKING a game is that deep down, I know I will do the same thing I do with chatacters:

                I will go 120% and be INVESTED and have IDEAS and it will be PERFECT until some minor random, possibly even unrelated hiccup happens and then my urge to do anything other than read the backscroll and maybe (MAYBE) do +job/xp/equipment-type busywork (because at least THAT will give me a sense of progress/being useful)… the urge to do anything BUT that just dries up.

                That is probably why SPACE SIM was always a thing I liked (and continue to demand). Tiny progress bar ticks up while I can’t be bothered to put in more than minimal effort.

                Mummy Pun? MUMMY PUN!
                She/her

                1 Reply Last reply Reply Quote 6
                • IoleRaeI
                  IoleRae
                  last edited by

                  Lack of time
                  Lack of energy
                  Lack of willingness to deal with the not-fun side of player management

                  the entity previously known as Sunny

                  1 Reply Last reply Reply Quote 4
                  • saoS
                    sao
                    last edited by

                    Lack of time, lack of energy, lack of follow through, not enough worthwhile ideas to build a metaplot out of…

                    Also ADHD.

                    let it be a challenge to you

                    PavelP JennkrystJ 2 Replies Last reply Reply Quote 3
                    • PavelP
                      Pavel @sao
                      last edited by

                      @sao said in What stops you from running a game?:

                      Lack of time, lack of energy, lack of follow through, not enough worthwhile ideas to build a metaplot out of…

                      Also ADHD.

                      … title of my sex tape.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      BloodAngelB 1 Reply Last reply Reply Quote 0
                      • BloodAngelB
                        BloodAngel @Pavel
                        last edited by

                        @Pavel title of my sex

                        1 Reply Last reply Reply Quote 0
                        • JennkrystJ
                          Jennkryst @sao
                          last edited by

                          @sao said in What stops you from running a game?:

                          Also ADHD.

                          Oh, also ADHD here, on top of the rest. That one I DO have a diagnosis for.

                          Mummy Pun? MUMMY PUN!
                          She/her

                          1 Reply Last reply Reply Quote 2
                          • R
                            Roadspike @Testament
                            last edited by

                            @Testament said in What stops you from running a game?:

                            Another thing that came to mind in regards to Ares. Balancing weapons/armor/enemies in regards to automated combat.

                            I really, really enjoy playing with these numbers and testing things out. I’m happy to help out any game that wants help coming up with numbers for FS3 autocombat. I’m no Faraday or Tat, but I’ve gotten a pretty good look under the hood and think I do a pretty good job with coming up with something that can fit a wide variety of themes/settings.

                            @Paradox said in What stops you from running a game?:

                            Take for example even the simplicity of adding a ‘bonus’ to your actions based on a BG skill in FS3 automated combat.

                            You could do this as a non-specific Weapon/Armor Special. Just list the Specials as “One Attack,” “Two Attack,” “Three Attack,” “One Init,” “Two Init,” “Three Init,” “One Defense,” “Two Defense,” and “Three Defense” and then trust the players/GMs to handle providing the appropriate bonuses based on their BG Skills. It requires a little more knowledge on the part of the players/GMs, but it can certainly be done (it can’t be done for KO rolls, but most others work – you can use Stances for bonuses to Treat rolls).

                            This doesn’t, of course, speak to the balance issues of adding up to +3 to combat rolls.

                            @Testament said in What stops you from running a game?:

                            A limitation of FS3 is you can’t buff your teammates en masse, but you can debuff opposing NPCs.

                            A hybrid system would work for this, where you have the player Pass in combat, do the rolls, and then have the GM set mods on their allies (just remember to take the mods off after the round of combat). That’s how we did “Other” actions in combat on TSS.

                            As for the original question, my answer is the same as @Pavel’s: Time. I just don’t have the RL time to dedicate to running a game. Creating one, certainly (Blu and I have a Dresden game within a few short steps of completion), but not keeping story running to the point where I would be happy opening a game for players.

                            Formerly known as Seraphim73 (he/him)

                            1 Reply Last reply Reply Quote 1
                            • tsarT
                              tsar
                              last edited by

                              It’s easier to staff someone else’s game who already wrote everything >.>

                              1 Reply Last reply Reply Quote 10
                              • saoS
                                sao
                                last edited by

                                Oh! I do recommend tricking yourself into running. I started running a tabletop campaign by going “this is a set adventure with a beginning, middle and an end!” and then I was having so much fun at the end of the adventure I plotted another one. I am sure that this would be harder with a MUSH, but I mean – hope springs eternal, I guess.

                                let it be a challenge to you

                                hellfrogH 1 Reply Last reply Reply Quote 5
                                • R
                                  Rathenhope
                                  last edited by

                                  I’m old and tired.

                                  Also I want to write my own MU system and I’m never going to finish it, so.

                                  saoS 1 Reply Last reply Reply Quote 7
                                  • saoS
                                    sao @Rathenhope
                                    last edited by

                                    @Rathenhope but it looks so cool

                                    let it be a challenge to you

                                    1 Reply Last reply Reply Quote 1
                                    • hellfrogH
                                      hellfrog @sao
                                      last edited by

                                      @sao I’m still in the “trick yourself into cleaning the house by inviting someone to come see you” stage

                                      fr fr
                                      (she/her)

                                      tsarT 1 Reply Last reply Reply Quote 9
                                      • tsarT
                                        tsar @hellfrog
                                        last edited by

                                        @hellfrog how do i trick myself into inviting people over tho

                                        1 Reply Last reply Reply Quote 6
                                        • PrototartP
                                          Prototart
                                          last edited by

                                          code and also sometimes i don’t log on anywhere for half a year

                                          1 Reply Last reply Reply Quote 1
                                          • bluB
                                            blu @Jumpscare
                                            last edited by

                                            @Jumpscare said in What stops you from running a game?:

                                            I agree here. Savage Skies had a good magic system within the constraints of AresMUSH.

                                            @Roadspike and I are always happen to crack open the hood and let folks see how we adapted FS3 weapons, specials, and armor, too. Just let us know. Road’s always happy to talk system with people.

                                            continue without disabling
                                            she/her

                                            1 Reply Last reply Reply Quote 2
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