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    Jumpscare

    @Jumpscare

    She/They
    Currently running Silent Heaven, a small-town horror MU.
    https://silentheaven.org

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    Website silentheaven.org

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    Best posts made by Jumpscare

    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      In two weeks, this thread has become the third most popular thread of all time on BMD, even beating out the Arx thread. That means that since the birth of BMD, no other game has negatively affected MU* players as broadly or as painfully as Star Wars: Age of Alliances.

      People have mentioned in this thread that Cujo seems like the kind of person to be obsessed with being the biggest and ranked at the top, so…

      Congratulations Cujo, you’re finally #1 at something.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Good things in Mushing

      Based on how big the MU Peeves Thread is, I was expecting to run into a lot of issues now that I’ve become a game-runner.

      To my surprise, I absolutely love it. Silent Heaven is one month in, and I love all the players. I haven’t run into anything that’s made me want to crawl away and hide. Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Numetal/Retromux

      349cc000-2d91-4b10-84b5-cafb1ff2277d-1981740506.jpg

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • Silent Heaven: Small-town Horror RPG

      The fog feels heavy. Cool air grazes your exposed arms. Fixed before you is a rustic green road sign with the text. Welcome to Silent Heaven. How did you get here? Memories are as hazy as the weather. Ahead lies a semi-maintained stone archway amidst dirt and vegetation, with a stairway leading down into the unknown. The path back is a long, quiet county road vanishing into fog. You’ve come too far to turn back now.

      Foggy Highway


      OVERVIEW

      Silent Heaven is a small-town roleplaying game focused on personal demons amidst a backdrop of supernatural horror. The only people who find their way to the town of Silent Heaven are those who aren’t okay, even if they act like they are. Your character is among this twisted cast of characters. Everyone hopes to find that road to salvation, but temptations lurk around every corner.

      Be bad. Be vulnerable. Embrace your sorrow. Will you face your darkest times and recover? Or will you succumb to the town and be lost forever?

      The worst thing that can happen is getting comfortable with living here.


      FEATURES

      Silent Heaven is a unique world set in an unspecified location. It draws inspiration from many sources, including Silent Hill, LOST, American Horror Story, Omori, and much more.

      Silent Heaven is made using the Evennia codebase with a custom gameplay system.

      Gameplay Overview:

      • RPI-lite: MUSH-style RP + coded support for supplementary skills.

      • No Alts: You may have only one character at any given time.

      • No Grinding: XP is earned through logging in each day + bonus XP for roleplaying for about 30 - 60 minutes.

      • Simple Crafting: Craft a unique description and custom name for any item, giving it a bonus to its effect.

      • Simple Combat: A customized conflict system focuses on coming to solutions that don’t involve costly violence. Simplified locational combat allows you to spend more time RPing during and after conflicts.

      • Traditional Grid: Movement directions are only North, South, East, West, Up, and Down. Room sizes and shapes vary.

      • Character-driven storylines: The best rewards are for doing what would tell a good story rather than gaming the system or playing to win.

      • Characters cannot die: For some mysterious reason, if a character would die, even if they’re fatally bludgeoned, the town seems to keep them alive. Why? That’s a spoiler.

      • End of the road: When your character reaches max XP, a special Storyteller-run plot will help to determine the ultimate fate of your character.

      Unique-ish Features:

      • Consent Checklist: A customizable checklist allows you to choose the themes you want to see in RP. Your character may be terrified, but we want to make sure everyone is having fun that they enthusiastically consent to OOC. Consent may be revoked at any time. Revocation will be respected, and you don’t need to supply a reason why you’re revoking it.

      • Whispers: The quietest voices spread around town via mysterious wind currents, making it difficult to keep secrets.

      • Shelter: Retreat to your safe space when you need downtime. Public locations become less safe as more characters gather in one spot. Don’t stay outside too long, either. There are monsters out there. Some of them even look like monsters.

      • Panic: Suffer emotional damage that can’t be healed through conventional means.

      • In-depth NPCs: Each NPC is a complete character with a history, goals, and fears. Though you may befriend some of them, NPCs almost always have an ulterior motive. They wouldn’t have found their way to Silent Heaven otherwise.

      • Intersectional-LGBTQIA+: Racism, sexism, homophobia, transphobia, etc. are unwelcome. Pronouns aren’t tied to your character’s sex, gender or outward appearance. You can even randomize your character’s pronouns.

      • Drugs & Toxins: Provide beneficial drugs to those who need help, or poison your enemies. Lace your creations into food, or even create chemical weapons.

      • Blood Tests & Forensics: Diagnose patients with mysterious ailments. Collect blood samples and other metadata from locations to find out who’s been up to what.

      • Rituals and fat͓̖̟̥̠̺̩̙̽̉̒͆̈͊͛̓̏͘ȓ̶̢̧͙̼͓͛̄̆̒͗͊̅͡͡l̮̮͉̻͎̰̘͛̋̓̚̕j̸̧̰̥̜͍̜̗̔̏̄̈̽̿͜͝o̮̻̗̱̻̖̎̌̇̉͒̐͝i̷̮͖͚̦̖̊̽͗̈́͗̈̕͘͜͡l̶̞͎̯͚̱̓͊̽͊͂̐͟͝f͖̬̻̩̜̾͛̒͐̌͝k̴͕̦͎͚̬̘̫͚͍͌̏̌̑̈́͗̐̚̚͠j̧̛͍͇͚̫̱̹͍̘́͊͊͑̀͘͠͝:̴̡̩̪̟̓͑͆̿͜͠ a̮̖̜̯̭͍͎̅̔̓̈̅͒̕̚͟͡ć̸̡̬̞̬̫̺̾̍̏̚t̖͓̻͉͌͋̅̆̽͛̌͘ͅǐ̧̛̤̱͍̱͈͍̾͆͂̽̀̿͘͞ǫ̶͇̦̮̻͕̣̦̠̽̿̈́̂̑͟n̷̢̧̛̹̗͈̯̞̈́̾͐͘̚͝s͎̪̤̠̗̫̓͑̏̈̔̅͂̂͘͝ h̷̨̺̠̱̮̤̯̰̯́̄͐̄͞a̶̺̤͍̘̤͑͌̾͆̔͌͘̚̚͡v̸̥̤͍͍̲͋̀̐͗̍̀̄͗͡ȅ̢̱͔͖̪̳͚̿̀̍̿͌̌̎̉͠ f̵͇͔̣̗̗̮͖͖̼̊͆́͆͡a̡͙̘̘͚̥̼͗̂̿̓͌͘r̶̛̯̟̗̙̳͑̓̅̉̈̏͆͞-̨̪̘̼͎̺̬̟͂͊̀́͒͂̚r̸͔̻̠̬̼͕̊̀̂͆̅͞è̸̢̛̗͔͔̬͈͋͂͡a̵̧̲̫͙̘̅̈̊̏͗ͅc̷̡̨̪̙̰̺͛́̃͐̑͐͛̽͢͠ḩ̸̨̹̫̞͖̲̳͍̱̓̄̆̉͂̆̎́͞i̸̢͙̪̦̱̥̰̯͙͎͑̑̑́̏̓̽ñ̵͈͈̠̬̜̙͔͈͊̀̀̕͘͞͡g̷̺̦̰͓͖͒̒̿̎̈ c̶̨̢͓̺̪̭̬͔̳͑̐̅͋̒̀͘͟ò͓͔͔̜̙̫̠͉̫̔̇̐̚̚͠n̵̨͇͖̱͋̐̉̌̏̋̾͟ś̡̟̺̻̥̩̼̟̏̔̉͢͞ė͖̞̻̠̟̑͆͗̄ͅq̷̨̜̺͌̋̉̃̍̈́̃̔͜͟͝u̵̞̯̱̹͙̫͌́͊̂̑̅̅̈́͟ͅę̸̖͖̦̼͒̔̄̉͒̏̕n͖͓̙̞̼͓͈̯̋͛̈́̇̚͡ͅç͎̟̦̰̜̑̈́̋́́̓̔͡ę̸̢̖̖̲̳̭̊̇̆͌͋̇̉̀̕͝s̶̛̖͈͙̺͔͑͂̕̕͡.̷̠͈̦̦͍̩̜͍́̃̓͛͛̽͌͢͟


      Foggy Riverside


      CONFLICT BETWEEN CHARACTERS

      Throughout your character’s story, your character will likely engage in conflict with other characters, whether they’re NPCs or PCs. Conflict helps move stories forward. However, there’s a firm line between what’s acceptable and what isn’t.

      You’ve likely heard of Player vs. Player (PvP) gameplay, where you compete against other players in a game, whether it be via combat, social prestige, or deception. We don’t do that in Silent Heaven. As a community, we’re expected to be friendly, respectful, and supportive of our fellow players.

      It’s important to be able to separate conflict between characters (CvC) and conflict between players (PvP). We’re all having a good time as players putting out characters into dangerous situations. We encourage OOC check-ins to make sure everyone is still enthusiastic about what’s happening, and coming to an amicable resolution if things are starting to get uncomfortable.

      Overall, Silent Heaven is a dangerous place, and your character will naturally fall into CvC. Bad things will happen to your character just as often as good things. Treat each player with care and respect. Keep conflict in-game. Know your limits.

      If this style of roleplay suits your preferences, then Silent Heaven is for you.

      A pier, almost entirely missing, faded into the memories of the lake.


      LORE AND WHAT YOU NEED TO KNOW

      Lore? There’s plenty. But you don’t need to know anything ahead of time. As a fresh resident to a mysterious town, discovering it all in-character is part of the excitement. Want to learn more about that church? You could ask someone about it, or find and read some literature about it, or even go there yourself to soak in some history.

      It’s perfectly acceptable for your character to ask someone, “What the f—k is going on in this town?” In fact, it’s encouraged. It’s an excellent way to spur roleplay and delve into how your character reacts to the unknown.

      If you like solving mysteries, this town has plenty of them.

      3bf64dba-64d1-4ba4-a8de-05d55b93d3f6-image.png


      LIMITATIONS TO WHAT YOU CAN ROLEPLAY

      The following should be OOCly assumed to be true:

      Your character enters Silent Heaven as a modern-day human with no supernatural powers.

      Nobody who successfully leaves Silent Heaven can ever find their way back in. There are no ‘return visits.’

      There is no way to ‘fix’ the town of Silent Heaven. While your character may have influence on the future of NPCs and landscapes, the backdrop of a hidden town full of cursed characters will not change.

      Silent Heaven isn’t in any set location. Outside contact within Silent Heaven will never happen. For what it’s worth, consider the town to be on an entirely different plane of existence.

      The timeline of Silent Heaven diverged from the real world in 2010, and anything after that never happened. Humans still exist. Scientific and technological advancements continue as normal. This alternate world history is intentionally an amorphous blob, because your character’s storylines will center around being in a town isolated from the rest of the world.


      LAUNCH DATE?

      My goal to launch Silent Heaven is December 2022. That’s 7 months from this post. Early 2023.

      Coding is 85% complete. There are only 8 major systems left to code.

      Building is 25% complete. All remaining NPCs, items, and rooms are fully planned out. It’s just a matter of writing them all and putting them into the game.

      To those who’ve already read this post in the previous forum, thanks for putting up with the repost. I’ve updated it to better reflect what Silent Heaven has become over the past year. Everyone’s guidance and suggestions have been invaluable.

      I’ll also be posting updates with all the new major features I’ve added in the past 3 months:

      • Item customization
      • Cooking
      • Drug synthesis
      • Substance mixing
      • Manually powered vehicles
      • Vending machines
      • Writing

      But for now, I need a breather.

      In the meantime, please feel free to join the Discord server, where I post regular updates and a ton of screenshots.

      Stay spooky!

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      One accusation is concerning.

      Two unrelated accusations is a pattern.

      Any more than that is unquestionable guilt.

      I’ve never seen a callout that deviates from these rules.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Silent Heaven: Small-town Horror RPG

      After discussion in the Silent Heaven discord server, we’ve decided to restrict this mechanic to NPCs/monsters only. PCs will have the option to opt-in. By default, it’ll be blocked.

      This is probably the way I should have done it originally. But I’m always open to changes, and I think this’ll be a positive one.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Good things in Mushing

      Springboarding off the MU Peeves Thread, where the topic was spreading plot seeds everywhere, I have something good to share.

      I’ve lucked out with my playerbase. At first, I created this chart where I’d make sure every character got a plot seed, and each plot seed was duplicated across multiple characters. That way, everyone would feel included and have something to do.

      I only had to do that once.

      I can drop a plot seed on nearly any character, and when I wake up, the entire town knows. My players will run around shouting to everyone about every new seed I toss out, and nobody’s left in the dark.

      Now, six months later, I don’t need to give a plot seed to anyone. I make one change to the grid, or move one NPC to another room, or hide an item somewhere, and within an hour, someone’s found it and is spreading that knowledge to the rest of the town and sharing hypotheses about what it means. I don’t even need to announce that a change has been made. They find it, they include newer players in their discoveries (or sometimes notice it and tell the newer players to go check it out), and everyone gets excited and has fun.

      I don’t know what I did to deserve this, but I’m thankful nonetheless.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Silent Heaven: Small-town Horror RPG

      Silent Heaven usually gets 1 new account created per day.

      The day after Arx ended, Silent Heaven started getting 5 new accounts created per day. It has not stopped.

      ff697414-ccec-40de-8659-3f29f7fb007c-image.png

      Around the same time, Andruid also posted an article about Silent Heaven! You can read it here: https://writing-games.com/silent-heaven-supernatural-horror-game/
      d35ed4c4-e985-449a-9eb0-48975c634a9f-image.png

      I’m sure the player numbers will even out over time, haha. For now, though, I’m thankful that the core SH playerbase has been so supportive and accommodating to the new players. We’re doing our best behind the scenes to improve the game as well!

      So I have to give my thanks to everyone who’s given Silent Heaven a try in the past week. Even if it didn’t hook you, I’m still appreciative that you gave it a try. And if you had a problem, my DMs are always open.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: What stops you from running a game?

      I was looking at the unread threads the other day, and I was amused that the other thread titles could be legitimate answers to this thread’s question.

      089ab7e2-3bb6-4ba2-aa95-313f8020eaf0-image.png

      Yes, all those things could definitely stop someone from running a game!

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Silent Heaven: Small-town Horror RPG

      Wanna know all the features I’ve been working on for Silent Heaven?

      There’s a lot. There’s so much that I’m almost done with coding! There are only 2 major systems left, plus a handful of odds and ends.


      @Meg was excited about Cooking, so let’s start with that first!

      Find a kitchen and type COOK. You’ll get to choose to cook from a recipe you’ve saved, or write a new recipe.

      Let’s start by adding a new recipe.

      First, you get to choose which ingredients you’re including in your recipe. There are lots of ingredients, so they’ve been sorted into 9 categories, for your convenience.

      Add Ingredients

      Your character’s cooking skill determines what ingredients they’re able to work with. More cooking skill = more ingredients to choose from.

      Vegetables & Grains

      Do kitchens run out of individual ingredients? Nope, we’re handwaving that.

      Did I forget an ingredient you want? I’ll add it!

      Once you’ve assembled all your ingredients, it’s time to choose your cooking method! Again, a higher Cooking skill means you unlock more advanced cooking techniques.

      Cooking Method

      Now add some flavor, literally! Adding a flavor is just for flavor.

      Desired Taste

      Almost done! Write a pretty description of your food!

      Write Description

      Now that you’ve described it, how are you serving it? On a plate? In a glass? Maybe you’ve cut out a slice for someone…

      Choose Presentation

      Finally, give it a name!

      Give it a name

      Now you get to review and edit it and change anything if you spotted an error.

      Recipe Review

      You good now? You like that recipe? Let’s get COOKING!

      Cooking Choice

      Prepare a plate of american surprises

      A plate of american surprises

      AMAZING.

      Let’s EAT this masterpiece.

      EAT example

      Your character will munch away in the background while you RP.

      Munch munch munch

      If you want to speed things along, you can STOP all that patient eating and finish it like a seagull.

      Scarf down

      There’s no penalty for doing this; it’s just flavor. If the cook’s skill is high enough, eating food will give your character a minor bonus for the rest of the day. It’s nothing crazy, just a little reward for chilling and RPing with your character’s friends who cooked this delicious food. Remember to say thank you!

      You’re welcome to eat as much as you want, and you’ll get a little notification when your character is pleasantly stuffed. You can keep eating after that, but…

      To keep your sensibilities quelled, I’ll only show the storyteller-side notification.

      vomit

      There’s a number of storyteller-side notifications like that so that any NPC witness can be animated and join in on the fun, if the scene calls for it.

      That’s all there is for cooking!


      As always, please feel free to join the Discord server, where I post regular updates and a ton of screenshots.

      I would be ever so thankful for help with writing NPC, item, and room descs. It’s not at all necessary, but If you’re interested, there’s a channel on the Discord for writing requests. Give me a nudge and I’ll find a few things you can contribute to.

      Stay spooky!

      posted in Game Gab
      JumpscareJ
      Jumpscare

    Latest posts made by Jumpscare

    • RE: RP Safari - Pacing Styles

      @bear_necessities said in RP Safari - Pacing Styles:

      @Jumpscare if you’re doing that all in 4 poses, how are you reacting to the other person?

      Each pose follows the Acknowledge-Respond-Prompt method. I’m sorry if that wasn’t clear enough. I’ll add it to my previous post.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: RP Safari - Pacing Styles

      For async (and some live scenes), I try to aim for RP that ends after 4 posts. Granted, these posts can be 1,000 words long, but my goal is 4 posts, following the Acknowledge-Respond-Prompt method.

      1. Intro
      2. Conflict
      3. Solution
      4. Resolution

      That is:

      1. Intro - The pose in, the situation, the stakes, what are we doing here and how are we doing it. Why is the rum gone?
      2. Conflict - The action, the gossip, the disagreement, the demand, the spectacle. Give me the rum.
      3. Solution - The unwinding, the disaster, the success, the kowtow, the agreement, the explosion. I got stabbed trying to steal the rum.
      4. Resolution - The tip of the hat, the running away crying, the reveling of having $20 from robbing the 7-11, the licking of the wounds, the smouldering heap. I resolve to never try to steal rum from a 7-11 again, because it turns out they don’t have any.

      It doesn’t work for all scenes, but it’s great for social scenes and 7-11 robbery scenes.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: MU Peeves Thread

      @KarmaBum

      That’s perfectly understandable! And thanks for expounding, it really helps me to understand where Silent Heaven stands in the MU ecosystem, haha.

      Here are some responses to your points. Don’t worry, I’m not trying to convince you to play. I’m just providing clarifications.

      1- I understand the frustration with mobile closing the connection the instant you tab out. I’ve recently learned about split screen being a feature for Android phones to help with web connections. It’s still not ideal, but maybe someone reading this doesn’t know about split screen and could benefit from it. (Tap the button that lets you switch apps, then tap the icon at the top, and choose “Split Screen.”)

      2- The Discord server is absolutely not necessary. It’s just for OOC chatter. I’ve seen a number of issues for when public OOC is on the same medium as IC, involving people blurring the lines between the two. And for a game like Silent Heaven that could carry higher bleed than usual, I felt it prudent to separate the two. Everything else, such as event scheduling and notifications about OOC updates, are available in-game.

      3- I worked hard on making an intro sequence that sets the tone while teaching the most necessary commands, so there are no worries there, haha. The first 30 minutes of any new player’s experience are the most important minutes, because those are when they’re most likely to bail if they can’t figure something out.

      4- I fully understand that the “crunchiness” of the game mechanics is a dealbreaker. I did my best to make it support RP, not supplant it. For example, the automated NPC responses are to help when PCs or Storytellers aren’t available, with teaching commands, providing basic setting information, and suggesting safe places to explore. While it helps with some of the cognitive offload of initiating new players into a setting, as well as standardizing rules around certain aspects of the game, it is ultimately gamier, and I accept that that reduces freedom.

      Thank you again for responding!

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: MU Peeves Thread

      @KarmaBum said in MU Peeves Thread:

      @Jumpscare Thanks, the offer is very much appreciated.

      The theme/setting/whatever always seemed exactly up my alley, and it’s one of those things I’m sure I’d enjoy if I took the time to get into it. But Evennia and me just don’t jive.

      Thank you! If I may be curious, what about Evennia don’t you jive with? If it’s about the syntax, I’ve removed a lot of the default commands and made them much more user-friendly. For example, there’s none of that desc/brains=“Very smart.” syntax. Now you just type desc, choose the thing you want to edit, and start typing. Much of the game follows the principle of “just start typing; it’ll likely know what you want to do.”

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: MU Peeves Thread

      @KarmaBum said in MU Peeves Thread:

      I don’t feel like I’m missing anything right now. If another game like Horror or LA came along, where every scene felt like it was building toward a comprehensive story, I’d absolutely be down to clown.

      I’ve been having a blast running Silent Heaven for nearly 3 years. The players constantly surprise me with the things they come up with. I don’t know if I ever played with you (I missed out on Horror and I was too busy with SH to play LA). But I’ve heard you’re a legendary player, and you’re welcome to play!

      You may have checked it out in the past. I know there were a few people who weren’t a fan of the spatially-consistent grid, nor the real-time public RP. I admittedly cribbed from Arx on that matter, haha. So, no worries if it’s not your thing.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Tips for GMs

      @Cobalt said in Tips for GMs:

      @bear_necessities said in Tips for GMs:

      @KDraygo said in Tips for GMs:

      Try to keep the scene moving,

      Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

      I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

      But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

      To help with that, I try to make sure the beginning of a major event is “on rails,” like a guided tour. That is, everyone has 10 - 15 minutes to post before the next thing happens (NPC does a thing, everyone move to the next room, etc.). Everyone sticks together until the beginning is finished, and then you’re set free to go wherever you’d like, RP about the situation, take actions, etc.

      Having a beginning prepared in advance helps to strike a balance between player agency and moving things along.

      Unrelated: if someone wants to do something that’s beyond what you’re capable of handling, such as using everyday household objects to make war crime weapons in your My Little Pony game, you’re allowed to say, “I’m sorry, we don’t have support for handling that type of RP in this game. It’s outside the scope of the game’s theme.”

      Somewhat related: Be prepared for mediating players’ interpersonal issues in a calm and helpful manner. That includes banning, if necessary. Unless you have a positive reputation from past games, you need to understand that players are usually entering your game with zero trust of staff. The odds that a player has been burned by staff in the past is very high. So be keenly aware that you are the one who needs to earn their trust. Not the other way around.

      Also unrelated: Give your players things to do in their downtime. PRPs, RP about current events, take actions leading up to the next event, and optional scenes that produce tangible results are great for player engagement. Things like, “Make some clothes for the donation bin; we’re low on shoes,” or “The cows can be milked once a month to improve our town’s reputation,” or “The camp needs 20 pounds of wood to repair structures and 20 pounds of boar meat to survive the month in a healthy state,” can motivate players to do optional scenes in between major events.

      And it helps to fill in the four levels of player engagement:

      Metaplot: The reason why everything is happening. You’ll barely touch this, but it’s important to write down. You can drop little lore nuggets at the end of every chapter as a reward, but your players won’t directly interact with the metaplot.

      Chapter / season plot: These are the major plots that take months to resolve. They’re the backdrop to what’s happening in the story right now. These are the ones that are resolved over the course of multiple major scenes, as well as player actions over time. When a chapter plot resolves, it should usually cause a major dynamic shift in how the players RP, and what they RP about. For example, the PCs successfully opened the door to Twinkle Town, and now scenes are possible there, but it’s a very dangerous place to explore. The next season may be about making Twinkle Town a safe place to live as their homes on the Tiny Islands collapse.

      Episodic plot: Your “monster of the week” plot. These are the small steps forward in the Chapter Plot. They could also be unrelated to the chapter plot, too. Not everything that happens needs to end with a TV displaying Moriarty’s laughing face.

      Day-to-day plots: These are the things your players will be doing during their downtime, which I explained above. This is the most common type of RP that happens, so it’s really important to facilitate it however the players wish. They should be instantly accessible, either through guidelines or through automation (pre-written rules about rolling dice, adding code if that’s an option, etc.).

      Write down the metaplot, at least 3 chapter plots, at least 3 episodic plots per chapter, and at least 5 day-to-day plots. Now you’ve got a plan for keeping your players engaged for at least a year.

      Building a game is the easy part. Keeping it going for years is the real challenge.

      And on that note, it’s okay to have an ending in mind! You don’t have to run your game forever. A satisfying conclusion will be far more memorable than a game that just fizzles out due to lack of engagement. And, as a counter-point, it’s also okay to say that the game isn’t going in a direction you can handle, and wrap it up for the players. Sometimes experiments don’t work out, and that’s okay.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Paid Role-Playing

      I eventually caved to pressure and opened a Patreon for Silent Heaven. The support currently pays for about 80% of the monthly server costs. Supporting confers no in-game bonuses, and is only done out of the goodness of one’s heart and budget.

      If there’s ever an overage, I’ve promised to use the excess money for nice things for the game, such as art commissions.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Bad Stuff Happening IC

      @howyadoin said in Bad Stuff Happening IC:

      @MisterBoring Silent Heaven already exists

      ETA: joke

      You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Bad Stuff Happening IC

      I want bad stuff to happen sooner rather than later, to see how the staff and community make it fun, because that’s going to be a great way to know whether or not the game is right for me.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: AI In Poses

      @Tez said in AI In Poses:

      I saw a lot of people going ‘oh no, people might think I’m AI’ on the other thread but no examples of anyone actually getting incorrectly flagged. I think these are strawmen. Have we seen it happen?

      I put some of my writing for room descs into an AI detector. Almost every one was marked as AI. Then I tried some from a former builder who I know was using AI (but I hadn’t honed my personal detection methods well enough to spot it, and we’ve since removed all of her descs). And it came back as not AI. This was back in early 2024, though, so maybe detection methods have improved in almost 2 years.

      Some things I’ve noticed about LLMs is that they can never create entertaining details. And sometimes it’ll generalize by saying there are a bunch of the thing, or that its qualities are very quality. It spends a lot of time saying nothing of value, while giving the appearance of value. It’s so afraid to offend that it never takes risks. Its prose is cowardly, milquetoast, and superficial. It’s simultaneously compositionally professional and media-illiterate. And it passes those traits on to the people who use it.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare