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    Jumpscare

    @Jumpscare

    She/They
    Currently running Silent Heaven, a small-town horror MU.
    https://silentheaven.org

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    Website silentheaven.org

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    Best posts made by Jumpscare

    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      In two weeks, this thread has become the third most popular thread of all time on BMD, even beating out the Arx thread. That means that since the birth of BMD, no other game has negatively affected MU* players as broadly or as painfully as Star Wars: Age of Alliances.

      People have mentioned in this thread that Cujo seems like the kind of person to be obsessed with being the biggest and ranked at the top, so…

      Congratulations Cujo, you’re finally #1 at something.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Good things in Mushing

      Based on how big the MU Peeves Thread is, I was expecting to run into a lot of issues now that I’ve become a game-runner.

      To my surprise, I absolutely love it. Silent Heaven is one month in, and I love all the players. I haven’t run into anything that’s made me want to crawl away and hide. Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Numetal/Retromux

      349cc000-2d91-4b10-84b5-cafb1ff2277d-1981740506.jpg

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • Silent Heaven: Small-town Horror RPG

      The fog feels heavy. Cool air grazes your exposed arms. Fixed before you is a rustic green road sign with the text. Welcome to Silent Heaven. How did you get here? Memories are as hazy as the weather. Ahead lies a semi-maintained stone archway amidst dirt and vegetation, with a stairway leading down into the unknown. The path back is a long, quiet county road vanishing into fog. You’ve come too far to turn back now.

      Foggy Highway


      OVERVIEW

      Silent Heaven is a small-town roleplaying game focused on personal demons amidst a backdrop of supernatural horror. The only people who find their way to the town of Silent Heaven are those who aren’t okay, even if they act like they are. Your character is among this twisted cast of characters. Everyone hopes to find that road to salvation, but temptations lurk around every corner.

      Be bad. Be vulnerable. Embrace your sorrow. Will you face your darkest times and recover? Or will you succumb to the town and be lost forever?

      The worst thing that can happen is getting comfortable with living here.


      FEATURES

      Silent Heaven is a unique world set in an unspecified location. It draws inspiration from many sources, including Silent Hill, LOST, American Horror Story, Omori, and much more.

      Silent Heaven is made using the Evennia codebase with a custom gameplay system.

      Gameplay Overview:

      • RPI-lite: MUSH-style RP + coded support for supplementary skills.

      • No Alts: You may have only one character at any given time.

      • No Grinding: XP is earned through logging in each day + bonus XP for roleplaying for about 30 - 60 minutes.

      • Simple Crafting: Craft a unique description and custom name for any item, giving it a bonus to its effect.

      • Simple Combat: A customized conflict system focuses on coming to solutions that don’t involve costly violence. Simplified locational combat allows you to spend more time RPing during and after conflicts.

      • Traditional Grid: Movement directions are only North, South, East, West, Up, and Down. Room sizes and shapes vary.

      • Character-driven storylines: The best rewards are for doing what would tell a good story rather than gaming the system or playing to win.

      • Characters cannot die: For some mysterious reason, if a character would die, even if they’re fatally bludgeoned, the town seems to keep them alive. Why? That’s a spoiler.

      • End of the road: When your character reaches max XP, a special Storyteller-run plot will help to determine the ultimate fate of your character.

      Unique-ish Features:

      • Consent Checklist: A customizable checklist allows you to choose the themes you want to see in RP. Your character may be terrified, but we want to make sure everyone is having fun that they enthusiastically consent to OOC. Consent may be revoked at any time. Revocation will be respected, and you don’t need to supply a reason why you’re revoking it.

      • Whispers: The quietest voices spread around town via mysterious wind currents, making it difficult to keep secrets.

      • Shelter: Retreat to your safe space when you need downtime. Public locations become less safe as more characters gather in one spot. Don’t stay outside too long, either. There are monsters out there. Some of them even look like monsters.

      • Panic: Suffer emotional damage that can’t be healed through conventional means.

      • In-depth NPCs: Each NPC is a complete character with a history, goals, and fears. Though you may befriend some of them, NPCs almost always have an ulterior motive. They wouldn’t have found their way to Silent Heaven otherwise.

      • Intersectional-LGBTQIA+: Racism, sexism, homophobia, transphobia, etc. are unwelcome. Pronouns aren’t tied to your character’s sex, gender or outward appearance. You can even randomize your character’s pronouns.

      • Drugs & Toxins: Provide beneficial drugs to those who need help, or poison your enemies. Lace your creations into food, or even create chemical weapons.

      • Blood Tests & Forensics: Diagnose patients with mysterious ailments. Collect blood samples and other metadata from locations to find out who’s been up to what.

      • Rituals and fat͓̖̟̥̠̺̩̙̽̉̒͆̈͊͛̓̏͘ȓ̶̢̧͙̼͓͛̄̆̒͗͊̅͡͡l̮̮͉̻͎̰̘͛̋̓̚̕j̸̧̰̥̜͍̜̗̔̏̄̈̽̿͜͝o̮̻̗̱̻̖̎̌̇̉͒̐͝i̷̮͖͚̦̖̊̽͗̈́͗̈̕͘͜͡l̶̞͎̯͚̱̓͊̽͊͂̐͟͝f͖̬̻̩̜̾͛̒͐̌͝k̴͕̦͎͚̬̘̫͚͍͌̏̌̑̈́͗̐̚̚͠j̧̛͍͇͚̫̱̹͍̘́͊͊͑̀͘͠͝:̴̡̩̪̟̓͑͆̿͜͠ a̮̖̜̯̭͍͎̅̔̓̈̅͒̕̚͟͡ć̸̡̬̞̬̫̺̾̍̏̚t̖͓̻͉͌͋̅̆̽͛̌͘ͅǐ̧̛̤̱͍̱͈͍̾͆͂̽̀̿͘͞ǫ̶͇̦̮̻͕̣̦̠̽̿̈́̂̑͟n̷̢̧̛̹̗͈̯̞̈́̾͐͘̚͝s͎̪̤̠̗̫̓͑̏̈̔̅͂̂͘͝ h̷̨̺̠̱̮̤̯̰̯́̄͐̄͞a̶̺̤͍̘̤͑͌̾͆̔͌͘̚̚͡v̸̥̤͍͍̲͋̀̐͗̍̀̄͗͡ȅ̢̱͔͖̪̳͚̿̀̍̿͌̌̎̉͠ f̵͇͔̣̗̗̮͖͖̼̊͆́͆͡a̡͙̘̘͚̥̼͗̂̿̓͌͘r̶̛̯̟̗̙̳͑̓̅̉̈̏͆͞-̨̪̘̼͎̺̬̟͂͊̀́͒͂̚r̸͔̻̠̬̼͕̊̀̂͆̅͞è̸̢̛̗͔͔̬͈͋͂͡a̵̧̲̫͙̘̅̈̊̏͗ͅc̷̡̨̪̙̰̺͛́̃͐̑͐͛̽͢͠ḩ̸̨̹̫̞͖̲̳͍̱̓̄̆̉͂̆̎́͞i̸̢͙̪̦̱̥̰̯͙͎͑̑̑́̏̓̽ñ̵͈͈̠̬̜̙͔͈͊̀̀̕͘͞͡g̷̺̦̰͓͖͒̒̿̎̈ c̶̨̢͓̺̪̭̬͔̳͑̐̅͋̒̀͘͟ò͓͔͔̜̙̫̠͉̫̔̇̐̚̚͠n̵̨͇͖̱͋̐̉̌̏̋̾͟ś̡̟̺̻̥̩̼̟̏̔̉͢͞ė͖̞̻̠̟̑͆͗̄ͅq̷̨̜̺͌̋̉̃̍̈́̃̔͜͟͝u̵̞̯̱̹͙̫͌́͊̂̑̅̅̈́͟ͅę̸̖͖̦̼͒̔̄̉͒̏̕n͖͓̙̞̼͓͈̯̋͛̈́̇̚͡ͅç͎̟̦̰̜̑̈́̋́́̓̔͡ę̸̢̖̖̲̳̭̊̇̆͌͋̇̉̀̕͝s̶̛̖͈͙̺͔͑͂̕̕͡.̷̠͈̦̦͍̩̜͍́̃̓͛͛̽͌͢͟


      Foggy Riverside


      CONFLICT BETWEEN CHARACTERS

      Throughout your character’s story, your character will likely engage in conflict with other characters, whether they’re NPCs or PCs. Conflict helps move stories forward. However, there’s a firm line between what’s acceptable and what isn’t.

      You’ve likely heard of Player vs. Player (PvP) gameplay, where you compete against other players in a game, whether it be via combat, social prestige, or deception. We don’t do that in Silent Heaven. As a community, we’re expected to be friendly, respectful, and supportive of our fellow players.

      It’s important to be able to separate conflict between characters (CvC) and conflict between players (PvP). We’re all having a good time as players putting out characters into dangerous situations. We encourage OOC check-ins to make sure everyone is still enthusiastic about what’s happening, and coming to an amicable resolution if things are starting to get uncomfortable.

      Overall, Silent Heaven is a dangerous place, and your character will naturally fall into CvC. Bad things will happen to your character just as often as good things. Treat each player with care and respect. Keep conflict in-game. Know your limits.

      If this style of roleplay suits your preferences, then Silent Heaven is for you.

      A pier, almost entirely missing, faded into the memories of the lake.


      LORE AND WHAT YOU NEED TO KNOW

      Lore? There’s plenty. But you don’t need to know anything ahead of time. As a fresh resident to a mysterious town, discovering it all in-character is part of the excitement. Want to learn more about that church? You could ask someone about it, or find and read some literature about it, or even go there yourself to soak in some history.

      It’s perfectly acceptable for your character to ask someone, “What the f—k is going on in this town?” In fact, it’s encouraged. It’s an excellent way to spur roleplay and delve into how your character reacts to the unknown.

      If you like solving mysteries, this town has plenty of them.

      3bf64dba-64d1-4ba4-a8de-05d55b93d3f6-image.png


      LIMITATIONS TO WHAT YOU CAN ROLEPLAY

      The following should be OOCly assumed to be true:

      Your character enters Silent Heaven as a modern-day human with no supernatural powers.

      Nobody who successfully leaves Silent Heaven can ever find their way back in. There are no ‘return visits.’

      There is no way to ‘fix’ the town of Silent Heaven. While your character may have influence on the future of NPCs and landscapes, the backdrop of a hidden town full of cursed characters will not change.

      Silent Heaven isn’t in any set location. Outside contact within Silent Heaven will never happen. For what it’s worth, consider the town to be on an entirely different plane of existence.

      The timeline of Silent Heaven diverged from the real world in 2010, and anything after that never happened. Humans still exist. Scientific and technological advancements continue as normal. This alternate world history is intentionally an amorphous blob, because your character’s storylines will center around being in a town isolated from the rest of the world.


      LAUNCH DATE?

      My goal to launch Silent Heaven is December 2022. That’s 7 months from this post. Early 2023.

      Coding is 85% complete. There are only 8 major systems left to code.

      Building is 25% complete. All remaining NPCs, items, and rooms are fully planned out. It’s just a matter of writing them all and putting them into the game.

      To those who’ve already read this post in the previous forum, thanks for putting up with the repost. I’ve updated it to better reflect what Silent Heaven has become over the past year. Everyone’s guidance and suggestions have been invaluable.

      I’ll also be posting updates with all the new major features I’ve added in the past 3 months:

      • Item customization
      • Cooking
      • Drug synthesis
      • Substance mixing
      • Manually powered vehicles
      • Vending machines
      • Writing

      But for now, I need a breather.

      In the meantime, please feel free to join the Discord server, where I post regular updates and a ton of screenshots.

      Stay spooky!

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      One accusation is concerning.

      Two unrelated accusations is a pattern.

      Any more than that is unquestionable guilt.

      I’ve never seen a callout that deviates from these rules.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Silent Heaven: Small-town Horror RPG

      After discussion in the Silent Heaven discord server, we’ve decided to restrict this mechanic to NPCs/monsters only. PCs will have the option to opt-in. By default, it’ll be blocked.

      This is probably the way I should have done it originally. But I’m always open to changes, and I think this’ll be a positive one.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Good things in Mushing

      Springboarding off the MU Peeves Thread, where the topic was spreading plot seeds everywhere, I have something good to share.

      I’ve lucked out with my playerbase. At first, I created this chart where I’d make sure every character got a plot seed, and each plot seed was duplicated across multiple characters. That way, everyone would feel included and have something to do.

      I only had to do that once.

      I can drop a plot seed on nearly any character, and when I wake up, the entire town knows. My players will run around shouting to everyone about every new seed I toss out, and nobody’s left in the dark.

      Now, six months later, I don’t need to give a plot seed to anyone. I make one change to the grid, or move one NPC to another room, or hide an item somewhere, and within an hour, someone’s found it and is spreading that knowledge to the rest of the town and sharing hypotheses about what it means. I don’t even need to announce that a change has been made. They find it, they include newer players in their discoveries (or sometimes notice it and tell the newer players to go check it out), and everyone gets excited and has fun.

      I don’t know what I did to deserve this, but I’m thankful nonetheless.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Silent Heaven: Small-town Horror RPG

      Silent Heaven usually gets 1 new account created per day.

      The day after Arx ended, Silent Heaven started getting 5 new accounts created per day. It has not stopped.

      ff697414-ccec-40de-8659-3f29f7fb007c-image.png

      Around the same time, Andruid also posted an article about Silent Heaven! You can read it here: https://writing-games.com/silent-heaven-supernatural-horror-game/
      d35ed4c4-e985-449a-9eb0-48975c634a9f-image.png

      I’m sure the player numbers will even out over time, haha. For now, though, I’m thankful that the core SH playerbase has been so supportive and accommodating to the new players. We’re doing our best behind the scenes to improve the game as well!

      So I have to give my thanks to everyone who’s given Silent Heaven a try in the past week. Even if it didn’t hook you, I’m still appreciative that you gave it a try. And if you had a problem, my DMs are always open.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: What stops you from running a game?

      I was looking at the unread threads the other day, and I was amused that the other thread titles could be legitimate answers to this thread’s question.

      089ab7e2-3bb6-4ba2-aa95-313f8020eaf0-image.png

      Yes, all those things could definitely stop someone from running a game!

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: Silent Heaven: Small-town Horror RPG

      Wanna know all the features I’ve been working on for Silent Heaven?

      There’s a lot. There’s so much that I’m almost done with coding! There are only 2 major systems left, plus a handful of odds and ends.


      @Meg was excited about Cooking, so let’s start with that first!

      Find a kitchen and type COOK. You’ll get to choose to cook from a recipe you’ve saved, or write a new recipe.

      Let’s start by adding a new recipe.

      First, you get to choose which ingredients you’re including in your recipe. There are lots of ingredients, so they’ve been sorted into 9 categories, for your convenience.

      Add Ingredients

      Your character’s cooking skill determines what ingredients they’re able to work with. More cooking skill = more ingredients to choose from.

      Vegetables & Grains

      Do kitchens run out of individual ingredients? Nope, we’re handwaving that.

      Did I forget an ingredient you want? I’ll add it!

      Once you’ve assembled all your ingredients, it’s time to choose your cooking method! Again, a higher Cooking skill means you unlock more advanced cooking techniques.

      Cooking Method

      Now add some flavor, literally! Adding a flavor is just for flavor.

      Desired Taste

      Almost done! Write a pretty description of your food!

      Write Description

      Now that you’ve described it, how are you serving it? On a plate? In a glass? Maybe you’ve cut out a slice for someone…

      Choose Presentation

      Finally, give it a name!

      Give it a name

      Now you get to review and edit it and change anything if you spotted an error.

      Recipe Review

      You good now? You like that recipe? Let’s get COOKING!

      Cooking Choice

      Prepare a plate of american surprises

      A plate of american surprises

      AMAZING.

      Let’s EAT this masterpiece.

      EAT example

      Your character will munch away in the background while you RP.

      Munch munch munch

      If you want to speed things along, you can STOP all that patient eating and finish it like a seagull.

      Scarf down

      There’s no penalty for doing this; it’s just flavor. If the cook’s skill is high enough, eating food will give your character a minor bonus for the rest of the day. It’s nothing crazy, just a little reward for chilling and RPing with your character’s friends who cooked this delicious food. Remember to say thank you!

      You’re welcome to eat as much as you want, and you’ll get a little notification when your character is pleasantly stuffed. You can keep eating after that, but…

      To keep your sensibilities quelled, I’ll only show the storyteller-side notification.

      vomit

      There’s a number of storyteller-side notifications like that so that any NPC witness can be animated and join in on the fun, if the scene calls for it.

      That’s all there is for cooking!


      As always, please feel free to join the Discord server, where I post regular updates and a ton of screenshots.

      I would be ever so thankful for help with writing NPC, item, and room descs. It’s not at all necessary, but If you’re interested, there’s a channel on the Discord for writing requests. Give me a nudge and I’ll find a few things you can contribute to.

      Stay spooky!

      posted in Game Gab
      JumpscareJ
      Jumpscare

    Latest posts made by Jumpscare

    • RE: RPing with Nobody

      If you compare RPing by yourself to an artist doodling in the margins, suddenly it makes sense.

      posted in No Escape from Reality
      JumpscareJ
      Jumpscare
    • RE: Strike Systems

      Same. If I have to talk to someone twice about the same misbehavior, they’re gone.

      Some people can change. Others can’t. If they need more than one warning, they’re more than likely in the latter category. And it’s a better use of my time to RP with trusted regulars than to try to help a chronic problem player.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: RPing with Everybody (or not)

      If they’re not bothering anyone and they’re not taking up ST resources, let them play.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: AI In Poses

      This is the only AI roleplay I want to see.

      https://www.reddit.com/r/GeminiAI/comments/1lxqbxa/i_am_actually_terrified/

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Numetal/Retromux

      349cc000-2d91-4b10-84b5-cafb1ff2277d-1981740506.jpg

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Numetal/Retromux

      @Muscle-Car said in Numetal/Retromux:

      Lots of points of failure led to it but it was universally avoidable if any one of the balances had worked.

      I feel like this sentence describes the world we’re living in.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: Numetal/Retromux

      @dvoraen said in Numetal/Retromux:

      I couldn’t think of how to do an inverse to “Hog Pit.”

      First you ban someone who replied to a do-not-interact request with “message received.” The rest just happens organically.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: pvp vs pvp

      @RedRocket said in pvp vs pvp:

      I’m saying that they are dying because they are being run the way a small hand full of whiny forever-victims who instigate the problems they then complain about want.

      What are these ghost town games you speak of?

      What were these massive PvP games you miss?

      Name them. No more generalities.

      posted in Game Gab
      JumpscareJ
      Jumpscare
    • RE: MU Peeves Thread

      @tsar said in MU Peeves Thread:

      @Jumpscare said in MU Peeves Thread:

      in 2 years

      Oh my god has it been open that long? I feel like we were JUST reading posts about you developing it. Two years is great, congratulations!

      Thanks! And congrats on launching yours!

      Running a game is a far greater responsibility than developing a game. Once it’s live, your players will be playing even when you have IRL responsibilities. There’s always the looming thought in the back of my mind that I need to check in when I’m not home, because what if a bug happens that breaks the game, or some troll has shown up overnight?

      I try to relax, even though there have been 2 instances in the past 2 years where I decided that I needed to go to sleep and that I’ll check in on the morning, only to wake up to a disaster I could’ve fixed the night before, haha.

      Just remember to forgive yourself and keep going forward. Some beloved players will just stop playing one day. And that’s okay.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare
    • RE: MU Peeves Thread

      I love a well-designed grid! If you’ve got nostalgia for a grid, please feel free to be a tourist and walk around Silent Heaven for a day. There are roughly 45 rooms in the main RP hub, and they’ve acquired quite a history in 2 years.

      posted in Rough and Rowdy
      JumpscareJ
      Jumpscare