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  • RE: Historical Games Round 75

    @labsunlimited said in Historical Games Round 75:

    See this is what makes pre modern games attractive in terms of ism handling. The world was so different that many of the categories of bigotry today just didn’t exist yet. The beef between ancient Assyrians and Greeks might as well be a beef between vampires and werewolves for how relevant it is today.

    It’s unavoidable in all human history that people have used bigotry to justify harming perceived political and social enemies. It’s not the only way to go after your enemies, either, and those other ways are a lot less retraumatizing for people who have experienced it. Few people have been traumatized by weaponized lightning bolts, disintegration rays, or medieval weaponry applied to them. Nor have they been hurt by people orchestrating a palace coup against them and running them off their throne. But the modern ism stuff? Why drive off players like that? If the beef is between like, Hittites and Myceneans, who cares? Go ham.

    Another agree and disagree. I personally prefer to explore pre-modern stories, but there’s still plenty of isms in those cultures which resonate on down the line: sexism, classism, etc. History is not freedom from isms, just distance. Hopefully.

    posted in Game Gab
  • RE: Historical Games Round 75

    @DrQuinn said in Historical Games Round 75:

    I think when doing something like this you also need to be very aware that “historical prejudices” are still very real today and that mushes are still overwhelmingly white. So while it might be fun for one person to play being racially discriminated against in the old south, there are a whole lot of people who deal with that every day and might be going online to escape from that and not want to see that in their fun-pretendy-time game. Especially since there are definitely players out there drooling to put that white hood on and let the things they don’t dare say in real life to a person out online.

    Like a social contract is great, but also is going to probably ensure that your player base is mostly white.

    I agree and disagree with you:

    Especially since there are definitely players out there drooling to put that white hood on and let the things they don’t dare say in real life to a person out online.

    Throw them out. Throw them the fuck out. I don’t think they are as subtle as they think they are. If you see it, if you sniff it, throw the poop out. You’re right that you will get people pushing boundaries, but you get people pushing boundaries regardless. Flush 'em.

    Like a social contract is great, but also is going to probably ensure that your player base is mostly white.

    Maybe.

    I think we also have a tendency (duh, obviously) to take a very modern (duh, obviously) western idea on what isms are and what we would expect to see in play. I’m more interested in themes of cultural xenophobia than colonial racism: the isms of different times and in different places. I’m interested in stories that don’t draw quite so direct a line to the here and now, but there are of course still echoes of any marginalized stories.

    posted in Game Gab
  • RE: Historical Games Round 75

    @Trashcan said in Historical Games Round 75:

    Since I was namedropped earlier in the thread (thanks @Tez) I felt compelled to post something here.

    @Trashcan @Trashcan @Trashcan @Trashcan @Trashcan @Trashcan @Trashcan

    Thanks for being willing* to be dragged in to the conversation.

    For me it comes down to two things:

    a) Players need to know what to expect. The social contract that @Roadspike cited is a great place to set expectations.
    b) Staff needs to do the work to maintain their vision.

    * not willing

    posted in Game Gab
  • RE: Historical Games Round 75

    And all of those very good comments are the flip-side of the issue:

    Players/staff aren’t necessarily GOOD at dealing with these kinds of issues. No one wants to play a game with That Guy who is drooling at the thought of playing a Klansman. Not a lot of people want to play on the game where staff are like “women can’t be anything but mothers and wives because That’s Historically Accurate” (when it never has been). It’s exhausting to try and build something authentic that is actually fun to play, so I don’t honestly blame anyone for saying “I want something that’s got the fun parts and not the unfun parts”.

    I just mourn the kind of stories that could be played if more people could be trusted with these kinds of subjects.

    posted in Game Gab
  • RE: Historical Games Round 75

    I admit, I am a person who wants historically accurate -isms and resistances in historical games. Does that mean I want to see a bunch of racist, sexist, bigoted PCs? No, of course not.

    But these societal forces shaped the era and had a lot of impact on the culture, the structure of society, and the pressures that drove people to accomplish amazing and heartbreaking things. When you remove, for example, the fact that suffragettes could be and were tortured and murdered by law enforcement for campaigning for women’s rights, then the courage it took to be a suffragette is diminished. If you’re talking about union-building, I think you have to include the fact that union-busters used racism to try and drive working class groups apart, even if that effort fails in the context of your game. If you’re talking 1920s-30s, it’s a bit repugnant to me to not make it clear that it’s an era when the people who made some of the defining music of the era couldn’t have a drink in the “respectable” clubs they played in. It also helps contrast some of the speakeasys which were integrated and even havens for LGBT folk of the era, etc. The fact that people had to find refuge in criminality because the laws were bigoted and unjust is a huge part of the story of the era.

    I just finished reading Last Night at the Telegraph Club (excellent book), and it’s a lesbian coming of age story that could not exist if you took out not just the anti-LGBTQ prejudice of the 40s, but also the harassment and abuse of Chinese immigrants by immigration officials on anti-Communist witchhunts.

    Does every game have to include this stuff? No, of course not. It’s your game, make what you have fun with. But there are valid reasons for including major societal pressures that have nothing to do with wanting to abuse other players or PCs by playing a bigoted character.

    posted in Game Gab
  • RE: Historical Games Round 75

    @Roadspike said in Historical Games Round 75:

    I think this is a great take, but I also think that some of this can be covered with the use of a Social Contract as described by James Mendez Hodes in one of his several very good blog posts on historical (tabletop) roleplaying:

    https://jamesmendezhodes.com/blog/2018/11/10/best-practices-for-historical-gaming

    If Staff lays out from the start what is acceptable to see on-screen and what is not, what will be argued about on-screen and what will be accepted, then anyone who violates that Social Contract can pre-emptively be shown the door, allowing those who remain to explore the setting to the extent that they feel comfortable within the protections of that Contract.

    Literally right this second in another chat talking about social contracts as a good tool for this. 1000% agree.

    posted in Game Gab
  • RE: Historical Games Round 75 posted in Game Gab
  • RE: Missed Settings

    Moved some posts before Ashkuri kills me

    posted in Rough and Rowdy
  • RE: Historical Games Round 75

    I’m gonna say something wild:

    I think maybe more isms should be included again and we’ve gone too far to remove them. It is possible to tell stories – good stories, fun stories – inside of that structure as long as people have full awareness of what they are engaging it and the chance to opt in or out. Let players play bad guys if they want, so that other players have something to play against.

    But.

    The list of people I trust with this is pretty small, and staff would have to VIGOROUSLY ENFORCE THIS. I’ve talked about this with @Trashcan a bit lately. I can’t blame people for choosing to eliminate the isms rather than police them. It’s staff time that could go elsewhere, and by including them, staff have a responsibility to make sure that they are used well and players are behaving.

    But!!!

    I don’t think including isms is necessarily bad.

    posted in Game Gab
  • RE: Missed Settings

    Bujold’s Vorkosigan books, but mostly that’s a surprise to me because @Tat and I looked at doing it but never really got it rolling.

    I’m tagging you everywhere today, Tat. Sorry.

    posted in Rough and Rowdy

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