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  • RE: Scenes within Scenes

    @Pavel said in Scenes within Scenes:

    In my experience, it’s not even the case that the code is used to avoid people interrupting; it’s to avoid people having to keep track of fifty people’s poses to find the people their PC is closest to. If there are twenty or so people in a scene, it’s legitimately difficult for some of us to keep track of what’s going on, with places the ‘main’ scene turns into a bit of a pantomime, and the places scene is where we actually do the bulk of the RP—occasionally stopping to shout ‘he’s behind you’ to the main stage.

    It’s a surprisingly elegant solution to that problem.

    Yeah, this is what I like places for. I do not mind large scenes; I can actually really enjoy a large scene, even an announcements-and-meeting scene! But I want to have a sense of being able to RP with a smaller group WITHIN that space without having to always worry about missing poses or spamming the greater room (since a small conversation is likely to go faster than the larger scene).

    Places help keep me engaged and on track. I’d want any replacement for them to be able to tick those boxes. (I get why Ares can’t, and I can’t even imagine the nightmare it’d be for logging.)

    posted in Game Gab
  • RE: Scenes within Scenes

    @KarmaBum said in Scenes within Scenes:

    @Roadspike said in Scenes within Scenes:

    If it’s a one-way scene that again, can’t be interrupted? Don’t make it a scene! I’m sure we’ve all been in plenty of scenes where we thought, “This didn’t need to be a scene, it could’ve been a post/vignette/scene-set.” So don’t make them scenes. Have the GM post up their too-important-to-be-interrupted scene as a Vignette, and then have the actual scene be everyone’s reaction to it afterwards. You know, when people can actually interact with each other without interrupting.

    Shouldn’t the solution be to find a way to make it more interactive? Like, if the King is making a proclamation that affects all the PCs, wouldn’t you want that scene to be something people show up to?

    Even if they know they can’t stop the speech, can’t they RP trying? Throw the ST a curveball and bring a rotten tomato and wind up getting arrested?

    It seems like the assumption of “all the PCs show and watch like good boys & girls” may make it easier for the ST, but it’s not giving characters much room to maneuver.

    Honestly?

    No. Please don’t do this. It’s not fun for anyone but the troublemaker, and as much as large scenes with announcements can be trying, they become five thousand times worse when people decide they want to make it “exciting” by acting like dipshits so that maybe Leader Daddy/Mommy will spank them and justify their hate boner.

    It’s a bit different if a PC has a real stake/influence in what’s going on - if someone announces that they’re going to be taking over X business or attacking Y faction, then obviously I expect X and Y to raise an immediate ruckus. But keep the edgy tomato-throwers as far away as possible.

    Or be as snarky as your heart’s content…at a place where the rest of the scene doesn’t have to deal with it.

    posted in Game Gab
  • RE: Scenes within Scenes

    I feel like there were a few games – Star Trek games, maybe? Back in the Days of Yore that had where you could spectate scenes in viewing rooms - like watch an Away Team get into wacky adventures. I wouldn’t mind that sort of set up for the Big Scene People Need To Be At…but honestly, traditional places are more flexible.

    You can get up from one place and find another. You can choose to pose to the ‘bigger’ scene and so can other people at other places, so it’s not really posing to an empty room. It honestly works pretty well, even if it’s not 100% ideal.

    In Ares, some games tried to emulate it with having multiple rooms per scene that represented areas you could move to, which isn’t a horrible workaround, but still a bit clumsy.

    posted in Game Gab
  • RE: Scenes within Scenes

    Very much a fan of traditional places. If we MUST have large scenes where a few key characters are going to Do Stuff and the rest of the characters need to sit there and watch, then at least give me the opportunity to RP with a few people while watching without spamming the rest of the scene.

    Hate Ares places system because it doesn’t fix the main thing I want from tabletalk - reducing the number of poses I see that I don’t need to react to and making it easier for me to keep up with the poses my character is focusing on.

    posted in Game Gab
  • RE: RP Standards

    I was generally a shorter poster. 1-6 lines. If I could get by with less, I did, because I wanted to keep things snappy.

    As I drew closer to the end of my Mu* career the less I could cope with people who took a half-hour + to pose their three massive paragraphs I ended up only responding to a little of.

    I think that was more me just having more on my plate than before though.

    posted in Game Gab
  • RP Standards

    So SOMEONE who will REMAIN NAMELESS told me about a Discord RP ad that entertained her. It was deeply 2000s MUs. So I’ve done this deep dive on Discord RP servers, etc., to try to understand what the world is like out there.

    The cultures are so different that it’s wild.

    Literate RP. Semi-literate RP. I don’t think we really have those distinguishing marks because I think all RP in MU*s is assumed to be literate.

    Except just now I tried to google literate vs semi-literate for definitions and apparently it has to do with length, not grammar and readability at all.

    We don’t really talk about that kind of RP standards in the MU* community, do we? We talk about length, pacing, etc., but not in the same way others do. So what would you consider the RP standards to be on your game? Do you think it’s helpful to post? I don’t think anyone really ever does.

    posted in Game Gab
  • RE: Book Recs

    @sao

    I’m literally obsessed.

    posted in No Escape from Reality
  • RE: Book Recs

    Thred Necro!!

    I’m reading Dungeon Crawler Carl and it is like a mash up of the most upsurd scenes where the GM is basically of the mindset, “Fuck it. Roll and let’s see what shit can happen.”

    posted in No Escape from Reality
  • RE: Does Anyone Even Care?

    For me, it’s all about…matching energy.

    I’m typically an enthusiastic player. I’ll be out there, approaching people, trying to set up scenes, I’ve got ideas for small scenes or PrPs, and my character has goals and things they want to accomplish.

    But that takes energy, which I get back from feeling other people’s enthusiasm coming back to me. In poses, in reaching out with ideas or wanting scenes, in responses from staff, in plotty scenes that seem to accomplish something.

    If the energy is off balance, especially if I’m bleeding out more than I’m getting back, then I’m going to end up drifting away. Usually, I realize I’m done with a game when I haven’t logged on in 3-5 days and I realize…I don’t regret it.

    But it’s all about the energy exchange, not really about the completeness of the story or the structure of the game itself. When I log on, do I feel like my excitement is matched by other players/staff? If yes? I’m locked in for whatever is going on. If no? I’ll drift away.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    Some stuff on grid vs web scenes forked into it’s own thread here: https://brandmu.day/topic/644/grid-vs-web-scenes/10

    posted in Game Gab

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