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  • RE: So, probably don't want to browse MSB right now

    a green cell phone is sitting on a table next to a laptop and a sign that says g

    posted in Rough and Rowdy
  • RE: Banned: Lain Iwakura

    Chud

    posted in Announcements
  • RE: Other People

    @RightMeow

    I completely forgot about the books.

    posted in Game Gab
  • RE: Banned: Lain Iwakura

    Also banned: just watch me, a certain hunger, Sub-Zero, Hatsune Twe, kittypilled, smoke break

    posted in Announcements
  • Banned: Lain Iwakura

    Breaking prohibitions against politics, and being a bigoted piece of shit. No Nazi bars here, thanks. We’ll be deleting their posts.

    posted in Announcements
  • RE: AI In Poses

    @Lain-Iwakura You’re pretty behind the times, then. Plenty of MUDs still exist - you might find r/MUD more to your preferences. This forum doesn’t generally talk much about them because they’re different audiences and different design philosophies.

    But there’s plenty of discussion on r/MUD, and MUDs are still being made!

    posted in Rough and Rowdy
  • RE: Other People

    @hellfrog

    See, Norwood had plenty of people interested! Fucking can happen at ANY age!

    Edit: I feel slightly dirty writing this.

    posted in Game Gab
  • RE: Other People

    I try to do a couple of different things, some of which have already been mentioned:

    1. Try to read up on available plot hooks and backgrounds on other characters to find out what other players are interested in working with. (Sometimes this backfires, because people don’t necessarily always want the RP they put in their plot hooks/backgrounds - especially things like police/detective backgrounds.)

    2. Seek people out. Don’t be afraid to say “Hey, I saw X on your RP Hooks, or that you’re involved in Y organization–my character is interested in that,” and see where it goes.

    3. Listen! Pay attention to what people are throwing out in scenes, and respond to it. Give them a chance to talk about the things that excite their characters, do things their characters are good at doing.

    4. Ask them for help in their characters’ areas of specialty. Sure, you can PROBABLY do whatever it is by yourself with a little prep, but it’s so much more fun to say, “Hey, I could use a face/muscle for this thing I want to do and I hear you’re good at that.”

    5. React. Don’t be determined to be “too cool for school” about other characters’ weirdnesses. They were built that way for a reason - be grossed out, scared, weirded out, whatever. Go ahead and show a little emotion about other characters’ schitcks.

    6. Reciprocity. If someone asks you for help IC, or gives you a bone–do the same in return. People notice, and in my experience, they’re so excited to have a real back and forth.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    I love me some negativity consequences. I remeber a prp where Norwood was 100% sure he was doing the right thing by killing the bad guy. But since the fight had ended it ended up being viewed as straight up murder. I went “oh damn” to have my straight laced do-gooder suddenly having ‘murderer’ on his soul. It was awesome though because it spun a whole other prp where Norwood went on a redemption arc. It also made him more thoughtful of what was righteous. More gray, less black and white.

    Or when K’vvan kept lipping off to leadership because he was an asshole and got eviserated. Led to massive RP chances and him slowly becoming an asshole that some people were okay with. He never did become someone people generally were chill with, but there was some growth.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    @somasatori I think the big thing is that I’m not running a controlled intervention to see if someone can handle bad IC events - I’m just observing what happens naturally. And I’ve never really see someone who, for example, throws a sulking fit when they have a couple of bad dice rolls, who can also handle a big loss with grace and mutual fun.

    I’m sure they exist! And people have bad days, where one small event is just the grimy cheese on the shit sandwich and you are just done. Which is why I try not to judge people too harshly for one bad reaction.

    But if, over time, I notice someone who melts down regularly about the small stuff, I’m definitely not going to even hang around for the big stuff. It’s not worth my time or my hobby joy, and I don’t really care if it’s trauma, or a multitude of bad days, or whatever.

    posted in Game Gab

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