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  • RE: RP Standards

    I was generally a shorter poster. 1-6 lines. If I could get by with less, I did, because I wanted to keep things snappy.

    As I drew closer to the end of my Mu* career the less I could cope with people who took a half-hour + to pose their three massive paragraphs I ended up only responding to a little of.

    I think that was more me just having more on my plate than before though.

    posted in Game Gab
  • RP Standards

    So SOMEONE who will REMAIN NAMELESS told me about a Discord RP ad that entertained her. It was deeply 2000s MUs. So I’ve done this deep dive on Discord RP servers, etc., to try to understand what the world is like out there.

    The cultures are so different that it’s wild.

    Literate RP. Semi-literate RP. I don’t think we really have those distinguishing marks because I think all RP in MU*s is assumed to be literate.

    Except just now I tried to google literate vs semi-literate for definitions and apparently it has to do with length, not grammar and readability at all.

    We don’t really talk about that kind of RP standards in the MU* community, do we? We talk about length, pacing, etc., but not in the same way others do. So what would you consider the RP standards to be on your game? Do you think it’s helpful to post? I don’t think anyone really ever does.

    posted in Game Gab
  • RE: Book Recs

    @sao

    I’m literally obsessed.

    posted in No Escape from Reality
  • RE: Book Recs

    Thred Necro!!

    I’m reading Dungeon Crawler Carl and it is like a mash up of the most upsurd scenes where the GM is basically of the mindset, “Fuck it. Roll and let’s see what shit can happen.”

    posted in No Escape from Reality
  • RE: Does Anyone Even Care?

    For me, it’s all about…matching energy.

    I’m typically an enthusiastic player. I’ll be out there, approaching people, trying to set up scenes, I’ve got ideas for small scenes or PrPs, and my character has goals and things they want to accomplish.

    But that takes energy, which I get back from feeling other people’s enthusiasm coming back to me. In poses, in reaching out with ideas or wanting scenes, in responses from staff, in plotty scenes that seem to accomplish something.

    If the energy is off balance, especially if I’m bleeding out more than I’m getting back, then I’m going to end up drifting away. Usually, I realize I’m done with a game when I haven’t logged on in 3-5 days and I realize…I don’t regret it.

    But it’s all about the energy exchange, not really about the completeness of the story or the structure of the game itself. When I log on, do I feel like my excitement is matched by other players/staff? If yes? I’m locked in for whatever is going on. If no? I’ll drift away.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    Some stuff on grid vs web scenes forked into it’s own thread here: https://brandmu.day/topic/644/grid-vs-web-scenes/10

    posted in Game Gab
  • RE: Grid vs Web Scenes

    @Trashcan said in Grid vs Web Scenes:

    TEZ, THIS IS OFF TOPIC, fork me if you want.

    fork u

    (from https://brandmu.day/topic/643/rp-safari-pacing-styles/80)

    posted in Game Gab
  • RE: Paid Role-Playing

    I’m probably unusual in that, in theory, I would be happy to pay for playing in a MU* on some sort of subscription model. I’ve kicked in for tabletop games before, so contributing to someone taking the time and energy to make entertainment for me isn’t a hard ask!

    In practice, though, it would raise my standards for what I expected in return to the point where I’d want a professional product, as opposed to the hobbyist arrangements we have now. And I doubt that’s sustainable with a persistent online world on a price point where I’d feel comfortable signing up. (It works fine in tabletop, because you schedule your time, you outline what the parameters are going to be, etc. But with a persistent setting, you need to guarantee, for example, that a player in the UK or China is going to get the same quality of experience as one on the East Coast of the US, which means GMs guaranteed to run relevant plots at those times, etc. And MUDs probably have an advantage because many/most systems are automated.)

    But…I dunno. I think it would depend a lot on the experience and value that was offered, how trustworthy I considered the person offering it, and what the cost was.

    posted in Game Gab
  • RE: Brainstorming Game Ideas

    Man, I wish. I would play the heck out of that game. All the players can be the quirky townsfolk with our own farms, and the Harvest Festival is this MASSIVELY OVERWROUGHT thing that nobody in the surrounding towns understands and thinks is kinda weird, but you know what, it means we somehow manage to grow bizarre and magical variations of all sorts of fruits and veggies, so they just…let us do our thing and buy our food.

    Meanwhile, we’re all gearing up and marching into magical wildernesses to try and find the Perfect Turnip Seed and grow it in our special soil made from dragon manure, the soil beneath a dark cult’s sacrificial altar, and shards of sunlight taken from the peak of a frozen mountain.

    And if our Perfect Turnip weighs even an ounce less than our Rival’s we will throw the biggest tantrum in the county.

    posted in Game Gab
  • RE: Brainstorming Game Ideas

    @tsar said in Brainstorming Game Ideas:

    I think the biggest pull for a game, more than theme, is how excited the game runner is to be there. If you’re connected, if you’re putting in the energy-- you’ll get someone. You might not get dozens and dozens of people, that’s rare these days anyway. But frankly you can run a very successful game with a core group of players who are excited with you.

    This.

    A game creator who has a strong vision for their game and is excited about the things they want to do with the game will hook me in if the game is even vaguely in my thematic wheelhouse. It might not KEEP me, for various reasons, but if a GM can talk with great enthusiasm about their farming fantasy MU* where everyone is trying to grow the best crops for the Harvest Festival in Autumn, going out to track down rare seeds, magical fertilizers, and whatever? I’d be drawn in!

    posted in Game Gab

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