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  • This is mostly for maintenance and board-wide stuff from admin.

    39 Topics
    107 Posts
    TezT
    Sorry for the downtime. Did an appalling number of upgrades while fixing the gif button. We’ve upgraded a few so let me know if you see anything broken. Feedback here.
  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    49 Topics
    217 Posts
    AposA
    The Umbral Empire “One stands before us in Durance. Speak thy name and testament.” There are several folktales taught to children that are unique to the Umbral Empire. The first is a type of tale where an individual is offered countless dangerous opportunities, and thinking themselves prudent and wise, decline to run reckless risks. These tales always end with the utter destruction of the individual and all they hold dear, chastising them for their foolish failure to be bold and gain what was necessary to prevent disaster. Similarly, other children’s tales emphasize the importance of never mocking another’s failure if what they tried was daring enough, or how shameful it can be to gain great success without ever running risks. It comes as little surprise to outsiders that there is no greater cultural insult than to call a peer of Umbros a coward. It does, however, come as a significant surprise that the insult is almost unheard of, because gloryhound risk taking is so deeply ingrained, that if a peer is failing to act on something opportune but dangerous, it is just assumed that they are restraining their natural inclinations to try regardless of consequence and forcing themselves to wait for slightly better odds. There is a constant tension in Umbros that is never truly reconciled. Deep responsibility to Houses whose continued survival very much depends upon their protectors continuing to draw breath, versus the constant need to run greater and greater risks to gain glory and strength to guarantee the success of those same Houses. To any that would bemoan that, there is a common saying in the Empire that if one finds the crown heavy, another would happily bear it. “Dare Greatly.” Modesty, as a notion, is not overly prized as a virtue inside the Empire. If one has a strength in any arena and in any form, it should be flaunted. This combined with an intensely daredevil culture can result in extremely predictable conflicts, and some cultural traditions have arose to slow the constant churn and bloodletting between the best and brightest of Umbros’ rising talent. Duels are more restricted than most would expect. While all take place in magical rituals to restrict the degree of collateral damage, it is an immense loss of face for a challenge to take place except between peers. And ‘peers’ have a more restrictive meaning in the Umbral Empire than in the peerages of the other realms: it is not noble blood alone. One is considered a peer of the Empire if, and only if, they are a blooded member of a noble family and have magical talent. The latter is considered far more important, and is a strict requirement in voting for the Tannistry. It is customary for the Gifted visiting Umbros to be given courtesy noble titles in address. The need to cultivate the relationships between Peers and their houses finds an emphasis on social events that those outside of Umbros often find excessive and frankly exhausting. Masquerades serve a particular role in Umbros, where it is understood that many can recognize precisely whom they are interacting with, that those under exile are tolerated with a polite fiction of anonymity, but one can spend a pleasant evening with those whose situations would be materially improved by marrying them, murdering them, or frequently both. Those perplexing social events serve an important function in that it is given to the Peers to cultivate as many allies as reasonably possible among other Gifted, as it is commonly accepted that one trying to go about their Durance alone is nothing more than a particularly self-indulgent way of committing suicide. “Return puissant.” More peers of Umbros are invited to Shroudwatch Academy than any other group, a source of not inconsiderable pride in the Empire, but the reason is not necessarily indicative of overwhelming natural ability. It is understood, of course, that it is far more likely to be Gifted if one’s maternal bloodline has magical talent. But the likelihood of one manifesting magical talent is tied inseparably to moments of great personal risk, intense danger, and all too often trauma. It is expressly forbidden to have children in arms, strenuously enforced by all the realms of Catenys after some infamous and rarely-spoken incidents. But Umbral noble houses tend to not be overly concerned with the safety of their scions, and increasingly hope that life-threatening situations awakens ability in them. Betrothals between noble houses are generally of a shorter duration, as one would neither guarantee that a noble still be among them in the following years, nor would they imply that they would ever do the self-defeating notion of attempting to keep them out of harm’s way. Longer betrothals, in the rare cases they happen, are taken as a sign of immense confidence in the capabilities of those involved to not die despite whatever reckless behavior they chase. Safety, it is said, is a price they are unwilling to pay.
  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    189 Topics
    9k Posts
    KestrelK
    I’m not really a MUSHer, or at least I wouldn’t describe myself that way, but I do consider myself a part of “this hobby”. I would more broadly consider myself a text-gamer or a MU*er. I’m making that distinction since the OP focuses mostly on MUSH history. I’ve played MUSH and happily would again, but it’s not the main kind of text-game I play. So with that perspective in mind, I don’t think this hobby will ever really be consigned to the annals of history, because I think that text-games scratch a very specific itch that no amount of graphics can ever fully replace. They used to be more popular before graphical games took over, but the people who still play them now are those who actually always liked the genre just for what it was, not simply because it was all we had available. What may happen (and has already been happening for a very long time) is that it evolves, and I think that’s fine, and good, and not a tragedy. It’s why I don’t really call myself a MUSHer. There are many other kinds of games that fulfil the same function that MUSHes do. In terms of preserving history, I think that what would interest me most would be any kind of effort to try and trace the history of that exact evolution. From the first game that called itself a MUD, to the first game that called itself a MUSH; to authors and academics who’ve tried to write about the hobby in various ways, to varying degrees of success; all the major forums and websites and chat servers where fans of the hobby have congregated, even major schisms like the the MSB/BMD split; various controversies over the years like MUDs with exploitative business models, plagiarism and copyright allegations, child-safety concerns, GenAI, attitudes towards played-bys, art commissions, accessibility awareness; PvE vs PvP perspectives, and other game design philosophies; MU* taxonomy, clients, engines, and ways the genre has shifted over time from exclusively text-based to incorporating graphics. I think this would be beneficial because despite how fractured the hobby is, it’s a lot larger, historied, and interconnected than many people realise. MUSH players could benefit from learning more about alternative mediums like RP-focused MUDs, and vice versa. There’s so much multi-directional influence that many people, including myself, aren’t aware of. (I literally don’t know what a MOO or MUCK is.) Maybe an effort to catalogue that kind of history could encourage more cross-pollination, and invigorate the hobby. The day-to-day stories that were lost, I personally care less about. Books are infinite, stories are infinite, but maybe this thread has inspired me to think more about ways the history of the medium itself could be preserved. As for the last question, I’ll be honest: I’ve definitely spent more time in specific corners of this hobby than was beneficial or healthy for me, but I don’t regret my participation altogether, and will continue to participate.
  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS
    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.
  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends – try here! If you are looking for old enemies, consider a nap.

    113 Topics
    672 Posts
    ThionoxialT
    So I doubt anyone will know who I am but I figured I’d introduce myself. I used to be Thionoxial on MCM (I left like 18 years ago or something like that, maybe 15? LONG TIME AGO) - I was the fachead for their evil faction and plotstaff. I used to be Einara (Zelosian idealist working for the CIS who secretly helped the Jedi alot) on Star Wars: Generations I used to play Ioanna on a VTM Dark Ages game set in Iberia. I played (until I had a nervous breakdown over my gender) a daeva lawyer based on Elle from Legally Blonde on some VTM Revised game, but only for a few months, about 5-6 years ago during COVID. pronouns are she/her if your cis and straight, she/they if your cis and queer, or they/she if your trans. (yes its complicated so am I). I have a B.S. in Physics with minors in astrophysics and mathematics. I’m 43 and I’ve been mushing since I was ~9. I’ve been trying to be on computers less the past year so I can live life instead of writing about it, life is too short. Other facts about me: My mom died 3 weeks ago and the last thing she ever said to me was (she was transphobic) that she spent her whole life fighting her urge to be a boy and never realized other girls didn’t feel that way. I used to be a buddhist but I’ve been an atheist for ~3 weeks now. There is nothing else interesting about me. I just wanted to introduce myself. Musical tastes: punk/post-punk Reading: scifi/fantasy Favorite Authors: Tolkien, Brandon Sanderson, Elizabeth Moon, Ursula K. LeGuin I play a LOT of online tabletop. I’m currently in a VTM Dark Ages campaign and an Exalted vs WOD campaign.
  • Gloves off, but don’t be a total asshole.

    78 Topics
    13k Posts
    T
    The OOC TS boundary crossing(which btw, is obscenely gross nightmare nightmare nightmare) matter kind of reminds me when I first started doing YouTube a couple years ago(I’ve since left, drama commentary has become a cesspool nightmare with perpetual feud between Ethan Klien, Hasan, and Destiny and oh my god I do not care enough to go into it further than that I learned far more about those three than I wanted to and all of it was against my will), but more to the point. One of the first YouTube dramas that I somehow got involved in was some ‘Gooning in VC’ shit. To make a very long story short(and all YouTube drama are incredibly long winded I’ve since learned), shortly before I started appearing on streams, I was a mod for another YouTuber. Two OTHER mods apparently had this thing where they would get freaky in public Discord when it just the two of them. To the point that one bought the other a Love Sense(look it up, I’m not describing it to you but I feel like you can draw your own conclusions). Suffice to say, the YouTuber who I modded for and eventually became friends with, found this both hilarious and infuraiting, making an entire stream about a drama that happened in his own server. And sidenote, this was not the last time those two names were mentioned.
  • Comments, criticism, suggestions, feedback?

    39 Topics
    1k Posts
    D
    @Pavel I wanted to make a joke about Pavlovian responses and adapt it to "Pavel"ovian, but at 2:16am I couldn’t bring it all together. This is me putting you on notice that it might happen one day, or never.
  • The place to put non-game things.

    100 Topics
    6k Posts
    KestrelK
    Most of my peeves these days are AI related, here’s another one: I hate that I’ve stopped using em-dashes even when they’re objectively the best punctuation choice in a sentence, and that I’ve mindfully changed my intuitive writing style, in order to avoid being interpreted as AI.
  • Video games, tabletop, etc.

    32 Topics
    790 Posts
    O
    @NotSanni said: This has reminded me to back it I’m glad I posted something then, as there is only 3 days left to back it. Adding into this, I would love to see this expand into a megagame. It may take away some of the mini-games for the wizards - for instance, of the noble court positions are played by players, then the Warlock loses a chunk of what they do - but I think there is the start of a fantastic megagame hiding in here, especially since megagames tend to be a collection of various role-specific mini-games mixed with the politics of a bunch of various factions with disparate goals stuck in a big room together.