@KDraygo said in IC Consequences and OOC Acceptance:
So PvP games may work best on games with short episodes, where characters are “wiped” or killed off in each episode, without consequences that are long lasting. If you lose or die, it’s fine because in a month or two, the slate is wiped clean and a new story is created.
This is our hope, because our theme cycles through PCs by time jumping generations every six months. This is part of the design because we feel it will give players the “freedom” to go big and do heroic things and not feel FOMO by no longer having their epic character anymore because “anymore” might be a couple of months at best.
Like supporting PC on PC conflict, we anticipate that this will cause some self-selection among players who don’t want to invest time in a character that has a 6 month or 12 month shelf life.
But hopefully it will draw in players who do embrace the idea of playing a character’s arc until it ends and then starting over with a new one.
We’ll see how it works in practice.