• Does Anyone Even Care?

    Game Gab
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    L. B. HeuschkelL

    @Ashkuri said in Does Anyone Even Care?:

    At this point I just plan that the ending of the next game will be me and like 7 people and that’s alright.

    I’ve found that planning for a game of me and 4 turned out to be me and a hell of a lot more people – but if we someday end back at me and a handful of others, that’s fine, too. Bigger isn’t better. 🙂

  • Grid vs Web Scenes

    Game Gab
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    PavelP

    @Faraday said in Grid vs Web Scenes:

    Philosophically I just don’t think it’s good to force people to play in ways that they don’t want to for some imagined “good of the game”.

    One day I am going to make my ShakespeareMU where every pose has to be written in iambic pentameter. Then you’ll see!

  • RP Safari - Pacing Styles

    Game Gab
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    FaradayF

    @Ominous said in RP Safari - Pacing Styles:

    If I am doing novella stuff, which I call collaborative writing and I haven’t done in decades because I’m picky and it has an even smaller population than MUs do, it HAS to be async. Someone (I’m not scrolling up to see who) was poo-poo-ing on this style, suggesting that such a framework focuses on the writing aspect at the expense of collaboration. That is incorrect. I would actually argue that MU*ing is much less collaborative as everyone in a scene tends to be looking out for number one with number one being their character. It’s a different mindset.

    I think we’re maybe talking about different things. The long-form async style I’ve seen in venues like Storium and forum play still has the one-character-per-player hallmarks of MUs, only the poses are way way longer. Due to the length of time between everyone’s poses, it’s basically impossible to have a meaningful conversation or to coordinate actions with one another. Mostly folks either just do their own things separately (resulting in less collaboration) or are forced to go off-game to collaborate more directly in discord/google docs/whatever.

    @Yam No - in Storium you mostly just control your own character. They’re a little more tolerant of power-posing someone else in the interests of expediency, but most of the moves I’ve seen are just one character.

  • Keys

    Game Gab
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    L. B. HeuschkelL

    Resolved now. Posting somewhere about it always solves a problem before anyone has a chance to find out what’s really wrong.

  • MU Peeves Thread

    Rough and Rowdy
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    MisterBoringM

    @RightMeow said in MU Peeves Thread:

    It’s just not enough hours in the day and then the guilt of not including others.

    This used to be me, but I think now, going forward if I do run a game again, it will be “If you make it to plot, awesome. If you don’t, well, I hope you find something interesting to do.” or “I’m limiting this game to a maximum player count I think I can responsibly handle, and once we hit the limit, no PCs will be approved.”

  • KDraygo's Playlist

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    KDraygoK

    Updated.

  • Tips for GMs

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    JumpscareJ

    @Cobalt said in Tips for GMs:

    @bear_necessities said in Tips for GMs:

    @KDraygo said in Tips for GMs:

    Try to keep the scene moving,

    Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

    I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

    But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

    To help with that, I try to make sure the beginning of a major event is “on rails,” like a guided tour. That is, everyone has 10 - 15 minutes to post before the next thing happens (NPC does a thing, everyone move to the next room, etc.). Everyone sticks together until the beginning is finished, and then you’re set free to go wherever you’d like, RP about the situation, take actions, etc.

    Having a beginning prepared in advance helps to strike a balance between player agency and moving things along.

    Unrelated: if someone wants to do something that’s beyond what you’re capable of handling, such as using everyday household objects to make war crime weapons in your My Little Pony game, you’re allowed to say, “I’m sorry, we don’t have support for handling that type of RP in this game. It’s outside the scope of the game’s theme.”

    Somewhat related: Be prepared for mediating players’ interpersonal issues in a calm and helpful manner. That includes banning, if necessary. Unless you have a positive reputation from past games, you need to understand that players are usually entering your game with zero trust of staff. The odds that a player has been burned by staff in the past is very high. So be keenly aware that you are the one who needs to earn their trust. Not the other way around.

    Also unrelated: Give your players things to do in their downtime. PRPs, RP about current events, take actions leading up to the next event, and optional scenes that produce tangible results are great for player engagement. Things like, “Make some clothes for the donation bin; we’re low on shoes,” or “The cows can be milked once a month to improve our town’s reputation,” or “The camp needs 20 pounds of wood to repair structures and 20 pounds of boar meat to survive the month in a healthy state,” can motivate players to do optional scenes in between major events.

    And it helps to fill in the four levels of player engagement:

    Metaplot: The reason why everything is happening. You’ll barely touch this, but it’s important to write down. You can drop little lore nuggets at the end of every chapter as a reward, but your players won’t directly interact with the metaplot.

    Chapter / season plot: These are the major plots that take months to resolve. They’re the backdrop to what’s happening in the story right now. These are the ones that are resolved over the course of multiple major scenes, as well as player actions over time. When a chapter plot resolves, it should usually cause a major dynamic shift in how the players RP, and what they RP about. For example, the PCs successfully opened the door to Twinkle Town, and now scenes are possible there, but it’s a very dangerous place to explore. The next season may be about making Twinkle Town a safe place to live as their homes on the Tiny Islands collapse.

    Episodic plot: Your “monster of the week” plot. These are the small steps forward in the Chapter Plot. They could also be unrelated to the chapter plot, too. Not everything that happens needs to end with a TV displaying Moriarty’s laughing face.

    Day-to-day plots: These are the things your players will be doing during their downtime, which I explained above. This is the most common type of RP that happens, so it’s really important to facilitate it however the players wish. They should be instantly accessible, either through guidelines or through automation (pre-written rules about rolling dice, adding code if that’s an option, etc.).

    Write down the metaplot, at least 3 chapter plots, at least 3 episodic plots per chapter, and at least 5 day-to-day plots. Now you’ve got a plan for keeping your players engaged for at least a year.

    Building a game is the easy part. Keeping it going for years is the real challenge.

    And on that note, it’s okay to have an ending in mind! You don’t have to run your game forever. A satisfying conclusion will be far more memorable than a game that just fizzles out due to lack of engagement. And, as a counter-point, it’s also okay to say that the game isn’t going in a direction you can handle, and wrap it up for the players. Sometimes experiments don’t work out, and that’s okay.

  • Paid Role-Playing

    Game Gab
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    CobaltC

    I would be unlikely to join a pay for play game. If it was run by someone I know and trusted, I might if my budget allowed it.

    In theory, if I did not have a job, wasn’t burnt out, and thought it might work; I’d consider running some sort of pay-me-to-GM for you scheme. But it would have to have strict rules on what the money was exchanging hands for. And that is … something I don’t even know where I’d start with the rules. I also wouldn’t be comfortable doing it while working a full time job, because I’d want to provide something professional that was worth the money I was receiving for it, and that then becomes a case of “would this even be enough to pay my bills” type of question.

    All of that theory aside, I rarely ask anything of other people that I’m not willing to do myself. So, if I’m not willing to pay for someone to GM for me… It would feel bad to me to be willing to be paid to GM for someone else.

    I think there are ways that it could work for the people who have the funds for it-- like people who pay for D&D. But it wouldn’t be something for me personally.

  • Celebrities We've Lost 2026 Edition

    No Escape from Reality
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    RozR

    Eric Dane 😞

  • Memorable Scenes

    Game Gab
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    helveticaH

    One time @Roz’s character unironically played Wonderwall to my character on an acoustic guitar.

  • Brainstorming Game Ideas

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    J

    @hellfrog This. Exactly this. I want players to do things and be rewarded, not be rewarded for logging in.

    The system I have in my mind may not work at all. But it can be changed. I just don’t want to continue doing the same thing, over and over, and expecting different results.

  • Star Wars Age of Alliances: Hadrix and Cujo

    Rough and Rowdy
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    M

    @Pavel Vaguely? O.o

    Anyways. It’s a chill place, but the admins have very busy lives. But if someone wanted to show up and run their own stories - as long as it makes sense for the time period (9BBY) it would be extremely welcome.

  • Star Wars: Dark Times

    Game Ads
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  • PyReach

    Game Gab
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    PavelP

    Well, fine, I guess I’m finally going to have to build my VtR in Victorian London game I keep threatening to do.

  • Real Life Struggles/Support/Vent

    No Escape from Reality
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    P

    I got my only accusation of racism as a school counselor over schedule changes, and upon investigation, realized where it came from. I was denying schedule changes according to the written policy, but certain students (mostly wealthy and white) appealed over my head to a vice principal who made the schedule changes they requested, so it very much looked like some students were receiving favorable treatment (which they were, just not from me).

    Unfortunately, there was no denying that the school and district had issues with systemic racism, which made it understandable that parents would become frustrated.

  • Real life happy

    No Escape from Reality
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    GashlycrumbG

    The strange delight I feel when students suffer from autocorrect.

    This week, there were a lot of nasty analyses and nasty generalisations.

  • Web-based CharGen or in-game CharGen

    Game Gab
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    hellfrogH

    @Pavel said in Web-based CharGen or in-game CharGen:

    @hellfrog said in Web-based CharGen or in-game CharGen:

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    Faraday and Cobalt. Next question.

    you’re in, buddy!

  • Tsar's Playlist

    Pals and Playlists
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    D

    @tsar I am replying here to get your attention for no reason related to past posts in this thread.

    I just want to say I both appreciate and 😄 over the 🐌 facts I see when I peek at Crimson Compass’s site.

  • Redbird's Playlist

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    ArashiA

    Hello fellow old! Arashi/Alexis/Julianne/Energy Lass (and…well…yeah…Oracle) from Crucible City here! Just rediscovered my hundreds of Crucible City logs in a backup drive and was poking around the net curiously. Figured I’d pop in to say hi! 😄

  • Pets!

    No Escape from Reality
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    SnacknessS

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