• Paid Role-Playing

    Game Gab
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    GashlycrumbG

    @Pavel I think so? I think the deal was supposed to be that a paying player couldn’t tell if another player was paid or paying to be there, but the paid ones would be paid to pounce on the payers and do stuff their finger-files asked for. The scheme really didn’t get far. I expect it was also meant to have, uh, some kind of naughty mobs so instead of running around typing ‘attack monster with sword’ like on an ordinary MUD, you’d go ‘tickle nymph with magetongue’ or somesuch and seek the treasured magical Long Strong Dong With the +8 Double Prong and stuff. Lewd Zork was also a thing then.

  • MU Peeves Thread

    Rough and Rowdy
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    GashlycrumbG

    @Yam said in MU Peeves Thread:

    @Gashlycrumb Idk how to ask this… does this happen to you frequently? Are you a bit of a chore? I mean I’ve absolutely been a bit of a chore.

    No, it does not happen to me frequently. No doubt yes, as all humans are a bit of a chore.

    I’ve been playing these games since 1993, and seldom had conflicts with staff, or anyone. In the last handful of years I’ve come up against it/heard about it more. My sample size is small, but I certainly believe @catzilla that this could happen twice in a row. People used to bitch about staff running plots starring so-and-so but never meee, now it’s staff that just don’t answer.

    If I have become an insufferable chore recently and this is the reason I’ve had this experience, then staffers have developed time travel. You really can’t say staff is refusing to interact with a player because the player is a chore when there was never a period when they did actually interact with that player.

    Look. GM attention on a GMed game is a reasonable thing for players to expect. There’s nothing wrong with a GM taking a break, or a GM choosing to interact with the people they particularly enjoy to have some fun and relief from their troubles. But if that is so much of what they do that they never get around to the players they don’t particularly enjoy and leave those PCs unable to act, it’s not “GMs are people,” it’s bad judgement or careless or mean.

  • Tips for GMs

    Game Gab
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    somasatoriS

    Regarding solutions to things, my suggestion is to have a tentative solution to a problem and do not, under any circumstances, rely solely on that solution/story thread to move to your next plot beat. It’s important to be flexible and be able to incorporate the emergent fiction of the game into your story.

    One thing I usually do when I write out plots is use a mind map. I’ll put the inciting incident of the plot on one side and my tentative eventual goal(s) on the other side of the map, then start filling in possible avenues that could be taken to reach the goals. Next up, I create two sections for players: an active section and a bullpen section. If I know the players fairly well, I can usually anticipate the course of action the players take, which is important for developing potential story beats. Usually I’ll make a note of the characters’ primary abilities or, if I am not staff and have only observed the players, I will make a note of what I’ve seen them do most often. I’ll ask, but people are often really weird about their stats, or they used to be anyhow. Failing either of those, I’ll base it off whatever data I can mine from their wiki pages or stereotypes about those types of characters (e.g., Brujah vampires are likely going to be pro-combat).

    Being a (primarily) WoD storyteller, I will also create a three-part approach to stories, with a focus on what will happen if someone attempts to develop a solution to a problem socially, through research (mental skills), or through combat. This will spin out to consequences and forward momentum, which will move to more story beats.

    Since this is a largely living document, it also allows me to course correct if things are getting too wildly off path. Something that’s a bit out of left field or way out of bounds of what’s in scope for the plot might be its own spin-off. When that happens, if I can’t run that at the same time I’ll provide the player with a timeline of when we can approach it, then do some redirection if possible. Usually, but not always, those players have followed the plot to their own personal satisfaction at this point and are more interested in this sideline piece. Those players will get shifted down to the bullpen which helps me adjust the weight of some of the other possible outcomes that might come into play given the existing scenes/story beats that I’m going to be running. Do this enough, and you start to see a pattern emerge, and you can usually predict what course the story will take. Despite that, it’s important not to be reliant on your own internal narrative for the story, even if you have a fairly conclusive “big showdown fight at Important MUSH Location #1” ending.

    All of that is, of course, for a longer-running thing. For shorter plots or one-shots I generally will have no ending plotted out at all, and will usually just build a few responses based on the approach type of the players: either that three part physical/mental/social, or if I’m very aware of their capabilities and reasonably sure they’re all going to show up, a set of more personalized challenges that the players will overcome based on their strengths and limitations.

    This is a lot of work to do and I don’t anticipate that it’s something a lot of people want to do, but I feel like it’s been the path to success for me.

  • Celebrities We've Lost 2026 Edition

    No Escape from Reality
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    RozR

    Eric Dane 😞

  • Memorable Scenes

    Game Gab
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    helveticaH

    One time @Roz’s character unironically played Wonderwall to my character on an acoustic guitar.

  • Brainstorming Game Ideas

    Game Gab
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    J

    @hellfrog This. Exactly this. I want players to do things and be rewarded, not be rewarded for logging in.

    The system I have in my mind may not work at all. But it can be changed. I just don’t want to continue doing the same thing, over and over, and expecting different results.

  • Star Wars Age of Alliances: Hadrix and Cujo

    Rough and Rowdy
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    M

    @Pavel Vaguely? O.o

    Anyways. It’s a chill place, but the admins have very busy lives. But if someone wanted to show up and run their own stories - as long as it makes sense for the time period (9BBY) it would be extremely welcome.

  • Star Wars: Dark Times

    Game Ads
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    No one has replied
  • PyReach

    Game Gab
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    PavelP

    Well, fine, I guess I’m finally going to have to build my VtR in Victorian London game I keep threatening to do.

  • Real Life Struggles/Support/Vent

    No Escape from Reality
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    P

    I got my only accusation of racism as a school counselor over schedule changes, and upon investigation, realized where it came from. I was denying schedule changes according to the written policy, but certain students (mostly wealthy and white) appealed over my head to a vice principal who made the schedule changes they requested, so it very much looked like some students were receiving favorable treatment (which they were, just not from me).

    Unfortunately, there was no denying that the school and district had issues with systemic racism, which made it understandable that parents would become frustrated.

  • Real life happy

    No Escape from Reality
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    GashlycrumbG

    The strange delight I feel when students suffer from autocorrect.

    This week, there were a lot of nasty analyses and nasty generalisations.

  • Web-based CharGen or in-game CharGen

    Game Gab
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    hellfrogH

    @Pavel said in Web-based CharGen or in-game CharGen:

    @hellfrog said in Web-based CharGen or in-game CharGen:

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    Faraday and Cobalt. Next question.

    you’re in, buddy!

  • Tsar's Playlist

    Pals and Playlists
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    D

    @tsar I am replying here to get your attention for no reason related to past posts in this thread.

    I just want to say I both appreciate and 😄 over the 🐌 facts I see when I peek at Crimson Compass’s site.

  • Redbird's Playlist

    Pals and Playlists
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    ArashiA

    Hello fellow old! Arashi/Alexis/Julianne/Energy Lass (and…well…yeah…Oracle) from Crucible City here! Just rediscovered my hundreds of Crucible City logs in a backup drive and was poking around the net curiously. Figured I’d pop in to say hi! 😄

  • Pets!

    No Escape from Reality
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    SnacknessS

    IMG_0525.jpg

  • Discussion: On Dragon Wings

    Game Gab
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    helveticaH

    @Meg said in Discussion: On Dragon Wings:

    i grabbed t’mas off the roster. he looked fun. anyone who wants to play adjacent to me, hmu. (as a child?? or a wingrider?)

    One of his kids IS on the roster. 👀

  • Bad Stuff Happening IC

    Game Gab
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    JumpscareJ

    @howyadoin said in Bad Stuff Happening IC:

    @MisterBoring Silent Heaven already exists

    ETA: joke

    You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.

  • So, probably don't want to browse MSB right now

    Rough and Rowdy
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    PavelP

    a man in a suit is making a funny face and saying oh no !

  • Other People

    Game Gab
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    MisterBoringM

    @Yam said in Other People:

    I was def curious about how often most RPers even consider Other People’s fun.

    I’m so worried about other people’s fun and happiness that my therapist wishes I would just be a selfish asshole once a month.

  • Celebrities We've Lost 2025

    No Escape from Reality
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    JennkrystJ

    @Roz obvs so nothing dethrones the AoA thread post count.