Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    What stops you from running a game?

    Scheduled Pinned Locked Moved Game Gab
    122 Posts 43 Posters 13.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • KarmaBumK
      KarmaBum @Pyrephox
      last edited by

      @Pyrephox said in What stops you from running a game?:

      I don’t judge other people by the same standards.

      That’s what I think a lot of the hang-up for people is. But then I figure… Bot’s use of FS3 on HM2 was enh and all manual and strange, but we still had a good time. GH was never well-balanced, but we had some good times.

      IDK. I want more games to play. Get over yourselves and make games. 😄 ❤

      On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

      1 Reply Last reply Reply Quote 3
      • PavelP
        Pavel
        last edited by

        The main thing keeping me from running a game is a lack of time. Making a game, and running it, takes a heavy time investment that I just can’t dedicate right now. And probably will never be able to do so.

        And I’d rather not do something rather than do something poorly.

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        1 Reply Last reply Reply Quote 2
        • hellfrogH
          hellfrog
          last edited by

          ADHD

          and

          burnout, still

          fr fr
          (she/her)

          1 Reply Last reply Reply Quote 8
          • JennkrystJ
            Jennkryst
            last edited by

            I half joke about having manic energy every now and again (and probably shouldn’t without a diagnosis, or even if I eventually do get one because stigmatization), but a thing stopping me from MAKING a game is that deep down, I know I will do the same thing I do with chatacters:

            I will go 120% and be INVESTED and have IDEAS and it will be PERFECT until some minor random, possibly even unrelated hiccup happens and then my urge to do anything other than read the backscroll and maybe (MAYBE) do +job/xp/equipment-type busywork (because at least THAT will give me a sense of progress/being useful)… the urge to do anything BUT that just dries up.

            That is probably why SPACE SIM was always a thing I liked (and continue to demand). Tiny progress bar ticks up while I can’t be bothered to put in more than minimal effort.

            Mummy Pun? MUMMY PUN!
            She/her

            1 Reply Last reply Reply Quote 6
            • IoleRaeI
              IoleRae
              last edited by

              Lack of time
              Lack of energy
              Lack of willingness to deal with the not-fun side of player management

              the entity previously known as Sunny

              1 Reply Last reply Reply Quote 4
              • saoS
                sao
                last edited by

                Lack of time, lack of energy, lack of follow through, not enough worthwhile ideas to build a metaplot out of…

                Also ADHD.

                let it be a challenge to you

                PavelP JennkrystJ 2 Replies Last reply Reply Quote 3
                • PavelP
                  Pavel @sao
                  last edited by

                  @sao said in What stops you from running a game?:

                  Lack of time, lack of energy, lack of follow through, not enough worthwhile ideas to build a metaplot out of…

                  Also ADHD.

                  … title of my sex tape.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  BloodAngelB 1 Reply Last reply Reply Quote 0
                  • BloodAngelB
                    BloodAngel @Pavel
                    last edited by

                    @Pavel title of my sex

                    1 Reply Last reply Reply Quote 0
                    • JennkrystJ
                      Jennkryst @sao
                      last edited by

                      @sao said in What stops you from running a game?:

                      Also ADHD.

                      Oh, also ADHD here, on top of the rest. That one I DO have a diagnosis for.

                      Mummy Pun? MUMMY PUN!
                      She/her

                      1 Reply Last reply Reply Quote 2
                      • R
                        Roadspike @Testament
                        last edited by

                        @Testament said in What stops you from running a game?:

                        Another thing that came to mind in regards to Ares. Balancing weapons/armor/enemies in regards to automated combat.

                        I really, really enjoy playing with these numbers and testing things out. I’m happy to help out any game that wants help coming up with numbers for FS3 autocombat. I’m no Faraday or Tat, but I’ve gotten a pretty good look under the hood and think I do a pretty good job with coming up with something that can fit a wide variety of themes/settings.

                        @Paradox said in What stops you from running a game?:

                        Take for example even the simplicity of adding a ‘bonus’ to your actions based on a BG skill in FS3 automated combat.

                        You could do this as a non-specific Weapon/Armor Special. Just list the Specials as “One Attack,” “Two Attack,” “Three Attack,” “One Init,” “Two Init,” “Three Init,” “One Defense,” “Two Defense,” and “Three Defense” and then trust the players/GMs to handle providing the appropriate bonuses based on their BG Skills. It requires a little more knowledge on the part of the players/GMs, but it can certainly be done (it can’t be done for KO rolls, but most others work – you can use Stances for bonuses to Treat rolls).

                        This doesn’t, of course, speak to the balance issues of adding up to +3 to combat rolls.

                        @Testament said in What stops you from running a game?:

                        A limitation of FS3 is you can’t buff your teammates en masse, but you can debuff opposing NPCs.

                        A hybrid system would work for this, where you have the player Pass in combat, do the rolls, and then have the GM set mods on their allies (just remember to take the mods off after the round of combat). That’s how we did “Other” actions in combat on TSS.

                        As for the original question, my answer is the same as @Pavel’s: Time. I just don’t have the RL time to dedicate to running a game. Creating one, certainly (Blu and I have a Dresden game within a few short steps of completion), but not keeping story running to the point where I would be happy opening a game for players.

                        Formerly known as Seraphim73 (he/him)

                        1 Reply Last reply Reply Quote 1
                        • tsarT
                          tsar
                          last edited by

                          It’s easier to staff someone else’s game who already wrote everything >.>

                          1 Reply Last reply Reply Quote 10
                          • saoS
                            sao
                            last edited by

                            Oh! I do recommend tricking yourself into running. I started running a tabletop campaign by going “this is a set adventure with a beginning, middle and an end!” and then I was having so much fun at the end of the adventure I plotted another one. I am sure that this would be harder with a MUSH, but I mean – hope springs eternal, I guess.

                            let it be a challenge to you

                            hellfrogH 1 Reply Last reply Reply Quote 5
                            • R
                              Rathenhope
                              last edited by

                              I’m old and tired.

                              Also I want to write my own MU system and I’m never going to finish it, so.

                              saoS 1 Reply Last reply Reply Quote 7
                              • saoS
                                sao @Rathenhope
                                last edited by

                                @Rathenhope but it looks so cool

                                let it be a challenge to you

                                1 Reply Last reply Reply Quote 1
                                • hellfrogH
                                  hellfrog @sao
                                  last edited by

                                  @sao I’m still in the “trick yourself into cleaning the house by inviting someone to come see you” stage

                                  fr fr
                                  (she/her)

                                  tsarT 1 Reply Last reply Reply Quote 9
                                  • tsarT
                                    tsar @hellfrog
                                    last edited by

                                    @hellfrog how do i trick myself into inviting people over tho

                                    1 Reply Last reply Reply Quote 6
                                    • PrototartP
                                      Prototart
                                      last edited by

                                      code and also sometimes i don’t log on anywhere for half a year

                                      1 Reply Last reply Reply Quote 1
                                      • bluB
                                        blu @Jumpscare
                                        last edited by

                                        @Jumpscare said in What stops you from running a game?:

                                        I agree here. Savage Skies had a good magic system within the constraints of AresMUSH.

                                        @Roadspike and I are always happen to crack open the hood and let folks see how we adapted FS3 weapons, specials, and armor, too. Just let us know. Road’s always happy to talk system with people.

                                        continue without disabling
                                        she/her

                                        1 Reply Last reply Reply Quote 2
                                        • bluB
                                          blu
                                          last edited by

                                          For me, it’s a sudden and sharp reality that I can’t do it on my own (or we can’t, if I speak for @Roadspike too). Most of the time, our games close because RL rears up (The 100 closed because of our spawn being born and TSS closed after Road’s mom died and we couldn’t kick it back to life after it floundered).

                                          Right now, I can’t bring myself to open another game if it’s just Road and me running it; we need helpers. I’d feel like shit if we opened a game again and then couldn’t maintain it because RL isn’t always stable.

                                          But Road knows how to make FS3 do almost anything; we’re good at theme-writing/world-building. Maybe one day we will either be able to hire in storytellers/game support and give that whole game-running thing another go. 🙂

                                          continue without disabling
                                          she/her

                                          1 Reply Last reply Reply Quote 7
                                          • W
                                            WhiteRaven
                                            last edited by

                                            This post is deleted!
                                            S 1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post