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  • MUX/MUSH Code Repositories

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    RozR

    Added Volund’s repo!

  • Mobile Mud Client

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    juniperskyJ

    @Pavel
    This is exactly what I needed! Thanks!!!

  • Glitch's Chronicles of Darkness Ares Plugin

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    RucketR

    Sad to hear Glitch had to leave the hobby but this is some really slick work!

  • Good Systems to use in 2024?

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    Mr.JohnsonM

    @Faraday Oh that’s not too bad, and I think I’ve still got some of the stuff around from last time I did an Ares game, might be worth a shot then. Thanks Faraday, very glad you’re still about the community.

  • Ares questions!

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    L. B. HeuschkelL

    Random observation: The telnet access is what makes Ares accessible to visually impaired players. Which of course doesn’t rule out having the coolest web portal ever.

  • [BeipMU] Removing pose order spam from Ares games.

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    PavelP

    @Tez said in [BeipMU] Removing pose order spam from Ares games.:

    less consistency about putting \ before my < and >

    I only do it so I can look at it and know, “Right, it is checking for the actual < not some weird control character I’ve forgotten and need to look up.” 😛

  • Evennia 4.0 released

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  • Deep Shadows MUSH

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    K

    @Jennkryst I’ll DM you, feel free to also page me on dsmush.com/webclient.

    The reason I don’t do both full roster and my roster system…simply is time. I have enough time and patients to pick one priority at a time and that right now is to get the character creation done.

  • PSA: WhenIsGood Premium is Free

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  • Work with me on a project?

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    FaradayF

    @Cobalt said in Work with me on a project?:

    I know Faraday disapproves, but it’s easy

    I don’t disapprove. There have been several WoD/CoFD/etc. games made on Ares using the generic RPG plugin. It’s only an issue if you’re looking for a Masq or reality levels or those other sorts of immersive code thingies that often crop up on WoD style games.

    Not that you need my approval or anything, but just for the record 🙂 Good luck!

  • Thenomain's GMC Code

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    JennkrystJ

    @somasatori I know Lost and Dreaming are totes different, BUT if you adopt the resurrecting faerie soul from Dreaming, then they can have flashback adventures.

  • Evennia 1.0 released

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    RozR

    Saw the post on r/MUD about 2.0 releasing – congrats!

  • Seeking: Professional Artists & Graphic Designers

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  • Equalizing Character Progression

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    W

    My biggest issue with character progression is that the only way most characters progress on a game is through xp and stats.

    XP and stats should not be the only way a character progresses. There should be other achievables like rank or resources or territory or a combination of all of them that allows a character to progress without simply racking up xp and spending it.

    If people had more objectives to achieve besides MOAR XP, then a game wouldn’t need to give out so much xp per week to keep people interested and uber stats become much less of a problem.

    But handing out scads of xp is the easy, traditional solution. It takes very little monitoring and is often completely automated. So that’s what most games do.

    Not saying that is bad or wrong, just that it really puts the burden of character progression on xp if that’s all the game has.

  • Learning to Code - A Sprite Break

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    hellfrogH

    @Faraday I’m not a kimono expert or even novice but I can tell at a moderate glance that’s AI, too. The sleeves, and the way the folds don’t match above and below the belt. That’s the first thing I look at, making sure the borders of things make sense/line up. AI is not good at it.

  • What Is Alpha Anyway?

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    R

    @Faraday said in What Is Alpha Anyway?:

    Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.

    I think that this is really where I’m at:

    If the main purpose of having players on the game is to test systems/theme/etc and the features are not complete, I think it’s Alpha. If the main purpose of having players on the game is to test systems/theme/etc and the features are (nearly) complete, I think it’s Beta. If the main purpose of having players on the game is to tell stories and play the game and the features are complete, I think it’s Gold/Release – even if there are still going to be additions made to the game later.

    Those are just my definitions, of course, and I wouldn’t expect anyone else would stick to them (although it would be nice for me if they did).

  • MU Client Suggestions?

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    MisterBoringM

    Jumping in to add a vote for BeipMU onto the pile.

    I used to use SimpleMU, then Mushclient, then Mudlet, then Potato, and now BeipMU.

    BeipMU (not counting being currently supported) outclasses all of the other clients I have used.

  • Witcher MUSH Design

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    WizzW

    @Istus said in Witcher MUSH Design:

    I probably should not have attached a label to it. I don’t think I truly understand the nuance between the various flavours. I’ll do my best to describe the end goal.

    What makes a game one or the other can be pretty arbitrary imo, and I do think there’s sometimes a bias here as to the difference that isn’t necessarily shared with the rest of the hobby.

    Arx has as many coded systems as some RPI MUDs, for example, but they call themselves a MUSH. It’s a pretty hazy line.

    I think most people would agree that if the focus of the game is on MMO-style gaming, it’s a MUD, and if it’s roleplay it’s a MUSH/MUX/whatever, the latter distinctions depending on the codebase you’re using. Since Evennia can be used to make either a MUD or a MUSH it’s basically whatever you want to call it, depending on the crowd you’re trying to attract.

  • How Does Ares Handle Data

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    FaradayF

    Btw, if anyone does feel inclined to read the whole privacy article, I’d love to know if there were any lingering questions, any bits that didn’t sound quite right, if you think it’s too verbose and prefer the tl;dr; summary version above, etc. This is important to me, so I want to make sure it’s clear. Discuss here, in PM, on the Ares forum, carrier pigeon, whatever.

  • Prospective Star Wars

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    JennkrystJ

    Alrighty, no default attributes at all, all rolls will call for attr+skill.

    … somehow.