@Gashlycrumb said in “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour:
I think it has a lot to do with creating the vibe that we’re all sitting at the same table.
Right, I’m not saying it can never work, just that if done poorly it can contribute to some of the negative behaviors that Pavel’s asking about in the survey. I’m asserting that those behaviors are tied to the game design and personnel, not intrinsic to the genre.
So even IF the survey shows that, say, Sci-Fi games have more of (some bad behavior), that doesn’t really tell you anything at all. It could be that those games just share a particular design element (rosters, PVP, you name it). Heck, for all we know, all the respondents played on the same one bad Sci-Fi game back in 2001. That’s the problem with drawing conclusions from terribly small sample sizes.
@Pavel said in “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour:
Anyone seeking deep scientific meaning from a google form survey based on a throw away joke on a niche forum is missing the point.
I mean, you had an ethics statement and everything in the intro. It seemed that you were taking it pretty seriously, so I didn’t get “funsy joke opinion poll” vibes from the whole thing. If that’s all you want from it, then by all means, have fun.
People (broadly) just tend to be very bad about attributing deep scientific meaning to statistically insignificant studies though, so that was my concern.