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    Pyrephox

    @Pyrephox

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    Best posts made by Pyrephox

    • RE: On the utility of Logs, Receipts, and Proof

      My general guide for Not Being Creepy On Games, which is by no means inclusive, but will catch…at least 80 percent of basic creepiness:

      1. Be honest and straightforward about what sort of play you are looking for. There’s nothing wrong with being there primarily for the TS OR primarily for the combat OR whatever, but:

      2. Accept without complaint or attempt to ‘win someone over’ when someone is not interested in the RP that you want.

      3. Do not solicit real life details from other players. If they want you to know, they’ll volunteer it.

      4. Do not share more than basic RL details to anyone who has not specifically asked. Freely shareable details may include the general line of work you’re in, what region of what country you live in, or the sort of hobbies you would tell your grandmother about. Details that no one needs to know unless they’ve specifically asked and you feel truly comfortable sharing with them may include but not be limited to: your address, your real name, pictures of any part of your body, your kinks, your salary, and any hobbies that you would not be comfortable explaining to a ten year old in front of their loving parents who are also holding shotguns.

      5. No is a complete sentence. If someone says that they DO NOT want to do a thing, no matter what that thing is, then they do not have explain themselves and you should not try to persuade them to do the thing. That includes ‘talking to you’ or ‘playing with you’.

      6. If someone says “Stop”, OOC, then stop. Do not pass Go, do not collect $200. If someone says “Stop”, IC, then stop, and make sure OOC that they are enthusiastic (not just ‘will tolerate’) about the direction a scene is going in, and let them know that if the scene is not fun for them at any time, you can absolutely do something different or end it without any sort of argument or retribution. Then follow through with that.

      7. If an IC event is going to involve harming, humiliating, dominating, punishing, or otherwise doing something painful to another character, check in proactively with the player, and work out boundaries for the scene OOC. This doesn’t have to mean planning out every moment, but you want to establish early and often that communication is good, and that just because someone’s PC is on the bottom of the IC event, it doesn’t mean you’re trying to harm or punish the player. It’s a game. Everyone should have fun.

      8. Remember: Nobody on a game owes you anything. Not other players. Not staff. They don’t owe you scenes, or benefits, or specific relationships. No, even if it is written into character backgrounds - it’s a game, and people change. If someone doesn’t scene with you for a while, don’t assume that it’s because they’re avoiding you, or they hate you, or because they’ve been stolen away by that TS hog over there. Usually, it has nothing to do with you, but if you throw a tantrum over it, it WILL. And also, you will be creepy.

      9. Helping a new player is not an exchange. Do not do it if you think you’re going to “get something” out of it, or that the new player’s character is going to owe something to yours. Especially do not page new players to see if their character is available for relationships for your desires - and if it is not, do not advise them on how they ‘should’ change their character so it is.

      10. Comments on PBs or descs should be family friendly. Again, imagine the ten year old and the parents with shotguns. Do not volunteer the various sexual things you desperately want to do to the actor whose face a character has - or anything you’ve done to your self while looking at a gallery picture or desc. Ten year old. Shotguns. Don’t.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Bannings

      Hey all,

      Putting my mod hat on for a moment. After talking with the rest of the mod team, we’d like to ask that you not include screenshots or links from MSB in this thread, or use this thread as a method to encourage, cheer, or organize action towards the other board. We know that people are sore about what happened, and this remains a place to vent about those events, but not to create or continue an atmosphere of cross-board drama. Thank you all!

      As always, please feel free to discuss this decision in the discussion thread.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: MU Peeves Thread

      I wish I could get into something. There are several games that are, theoretically, up my alley, run by people I like who do things I enjoy.

      But just can’t muster the energy. I feel bad, because I want to play with people and I have fun. But just nothing sticks to me right now. Hoping that if I don’t force it, I’ll rediscover my mojo at some point.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Lords and Ladies Game Design

      Another random thought:

      PCs should not be at the highest levels of power. There are a few reasons for this, mostly related to the nature of players.

      1. The people who most want to be “in charge” of other PCs are generally not the people you actually want to have that power. And often, they want it as an achievement…and once they get it, they disappear.
      2. If your game relies on themes (like, say, conflict between factions or internal societal tensions) then you should not rely on PCs to enforce those as leaders. Most players won’t enforce theme, and the ones who do often end up burning out and miserable because they’re thrust in a position of “fun police” that isn’t actually very fun (ask me how I know).
      3. “Good” leadership is actually not great for the game part of the game. Leaders who try to make friends, decrease tensions, and set up long-term successes push things towards stagnation. PC leaders who lean into creating thematically-appropriate conflict often catch whole loads of shit from other players. NPC leaders only have to make decisions that are aimed at making the game fun/exciting/tense for everyone - PC leaders often make decisions based on what they feel will make other players like them, or just get off their back.
      4. Likewise, absent or rapidly rotating leadership makes it hard for players to have continuity of play, and PC leadership positions usually exist in a state of either functionally absent or flipping through PC leaders like a rolodex as new people show up, burn out, leave.
      posted in Game Gab
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      Pyrephox
    • RE: MU Peeves Thread

      foksthery said in MU Peeves Thread:

      @bear_necessities your friend is a fucking gaslighter who was really weird to me elseMU to the point where being on the same game as them made me super anxious and I was doing my best to respect their boundaries and drove myself batty. I should have left on my own. That was on me. You were right to boot me. No quarrel there.

      I’ve removed the ‘at’ for foksthery because she’s said she’s not reading the forum anymore, and it doesn’t seem fair to ping her.

      However, by context, it’s pretty clear that she’s referring to me, here. Because the previous incident of me being “really weird” and “gaslighting” her is on MSB, I’m going to summarize it here, in case those things go away from MSB at some point. You can find the details - including quotes of logs - on MSB if you care to.

      The previous game was The Network. I was playing a character with wings, her character indicated that she was going to take his feathers without permission to put in her pillows. I OOCly mentioned that I found that a bit creepy, she said she didn’t care, her character was doing it, and I just decided not to argue about it. Later, a couple of people were making jokes about stealing my character’s feathers, and I asked people to stop - I freely admit it’s a stupid thing to get weirded out about, but it just hit me wrong and I didn’t want it to be a running joke. She said something about not realizing it upset me, I pointed out that I’d mentioned that in the scene.

      She paged me with this big, anxious apology, and followed up with something like, by the way, don’t ever call my character ‘exotic’ again. Then vagueposted on MSB about it. Problem was, I’d never done that - and it being an Ares game, I had the logs to prove it. She tried to backpedal about how it wasn’t about me, so I pointed out that there’s no logs backing up the idea that anyone had done so. At which point she broke down, apologized (almost exactly like her apology earlier in this thread) and I figured it was over.

      Later game, Santa Rosalia, I realized she was on the game. I had advertised for a play group I was putting together, and she signed up. I reached out to her, let her know who I was (I don’t have an Ares handle), and that I really prefer not to run anything for her or play with her. She was very understanding, and we avoided each other from then on. I gave a head’s up to staff so that they wouldn’t put us in any GMed scenes together if it could be avoided. I genuinely thought that was the end of it, and didn’t much think about her after that.

      So, that’s the story, as far as I know and understand it. Whether I’m manipulative or a gaslighter, I guess I leave to everyone else to decide.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Real life happy

      I won a writing contest and will be paid for my fiction for the First Time Ever.

      posted in No Escape from Reality
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      Pyrephox
    • RE: Good things in Mushing

      There’s nothing quite like running a session where every player is engaged in the scene and having fun, even when things don’t go perfectly. Tense IC, chill OOC, and just a whole lot of fun from start to finish. It reminds me why I love to GM.

      posted in Game Gab
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      Pyrephox
    • RE: Bannings

      I think this thread is valuable as a venting thread, but I also think we should be careful that we’re not encouraging or organizing trolling on the other board from it.

      It would honestly be better for everyone if we just left them to…whatever thing they’ve got going on there. With only themselves for company. That’s probably consequences enough.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Bannings

      @Sam-Hyde said in Bannings:

      I’ve been a pretty long-time lurker on MSB, logging in occasionally just to see if a new game got advertised (increasingly rare), and I must say that it’s a good thing you had a split. Also the people who make new games tend to get run off for various reasons. Not sure how much of a fan I am of that.

      This is something that has concerned me, as well. If I have any ‘hopes’ for this board, it involves the Helping Hands subforum, and that there will be room for people to talk about interesting ideas without having those ideas instantly shot down by people who have very specific ideas of how MU*s ‘should’ work and are all too gleeful to talk about how trying anything else is doomed, DOOMED and will never survive.

      It’s something that I’ve heard game designers and potential game designers talk about for years and when people are already considering putting hours and hours of work into something, having a bunch of people all too ready to pour buckets of cold water on any idea that isn’t exactly like five hundred games that have gone before is very discouraging.

      posted in Rough and Rowdy
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      Pyrephox
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Generally, for me, the corroboration I need on these kinds of things is how people react when it comes out in the open.

      If you get a lot of unrelated people not under the power of the accused saying, “That doesn’t match my experience at all with this person, and I just don’t see it,” then I’m skeptical.

      If, on the other hand, a lot of unrelated people not under the power of the accused come out and say, “Oh thank god, someone finally said something. This is absolutely what I’ve seen/experienced,” then I’ve rarely ever seen that be wrong.

      Abusers rarely target just one person, and over years, they build up quite a trail of destruction. You don’t really need receipts; generally you just need people to feel comfortable saying, “Me too.”

      posted in Rough and Rowdy
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      Pyrephox

    Latest posts made by Pyrephox

    • RE: AI PBs

      Honestly, I don’t think the vast majority of people care where someone’s PB comes from so long as it’s a reasonable image of the supposed character…and it’s hot enough to want to fuck, let’s be real.

      I don’t think less of anyone who uses a Midjourney PB, and I’m pretty irritated that such a cool tool has been set up in a way that fucks over a lot of artists instead of licensing material or paying royalties or something. I don’t see it as a Big Ethical Question–I just wish the companies in question would be forced to pay the artists for the training data they’re profiting off of.

      posted in Game Gab
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      Pyrephox
    • RE: PBs

      I wish that I could use AI and feel good about it - I love the idea of being able to craft a character’s face that really goes with what I want to describe, instead of always having to be “close enough” by searching google images for a public figure who kinda-sorta-maybe is close to the description I ACTUALLY want to have.

      But, AI being what it is, I don’t feel comfortable doing that anymore. So back into the search engine mines it is.

      posted in Game Gab
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      Pyrephox
    • RE: Real Life Struggles/Support/Vent

      @Snackness My deepest condolences for you and your family. It’s so hard, even when it’s something you know is a possibility.

      posted in No Escape from Reality
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      Pyrephox
    • RE: World Tone / Feeling

      @bear_necessities said in World Tone / Feeling:

      @MisterBoring said in World Tone / Feeling:

      Like my idea for a post-apocalyptic game where the remaining people on the world live in and around a huge metal tower. The people who have all the power live above the smog clouds choking the world below, and have access to the remaining places above the clouds, including the last bits of fertile land and potable water. The rest of the people live below, in claustrophobic spaces where their survival is only guaranteed by toiling to get access to resupply of the filters that keep the smog out of their cramped quarters. The lower class use power armor suits to try and clean the world, much like the Chernobyl liquidators, while the upper class vie for control of the remaining clean resources and do what they can to keep the lower class from climbing the tower and destroying everything.

      I had a similar idea for an anthology game I was thinking of creating. Basically you are in the tower and the only way to climb is to participate in virtual reality “simulations” where your goal was to amuse the people in the upper floors, kinda Hunger Game-y except you were a different character in each sim. The purpose was to die, repeatedly and violently and epically. I just couldn’t figure out what people would do when they were killed off and waiting for everyone else.

      If I were doing this, I’d say once you die you get to take a character bit of one of the upper floor people and have decadent betting/backstabbing fellow richies/interfering with the poorer masses. Garbage fire on both ends. 😄

      posted in Game Gab
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      Pyrephox
    • RE: Player Ratios

      I wonder if a shift in expectations is also in order. Big, multi-scene plots that have a lot of people involved are exhausting. Sometimes the fun outweighs the effort, but it still IS a lot of effort and so many of us are at a point in our lives where we’ve got other things to do.

      I wonder if there’s a way to encourage and promote people doing player-run-scenes first, and then for those who discover they enjoy it, build up into longer plots. But really, just having self-contained scenes that have a bit of excitement or plotty goodness to them can do a lot to excite people. And they might be less intimidating.

      posted in Game Gab
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      Pyrephox
    • RE: World Tone / Feeling

      I want a complex, consistent world with a lot of meaningful conflict that isn’t always Good vs Evil. I probably lean a bit towards the darker end of the setting, but I ultimately want the PCs to have a sense of humanity to them. PvE and PvP are both fine (although these days I lean away from PvP not because I don’t enjoy it when it works but because of player issues).

      I want a setting with real problems that characters have to live with and carve out their own kinds of happiness within it. I like striving for something better, but I want it to be a long road with some wins along the way, but also some setbacks. Tragedy and joy in the right proportions.

      And some room for fun, over-the-top coolness or big, splashy actions along the way, sure.

      posted in Game Gab
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      Pyrephox
    • RE: Ot The Real, Gorilla Nems Ban Thread

      Perfect Paz permabanned.

      posted in Comments & Feedback
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      Pyrephox
    • RE: Ot The Real, Gorilla Nems Ban Thread

      Perfect Paz also banned, for obvious reasons.

      posted in Comments & Feedback
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      Pyrephox
    • RE: General Video Game Thread

      @Prototart said in General Video Game Thread:

      citizen sleeper and citizen sleeper 2 are both amazing

      A thousand times this. Beautiful games - and nicely bitesized, too.

      posted in Other Games
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      Pyrephox
    • RE: Pretty Princess Simulator

      @Ominous Be careful about crowdsourcing too much - people have a way of killing enthusiasm for new games and new ideas because they tend to focus on all the ways it WON’T work. It can be hugely discouraging, but it’s just the nature of the kind of critique you’re going to get in this format.

      Solicit ideas by all means, but one of the strongest markers of a successful game, I’ve found, is the passion of the creator and their willingness to put in the work to build enthusiasm of actual players. Decide the game YOU want to run, the game that’s worth it to you to do the work on, bring on a small group of people whose vision strongly aligns with yours, and go for it.

      posted in Helping Hands
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      Pyrephox