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    Ominous

    @Ominous

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    • RE: World Tone / Feeling

      The grim/noble dark/bright alignment system might be helpful: https://www.reddit.com/r/worldbuilding/s/bB0gvqrwjL

      I am firmly on the Noble side of settings. I am down for anything on the Bright-Dark setting with slight leaning towards Bright, but I don’t have Grim in me anymore. As @DrQuinn said, if I want Grim I’ll look at the damned window, and I’ve been in that state for about a decade now.

      EDIT: After thinking about it more, I’m going to take it back. I’m down for anything but Grimdark. I’ll take Grimbright. Arx felt Grimbright to me.

      posted in Game Gab
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      Ominous
    • RE: Grid vs Web Scenes

      @Pacha said in Grid vs Web Scenes:

      I think another thing to consider is that in the “old” days a lot of the live RP was like…pickup RP. You went somewhere on grid, stuck up your LFG flag and whoever turned up turned up and you sort of just made do with that. This led to a lot of the dreaded Bar RP.

      The deliciousness of Ares is (for me) that I don’t have to put up with that any more. I can go and read everyone’s hooks, pick out who interests me (and almost as importantly, who I have no interest in) and then just seek to RP with those 5-10 people.

      That lends itself to more 1 on 1 private scenes that can very naturally go async as the parties go about their lives, and I find those scenes tend to be more directed and purposeful. I am going to stick with that scene until its finished, rather than just “posing out” of the bar scene when my interest/patience wanes.

      I have two problems with that. The first is that it doesn’t allow for relationships and situations to develop organically. Those set up scenes never seem to be “our characters come across one another and strike up a conversation before becoming fast friends a few scenes later.” They always seem to start in media res. And when they do start as “our characters come across each other,” things feel stilted. You’re in a scene with this other person and you have a very specific direction this scene is supposed to go in, “developing some sort of relationship so future scenes can be had with them.” There is no chance that if things seem to be going sideways in the characters’ interactions that you can pose out or ideally shift more of the interactions to other person’s present.

      The second problem I have is that it doesn’t leave room for happenstance. You’re not going to have the scene interrupted by someone barging in unannounced and taking the scene into an unexpected direction. This can be a good thing as maybe those already in the scene aren’t up for a detour and shenanigans, but some of my favorite scenes came about because of such incursions.

      Also, I am a weirdo who likes BarP.

      posted in Game Gab
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      Ominous
    • RE: Missed Settings

      This may have already been brought up, but I’m too lazy to scroll up and see.

      A setting in the X-Files, Delta Green, SCP, Control, Triangle Agency, etc. vein. You could even include World of Darkness stuff, but the setting would mostly from the viewpoints of a government agency of “Hunters” and the occasional Mage, Vampire, Werewolf, whatever that decided to work with the agency. The server is mostly PVE as PCs work together on missions they take, but the server could also can go the Paranoia TTRPG route by having some NPCs and PCs belong to secret societies, have ulterior motives, be given contrary secret missions from the Directorate, etc. to keep people a little uneasy and wary. Operations could be investigations into weird shit, neutralization of weird shit (more tactics and combat oriented), covert ops (cause weird shit to happen so we get a funding increase), etc.

      posted in Rough and Rowdy
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      Ominous
    • RE: The 3-Month Players

      @KarmaBum Eh. I know how it is. You can run an event every hour, 24 hours a day, and some people will still only do BarP for all their interactions while complaining that there is nothing to do.

      posted in Game Gab
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      Ominous
    • RE: Prove Tez Wrong

      I demand to be allowed to write in Ralph Nader as my vote.

      posted in Rough and Rowdy
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      Ominous
    • AI PBs

      @catzilla That’s clever and a good use of AI for MU* purposes.

      Honestly, I am coming more and more around to the idea that all PBs should be custom created art and/or AI generated images. The use of images of real people who didn’t agree to be used for such purposes has been making me more and more uncomfortable over the years.

      posted in Game Gab
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      Ominous
    • RE: MU Peeves Thread

      @Aria said in MU Peeves Thread:

      At that point it’s not harassment, it’s just the other person being annoying by not taking the hint. And my dudes, dropping a hint is not clear communication. It’s deliberately vague communication, which is hard enough in person when there’s also body language and facial expressions and tone to pick up on. Text has none of those things. Don’t drop hints, cross your fingers, touch your toes, and hope the other person clues in to what you’re (not) saying. Say what you mean. You can be nice about it! But say what you mean. The internet is not going to burn to the ground if you tell someone “Oh! Thanks for the offer, but I’m not really up for that.” or even just “No, thank you.” the way we were all taught when we were, like, five.

      Yes! Exactly!

      You dropping what would be a very clear hint to anyone else that you aren’t enjoying our interactions:

      alt text

      Me who is terrible at social interactions:
      alt text

      posted in Rough and Rowdy
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      Ominous
    • RE: AI PBs

      I have hesitated to post anything in this thread, because I very much do not appreciate being drafted into the role of OP for this particular topic. Anyways…

      @ProperPenguin said in AI PBs:

      Hi, tech writer here.

      I am job hunting (as I left a toxic work environment right before the AI obsession began in corporations). I have been job hunting.

      The work disappeared for a good while. And reports from people who weren’t laid off basically came down to them being piled on so high with work they couldn’t manage. One person even reported that her coworkers had nicknamed her AI. ‘Send it to AI.’
      Which was hugely demoralizing (understandably) to her.

      I know a developer who runs a team: he was made to lay off his tech writer and told ‘just use AI.’ Except he’s in the financial sector. They cannot use it (for security, accuracy, etc.) and when he pointed it out, was told ‘it’s just writing, do it yourself.’

      And this is the core issue, the lack of appreciation and respect to a profession from other professionals and industries. “Anyone can write. Anyone can draw. Anyone can take a photograph. Anyone can shoot film. Anyone can work an assembly line.” No, anyone can’t, and no a robot cannot give you as good a quality, yet. If you need specialized, expert, professional work done, you need to pay for a specialist, expert, and professional.

      I like AI for hobbyists, people who don’t have the cash or the level of personal investment into whatever hobby it is to pay for a professional. “I want a PB that isn’t a photograph of a real person, I don’t have any artistic talent at all, and I don’t want to pay $150 for an image I am going to slap on a wiki and never really think about again.” “I need a desc, but I hate writing them. I’ll just have an AI write one over and over until I get one I like.”

      And I am now going to exit the thread again. Have fun, y’all.

      posted in Game Gab
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      Ominous
    • RE: Freeform or Systems?

      I think it would be help to clarify the distinction between the two. How many rules are needed before a “freeform” game is now a “system” game? It might be something like the Supreme Court’s definition of obscenity “I know it when I see it,” but it might be helpful to roughly delineate the boundaries, because I consider rules-lite RPGs to still be a system. If a book is being used to run a game, even if it’s only 10 pages, that’s a system to me. Whereas, kids playing cops and robbers in the backyard is freeform.

      posted in Rough and Rowdy
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      Ominous
    • RE: MUing Snacks

      The snack of all gaming champions, both tabletop and video: Cheetos. With a Mountain Dew to drink, because it compliments my X-TREME hobby that involves sitting at a table and/or computer for hours at a time.

      posted in Game Gab
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      Ominous
    • RE: Filtering player temperament through game design

      @Kestrel said:

      For my part, I recently found myself deep-diving some studies on how preferences for certain genres and literary themes correlate with certain personality traits.

      Game design theory is right up my alley. Care to share the sauce?

      In response to the main question of the thread, I am not sure anyone intentionally incorporates game design elements to weed out specific subsets of players. I think people just try to build the best game for what they’re looking for, and if that weeds out certain groups that the designer didn’t want playing the game anyways, that’s a bonus, as Apos and Faraday said.

      posted in Game Gab
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    • RE: Arx

      @Apos said:

      …the coming game might feel a good bit more like a mush merged with a RPI or old style moo in how much someone can do without needing staff to make it real.

      Penis so erect

      @Apos said:
      <lore>

      Ooooh, a darker and edgier post-apocalyptic Arx.

      posted in Game Ads
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      Ominous
    • RE: The Seven-Part Pact

      @NotSanni said:

      This has reminded me to back it 🙂

      I’m glad I posted something then, as there is only 3 days left to back it.

      Adding into this, I would love to see this expand into a megagame. It may take away some of the mini-games for the wizards - for instance, of the noble court positions are played by players, then the Warlock loses a chunk of what they do - but I think there is the start of a fantastic megagame hiding in here, especially since megagames tend to be a collection of various role-specific mini-games mixed with the politics of a bunch of various factions with disparate goals stuck in a big room together.

      posted in Other Games
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      Ominous
    • RE: MU* Wishlists

      @Thionoxial I am concerned that the side plots that can happen in a larger central hub might distract from the missions. I’m imaging several missions going on at the same time, and missions being multi-scene, multi-RL day affairs.

      posted in Game Gab
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    • The Seven-Part Pact

      https://www.kickstarter.com/projects/sjgames/seven-part-pact

      Part board game, part tabletop RPG, and part collaborative storytelling experience. I’ve backed it; though, it is rather pricey. Also, I’m going to have a hard time finding a group to play it with. Anyways, here’s the rundown in their words:

      Set in the magical archipelago of Isha, the game follows seven legendary wizards who protect their homeland while struggling with loneliness, mortality, and the burdens of power. Players take on the role of one of seven unique wizards, each with their own abilities, backstory, and dedicated rulebook. A shared Grimoire can change the rules of the game, while an Orrery at the center of the table helps shape the story as players guide their Domains through months and years of gameplay.

      The seven greatest wizards in the world convene upon the Faraway Sea, their magic aligned in the service of an ancient Pact. Each governs one seventh of this world and wields power beyond comprehension over the very fabric of the cosmos. While these wizards are indeed mighty, so too are they trapped: by the pressures of masculinity, by the weight of their loneliness, by the tolling bell of their own mortality. Each has a choice: will he maintain the systems which imprison him, or will he rebel against his pact and destroy the fragile balance of his world?

      posted in Other Games
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      Ominous
    • RE: RL Peeves

      @junipersky That middle link is the article I linked to.

      The main thing I support is the penalties against district boards for bad student performance. If things are going that poorly those at the top should get canned.

      posted in No Escape from Reality
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      Ominous
    • RE: Non-Boring RP

      I am trying to practice what I preach more. Anymore, I will reach out in pages or OOC and outright state what my goal is for the scene, which might not be what my character’s goal is, even if it’s revealing some secret or ulterior motive of my character and inquire what other’s goals are. Then, with all of that in the open, I write my poses as best as I can to push the scene towards everyone’s goals.

      posted in Game Gab
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      Ominous
    • RE: RL Peeves

      @junipersky I think every state should adopt something similar to the Mississippi Miracle and get it right.

      posted in No Escape from Reality
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      Ominous
    • RE: MU* Wishlists

      @Thionoxial said:

      or, for that matter, an actual X-Com mush. But VINTAGE.

      Like you X-com call of cthulhu bullshit while pretending to be ordinary people in 1940s noir chicago or whatever.

      I got a few likes to the below similar ideas, so there is at least a modicum of interest amongst this crowd.

      Ominous said:

      A setting in the X-Files, Delta Green, SCP, Control, Triangle Agency, etc. vein. You could even include World of Darkness stuff, but the setting would mostly from the viewpoints of a government agency of “Hunters” and the occasional Mage, Vampire, Werewolf, whatever that decided to work with the agency. The server is mostly PVE as PCs work together on missions they take, but the server could also can go the Paranoia TTRPG route by having some NPCs and PCs belong to secret societies, have ulterior motives, be given contrary secret missions from the Directorate, etc. to keep people a little uneasy and wary. Operations could be investigations into weird shit, neutralization of weird shit (more tactics and combat oriented), covert ops (cause weird shit to happen so we get a funding increase), etc.

      Ominous said:

      @somasatori said in Missed Settings:

      @bear_necessities said in Missed Settings:
      Take the guiding principles behind a West Marches game for this: make the standard town area be your home base where people get refueled and are generally safe. The plots and scenes run by GMs/Keepers/player-STs-if-you-allow-PrPs are where the danger comes in. All of the in-town stuff is handled by players and any player ST reps you have, the only staff involvement in plot stuff happens when you assemble investigatory teams to search out the Mythos lore. You wouldn’t be running a town MUSH, the players would just be doing their social RP and whatnot while you occasionally (weekly or semi-weekly basis) come in to run mythos stories.

      This is what I was going to say. In my vision of the game, the base the agents are stationed at is like Los Alamos for the Manhattan Project, Groom Lake (Area 51), or something. The base is the town and has facsimiles (bars, restaurants, a theater, etc. staffed by soldiers or their family members) and no one leaves except for missions, until they and their family, if any, are “decommissioned”. Mages, vampires, werewolves, etc. can’t be decommissioned; well, they can, but the agency uses the sun, silver bullets, etc. instead, which probably adds to the uneasiness people have around their supernatural allies. Just how allied are they, when there is no opt out option?

      posted in Game Gab
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      Ominous
    • RE: RL Peeves

      @Wuff

      alt text

      posted in No Escape from Reality
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      Ominous