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    Ominous

    @Ominous

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    Best posts made by Ominous

    • RE: World Tone / Feeling

      The grim/noble dark/bright alignment system might be helpful: https://www.reddit.com/r/worldbuilding/s/bB0gvqrwjL

      I am firmly on the Noble side of settings. I am down for anything on the Bright-Dark setting with slight leaning towards Bright, but I don’t have Grim in me anymore. As @DrQuinn said, if I want Grim I’ll look at the damned window, and I’ve been in that state for about a decade now.

      EDIT: After thinking about it more, I’m going to take it back. I’m down for anything but Grimdark. I’ll take Grimbright. Arx felt Grimbright to me.

      posted in Game Gab
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      Ominous
    • RE: Grid vs Web Scenes

      @Pacha said in Grid vs Web Scenes:

      I think another thing to consider is that in the “old” days a lot of the live RP was like…pickup RP. You went somewhere on grid, stuck up your LFG flag and whoever turned up turned up and you sort of just made do with that. This led to a lot of the dreaded Bar RP.

      The deliciousness of Ares is (for me) that I don’t have to put up with that any more. I can go and read everyone’s hooks, pick out who interests me (and almost as importantly, who I have no interest in) and then just seek to RP with those 5-10 people.

      That lends itself to more 1 on 1 private scenes that can very naturally go async as the parties go about their lives, and I find those scenes tend to be more directed and purposeful. I am going to stick with that scene until its finished, rather than just “posing out” of the bar scene when my interest/patience wanes.

      I have two problems with that. The first is that it doesn’t allow for relationships and situations to develop organically. Those set up scenes never seem to be “our characters come across one another and strike up a conversation before becoming fast friends a few scenes later.” They always seem to start in media res. And when they do start as “our characters come across each other,” things feel stilted. You’re in a scene with this other person and you have a very specific direction this scene is supposed to go in, “developing some sort of relationship so future scenes can be had with them.” There is no chance that if things seem to be going sideways in the characters’ interactions that you can pose out or ideally shift more of the interactions to other person’s present.

      The second problem I have is that it doesn’t leave room for happenstance. You’re not going to have the scene interrupted by someone barging in unannounced and taking the scene into an unexpected direction. This can be a good thing as maybe those already in the scene aren’t up for a detour and shenanigans, but some of my favorite scenes came about because of such incursions.

      Also, I am a weirdo who likes BarP.

      posted in Game Gab
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      Ominous
    • RE: Missed Settings

      This may have already been brought up, but I’m too lazy to scroll up and see.

      A setting in the X-Files, Delta Green, SCP, Control, Triangle Agency, etc. vein. You could even include World of Darkness stuff, but the setting would mostly from the viewpoints of a government agency of “Hunters” and the occasional Mage, Vampire, Werewolf, whatever that decided to work with the agency. The server is mostly PVE as PCs work together on missions they take, but the server could also can go the Paranoia TTRPG route by having some NPCs and PCs belong to secret societies, have ulterior motives, be given contrary secret missions from the Directorate, etc. to keep people a little uneasy and wary. Operations could be investigations into weird shit, neutralization of weird shit (more tactics and combat oriented), covert ops (cause weird shit to happen so we get a funding increase), etc.

      posted in Rough and Rowdy
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      Ominous
    • RE: The 3-Month Players

      @KarmaBum Eh. I know how it is. You can run an event every hour, 24 hours a day, and some people will still only do BarP for all their interactions while complaining that there is nothing to do.

      posted in Game Gab
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      Ominous
    • RE: Prove Tez Wrong

      I demand to be allowed to write in Ralph Nader as my vote.

      posted in Rough and Rowdy
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      Ominous
    • AI PBs

      @catzilla That’s clever and a good use of AI for MU* purposes.

      Honestly, I am coming more and more around to the idea that all PBs should be custom created art and/or AI generated images. The use of images of real people who didn’t agree to be used for such purposes has been making me more and more uncomfortable over the years.

      posted in Game Gab
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      Ominous
    • RE: MU Peeves Thread

      @Aria said in MU Peeves Thread:

      At that point it’s not harassment, it’s just the other person being annoying by not taking the hint. And my dudes, dropping a hint is not clear communication. It’s deliberately vague communication, which is hard enough in person when there’s also body language and facial expressions and tone to pick up on. Text has none of those things. Don’t drop hints, cross your fingers, touch your toes, and hope the other person clues in to what you’re (not) saying. Say what you mean. You can be nice about it! But say what you mean. The internet is not going to burn to the ground if you tell someone “Oh! Thanks for the offer, but I’m not really up for that.” or even just “No, thank you.” the way we were all taught when we were, like, five.

      Yes! Exactly!

      You dropping what would be a very clear hint to anyone else that you aren’t enjoying our interactions:

      alt text

      Me who is terrible at social interactions:
      alt text

      posted in Rough and Rowdy
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      Ominous
    • RE: AI PBs

      I have hesitated to post anything in this thread, because I very much do not appreciate being drafted into the role of OP for this particular topic. Anyways…

      @ProperPenguin said in AI PBs:

      Hi, tech writer here.

      I am job hunting (as I left a toxic work environment right before the AI obsession began in corporations). I have been job hunting.

      The work disappeared for a good while. And reports from people who weren’t laid off basically came down to them being piled on so high with work they couldn’t manage. One person even reported that her coworkers had nicknamed her AI. ‘Send it to AI.’
      Which was hugely demoralizing (understandably) to her.

      I know a developer who runs a team: he was made to lay off his tech writer and told ‘just use AI.’ Except he’s in the financial sector. They cannot use it (for security, accuracy, etc.) and when he pointed it out, was told ‘it’s just writing, do it yourself.’

      And this is the core issue, the lack of appreciation and respect to a profession from other professionals and industries. “Anyone can write. Anyone can draw. Anyone can take a photograph. Anyone can shoot film. Anyone can work an assembly line.” No, anyone can’t, and no a robot cannot give you as good a quality, yet. If you need specialized, expert, professional work done, you need to pay for a specialist, expert, and professional.

      I like AI for hobbyists, people who don’t have the cash or the level of personal investment into whatever hobby it is to pay for a professional. “I want a PB that isn’t a photograph of a real person, I don’t have any artistic talent at all, and I don’t want to pay $150 for an image I am going to slap on a wiki and never really think about again.” “I need a desc, but I hate writing them. I’ll just have an AI write one over and over until I get one I like.”

      And I am now going to exit the thread again. Have fun, y’all.

      posted in Game Gab
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      Ominous
    • RE: Freeform or Systems?

      I think it would be help to clarify the distinction between the two. How many rules are needed before a “freeform” game is now a “system” game? It might be something like the Supreme Court’s definition of obscenity “I know it when I see it,” but it might be helpful to roughly delineate the boundaries, because I consider rules-lite RPGs to still be a system. If a book is being used to run a game, even if it’s only 10 pages, that’s a system to me. Whereas, kids playing cops and robbers in the backyard is freeform.

      posted in Rough and Rowdy
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      Ominous
    • RE: MUing Snacks

      The snack of all gaming champions, both tabletop and video: Cheetos. With a Mountain Dew to drink, because it compliments my X-TREME hobby that involves sitting at a table and/or computer for hours at a time.

      posted in Game Gab
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      Ominous

    Latest posts made by Ominous

    • RE: Coded Systems vs PDF Sheets

      @Juniper Unless it’s a creative writing assignment.

      posted in Rough and Rowdy
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      Ominous
    • RE: Coded Systems vs PDF Sheets

      I’ll be honest. If my sheet is hidden from others, I’m probably not going to use the numbers on it. Not because I am intentionally trying to cheat, but because I’m lazy and don’t want to put in the effort to look up the actual number. I’ll just use a number that’s roughly in the same ballpark, unless I know someone can call out my lazy ass. (Psssst, don’t tell my players I do this at the table as a GM. Though, they probably have guessed that considering that I seem to remember all those numbers so well without consulting my notes.)

      posted in Rough and Rowdy
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      Ominous
    • RE: Coded Systems vs PDF Sheets

      @MisterBoring said in Coded Systems vs PDF Sheets:

      At this point, it should be pretty simple for the staff of a game to create a Google Drive folder or something equivalent to hold the PDFs in a fashion that each character’s sheet can only be accessed by the player of the character and the staff of the game.

      Everyone has to be able to see the stats if you’re just doing pdfs; otherwise, how do they know you’re rolling right? “Yes, I totally have five dots in every attribute and skill. You can’t see the pdf, but it’s totally there.”

      posted in Rough and Rowdy
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      Ominous
    • RE: Coded Systems vs PDF Sheets

      @Raistlin said in Coded Systems vs PDF Sheets:

      So I’m curious: would PDF sheets be a dealbreaker for you, or would it not really matter as long as the game itself was solid?

      Nope. A lot of the games I played had that as the method, especially the Kushiel games. The only downside is that everyone can see your stats, so, if you’re trying to keep that hidden, coded stats it has to be.

      posted in Rough and Rowdy
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      Ominous
    • RE: MU Peeves Thread

      @InkGolem The one located at the memory addresses starting at 0x7FFE4A71.

      a teddy bear is singing into a microphone while wearing a tie and hat .

      posted in Rough and Rowdy
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      Ominous
    • RE: Freeform or Systems?

      I think it would be help to clarify the distinction between the two. How many rules are needed before a “freeform” game is now a “system” game? It might be something like the Supreme Court’s definition of obscenity “I know it when I see it,” but it might be helpful to roughly delineate the boundaries, because I consider rules-lite RPGs to still be a system. If a book is being used to run a game, even if it’s only 10 pages, that’s a system to me. Whereas, kids playing cops and robbers in the backyard is freeform.

      posted in Rough and Rowdy
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      Ominous
    • RE: Hello, Survey, and Looking for Recs

      @Jumpscare The short-desc stuff is what I was meaning. I forgot to elaborate my thought in the previous post, but that’s exactly how it worked in a few of the RPIs I played.

      posted in Game Gab
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      Ominous
    • RE: Freeform or Systems?

      I am pro-system for almost anything not at my dining room table. If I can’t pelt you with dice, meeples, pencils, or wads of paper for being a nuisance or coming up with inane drivel, I want some rules in place to govern our characters’ interactions.

      posted in Rough and Rowdy
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      Ominous
    • RE: Hello, Survey, and Looking for Recs

      @Faraday It’s codebases, but those codebases supported different styles, so they became shorthand for a particular style.

      To add to that, I think MUCK is derived from MOO which I think is MUX-ish, maybe a touch lighter in crunch/code, but I think the style for MUCK is “must have furries.”

      posted in Game Gab
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      Ominous
    • RE: When is the last time you played?

      @bear_necessities said in When is the last time you played?:

      This is the one part i struggle with, mostly because i’m not sure how to make the lore 100% accessible without people feeling … I don’t know, like they know the whole story so why would they need to play I guess?

      To find out how the story resolves? Just because everyone knows all the details of a setting doesn’t mean they know how it plays out. If an adult with any awareness of the social conscious were to start watching Star Wars for the first time, just because they know Vader is Anakin and Luke’s dad doesn’t mean they know how it all plays out. If you play D&D, try some more OSR style campaigns where the GM just sets up the game world with a calendar of things that happen if the players don’t do anything that could affect it and turns the players loose.

      posted in Game Gab
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      Ominous