@Faraday The original RPG, D&D, was built around players having a stable of characters, not the one character per player paradigm that developed as teens and college kids who had no background in the wargaming culture D&D came out of took up the game. Ars Magica has troupe style play. Collaborative storytelling forums/games on the internet are a thing with probably an equal sized playerbase to the MU* playerbase. Storytelling games are growing in popularity and we are starting to see them overlap with traditional RPGs. Sure, there will be people who decide such a game isn’t for them, but let’s not pretend that the idea is some left-field ramblings of a crazy man. This has been done and was being done longer than one character per player, and the solutions to any issues should be out there already ironed out in the particular spheres mentioned.
You also risk wildly inconsistent characterization, plot holes, dropped threads, and conflicts as multiple players try to steer a character in different directions from one day to the next. I think it would also be harder to make meaningful connections with other players, since you don’t have shared character bonds to latch onto.
It would definitely work better with a smaller group of players on the server, say 10 to 30, not an Arx-sized 100+. Scene logs would be required for any actions to be considered “canon.” If it isn’t in a log on the website/wiki, it didn’t happen. That way everyone knows which characters have done what.
Another option and one that might work for a larger server, is to allow players to have a character or two that only they can play and make these characters the big players in the setting. If it were a fantasy game, I would compare them to the demiurges from KSBD or the patrons from 13th age, nearly-immortal god-queens/kings and their lieutenants or something like that. That way the setbacks in the “Great Game”, while costing hundreds of “lesser” lives are again just setbacks to them rarher than complete ruination. Then make all the sub-lieutenants and drones be playable by anyone. This would be comparable to Ars Magic with players having one magus and custodes and the gross being shared.
Otherwise, I feel like you’re limited to cooperative settings, which somewhat limits the scope of the setting. For instance, Arx’s cooperative nature felt off considering how big and varying the cultures were. The lack of infighting felt off.
On the other hand in the John Company board game, what the houses are vying for is who has the most pensioners in their family living in nice retirement estates. Losing isn’t so much your family being eradicated as it is living in an estate that’s only 200 acres compared to your rivals who got an estate that’s 500 acres. The real loser in that game is India and its people as it gets raped and pillaged by the colonialism (unless the game ends by the company going bankrupt or India driving out the colonizers, resulting in all of the players losing). In Republic of Rome, one of the players is going to end up as Dictator, but that doesn’t mean the losers got culled from society. The only way that happens is if everyone loses because Rome falls to the Carthiginians or the Gauls or the Germans…
So perhaps a server could keep the one or two characters per player structure but the fighting is more over “The Senate gave my family three magistrate positions this term and yours only got two” style stuff. Still the server needs to play that stuff up more, because on most servers it just feels like increasing random numbers that don’t actually mean anything. Firan did a somewhat decent job of that but only somewhat, and it had plenty of other problems.
By all means, if you think a game like that would be fun you should run it.
When I win the lotto, making me indepently wealthy and therefore having the time to dedicate to such a project, I’ll get right on it.