Eddie is certainly doing a good job of making the original accusations seem very likely to be spot on.
Best posts made by L. B. Heuschkel
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RE: Star Wars Age of Alliances: Hadrix and Cujo
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RE: RL Peeves
@Coin 500 words a day. Every day. It worked for Terry Pratchett.
Moreover, it worked for me. I finally published my first this spring.
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RE: MU Peeves Thread
@kalakh I had somebody pull the ‘some people expressed concern to me’ line on me as late as last week.
There is only one appropriate answer. If these people will not stand up themselves and voice their concerns, or at the very least allow their names to be used, then their complaint is invalid.
People with concerns should go to staff and make themselves known. At the very least they should allow the person they pick to talk to staff to identify them. Because it’s bloody easy to pull ‘some people agree with me, actually everyone does’ out of your arse, and there is no way to verify that these people even exist.
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RE: Good things in Mushing
Being a disabled person who can only leave the house with a helper and isn’t even able to drive a car themselves – and still being able to be part of a community of people and have a social life.
That’s what Mushing is for me.
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RE: What Makes a Healthy Community and How to Deal When it Isn't
Agreed. Tone policing is essentially a tool to silence those whose polite protests got them nothing, in order to maintain the status quo.
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RE: MU Peeves Thread
I had one of those sleepless nights where old stuff finishes ruminating in your mind and finally bubbles to the surface. Now to unload it so I can go on to other ruminations.
Red flags. I’ve had a few experiences in this hobby with people who I would, without being a medical professional, definitely armchair diagnose as malignant narcissists at worst – and players who use and discard other players like NPCs at best.
If somebody says this to you in a private conversation, run.
“I have a black belt in charm.”
“I am/we are the darlings/power couple of the game.”
“I can win anyone over.”
“Many players are jealous of my success but I know you’re different.”
“I play for me, others will have to find their own fun.”And other things like them, I’m sure.
These statements aren’t all one hundred per cent wrong: We are all responsible for finding our own fun instead of having it served up on a plate, for example.
But they’re also all direct quotes from people who – well, let’s just say that I don’t need to talk to any of those people again.
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RE: IC Consequences and OOC Acceptance
Personally, my experience is that people are willing to accept amazing and terrifying amounts of consequences, even very negative such, as long as they feel that it matters.
No one wants their character to lose a leg and no one cares. But if losing a leg means the villain gets outed and everyone goes around all ‘thank you for your sacrifice’, then it’s juuuuuust fine.
People want to matter.
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RE: MU Peeves Thread
On popular request: The story of the girl who thought she was marrying my partner.
So, this was back in the 1990s – 'round 96 if I remember correctly. The date matters because cybersecurity and whatnot really wasn’t a big thing yet. Partner and I both played on LegendMUD.
Partner hung out a lot with a chick from Detroit and her friends. I had my crowd I went stabbing things with so nothing unusual there.
One day, a large care package arrived. Chocolate, a vinyl with ‘our song’, Red Sox kit (partner has no interest in hockey), scented candles.
In retrospect, this is where we should have started to question but, we weren’t really sure what to think.
Then she announced to partner that she’d bought the plane tickets and was arriving in a couple of weeks. Couldn’t wait to get married!
That, of course, rang all the alarm bells and set off an investigation on the game – where I was a builder at the time so I had a pretty decent rapport with the admins.
Partner had complained a few times that they lost gear or logged into the game somewhere else than expected. They’re a forgetful type though, so…
So the admins looked through paging history and private correspondence. And it turned out that some other guy from Denmark had been logging the character in and, to be blunt, convinced this American girl to come to Denmark to marry him.
This is where the obvious question is, how the hell can I trust partner to not be the culprit? Well. To be just as blunt again – partner’s English levels aren’t up to what those pages and letters contained.
Needless to say there was quite an uproar. Girl accused partner of abuse and gaslighting – other guy denied everything – and obviously, the trip to Europe was cancelled, more so when girl found out that partner and I were in fact already married.
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RE: Pets!
https://twitter.com/lbheuschkel/status/1536026867471466496
Have to link the video rather than a picture. Those are my girls, running around for the joy of life.
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RE: MU Peeves Thread
Not just youth. Also standards.
When I was 25 and had all night and nothing to compare with, I would jump into anything. Even the most atrocious, brain-numbing roleplay was good roleplay.
Now I’m 51 and I don’t have all night and I’m not going to waste time and energy on stuff that’s boring the hell out of me while hoping that a miracle happens.
Latest posts made by L. B. Heuschkel
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RE: MU Peeves Thread
I prefer live scenes where the immersion is 110% and the speed is breakneck for four hours straight. It’s just – health, age, and real-life geography make that pretty much a utopic fantasy most of the time. Sounds like I’m not the only one, either.
So to me, Async (and Glacial, the ultra-slow asyncs) is the lifesaver – I can do those or I can step away entirely. I balked some at first, I’ll admit – but I have also come to appreciate, as a writer, that having more time sometimes also means being able to provide a more interesting narrative.
I advise against large asyncs, though. Passing the speaker token around between six people like that is… well, little short of torture. Three to four seems to work, with room for an extra if enough of the three to four are faster.
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RE: MU Peeves Thread
Async is my staple and I don’t mind Glacial (those that take more than a week) either – but it’s important to be clear about what a scene is before firing it up. Otherwise, half the people in it are going to be frustrated and the other half stressed.
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RE: Royal Paynes
Ah, Shamash, yes. We had that experience briefly as well. Didn’t ban him – he got into a fight with another player and they both left.
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RE: Cookie's parade of goofs!
@saiiwolf said in Saiiwolf’s parade of goofs!:
Don’t forget liberal dashes of wish fulfillment!
It’s not that I want to have sex with my PBs. I want to be them.
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RE: MU Peeves Thread
@RightMeow That’s pretty much me too. I reach out to a dozen people but then I forget who I already talked to and really, the safest way to catch me is to ping me and be like, ‘you there, make a thing happen’.
That said, ping me anytime you visit.
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RE: Investment, or: How smart players do dumb things
Most of what I think has already been said so I’m just going to chip in one thing: The more options players have to make things happen themselves instead of waiting for a story teller to do things for them, the more likely they stick around, too.
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RE: Thoughts on pre-planned Time Jumps to Retire Characters and Play Their Descendants
@GF No, power has nothing to do with it unless you count knowledge and connections as power (which it admittedly can be). I just like really immersing myself in a character and seeing how they are affected by living their life, so to speak. I’m perfectly happy for them to stay at the bottom of the command ladder, that’s not the point.
@alveraxus To be honest – if the rest of the game appeals to me, I’ll adapt to however it’s being run, whether there are time jumps or not. But if I get a choice I’ll stick to linear time and progress naturally (where, again, progression does not have to equate accumulating power).
I can definitely see the charm, though, in doing jumps ahead and working out how the character has changed from twenty to forty to eighty years old, too. That does spark some very interesting mind theatre opportunities.
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RE: Thoughts on pre-planned Time Jumps to Retire Characters and Play Their Descendants
Flat no from me. I enjoy playing the same character for years and years, taking my sweet time to develop their life path and experience them changing as the world changes around them.
However, I fully understand that others do get bored playing that way – and that my character will be experiencing a continuous coming and going of friends and enemies over time. That’s fine. I’m perfectly happy to be the neighbourhood sage archetype whom the young hotshots come to for lore.
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RE: Games we want, but will almost certainly never have
@SpaceKhomeini I don’t want to toot my own horn too much but, that paragraph was very close to Keys’ intro lines:
“Want to fight Nazis in occupied France? Ride with Cortez? Plunder Egyptian tombs, whether in 2000 BC or the 1920s? Visit an Earth where the Roman Empire never fell or European settlers never made it to the Americas? It’s all true — somewhere, somewhen.”
Anyhow, there is definitely a market for what-if and yes-but storylines. Go forth and make it happen!