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    MisterBoring

    @MisterBoring

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    Best posts made by MisterBoring

    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      When Staff came to speak to her she did not hide, nor keep information from them. The thing I wonder is how can they ban someone for avoiding conflict from someone known to be a problem. Yes she did hide herself, but is that in itsself worth a full gameban?

      Hiding yourself from players you have a no contact with in order to RP with them is something I think deserves a gameban, regardless of how open you are with staff.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      It really feels like Ganymede has just decided to let Derp drive it into the ground out of some need to avoid losing face from reversing a decision.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      Well, I’m reducing my MSB activity to lurking now. Gany just basically said that the only person who needed to be apologized to on MSB for what happened was Derp.

      This mother fucker

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: A Constructive Arx Thread

      I get two things from reading stuff from this thread.

      1. That I definitely am not the target audience for Lords & Ladies roleplay.

      2. That Arx, even with all of it’s trouble throughout its history, is a pretty good example of ‘doing it right’ in our hobby.

      Congrats to all you Arx players and staff for doing cool stuff.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Numetal/Retromux

      @Juniper said in Numetal/Retromux:

      Most people want to be special in some way, sometimes tactfully and sometimes… not. I think we all get to have more fun when we’re not veering aggressively away from being “cringe”.

      The vast majority of players in our hobby understand how to make unique special characters without trying their damnedest to drive it into everyone’s faces at 100 miles an hour.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: pvp vs pvp

      @Cygnus said in The 3-Month Players:

      Without PVP acting as a failsafe, these players often cause games to fail because no one can stand not being able to meaningfully stand up to the bully.

      The failsafe against toxic players should be staff action. Going PVP just because a player is toxic seems toxic in it’s own right.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: AI In Poses

      @Trashcan said in AI In Poses:

      “I don’t want to RP with GenAI because it’s not very good” is not going to age well as a position.

      I think the better position is “I don’t want to RP with GenAI because I’m here to RP with real people.”

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Banning Bad, Actually?

      @Pacha said in Empire Discussion Thread:

      My assumption (perhaps false!) is that when opening a game one wants to develop a large and diverse base of players.

      I feel like we’re reaching a point where new gamerunners are going to focus more on just running the game they want to run rather than running a game that attracts a large crowd.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • Celebrities We've Lost 2025

      Starting a new thread, for a new year.

      First up, and this one hit me hard, David Lynch, legendary director of such weirdness as Eraserhead, Twin Peaks, and the original 1980s version of Dune.

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: Bannings

      @hobos

      Please stop. If you actually care, stop, step away, and come back in a few days or even a week or two. You’re making yourself look bad with each new post.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring

    Latest posts made by MisterBoring

    • RE: MU Peeves Thread

      @Jenn My preference (though not an RP killer for me) is that entering a scene be a soft lock for your character sheet. Basically, for the duration of the scene you don’t mechanically change as a character, outside of stuff like taking damage from a fight or spending points that are meant to be spent on actions or whatever (like Willpower in WoD or Conviction in Blue Rose).

      I think this whole “when can you spend XP” thing is ultimate a fringe thing that is up to personal preference, and usually something that isn’t dealbreaking for whether or not a particular person would join a game.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @RightMeow I think it’s a situational fringe case. Example: A character with a bunch of saved XP is investigating a crime scene, their skill in Forensics is a 1, the lowest possible rating in the game. Prior to this they have not exhibited any affinity to the skill, any interest in the skill, and the only prior time they made a check against it, they failed. They have no narrative reference for raising the skill. They spend all of their saved XP during the scene and suddenly have Forensics 10, which per the system, would make them one of the Top 3 Forensics experts in the world. The character has effectively gone from barely functional in a skill to being part of the state of the art in the field, in a single scene.

      This whole XP room thing or limits or whatever would be to deal with that sort of stuff. The kind of narrative record scratch that could come up in play.

      I think the point is that for some people it’s narrative / immersion breaking to have characters do that. Which is fine. Everyone’s view of things is different.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Roz said in MU Peeves Thread:

      this feels like SUCH an overcorrection to a fringe issue.

      Being that I’ve played on dozens of games that use XP rooms (without claiming they were a response to this fringe issue), I don’t really hate it.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      Wouldn’t the easiest way to avoid mid-scene advancement be to keep the commands to advance only in one specific OOC room on the grid? An XP Room.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Ominous said in MU Peeves Thread:

      I’d prefer a system where you set a skill or two that’s being worked on by the character, and, after some time, maybe with some random elements, it increases.

      One of my RL friends is currently working on a tabletop RPG where the players are androids who are the only beings on a space station after a mysterious event kills all the humans, and advancement comes in the form of software updates being transmitted from a satellite light years away, so you build this little track of advancements in the order you want them, and every time a cycle happens (a nebulous in game unit of time that represents some level of narrative motion), you check a box in the top most item in your track. When it fills with checks, you add it to your sheet and start checking the next item. He’s working on some mechanics for rearranging the queue, but so far it’s been pretty fun the few times we’ve met to test it.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @helvetica All I remember from that episode is the bike.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Roz Agreed. Both of those are dumb.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: What's up with the two Age of Heroes games?

      @catzilla said in What's up with the two Age of Heroes games?:

      From what little I know about Ruby, we all know that she’s picking LC for two very certain assets that appeal to Ruby’s target audience and nothing else.

      Pistols? It’s pistols right?

      a close up of a man 's face with the words vagonettas written on the bottom

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Coded Systems vs PDF Sheets

      @Raistlin said in Coded Systems vs PDF Sheets:

      That said, I’m also a fan of transparency with character stats. Too many bad experiences with the “OOC Masquerade” from WoD games.

      Me too, but I understand some people enjoy that Masq stuff, so having the PDFs kept somewhere away from prying eyes would be ideal in that regard. If no Masq, then just have them somewhere that staff can easily see when players are updating the important bits of the sheet. If a character in a fantasy game suddenly has 18 Strength when they had 7 the week prior, staff need to notice that stuff. And yes, I’ve had a few poor experiences in games where the players kept their own sheets privately.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Coded Systems vs PDF Sheets

      @Ominous said in Coded Systems vs PDF Sheets:

      The only downside is that everyone can see your stats, so, if you’re trying to keep that hidden, coded stats it has to be.

      At this point, it should be pretty simple for the staff of a game to create a Google Drive folder or something equivalent to hold the PDFs in a fashion that each character’s sheet can only be accessed by the player of the character and the staff of the game.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring