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    RP Safari - Pacing Styles

    Scheduled Pinned Locked Moved Game Gab
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    • Third EyeT
      Third Eye @MisterBoring
      last edited by

      @MisterBoring said in RP Safari - Pacing Styles:

      It could potentially be that Ares has gained the reputation of being the place for asynch.

      Oh yeah I think this is part of it in the last couple years at least. I view Ares itself as relatively pacing agnostic - staff and active players control the culture more than the platform - but you definitely see a drift toward async in what I would term the recent past, beyond games that are explicitly advertising themselves as Async Friendly/Async First (Keys is the example of that that comes to mind). I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around, and how much is players from more time-shifted mediums like Discord coming into Ares because it has more QOL features. I genuinely don’t know and it doesn’t feel like there’s a good way to figure it out. While it often feels like the Ares games share 75%+ of the same populations, some of them are entirely their own thing and don’t cross-pollinate much.

      I want something else to get me through this
      Semi-charmed kinda life, baby, baby
      I want something else, I'm not listening when you say good-bye

      She/Her or They/Them

      bear_necessitiesB 1 Reply Last reply Reply Quote 1
      • bear_necessitiesB
        bear_necessities @Third Eye
        last edited by

        @Third-Eye said in RP Safari - Pacing Styles:

        I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around,

        So when I created Gray Harbor with KB, I feel like async wasn’t really as much of a thing? All our events were generally live, we would have a lot of open scenes going that were live, and I specifically was not a fan of letting scenes go for several days at a time. I could be misremembering, but async scenes at that time felt like they were more for people having 1 on 1s or for European players.

        But I will say I have seen a shift towards scenes taking longer, lasting longer and longer, async being a “thing” moreso than ever. And I specifically just … don’t have the energy for live scenes anymore. I get too distracted, I don’t really want to sit at my computer for 2-3 hours at a time, and even though I still do a vast majority of my posing from work, my brain just always isn’t here for quick back and forths.

        Maybe it’s a post-pandemic thing. I’m tired, man. I know a lot of people are. Maybe it’s a current state of games thing, because I really haven’t felt “energized” to play on public games like I have been in the past. IDK!

        1 Reply Last reply Reply Quote 3
        • PavelP
          Pavel @Faraday
          last edited by

          @Faraday said in RP Safari - Pacing Styles:

          Except that is expressly NOT what Ares is for.

          I know that. You know that. But you know how people are. It’s the only one that does async stuff out of the box that isn’t clunky or involving the word ‘timestop’, so it’s what people either assume or default to.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

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          • tsarT
            tsar
            last edited by

            For my personal RP, I’m honestly good with whatever at this point. If I’m in a scene that takes a few days, sure. If it takes a day, great. Whatever works for me and the person I’m playing with and how our energy lines up. I try gauge who I’m with too, and adjust if I know I’m RPing with someone who enjoys a shorter and more to the point scene.

            I will not GM async scenes if I can ever help it. If I’m GMing, I need to be in the zone and I want to get in there, tell a story with you and get you back out into the world. It’s like a MISSION.

            I 1 Reply Last reply Reply Quote 5
            • I
              InkGolem @tsar
              last edited by

              @tsar This is pretty much where I’m at. My default these days is a scene that lasts 2-3 days, but I’ll make time for someone who has a preference for faster. Never, ever will ST async. That’s a nightmare.

              1 Reply Last reply Reply Quote 1
              • L. B. HeuschkelL
                L. B. Heuschkel @Trashcan
                last edited by

                @Trashcan said in RP Safari - Pacing Styles:

                @bear_necessities said in RP Safari - Pacing Styles:

                There are very few public games on Ares, and none of them appear to have a “live scene” culture.

                Empty Night and Aegis Company both have a heavy majority of ‘traditional’ pacing scenes listed in their 10+ active scenes. There are probably others.

                We have plenty people doing live scenes on Keys. It’s just not the scenes you’ll see when scanning the scene list – that space is firmly claimed by the asyncs that linger for a while.

                On Keys, at least, the trick is to find the people who share your preferred style.

                Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

                1 Reply Last reply Reply Quote 1
                • KarmaBumK
                  KarmaBum
                  last edited by KarmaBum

                  This is an extremely small sample, but between the three games mentioned as having a live RP cohort (Keys, Aegis Company and Empty Night)…

                  1 scene got posted yesterday (Aegis), and 1 scene got posted on 2/24 (Aegis).

                  There are 6 scenes shared from 2/23 (Empty Night & Aegis), but I’m not sure if those went up on 2/24 or 2/25. If we assume they were all played and posted on 2/23, then there are 8 live scenes shared across 3 days across 3 games.

                  Just some food for thought. If live RP is on these games, it is not getting shared publicly on a regular basis.

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                  • TezT
                    Tez Administrators
                    last edited by

                    Some stuff on grid vs web scenes forked into it’s own thread here: https://brandmu.day/topic/644/grid-vs-web-scenes/10

                    she/they

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                    • FaradayF
                      Faraday @Trashcan
                      last edited by Faraday

                      MOVED TO THE OTHER THREAD

                      1 Reply Last reply Reply Quote 0
                      • H
                        howyadoin @Yam
                        last edited by

                        @Yam said in RP Safari - Pacing Styles:

                        What about you? What pace do you like and why?

                        Nothing beats live RP momentum and immediate character reaction.

                        I struggle with the yo-yo effect of Async and ultimately find I can’t get back into the scene mentally. It takes the spontaneous nature of RP out of the equation and I feel like that spontaneity is part and parcel in what makes RP special for me.

                        Also, acting “as” the character is important for me in RP. I can’t do that with async where I’m the character for a pose a day, or whatever the pacing is.

                        And maybe that’s the actual distinction: I RP to “act”, not to “write”.

                        1 Reply Last reply Reply Quote 3
                        • O
                          Ominous
                          last edited by Ominous

                          If I am MUing, as in everyone is controlling one character in a scene, it needs to be live. I cannot do async in such a framework. I lose emotional connection to the scene and interest. After the second day, I lose complete interest and have already moved on.

                          If I am doing novella stuff, which I call collaborative writing and I haven’t done in decades because I’m picky and it has an even smaller population than MUs do, it HAS to be async. Someone (I’m not scrolling up to see who) was poo-poo-ing on this style, suggesting that such a framework focuses on the writing aspect at the expense of collaboration. That is incorrect. I would actually argue that MU*ing is much less collaborative as everyone in a scene tends to be looking out for number one with number one being their character. It’s a different mindset.

                          You don’t consider one character in the scene just yours. All of the characters are yours and all the other participants’ to work with to craft a good story. What you control is a portion of the scene not a character. It’s like improv with a lot of “Yes, and…” The other writers become partners and you have to work with what they give you and they in turn have to work with what you give them to craft an interesting fiction.

                          The focus is on having a good scene that, if an uninvolved person read, they would go “Damn, that’s a good bit of writing and a good story.” If this were in person, it would be less D&D and more story-game, like Microscope, City of Winter, and Fall of Magic, with something like a talking stick that gets passed around the table with the person having the stick getting to come with whatever they want but the other players have some form of veto power. Also there tends to be way more OOC discussion, figuring out where everyone wants the scene to go, what they want accomplished with which characters etc. Also also, it leads to people being more willing to have bad things happen to the characters, since there is less personal investment in a particular character. A character is just one of many that you use to write a story. I have argued that MU*s should adopt this style more but everyone tends to react to it like I’m suggesting we sacrifice infants to the Elder Gods, so whatever.

                          Ceterum censeo Carthaginem esse delendam

                          YamY FaradayF 2 Replies Last reply Reply Quote 0
                          • YamY
                            Yam @Ominous
                            last edited by

                            @Ominous I think the very nature of large, multi paragraph posts (presumably with actions beyond fluff within them) doesn’t quite lend itself to the kind of flowing granular exchange most RP interaction needs.

                            In my experience with novella, at least in the recent years, what happens is people don’t want to wait another week for their turn, so they pack as much as they possibly can into a post, interacting with other characters and then presuming vague responses, so you get a kind of backed up out-of-order situation. If people play on the safer side, they opt to do a bunch of thought-posing, which I think is actually something that at least part of the crowd appreciates or is pleased with, in style of “Yay someone is thinking about my character”.

                            I’m unsure how it was decades ago, but at least presently, there is no controlling a portion of the scene. JUST your character. I got pretty severe responses when I indicated another character may be able to see some headlights or something entirely innocent like that, something to just move the scene along.

                            I’m actually unaware of any RP setting in which you are basically writing a book together and you aren’t controlling your character. This is the first I’ve heard of it. @Faraday is Storium something like that?

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                            • FaradayF
                              Faraday @Ominous
                              last edited by Faraday

                              @Ominous said in RP Safari - Pacing Styles:

                              If I am doing novella stuff, which I call collaborative writing and I haven’t done in decades because I’m picky and it has an even smaller population than MUs do, it HAS to be async. Someone (I’m not scrolling up to see who) was poo-poo-ing on this style, suggesting that such a framework focuses on the writing aspect at the expense of collaboration. That is incorrect. I would actually argue that MU*ing is much less collaborative as everyone in a scene tends to be looking out for number one with number one being their character. It’s a different mindset.

                              I think we’re maybe talking about different things. The long-form async style I’ve seen in venues like Storium and forum play still has the one-character-per-player hallmarks of MUs, only the poses are way way longer. Due to the length of time between everyone’s poses, it’s basically impossible to have a meaningful conversation or to coordinate actions with one another. Mostly folks either just do their own things separately (resulting in less collaboration) or are forced to go off-game to collaborate more directly in discord/google docs/whatever.

                              @Yam No - in Storium you mostly just control your own character. They’re a little more tolerant of power-posing someone else in the interests of expediency, but most of the moves I’ve seen are just one character.

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