Eddie is certainly doing a good job of making the original accusations seem very likely to be spot on.
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RE: Star Wars Age of Alliances: Hadrix and Cujo
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RE: RL Peeves
@Coin 500 words a day. Every day. It worked for Terry Pratchett.
Moreover, it worked for me. I finally published my first this spring.

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RE: MU Peeves Thread
@kalakh I had somebody pull the ‘some people expressed concern to me’ line on me as late as last week.
There is only one appropriate answer. If these people will not stand up themselves and voice their concerns, or at the very least allow their names to be used, then their complaint is invalid.
People with concerns should go to staff and make themselves known. At the very least they should allow the person they pick to talk to staff to identify them. Because it’s bloody easy to pull ‘some people agree with me, actually everyone does’ out of your arse, and there is no way to verify that these people even exist.
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RE: Good things in Mushing
Being a disabled person who can only leave the house with a helper and isn’t even able to drive a car themselves – and still being able to be part of a community of people and have a social life.
That’s what Mushing is for me.
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RE: What Makes a Healthy Community and How to Deal When it Isn't
Agreed. Tone policing is essentially a tool to silence those whose polite protests got them nothing, in order to maintain the status quo.
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RE: MU Peeves Thread
I had one of those sleepless nights where old stuff finishes ruminating in your mind and finally bubbles to the surface. Now to unload it so I can go on to other ruminations.
Red flags. I’ve had a few experiences in this hobby with people who I would, without being a medical professional, definitely armchair diagnose as malignant narcissists at worst – and players who use and discard other players like NPCs at best.
If somebody says this to you in a private conversation, run.
“I have a black belt in charm.”
“I am/we are the darlings/power couple of the game.”
“I can win anyone over.”
“Many players are jealous of my success but I know you’re different.”
“I play for me, others will have to find their own fun.”And other things like them, I’m sure.
These statements aren’t all one hundred per cent wrong: We are all responsible for finding our own fun instead of having it served up on a plate, for example.
But they’re also all direct quotes from people who – well, let’s just say that I don’t need to talk to any of those people again.
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RE: IC Consequences and OOC Acceptance
Personally, my experience is that people are willing to accept amazing and terrifying amounts of consequences, even very negative such, as long as they feel that it matters.
No one wants their character to lose a leg and no one cares. But if losing a leg means the villain gets outed and everyone goes around all ‘thank you for your sacrifice’, then it’s juuuuuust fine.
People want to matter.
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RE: MU Peeves Thread
On popular request: The story of the girl who thought she was marrying my partner.
So, this was back in the 1990s – 'round 96 if I remember correctly. The date matters because cybersecurity and whatnot really wasn’t a big thing yet. Partner and I both played on LegendMUD.
Partner hung out a lot with a chick from Detroit and her friends. I had my crowd I went stabbing things with so nothing unusual there.
One day, a large care package arrived. Chocolate, a vinyl with ‘our song’, Red Sox kit (partner has no interest in hockey), scented candles.
In retrospect, this is where we should have started to question but, we weren’t really sure what to think.
Then she announced to partner that she’d bought the plane tickets and was arriving in a couple of weeks. Couldn’t wait to get married!
That, of course, rang all the alarm bells and set off an investigation on the game – where I was a builder at the time so I had a pretty decent rapport with the admins.
Partner had complained a few times that they lost gear or logged into the game somewhere else than expected. They’re a forgetful type though, so…
So the admins looked through paging history and private correspondence. And it turned out that some other guy from Denmark had been logging the character in and, to be blunt, convinced this American girl to come to Denmark to marry him.
This is where the obvious question is, how the hell can I trust partner to not be the culprit? Well. To be just as blunt again – partner’s English levels aren’t up to what those pages and letters contained.
Needless to say there was quite an uproar. Girl accused partner of abuse and gaslighting – other guy denied everything – and obviously, the trip to Europe was cancelled, more so when girl found out that partner and I were in fact already married.
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RE: Pets!
https://twitter.com/lbheuschkel/status/1536026867471466496
Have to link the video rather than a picture. Those are my girls, running around for the joy of life.

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RE: MU Peeves Thread
Not just youth. Also standards.
When I was 25 and had all night and nothing to compare with, I would jump into anything. Even the most atrocious, brain-numbing roleplay was good roleplay.
Now I’m 51 and I don’t have all night and I’m not going to waste time and energy on stuff that’s boring the hell out of me while hoping that a miracle happens.
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RE: Arx
@L.-B.-Heuschkel I’m going to revive my Keys char. That boat she likes to steal is still around right?
I’m kidding.
Yes, it is. So don’t be kidding! XD
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RE: Arx
@InkGolem said:
I mean, some people revived their characters on Keys, which is a totally viable optionIt is. From our wiki, under restricted concepts:
Characters retired from other games. We realise that our theme makes it easy to recycle characters from other games, particularly contemporary or historical ones. We allow this, as long as it’s clear that the player understands they play this game now, and their past is from another, alternate timeline.
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RE: Filtering player temperament through game design
@Kestrel Competitiveness is not the only reason people might prefer a PvP game, no. But then, as long as people are not being toxic jerkasses, does it matter, from a game design point of view? It’s not the people who play nice with others that we need to worry about as admins.
Personally, I’m pretty competitive. I prefer a PvE environment, but I am unable to stop myself from looking at word counts and whatnot. And because I have a strong competitive streak, I stay the hell away from environments where I might not be able to keep it under control – for example, despite being an equestrian in real life, I have never started in a competition. Wouldn’t be fair to the horse or anyone else, having to listen to me bitch about not winning.
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RE: Filtering player temperament through game design
@Kestrel said:
But I just don’t really buy into the idea that PvP/PvE inherently inspires a higher calibre of players.Higher? No. There’s nothing wrong with being competitive. Preferring PvP does not make you a lesser class of player.
Toxicity happens in any flavour of player. Some environments attract toxic people more than others, but that doesn’t mean they’re somehow less viable. It probably means they need more active moderation.
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RE: Filtering player temperament through game design
@L.-B.-Heuschkel Is there a way to filter these people out purely through game design or community design, or is it a case of finding them and plucking them out like stray hairs with the tweezers of fuckoffitude?
I strongly suspect it’s a combination of game attitude (i.e. the atmosphere you create as staff) and generous appliance of tweezers. I mean, you can’t stop people from wanting to be best/biggest/most known – and it isn’t always toxic, either. Want to have written the most words or have the largest scene count? Good, that creates activity for others on the game. Want to have fucked the most women? Not quite so great, that might just mean you’re a sex pest.
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RE: Filtering player temperament through game design
Fighting main character syndrome seems like another kettle of fish entirely – one that cannot be solved by limiting competition. People like that will indeed find something to compete over because that’s what they’re looking for, and to hell with what anyone else thinks.
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RE: Filtering player temperament through game design
Just one thing springs to mind that I don’t think anyone else already mentioned (although I’m pre-coffee, so don’t kill me if I’m wrong): Competitiveness.
A pure PVE environment where there is little to be gained from competing against other player characters does a lot to weed out some of the more toxic aspects of PVP and competitive games. Of course, it also takes away some of the excitement, so you need to decide whether the trade-off is worth it.
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RE: Staff Bits Linking Handles
@Pavel said in Staff Bits Linking Handles:
they leave MUing and go on to write books or something.
Both. Both is good. (MUing is where I write all the stuff that doesn’t fit into my book-in-progress at the time).
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RE: Staff Bits Linking Handles
I’m ambivalent on this.
On one side, I like to know whose house I’m visiting. On the other, people have plenty valid reasons for not leaving a trail of crumbs for stalkers and abusers to follow.
On Keys, we have no policy on the subject. It’s never been an issue that I’m aware of. But then, my handle is registered for anyone to see. Maybe it’s more the game runner than the rest of staff that needs to be recognisable. They are, after all, the person with the power to pull the plug.
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RE: LFRP: Light and support character acceptable places?
@Cobalt A fair number of our players favour the 1-3 times a week playstyle for what it’s worth.