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    Tez

    @Tez

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    she/they

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    Website brandmuday.mythicus.net/topic/18/tez-tezlist

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    Secret Society Global Moderator Administrators

    Best posts made by Tez

    • RE: Macha Awareness (And Unappreciation) thread

      KB is right. There is nothing to be gained. There is no understanding to reach. There is no communication to be had. The other night I was so profoundly disappointed in what has become of a good place that I was honestly pretty bummed out.

      It is what it is. They are what they are. Let them be. And leave them there.

      posted in Rough and Rowdy
      TezT
      Tez
    • Unspeakables: The Politics Thread 2024

      Hi, guys:

      Any posts elsewhere will be moved to this thread.

      This is not a thread for arguments or nasty debates. We will be closely monitoring and moderating this thread in a way that we usually do not.

      This is a thread for grieving, sharing resources and help for people who are impacted by all of this (which is all of us, but some more than others).

      ❤

      posted in No Escape from Reality
      TezT
      Tez
    • RE: Bannings

      I’m just glad Ghost is there to lead the way to a brighter, more positive future.

      posted in Rough and Rowdy
      TezT
      Tez
    • RE: Liberation MUSH

      Let’s not be reductive genitalia-essentialists about gender no matter where we are in the forum.

      posted in Rough and Rowdy
      TezT
      Tez
    • RE: Silent Heaven: Gaslight, Gatekeep, Girlboss

      I think it’s pretty obvious why HannahBanana has been banned, but just in case it’s not obvious, I don’t care where you are: ablelist language isn’t okay, gatekeeping sexuality isn’t okay, none of this is okay.

      posted in Rough and Rowdy
      TezT
      Tez
    • Yay AresMUSH 1.0.0

      https://forum.aresmush.com/t/v1-0-0-released/923

      I don’t know if you guys have heard about this new fangled MUSH server called Ares–

      Ares has brought a lot of new life into the hobby. I’ve watched people who hadn’t even logged into a MU* in their life launch and run games. Congratulations to @Faraday, and THANK YOU!!

      posted in Game Gab
      TezT
      Tez
    • RE: RL Peeves

      While users can create new threads, they cannot create new categories. I believe that’s what you mean when you say new boards, yeah? We made a conscious choice not to include a politics category when we created this forum and right now that is not changing.

      Politics isn’t a team sport. It’s life or death for many of us.

      It’s not that we don’t think it’s important, so we won’t make space for it; in many ways, it is TOO IMPORTANT. This is especially true given the hands-off moderation stance I’d rather see on this board. We just don’t have the time, bandwidth, expertise, capacity, etc. to be able to moderate those discussions.

      I’m sorry.

      posted in No Escape from Reality
      TezT
      Tez
    • RE: Bannings

      @Dreampipe said in Bannings:

      @Aria said in Bannings:

      @Narson said in Bannings:

      @Kestrel said in Bannings:

      There are actually a fuckton of literal fascists in this hobby;

      There are fascists in a lot of places, alas. Fascists in gaming is an interesting area people are working on, but the far right were early adopters of online spaces (including back in the BBS days). Their methods will only ever get a small percentage of the population, but if you have so many people you can access, you can get to a much greater proportion of that small number and…well.

      As someone who is super into history, Norse mythology, Crusader Kings, punk rock, and RPGs, the amount of time I have to spend squinting at people with common interests and going “Okay, but are you a fucking Nazi?” is both alarming and exhausting.

      Seconded. I’m a white dude and it’s sometimes really anxiety inducing to talk about those kinds of interests without feeling like, “guys I swear I just like the stories, I’m not a white supremacist”. Double whammy because I also like power metal.

      At least a lot of them usually don’t take long to go mask-off. I remember people using SS designs in medieval games like Mordhau or Chivalry. No it’s not a pair of lightning bolts, I know what you are.

      Look, I can’t lie. I would use a pair of lightning bolts because I think lightning bolts look cool.

      AND THEN I WOULD BE FUCKING MORTIFIED WHEN SOMEONE TOLD ME.

      Pour one out for everyone born in 1988 who is innocently making very poor choices about their usernames.

      posted in Rough and Rowdy
      TezT
      Tez
    • RE: Concordia Thread

      I am glad that we have largely left behind all-white games in the L&L space. I think the expectation that most people have is that you will see a diverse cast of characters. I appreciate that about Concordia, particularly where they have course-corrected with their pantheon. I think they are doing some other interesting things in that space, too.

      There is maybe no perfect way to handle the issue of cultural diversity and real-world inspirations, but I still think that what they are doing is worth an upnod. You got your Targaryens, sure, and your red-heads, and your Romans–

      But there is also a house that has clear East Asian influences and one with South Asian influences. I grabbed one of those from the roster because I am always dying to see something – anything, please, god – that isn’t just your standard Western French-British-Something take on fantasy. Then I ran into players who maybe had been expecting something more Western in the house, so I popped in a request to get more clarity. I wanted to know what staff’s intent actually was, and I like the answer I got.

      Rather than directly copy and paste real-world cultures into the game, they’ve made a choice to draw on multiple places for inspiration to avoid generalizing, tokenizing, or fetishizing any real-world culture. In this case, yes, the house has elements of North India, but also Moorish Spain. I’m kind of curious if there’s a connecting thread of thought in that they were both extension of Islamic power at times, what with the Delhi Sultanate and Mughal Empire in North India, but I haven’t sat them down for details – and I actually enjoy classical India better so DON’T FEEL THE NEED TO DRAW THAT LINE ON MY ACCOUNT.

      Right now, at this moment, all I really care about is that they are doing something different, something interesting, and something coming from a place of curiosity and thoughtfulness. I wouldn’t say that they are a perfect game, and there’s choices I wouldn’t have made, but holy fuck please I hope more fantasy L&L games in the future draw from a wider well than the tiny Western European fantasy well.

      posted in Game Gab
      TezT
      Tez
    • RE: Pets!

      @Duke-Whisky SAME HAT

      temuball.jpg

      posted in No Escape from Reality
      TezT
      Tez

    Latest posts made by Tez

    • RE: “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour

      @Pavel Your first question is a direct attack on so many of us.

      posted in Helping Hands
      TezT
      Tez
    • RE: Ares Tour Feature Feebdack

      I was just chatting about this elsewhere, and for me what it comes down to is this:

      Anything that takes pressure off people and makes it easier for them to nose around makes it more likely that they will check a place out and maybe even play. I think this is a great idea for new, curious people checking a place out, who maybe don’t know anything about this style of play, or how easy it is to change a name.

      I’ve run into some of the concerns you mention around IPs for guests, etc., as a game-runner, so I’m glad to see an idea to tackle it from that side too.

      Personally, I like the random combination of adjectives and nouns. I couldn’t tell you why, but I don’t love the numbering. This is 100% vibe and not logic-based.

      posted in Game Gab
      TezT
      Tez
    • RE: AI Megathread

      @Jumpscare said in AI Megathread:

      @Trashcan said in AI Megathread:

      What most people are expressing is the desire for transparency, to know if AI was used to create the content they are engaging with in the MU* space, and if there was more of that, I expect there would be less false accusations to go along with it.

      There’s even a real-world example of this! That one Ares L&L game that used AI and was quickly called out for not disclosing it.

      This made me discover it was a hot button issue for me to disclose AI usage. Like @Third-Eye eye said up thread, the major thing for me is disclosing whether or not you have used AI, and in what ways you have used it. I could potentially get around to embracing an AI policy that allows for the possibility that players might use AI–

      But I cannot embrace a policy where they don’t fucking flag that they are using AI. If it’s about blah-de-blah trust then why aren’t you fucking telling people that you are using AI. HUH. If it adds so much value to what you do, why do you hide it. HUH. Obviously if it is that good you should be able to show it. HUH!!!

      Then again, the last time I REALLY saw someone use AI in a game, they were using AI to disguise their poses while they dualboxed alts and used one alt to help the other. They got caught at it. They got banned. You know who you are.

      Maybe there IS something to say about AIs and people who use them and trust.

      posted in No Escape from Reality
      TezT
      Tez
    • RE: AI Megathread

      @Roz There’s also the case where someone might have set up a robots.txt file to reject the robots, but it would still be visible to people. I have done that, for example. You wouldn’t necessarily know if it can be scraped or not.

      I’d personally have some real reservations introducing someone else’s writing to the great chatbot in the sky.

      posted in No Escape from Reality
      TezT
      Tez
    • RE: AI Megathread

      @InkGolem I suppose the robots are out there scraping the mines regardless. I’m glad you seem to recognize that as a boundary for people though. I think that would be a particular hot spot for many people in the RP world.

      posted in No Escape from Reality
      TezT
      Tez
    • RE: AI Megathread

      @InkGolem Do you share their writing with it as well, for example sharing the scene in progress?

      posted in No Escape from Reality
      TezT
      Tez
    • RE: AI Megathread

      @InkGolem Do you tell your RP partners you are using AI?

      posted in No Escape from Reality
      TezT
      Tez
    • RE: Profile Edit

      @SirKay @Ashkuri Sorry for the delay and thanks to @Trashcan. Give it a try now.

      posted in Comments & Feedback
      TezT
      Tez
    • RE: Profile Edit

      @Trashcan Just FYI, I’m taking a look at this. The console is having issues so I’ll give it a bit. TY for finding a potential solution.

      posted in Comments & Feedback
      TezT
      Tez
    • RE: Metaplot: What and How

      @Roadspike said in Metaplot: What and How:

      Players were welcome to run general combat scenes, and if they wanted to try out something particular, we asked that they check in with us first.

      How often did you get players running things? If you made it a percent, how much was staff-run vs. player-run? I like the idea of seeding things with player-plots by giving them tidbits to include, but I wouldn’t say I’ve been very successful at it yet.

      We closed down before we could get to fruition on that story thread, but we had a dozen or so players chasing it and looking to impact which NPCs had power and influence on the Crown Council. That in turn would have impact on how the war was prosecuted, as well as how efficient the Crown was at prosecuting it.

      Respect. It sounds like you had a lot going and I’m curious how it would have played out if you were able to continue. Did you get a feel from players or any feedback as to how the political side worked for them?

      @Warma-Sheen said in Metaplot: What and How:

      Respectfully, IMHO, that’s because that example doesn’t really sound like a metaplot. That just sounds like a setting.

      LBH’s definition of a metaplot may be different, but it clearly works for them. I’m interested in the whys and hows of different approaches. Keys has found a formula that works well for them. I tend to think of metaplot as a season or series arc and individual plots as being episodes, but I’m interested in how others do it.

      Clarity of scope / meaning / etc. is obviously important. @L-B-Heuschkel and @Faraday have noted it, among others.

      ETA so I don’t double post:

      @Roadspike said in Metaplot: What and How:

      I think that this is an important point: setting and metaplot are different.

      Not everyone agrees on this point. If you look at how Wikipedia defines it, they talk more about what you would call setting. I think metaplot as you are using it more of a TWOP definition. That also tends to be how I think of it.

      posted in Game Gab
      TezT
      Tez