@Pax
I thought I was pretty clear on that but if you need an itemized list…
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Let people play what they want (within whatever theme you have) even if they are the “bad guys” because those kinds of characters generate IC drama that staff doesn’t have to spend their limited time manufacturing.
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Make Chargen fast and easy to get a basic character so if you want to make an alt or if you want to kill off your character because you have grown tired of it you don’t have to spend weeks waiting to get back in the game.
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Make retirement easier by making it so you can create a bog standard character using a quick CG system then once you kill off your main in a dramatic event have the XP transfer from them to the new guy.
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Make factions actually matter. Give them territories to defend. This gives players something to RP off of outside of everyone hanging out at a doughnut shop.
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Make clear rules about PVP where you need a justifiable reason to be engaging in PVP. Someone entered enemy territory, they attacked you, they attacked someone you are close to, etc. Then if you think they are just being a douchenozzle and attacking you for no reason you can call in a staff member and have them make a judgement call. If the reason for the attack is lame the staffer can just say no, this isn’t happening, both of you go back to your homes and don’t start fights with each other in the future.
If the reason is legitimate and it’s because of your IC actions but you don’t want to deal with it, you should have the right to negotiate the outcome and skip the battle itself. Maybe you have better shit to do?
If you can’t come to an agreement on a reasonable conclusion without the fighting happening then you could set terms, (to the death, to incapacitation, being taken prisoner, etc.) for the battle and do the fight or if you really just don’t want to do the combat mechanics, choose to do a roll-off to see who wins. Say for example, you are playing WoD, you could both add up the dice you would roll for your primary attack and the dice you would roll for your primary defensive roll, pool them all together, then roll them. The other guy does the same, who ever gets the most successes wins the fight.
You can skip hours of combat with one die roll or if you want to make it even simpler, have both people roll 1d100+their total XP spent. Who ever rolls higher wins. Or you can both roll 1d100, see who gets the highest number to see who wins then look at the difference in the numbers and let that determine the severity of the consequences of the combat.
There are a lot of options that don’t involve having to use chunky combat rules. Lay those options out ahead of time and let people have a choice.
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Make it clear that going around picking fights for no reason will get you removed from the game. Also make it clear that just because you and one other person are in the game room it doesn’t mean that you are necessarily the only people in the room of the story. “I was mad and he was there so I picked a fight.” isn’t a valid IC reason for starting PVP. Unless the other player agrees to it you can just have them pick a fight with an NPC.
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Don’t tell people what they can and can not do in the privacy of their own latex sex dungeons. Do tell people they can’t go around banging on the subway without suffering consequences. Make those consequences IC. Have the cops show up at their door step with a warrant for their arrest. Make a post about their public fuck session on their faction board because someone posted a video of it on TicTak so everyone can role play about seeing it.
Make the results of breaking the rules an IC response as often as possible because that moves the story forward instead of grinding it to a stop.
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Do let people make stupid character concepts that you know will not work. Do also tell them why it probably won’t work out well for them. Maybe they are just new to whatever game you are running so they don’t know better? Maybe they want a challenge? Maybe they want to explore the dynamics of love and marriage by playing an ageing shoe salesman with a red-headed wife who he loves but can barely stand and two ungrateful kids? Let them do their thing.
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Do let people innovate. (Within reason) Don’t be such a rules lawyer that you lose sight of the goal of people playing fun characters. Let them try novel things.
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Do let people establish their own places of residence and customize them. Using coded apartment buildings you can rent is cool, but why not have coded houses that work the same way? Then if a player bails on the game, the rent comes due, the game sees they aren’t online for X number of days, then it kicks them off the lease and puts the house back up for rent with a default, fresh coat of paint, description.
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Do let them blow shit up from time to time just for fun and leave it 'sploded until a reasonable amount of repair time has passed then let the owner of the property re-build.
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Finally, and most importantly, don’t give a fuck about people’s feelings. Don’t punish people for telling dirty jokes or saying things that are offensive on the non-public com channels or in pages.
It’s great to have a SFW channel like Public or Chat but for faction chats and such you should do as little forced censoring as possible.
Players should all be adults, they shouldn’t need a staff member to protect them from hurtful words. If you don’t like what someone is saying, tell them so politely.
They should be an adult and respect your wishes or maybe they will tell you to fuck off with your bullshit, and that’s also okay!
You can tell them to go to hell and get ass-fucked with a pinapple then +ignore them because that’s also something adults do.
We don’t all have to agree or think the same way.
They will piss off enough people in your faction that eventually they won’t be able to enjoy the game and move on to a new place to play because no one wants to be around them.
Staff doesn’t need to step in, players don’t need Staff to fight their battles for them. Staff’s job shouldn’t be playing thought police.
Staff’s job should be enforcing the rules of the game system, whatever system that might be, and facilitating play for people who do actually want to be around each other.
This concludes my Ted Talk, thank you all for coming.