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Games we want, but will almost certainly never have
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I want to make a game set in the world of the Expanse. I loved the Prime show, and now I’m reading the books.
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Fading Suns world, exploring a rediscovered planet, small focused RP (regular STed things but with free play downtime inbetween) that i can participate in rather than run. I know that’s not going to happen but I am gonna try doing a FS glorified online tabletop thing in the new year I think.
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I want a low-key urban fantasy game without a whole lot of complicated mythology and focused on humans. Psychics, sorcerers, mediums, all in a big city with some great vibes. Plots that focus on the occult underground, but without much of a masquerade - very much a Dresden vibe of “there’s no rule to keep magic secret, most people who don’t have power just don’t want to know” but not Dresden or WoD, and no Big Supernatural Societies. There may be a vampire or a werewolf, as a plot NPC that’s eating people or Tormented By Their Nature, but the focus is on humans, the prices of power, and you might make a deal with a supernatural because you have something they want but they never hang around very long.
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@Tributary said in Games we want, but will almost certainly never have:
I want to make a game set in the world of the Expanse. I loved the Prime show, and now I’m reading the books.
This is a no-brainer, really, especially considering the series’ origins.
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This is probably going to be long. Here’s my dump of games I want:
- A Mummy game where there are regular time jumps. We start with the characters shortly after they have been made Arisen, play with them for a while, then jump forward in time several centuries or decades and rejoin the characters in a new region reconnecting with their lost companions and rivals.
- An apocalyptic sci-fi or fantasy game with a hard doomsday clock mechanic, either a set end in real time, or a variable mechanic where by certain events tick the clock one bit closer to the end of all things. It will not be stopped, but there are heroes who are willing to die trying and villains willing to do anything to snuff out on a bed of riches.
- An urban fantasy / film noir / mafia game focused entirely on a big city where magic wielding mafia families vie for control of the city with not only each other, but also the corrupt city government and a version of the Bureau of Prohibition run by angels.
- A high action post apocalypse game where the players are badass heroes fighting to protect the last true piece of civilization from all manner of raiders, monsters, and even aliens from space. Think Borderlands + Mad Max + Lower Powered Superheroes.
- A Wraith (yes, the old WoD game) game. Setting isn’t as important as the story itself. It could be any old piece of the Shadowlands.
- A Tokusatsu (Kamen Rider / Super Sentai / Ultraman / Godzilla) type game. Players would be various heroes fighting the multitudes of multicolored evil forces from other planets, dimensions, under the ocean, whereever a rubber-suit monster might spring from.
- A game set in the Malifaux universe. I’m aware there’s a TTRPG for that, and it’s pretty neat, but I’m not sure a game that uses cards works well as a MU.
That’s about all I can think of at the moment.
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@Tributary said in Games we want, but will almost certainly never have:
I want to make a game set in the world of the Expanse. I loved the Prime show, and now I’m reading the books.
I would 100% play an Expanse game.
Also, cyberpunk of nearly any setting would be lovely, thanks.
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The game I want but will almost certainly never have would be the homebrew setting that’s lived in my head rent free for the past 25-30 years and evolved so much over time.
Maybe one day, I can tell Aldera’s story.
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@Aria I need my local library to get the 3rd or 4th book back in so that I can continue! But maybe after I have all of the books read…
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One of the joys of running an Expanse game is when you invariably run across that one player who needs to get tossed out an airlock, you can just
(SEASON 5 FINALE SPOILERS)
do them like Alex. Oh shit, looks like your brain’s broken! Sorry friend. -
In the back of my mind I had an idea for an anthology SF game that blatantly rips off elements of Assassin’s Creed, thankfully more or less jettisoning the modern secret society ancient immortals whatever conspiracy plot and more just this basic concept:
A series of researchers of wide, varied backgrounds gather in a secure facility, having identified formerly-living people of interest in various times and places.
Each long-term plot arc is centered around a specific time and place that the characters immerse themselves in and relive the lives and experiences of said people of interest via some handwavey mechanism.
Want to go to Istanbul or Constantinople in centuries past? Sure. Want to be pirates? Go be pirates. Do you prefer the Carribean or want to hang with Zheng Yi Sao? Do you want a big epic politlcal drama? Sure, Medieval Europe or the Italian city-states are there, but maybe it’d be cool to have an arc centered around the formation of the Iroquois League. Want to witness the seeds of Arthurian legend firsthand? That’d be awesome, but also, did you know that Vietnam has their own vaguely Excalibur-like legend?
The well of stories is vast, and it’s a shame there are likely too many logistical difficulties for most gamerunners to bother with.
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@Solstice said in Games we want, but will almost certainly never have:
I’ll remove this (slightly) from the spirit of MU* to briefly say:
A new game in the EverQuest franchise, as it’s been seemingly shuffled off to pasture to die under the weight of soulless expansions. I miss ploddingly paced MMOs that felt like worlds, and I’ll probably never experience one again unless gamerunners get serious about encrypting data so it can’t be mined as soon as it’s pushed.
I miss Norrath as it existed in my teenage brain. (So basically anything prior to Gates of Discord)
Blah.
I don’t know if this solves for your itch in any meaningful way, but google up Project99. It’s a full on EQ emulator locked back at the second or third expansion. Pretty active player base, and it exists I think with tacit approval from the current operators.
I poked around there long enough to relive nostalgia and then remember why playing it consumed way too much of life, and then stopped.
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@SpaceKhomeini I don’t want to toot my own horn too much but, that paragraph was very close to Keys’ intro lines:
“Want to fight Nazis in occupied France? Ride with Cortez? Plunder Egyptian tombs, whether in 2000 BC or the 1920s? Visit an Earth where the Roman Empire never fell or European settlers never made it to the Americas? It’s all true — somewhere, somewhen.”
Anyhow, there is definitely a market for what-if and yes-but storylines. Go forth and make it happen!
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My latest obsession is Eldritch Automata, a cross between Evangalion, CthulhuTECH, and Pacific Rim where everyone fights beg monsters in fancy robutts where your mech’s health track is dictated by your sanity stat, and your attacks are fueled by STRESS and/or TRAUMA.
Get in the fucking
robotKickstarter, Shinji! -
Krull.
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You just want the glaive.
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