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    Prospective Star Wars

    Scheduled Pinned Locked Moved Helping Hands
    84 Posts 26 Posters 6.1k Views
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    • Third EyeT
      Third Eye @SpaceKhomeini
      last edited by

      @SpaceKhomeini
      There’s an FFG Ares plug-in. https://github.com/AresMUSH/ares-ffg-plugin

      Which is the big appeal of it if you wanna build in Ares.

      I want something else to get me through this
      Semi-charmed kinda life, baby, baby
      I want something else, I'm not listening when you say good-bye

      She/Her or They/Them

      FaradayF 1 Reply Last reply Reply Quote 2
      • G
        GF @Third Eye
        last edited by

        @Third-Eye I know there was a Star Wars game opening a few months ago that I looked at but never gelled with for personal reasons (the game seemed fine, I just didn’t fit into the community). I thought I had a record of it on my computer, but it’s gone.

        1 Reply Last reply Reply Quote 2
        • JennkrystJ
          Jennkryst @SpaceKhomeini
          last edited by Jennkryst

          @SpaceKhomeini While I’m not dead-set on the FFG rules, they are definitely above the Saga Edition rules for me. I super dislike levels, and Saga Edition has them because its basically D&D 3.85. It does NOT have vancian magic, with like… spell-levels, so bonus points there.

          For a pretty basic explanation of the FFG mechanics, here is a helpful comic! Sort of. (As mentioned, it is very basic.)

          I started a whole thing explaining it more, but that can be discussed elsewhere. Whoops.

          Mummy Pun? MUMMY PUN!
          She/her

          O 1 Reply Last reply Reply Quote 2
          • O
            oknow @Jennkryst
            last edited by

            @Jennkryst I really like FFG. It’s the system I run TTRPG and I love the narrative system. Really promotes agency in players. As a Euro… FFG Ares based SW would be amazing.

            Juuuust saying.

            1 Reply Last reply Reply Quote 0
            • TezT
              Tez Administrators @Jennkryst
              last edited by

              @Jennkryst said in Prospective Star Wars:

              Once the thread-drifting is done, I will post my most controversial idea yet!

              Is it about working Mummy into Star Wars? Because if not, you are betraying your brand.

              she/they

              JennkrystJ 1 Reply Last reply Reply Quote 7
              • JennkrystJ
                Jennkryst @Tez
                last edited by

                @Tez said in Prospective Star Wars:

                @Jennkryst said in Prospective Star Wars:

                Once the thread-drifting is done, I will post my most controversial idea yet!

                Is it about working Mummy into Star Wars? Because if not, you are betraying your brand.

                Joke’s on you, Star Wars already HAS Mummies!

                ahem

                So in all the Star Wars MUs that I’ve seen spring up, there have been a few Old Republic games, a few Clone Wars games, a few set during early empire, plenty during Original Trilogy and shortly after, and one, maybe two during the Sequels.

                I only saw one set during the end of the Republic, and that was like a prelude to Clone Wars game. I’ve never seen a MU set during like… Phantom Menace, or slightly before.

                So of course, my immediate, maybe controversial take is that we obviously need a game set during the boring, dull INTENSE buildup of trade embargoes and galactic taxation debates.

                And everyone can have a little dark side cult on Naboo, as a treat.

                Darth Darth Binks

                Mummy Pun? MUMMY PUN!
                She/her

                BloodAngelB 1 Reply Last reply Reply Quote 2
                • BloodAngelB
                  BloodAngel @Jennkryst
                  last edited by

                  @Jennkryst FFG is my favorite star wars system. I would love a fresh new star wars game!

                  1 Reply Last reply Reply Quote 2
                  • JennkrystJ
                    Jennkryst
                    last edited by

                    I think the biggest drawback of TPM era is that you cannot punch all the space nazis to death, on account of how they don’t exist yet. So you’re not scratching the itch folks are going to get from Andor and, to a lesser degree, Mando.

                    There’s also the joke idea, not serious at all, with different grids for different eras, which is dumb because it divides the player base, but neat because it gives more options.

                    I dunno, I’m still working things out!

                    Mummy Pun? MUMMY PUN!
                    She/her

                    PavelP 1 Reply Last reply Reply Quote 0
                    • W
                      Warma Sheen
                      last edited by Warma Sheen

                      A new Star Wars game would be dope.

                      @Jennkryst said in Prospective Star Wars:

                      There’s also the joke idea, not serious at all, with different grids for different eras, which is dumb because it divides the player base, but neat because it gives more options.

                      It is not dumb at all. Just difficult to organize. That’s something you probably need a team for. That was an idea considered back in the day, but the logistics made it too chaotic for the people involved. Basically it was running three separate games in one shared MU.

                      1 Reply Last reply Reply Quote 0
                      • FaradayF
                        Faraday @Third Eye
                        last edited by

                        @Third-Eye said in Prospective Star Wars:

                        Which is the big appeal of it if you wanna build in Ares.

                        It probably wouldn’t work well for the vision described above with equipment objects, space, etc. The plugin is just the skill side, and Ares doesn’t work well for immersive code due to the scene system.

                        JennkrystJ 1 Reply Last reply Reply Quote 1
                        • PavelP
                          Pavel @Jennkryst
                          last edited by

                          @Jennkryst said in Prospective Star Wars:

                          I think the biggest drawback of TPM era is that you cannot punch all the space nazis to death, on account of how they don’t exist yet

                          Space British Empire, if you please. The Sith Empire(s) from the Old Republic era are more banally evil enough, with bonus moustache twirling, to fit the Nazi mould.

                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                          BE AN ADULT

                          1 Reply Last reply Reply Quote 1
                          • RozR
                            Roz
                            last edited by

                            The Old Republic era is what would make me actually pay attention to consider a game. It seems ripe, given how you don’t have to worry about all the restrictions around Force users and such.

                            she/her | playlist

                            LiviaL 1 Reply Last reply Reply Quote 5
                            • LiviaL
                              Livia @Roz
                              last edited by

                              @Roz said in Prospective Star Wars:

                              The Old Republic era is what would make me actually pay attention to consider a game. It seems ripe, given how you don’t have to worry about all the restrictions around Force users and such.

                              Saaaaaame.

                              1 Reply Last reply Reply Quote 1
                              • JennkrystJ
                                Jennkryst @Faraday
                                last edited by

                                @Faraday said in Prospective Star Wars:

                                @Third-Eye said in Prospective Star Wars:

                                Which is the big appeal of it if you wanna build in Ares.

                                It probably wouldn’t work well for the vision described above with equipment objects, space, etc. The plugin is just the skill side, and Ares doesn’t work well for immersive code due to the scene system.

                                Equipment could be notes on the character, where it says what objects you got and various rules for them - though that makes like… lending someone a blaster tricksy. I am very much not saying each item should be an individual object with it’s own special code. The biggest reason I don’t simply say ‘handwave whatever gear’ is because there are several different gear-modification specialists, whose whole thing is making things fancy. Like this is fine:

                                Silly Little Voucher

                                Ships can be… le sigh… just normal rooms that we can move the exit to different planets (this hurts. So much.) But also maybe a voucher explaining it’s stats, too.

                                Or is that still too immersive?

                                @Roz said in Prospective Star Wars:

                                The Old Republic era is what would make me actually pay attention to consider a game. It seems ripe, given how you don’t have to worry about all the restrictions around Force users and such.

                                A possibility, though Old Republic is about as tricksy as the Clone Wars, with needing to thread the needle with the Mandalorian War and Jedi Civil War and all TOR stuff.

                                MAYBE SOMETHING NEW FOR EVERYONE?!? The New Sith Wars lasted from 2000 BBY-1000 BBY, and the last century was the Republic Dark Age, which ended with the Ruusan Reformation and the Sith going into Rule of Two mode.

                                But that doesn’t have the INTENSE TRADE EMBARGOES, so is it actually worth it?

                                Mummy Pun? MUMMY PUN!
                                She/her

                                FaradayF 1 Reply Last reply Reply Quote 2
                                • SpaceKhomeiniS
                                  SpaceKhomeini
                                  last edited by SpaceKhomeini

                                  What I ended up doing with my abortive game that I of course will never get around to properly running was just like, “welp, there’s an rebellion and an empire but none of the stuff went down like it did in the movies or eu material or canon. Oh also, none of those characters exist either, ya got an all new cast.”

                                  This is course produces its own problems, but it allowed me to throw out all the stuff from the setting I didn’t like while still managing to keep it instantly recognizable. The plus side: I made an ensemble of fun NPCs.

                                  Someday I’m really gonna have to roll out Per’dita the Hutt, Dowager Queen of the Maw somewhere because she’s just too fucking cool and way too much fun.

                                  I woke up feeling so good, I think I’d better call in sick/ I need a personal trainer to help me hold my drink
                                  I plan to be spontaneous next time we meet/I’m putting off procrastinating until next week
                                  I’ll get onto it when I give a shit

                                  1 Reply Last reply Reply Quote 4
                                  • FaradayF
                                    Faraday @Jennkryst
                                    last edited by Faraday

                                    @Jennkryst said in Prospective Star Wars:

                                    Or is that still too immersive?

                                    Well, the thing is - with the Ares scene system and web-based RP, a chunk of scenes (possibly a large chunk, depending on your players) are going to take place in what amounts to off-grid temprooms.

                                    f96fce58-47ea-4e24-ab59-2a1959f091c9-image.png

                                    This (old reenacted) scene takes place on a beach on Caprica. If the characters got into a shuttle and flew back to the Battlestar, they’d just pose it. The scene window wouldn’t really change (other than maybe a “So-and-so has changed the location to Shuttlecraft” message if someone bothered to adjust the scene location). It’s a different mindset, with an emphasis on scenes, not rooms.

                                    How would you incorporate coded spaceships into that experience? I don’t think you could, practically.

                                    A gear list is easy enough to add, though you’d have to add screens to view/manage it on web too. The larger question is what you want the gear to DO. While you certainly could code up an in-depth combat system that leverages whatever stat modifiers “Gas Vent IV” conveys, it would be an immense amount of work, especially when you factor in the web portal. And then if you have a detailed gear system, you probably need a detailed economy system so folks have money for gear… which is more code, and more wrinkles.

                                    I’m not saying it absolutely can’t be done. Just that Ares is probably not the best fit for a crunchy, immersive space game. You might have a better experience with Evennia or Rhost.

                                    1 Reply Last reply Reply Quote 3
                                    • RozR
                                      Roz
                                      last edited by

                                      Oh, I just realized this was in the forum feedback section. Maybe it could go to Helping Hands?

                                      she/her | playlist

                                      TezT JennkrystJ 2 Replies Last reply Reply Quote 0
                                      • TezT
                                        Tez Administrators @Roz
                                        last edited by

                                        @Roz THANKS. I’LL DO THAT.

                                        she/they

                                        1 Reply Last reply Reply Quote 0
                                        • TezT Tez moved this topic from Comments & Feedback on
                                        • JennkrystJ
                                          Jennkryst @Roz
                                          last edited by

                                          @Roz said in Prospective Star Wars:

                                          Oh, I just realized this was in the forum feedback section. Maybe it could go to Helping Hands?

                                          Uh… whoops. My bad, I thought I changed the group. Or maybe fat thumbs picked the wrong one.

                                          Mummy Pun? MUMMY PUN!
                                          She/her

                                          1 Reply Last reply Reply Quote 0
                                          • IoleRaeI
                                            IoleRae
                                            last edited by

                                            Another vote for the Old Republic here. I’m basically not at all interested in movie era Star Wars, but the OLD stuff is phenom. I ran a tabletop game for a while where my players were part of the group that rediscovered Tython, that was amazeballs, mostly because the era is so wide open it’s basically like playing D&D, you can’t really do it wrong.

                                            the entity previously known as Sunny

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