A while back I posted once about Deep Shadows MUSH; this is a follow-up—we are now ready to start closed beta testing.
This has been a long-running project. The goal from day one has been simple: a Shadowrun 5th Edition MUSH on Evennia that stays as close to the tabletop rules as a persistent, shared world allows—so players can explore the Sixth World beyond a single city, with mechanics that stay consistent between Character Creation, the sheet, and play.
We are not opening the doors to everyone yet. We will bring people in in small waves: testers who want to stress systems, file bugs, and give usable feedback while things are still moving. Solid SR5 knowledge is strongly recommended; we are past “learn the rules from scratch here” territory.
What is in place today
The foundation is playable end-to-end for approved characters:
SR5 Character Creation — In-game priority selection and spend flow: concepts, metatypes, attributes, magic, resonance, qualities, skills, gear, contacts, lifestyles, and related spends (including optional corporation / organization membership where policy allows).
Matrix — Grids, WAN/LAN, hosts, files, jack-in/out, AR/VR flow, overwatch pressure, and matrix actions integrated with characters and gear.
Gear and augmentation — Weapons, armor, cyberware, bioware, nanoware, drones, and vehicles tied into sheets and inventory-style workflows.
Lifestyle and housing — Character Creation lifestyles plus in-world housing: long-term leases, short-term stays, and lifestyle options hooked to buildings and staff/builder tooling.
Identity and economy — SINs / fake SINs, personas, credsticks, with mechanical impact where the game checks identity (for example transit, rent, and secured access).
Advancement — Karma spending after approval with training times and improvement scheduling (+advance; staff paths where needed).
Events and GM tooling — Scheduled events with signups (+events), session logging that can post to forums, and staff queue / application flows for review.
Character systems and sheets — Condition monitors, skills, limits, magic/resonance, augments, contacts, and supporting commands behind +nsheet and related sections.
World infrastructure — Public transit (hubs, routes, tickets), forums (Paxboards) in-game and on the web, staff/builder commands for world data, and a wiki integrated with room content where configured.
Environment — Time and weather commands and room/building patterns aimed at consistent, immersive space.
Who we are looking for
People who want to try archetypes and break edge cases in Character Creation and live play.
Clear bug reports and repro steps, not just “it felt off.”
Mechanics and UX feedback that respects SR5 as the baseline.
Patience with waves, resets, and policy still settling.
If you like SR5, persistent shared RP, and a single continuity that can span multiple cities with few house rules on top of the book, you are probably in the right audience.
How access works
We will admit testers gradually so the game stays stable and feedback actually gets handled.
If you raised your hand in an older thread—thank you. When this phase starts, ping us again so you are on the current list.
Deep Shadows MUSH
One world. Multiple cities. SR5 on Evennia.
Play / connect: https://dsmush.com/play/