@Gashlycrumb said in MU Peeves Thread:
the reality of housing shortages
I’ll have to make a note to include that when I launch my Vampire the Masquerade: Sydney by Night game.
For access to the SECRET SOCIETY SUB SECTION
@Gashlycrumb said in MU Peeves Thread:
the reality of housing shortages
I’ll have to make a note to include that when I launch my Vampire the Masquerade: Sydney by Night game.
One of our own needs a helping hand. Lem’s done a lot for the MU* community, and I figure it’s worth asking if we can help him out in turn. I won’t out who he is here, but he’s a great coder and a lovely guy who’s helped a lot of games.
@Pavel said in MU Peeves Thread:
@somasatori said in MU Peeves Thread:
The worst options are deeply reactionary (buying mundane equipment with XP to keep your thumb on the players)
Referencing any games in particular there, Soma? >_>
No, no, not at all
@somasatori said in MU Peeves Thread:
The worst options are deeply reactionary (buying mundane equipment with XP to keep your thumb on the players)
Referencing any games in particular there, Soma? >_>
Alas, most research I’ve seen thus far has been on clinical applications of LLMs rather than their clinical impact.
“I don’t need a therapist anymore, I talk to ChatGPT and it helps” - BPD patient I was working with
@Gashlycrumb said in MU Peeves Thread:
when people left their houses and businesses stayed in place to be sold/rented out again. Buildings didn’t just disappear, but there weren’t that many empty ones either and I sort of hoped that the PCs might fight over some of the best houses in the city.
From a game design perspective, this works better if there’s a concrete economy rather than the usual abstract ones that are representative in most MUSHes. Not sure what type of game you were running, but something with discrete numbers to represent your characters’ cold, hard cash makes this more worthwhile. Systems like WoD, GURPS, and others that have a merit/perk/boon referring to wealth flatten the experience since there’s a lot of room between (in WoD) Resources 2 to Resources 3. That could be a small luxury apartment or a nice rental house in a not-so-rich part of town.
Same with resource trading. Most smuggler or equipment-provision characters in abstract wealth games don’t have any real mechanical function, as you can usually just buy stuff up with your Resources background/merit/whatever in your own stockpile so long as it doesn’t require additional skills or black market connections or something.
I’m going to mark my own MU peeve and say that resources and equipment house rules always fucking suck. The worst options are deeply reactionary (buying mundane equipment with XP to keep your thumb on the players), but even the best ones become super weird. If you have 2 dots of resources worth of stuff to buy every week or month, I always feel like I’m wasting it if I’m not getting new stuff.
From a friend, found @ https://bsky.app/profile/jasonrainville.bsky.social/post/3lupy2j3juc2o
Ozzy and Hulk Hogan passing each other on the way to heaven and hell surprised where each one of them is headed
@dvoraen said in Stupid Memes:
@KarmaBum “Sexy fireball” makes me think of the succubi(?) that were all fiery, from Oglaf, that Mistress’s apprentice had to apply oil to.
I don’t make the rules for what my brain does.
It reminds me of the old Bloodninja texts.
@Ashkuri said in MU Peeves Thread:
I feel like this sums up several many MUSH interactions I’ve had with people over the years
The one I need to keep reminding myself of is “Your feelings are valid. But managing them is also not my responsibility.”
@Ashkuri said in MU Peeves Thread:
I feel like this sums up several many MUSH interactions I’ve had with people over the years
I feel attacked and my only logical response is to do another forum coup.