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  • RE: What's up with the two Age of Heroes games?

    @Pavel Don’t forget talking down to them the moment they dare step out of line.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    When designing any MU system, it’s absolutely critical that you ask yourself what implementation is far and away the most punishing to anyone with ADHD and makes them feel unwelcome, in order for for you to address a problem that doesn’t really exist and to police someone that you made up in your head.

    It’s the MU standard.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    Even rping a full scene over the course of a whole day, actively focused, via text, is going to account for what would maybe be two hours of conversation irl, max.

    This means that even the most active characters almost certainly are doing things offscreen. Let people spend their XP how they want, when they want, on what they want.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    Late to the game, but I don’t mind cooldowns on xp spending so much. I just wish the cd’s came with pop ups or notifications that would tell you when that cd was done.

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    To be fair to the dude, all he seems to do is creep on or disappoint women so it’s no wonder he can’t keep the names straight.

    posted in Rough and Rowdy
  • A cool looking bundle for free rpg day

    Disclaimer: I haven’t tried any of these but a lot have a really cool premise, I think.

    https://itch.io/b/3729/free-rpg-day-weekend-2026

    posted in Other Games
  • RE: MU Peeves Thread

    @Ominous said in MU Peeves Thread:

    I’d prefer a system where you set a skill or two that’s being worked on by the character, and, after some time, maybe with some random elements, it increases.

    One of my RL friends is currently working on a tabletop RPG where the players are androids who are the only beings on a space station after a mysterious event kills all the humans, and advancement comes in the form of software updates being transmitted from a satellite light years away, so you build this little track of advancements in the order you want them, and every time a cycle happens (a nebulous in game unit of time that represents some level of narrative motion), you check a box in the top most item in your track. When it fills with checks, you add it to your sheet and start checking the next item. He’s working on some mechanics for rearranging the queue, but so far it’s been pretty fun the few times we’ve met to test it.

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    @Prototart This is like the saddest little attempt at a ‘Hello, Clarice’

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    bonus post, here’s Vorpal trying to intimidate me during all the original UH stuff using my RL name, but using the wrong name

    alt text

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Gashlycrumb said in MU Peeves Thread:

    One of my many unpopular opinions is that MUs can and should be very like tabletop, but this is one area where that doesn’t fit – if everybody in my gaming group participates one session except Phil, who stares at his phone for five hours instead, and I give everybody but Phil XP, good. Everybody on the MU can’t participate, though, only a limited number can join the event, and then I give those lucky ones extra XP? Meh.

    I have always liked the catchup xp of TR, in theory at least. Maybe not an automatic gain, but if a dinosaur and a newbie both RP the same amount, the newbie gets bonus to catch up.

    It is always annoying on games with universal xp tick. Like, if Im not there in the first couple of months, it feels like I am forever behind.

    @Ominous said in MU Peeves Thread:

    @Gashlycrumb I am also anti-XP as is probably well-known or know-ish at this point. If we have to go with advancement of that sort, I’d prefer a system where you set a skill or two that’s being worked on by the character, and, after some time, maybe with some random elements, it increases.

    I’d also like maybe Milestones blended with catchup? Like ‘the plot has progressed so far, anyone with X major milestones gains a minor one (basically a skill swap, rather than a flat +1 or something), anyone with more gain a bigger bonus’

    But I haven’t even done napkin math on it, let alone proper thinks.

    posted in Rough and Rowdy