One of the things to make people aware of as you come in, you will not see character creation until permissions are added.
It is up, it is running, just rather myself or the other staff member needs to set the permissions.
For access to the SECRET SOCIETY SUB SECTION
One of the things to make people aware of as you come in, you will not see character creation until permissions are added.
It is up, it is running, just rather myself or the other staff member needs to set the permissions.
Hey, very cool putting up a new game. Best of luck! I hope it thrives. 
@SockMonkey After a decade+ of working in child welfare law and finally escaping, this is exactly the kind of feel good story that makes me tear up. Thank you for sharing it.
@Gasboy said in Deep Shadows MUSH - Closed Beta:
@Kassien I’m glad you kept at this, all this time.
… yeah… it’s almost like I want some old MU* friends to come RP or something… huh? When you coming in?
@Lemon-Fox said in Deep Shadows MUSH - Closed Beta:
Suuuuper excited for this! Can’t wait to play the open beta!
@Chiron said in Deep Shadows MUSH - Closed Beta:
ove to try it out when it’s open beta!
Come check us out in closed beta! All I ask is you know a little about Shadowrun, or have access to the books, and can submit a bug report or suggestions (Built in system already for it).
Plus the more people I can get through closed Beta to verify the game and break things, the sooner I can get to open beta.
@howyadoin said in MU Peeves Thread:
@Kestrel Would you be comfortable naming who it is? Some of us might have similar stories about this person, too.
Nope. I wish them well.
@Kestrel I’ve said this before and I stand by it. Anyone who has had that betrayed feeling. Not just saying but truly feeling it; it is the worst heartbreak that has ever been felt on different levels.
I’m sorry you are going through that.
Had a friend who consistently talked shit about other people in the hobby, and wrote them off over the most minor provocations which were generally misunderstandings.
I feel like over the years of our friendship, I have accumulated hours of lost energy trying to smooth things over between them and mostly benign enemies they’d misinterpreted, but I did it because I knew that at least some of the time their concerns were founded. and so it made sense to be extra guarded even over times where concerns weren’t founded. And I’d consistently defend them to other people as being a genuinely good person and a phenomenal writer/RPer, just someone who’s a bit touchy and needs some patience/understanding.
I guess idk why I’d be surprised after all these years to find myself on the other end of the stick, discarded and written off and shit-talked to our mutual friends, but ouch, does the feeling of betrayal really sting.
A while back I posted once about Deep Shadows MUSH; this is a follow-up—we are now ready to start closed beta testing.
This has been a long-running project. The goal from day one has been simple: a Shadowrun 5th Edition MUSH on Evennia that stays as close to the tabletop rules as a persistent, shared world allows—so players can explore the Sixth World beyond a single city, with mechanics that stay consistent between Character Creation, the sheet, and play.
We are not opening the doors to everyone yet. We will bring people in in small waves: testers who want to stress systems, file bugs, and give usable feedback while things are still moving. Solid SR5 knowledge is strongly recommended; we are past “learn the rules from scratch here” territory.
What is in place today
The foundation is playable end-to-end for approved characters:
SR5 Character Creation — In-game priority selection and spend flow: concepts, metatypes, attributes, magic, resonance, qualities, skills, gear, contacts, lifestyles, and related spends (including optional corporation / organization membership where policy allows).
Matrix — Grids, WAN/LAN, hosts, files, jack-in/out, AR/VR flow, overwatch pressure, and matrix actions integrated with characters and gear.
Gear and augmentation — Weapons, armor, cyberware, bioware, nanoware, drones, and vehicles tied into sheets and inventory-style workflows.
Lifestyle and housing — Character Creation lifestyles plus in-world housing: long-term leases, short-term stays, and lifestyle options hooked to buildings and staff/builder tooling.
Identity and economy — SINs / fake SINs, personas, credsticks, with mechanical impact where the game checks identity (for example transit, rent, and secured access).
Advancement — Karma spending after approval with training times and improvement scheduling (+advance; staff paths where needed).
Events and GM tooling — Scheduled events with signups (+events), session logging that can post to forums, and staff queue / application flows for review.
Character systems and sheets — Condition monitors, skills, limits, magic/resonance, augments, contacts, and supporting commands behind +nsheet and related sections.
World infrastructure — Public transit (hubs, routes, tickets), forums (Paxboards) in-game and on the web, staff/builder commands for world data, and a wiki integrated with room content where configured.
Environment — Time and weather commands and room/building patterns aimed at consistent, immersive space.
Who we are looking for
People who want to try archetypes and break edge cases in Character Creation and live play.
Clear bug reports and repro steps, not just “it felt off.”
Mechanics and UX feedback that respects SR5 as the baseline.
Patience with waves, resets, and policy still settling.
If you like SR5, persistent shared RP, and a single continuity that can span multiple cities with few house rules on top of the book, you are probably in the right audience.
How access works
We will admit testers gradually so the game stays stable and feedback actually gets handled.
If you raised your hand in an older thread—thank you. When this phase starts, ping us again so you are on the current list.
Deep Shadows MUSH
One world. Multiple cities. SR5 on Evennia.
Play / connect: https://dsmush.com/play/