firan. i had never even heard of MUs.
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RE: Bad Stuff Happening ICposted in Game Gab
@MisterBoring said in Bad Stuff Happening IC:
It took me a long time to realize that the positive emotional stuff I get from RP I enjoy is also bleed
I might not use the same wording, but you’re absolutely right to associate even positive emotional stuff as potentially dangerous just as much as the negative. We so often hear of, or even feel, connections that are assumed to be stronger than they actually are simply due to the positive impact someone’s RP/storytelling has had on us.
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RE: Bad Stuff Happening ICposted in Game Gab
@Solastalgic said in Bad Stuff Happening IC:
I’m still also susceptible to bleed, but I can recognize it and do what I need to do to counter it.
It took me a long time to realize that the positive emotional stuff I get from RP I enjoy is also bleed. Bleed, in my opinion, regardless of what form it takes, is only bad if you don’t have a healthy way to manage it and the expectations it can create in a person. From what I’ve seen doing RP in various forms for 30 years, too much ‘positive’ bleed can also lead to some negative behaviors (usually in the form of someone going to deep into Mary Sue / Gary Stu territory).
When I have bleed, I usually don’t try to just stop it or counter it, I usually ask myself, “How can I take this and use it to inform the direction of the story going forward?” and “How can my bleed help me strengthen my RP?”
I put a lot of stock in using improv techniques to mitigate bleed in the middle of scenes too. If I play with a “Yes, And” mentality, I usually don’t feel as much bleed as I would if I’m trying to control more of the scene other than my character’s responses to the fiction the others create.
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RE: Bad Stuff Happening ICposted in Game Gab
@MisterBoring said in Bad Stuff Happening IC:
@somasatori said in Bad Stuff Happening IC:
Trophy tends towards the gritty fantasy
You forgot golf
I haven’t tried it, but that looks great
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RE: Celebrities We've Lost 2025posted in No Escape from Reality
Perry Bamonte, the lead guitarist of the post-Disintegration-era of the Cure
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RE: Bad Stuff Happening ICposted in Game Gab
@Ominous said in Bad Stuff Happening IC:
I think exploring other story game designs, such as Everyone is John, Dread, Microscope, Band of Blades, The Quiet Year, The Fall of Magic, Swords Without Master etc.
hell yeah weird little story game recommendations!
Also check out Lovecraftesque, either Trophy Dark or Trophy Gold, any number of PBTA games but especially Apocalypse World itself, Pasión de Las Pasiones, Worldwide Wrestling, Brindlewood Bay, and Urban Shadows.
Each of those really takes a stab at an existing genre of RPG and shifts it into a different mechanism of storytelling. Urban Shadows is probably one of the closest analogues to World of Darkness, but really does something unique with regards to how organizations and play settings are created. Both Pasión de Las Pasiones and World Wide Wrestling seem silly on their face, but are surprisingly impactful to play (one is a game about telenovelas and the other about the lives of professional and semi-professional wrestlers). Trophy (any iteration) is great for examining our relationships to fantasy roleplaying games. You can make it as high or low fantasy as you want, but Trophy tends towards the gritty fantasy – it was described once as “if A24 made a D&D movie.” I also may or may not be suggesting Trophy Gold because I have a credit in it. Brindlewood Bay has probably the best mystery-creation-and-solving system I’ve encountered, but it also takes a “the game is a conversation” stance towards it. If you find that you like Brindlewood Bay, also check out the game Public Access,
Lovecraftesque is very similar to Everyone is John, but everyone plays a facet of a Lovecraftian protagonist, which is fun when bits of the psyche start getting warped by the mythos.
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RE: Bad Stuff Happening ICposted in Game Gab
@Ominous said in Bad Stuff Happening IC:
I am still of the opinion that players identify too closely with their characters in MU*s for most people to be divorced from feeling bad when bad things happen to them.
I probably agree with this, but I also don’t see it as a bad thing. It’s not a problem that needs solving, the intense OOC overreactions are, and certain kinds of people are going to have those reactions regardless of system.
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RE: Star Wars Age of Alliances: Hadrix and Cujoposted in Rough and Rowdy
@Warlander I have manically drifted to multiple other ideas, Im sure I will wander back towards Star Wars at some point, though, so if someone prepares the code in advance and its ready to go the moment I am back in high-energy Star Wars mode, huzzah! Until then, there are like 6 and a half other settings in my brainstorm discord Im bouncing between.
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RE: Bad Stuff Happening ICposted in Game Gab
@Ominous said in Bad Stuff Happening IC:
Everyone is John Dread,
You didn’t put a comma between Everyone is John and Dread and I immediately started looking for a strange new hybrid of two really cool games.