
if you’ve reached a point in a game where you are legitimately considering ham-fistedly trying to force a GM into a scene they have explicitly told you they aren’t going to run, I think it’s time to hang up the cape and put the fang caps away, lol.
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if you’ve reached a point in a game where you are legitimately considering ham-fistedly trying to force a GM into a scene they have explicitly told you they aren’t going to run, I think it’s time to hang up the cape and put the fang caps away, lol.
@Pavel right and i think it’s better to focus on creating culture/implementing rules that determine how those systems are utilized rather than scrapping a nice thing
There’s also the places multi-room code, where you have a single room object for like… Boat, with the normal description being the boat itself, then you +join the fore party space, and the room desc changes to the party space, until you +join below deck, and the room desc changes to below deck, until you +join cabins, and the room desc…
Etc and so on; now everyone on the boat can see the poses (unless you still do place-only code emits), but it’s helpful for people who have doors open, or who can look down from the pilot’s house and see the party people, or or or.
@Artemis said in Scenes within Scenes:
I think it can get annoying if people are using them in bad faith
I think this right here underpins a great many negative experiences with coded systems designed with the intent to enhance the experience, or compensate for limitations of the time. They’re not inherently bad; they’re just often poorly used, or of an era where they aren’t required any longer but are kept around for the sake of nostalgic completeness’ sake.
@howyadoin what you said. I love traditional places, I think it can get annoying if people are using them in bad faith to do things that others would objectively notice and just not emoting at all about it to the larger scene, but when used well it enhances rp immersion for me. Feels realistic! I love chatting at an event w my buddies at a lil couch. As others have said, Arx had a good culture around it so that’s certainly colored my perception positively.
@Coin said in Scenes within Scenes:
If you don’t LIKE the big scenes, don’t GO to the big scenes. If you do, GO.
for real. the comments in the thread about hating big scenes in general are just kind of irrelevant here. if you hate big scenes, then don’t go to them. if you’re on a game that requires you to go to huge scenes, find a new game.
the thread is about what people like and don’t like out of tabletalk systems, not whether or not you want to go to the scenes where tabletalk is commonly used.
@Gashlycrumb said in Numetal/Retromux:
just being a disruptive kamikaze scene, no.
If enough PCs take disruptive kamikaze scenes at the PC leadership, then one would hope staff would take that as a sign that something is amiss in Denmark.
@Roz One could hypothetically have all the tabletalk ‘scenes’ logged and filed as sub-scenes under/linked to the main scene. Though I imagine it’d be a bit of a bugger figuring out what the tabletalk scenes are reacting to… but I’ll leave that to the people who read logs for fun.
@KDraygo said in Scenes within Scenes:
On table and place posing, I know that it would probably make it harder on Ares in terms of posting the log. Maybe a table doesn’t want their part of the log posted, but I believe in Ares, everything is posted. Which is why it has a pseudo place code where it’s just normal posing, with a header of where that person is situated in the code.
i mean, in a hypothetical world where there was a tabletalk system on a game that kept it quiet during the scene for spam reasons, but then posted everything into the final log — which is actually an idea i was muddling over with friends earlier today — then it doesn’t matter if a table does or doesn’t want to have their tabletalk posted; if that’s how the system worked, that’s how it would work, and people would be forewarned and they’d adjust to the code or bail.
Technically it’s only been a few months since I wrote a pose at a game, though it was the first time in about 4 months prior to that so I picked around the 6 month mark. I tried that Retromux place for a bit but it didn’t really stick with me.
For me it’s also the lack of games that are really grabbing my interest.