@Roadspike said in Metaplot: What and How:
Players were welcome to run general combat scenes, and if they wanted to try out something particular, we asked that they check in with us first.
How often did you get players running things? If you made it a percent, how much was staff-run vs. player-run? I like the idea of seeding things with player-plots by giving them tidbits to include, but I wouldn’t say I’ve been very successful at it yet.
We closed down before we could get to fruition on that story thread, but we had a dozen or so players chasing it and looking to impact which NPCs had power and influence on the Crown Council. That in turn would have impact on how the war was prosecuted, as well as how efficient the Crown was at prosecuting it.
Respect. It sounds like you had a lot going and I’m curious how it would have played out if you were able to continue. Did you get a feel from players or any feedback as to how the political side worked for them?
@Warma-Sheen said in Metaplot: What and How:
Respectfully, IMHO, that’s because that example doesn’t really sound like a metaplot. That just sounds like a setting.
LBH’s definition of a metaplot may be different, but it clearly works for them. I’m interested in the whys and hows of different approaches. Keys has found a formula that works well for them. I tend to think of metaplot as a season or series arc and individual plots as being episodes, but I’m interested in how others do it.
Clarity of scope / meaning / etc. is obviously important. @L-B-Heuschkel and @Faraday have noted it, among others.
ETA so I don’t double post:
@Roadspike said in Metaplot: What and How:
I think that this is an important point: setting and metaplot are different.
Not everyone agrees on this point. If you look at how Wikipedia defines it, they talk more about what you would call setting. I think metaplot as you are using it more of a TWOP definition. That also tends to be how I think of it.