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  • RE: Bad Stuff Happening IC

    @somasatori I think the big thing is that I’m not running a controlled intervention to see if someone can handle bad IC events - I’m just observing what happens naturally. And I’ve never really see someone who, for example, throws a sulking fit when they have a couple of bad dice rolls, who can also handle a big loss with grace and mutual fun.

    I’m sure they exist! And people have bad days, where one small event is just the grimy cheese on the shit sandwich and you are just done. Which is why I try not to judge people too harshly for one bad reaction.

    But if, over time, I notice someone who melts down regularly about the small stuff, I’m definitely not going to even hang around for the big stuff. It’s not worth my time or my hobby joy, and I don’t really care if it’s trauma, or a multitude of bad days, or whatever.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    @Nonsense said in Bad Stuff Happening IC:

    Yeah, absolutely destroy my characters. I love the writing and the play that comes from difficult situations, poor outcomes, and otherwise “bad things” that affect a PC. Especially when it creates further story and RP opportunities in the aftermath. Of course there are limits, but these are also situations and lines that are already a hard ‘no’ in any game I’m going to play - and, as has also been mentioned a few times in this thread - trust is an important factor.

    I’m generally very much of the opinion that failure is more thematically interesting than success. I love a failed roll, I love a failed mission, I love the drama. That has been where I’ve found my best success as a player and learned the most about the character.

    I admit, here’s the flipside of the question (and this is not aimed at you specifically - I don’t think we’ve ever played together):

    I don’t necessarily trust when a player says this, either to me-as-player or me-as-GM because often they do not mean it, so I am absolutely reluctant to actually pull the trigger on negative consequences because it is exhausting to deal with a lot of people after you do, and perhaps even more so the people who are very vocal about “Oh yeah, destroy my life, I can take it!”

    And you can never know whether a person genuinely means it and is totally fine with things actually going south, or not.

    The only real way, I’ve found, to know is to see how people handle small failures in play, before trying to work through the big setbacks with them.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    I ended up putting Other, because yes, I like bad things to happen to my character, but as always there are caveats.

    1. Proportionality. I like bad things to happen to my character - I don’t like ONLY bad things to happen to my character. Trauma conga isn’t all that entertaining, give me time to breathe, recover, and let the character have things worth fighting for when the bad things happen.

    2. Trust. I’m a fairly trusting player, to be honest, and I’ll roll with what a GM throws unless I have a specific reason not to trust them, but once that trust is lost, it doesn’t come back.

    3. Sexual assault/mind control. These are not entirely “no go” bad things to have happen, but they are things where I would need a larger than normal amount of trust, and where I want to be brought in OOC to ensure that it remains a fun game for me.

    posted in Game Gab
  • RE: AI In Poses

    @MisterBoring I agree. I think that’s the only position that matters.

    Well, except maybe also ‘I don’t want to RP with AI, and it’s against the rules, so people using AI are breaking the rules, ban them.’

    posted in Rough and Rowdy
  • RE: AI In Poses

    @somasatori said in AI In Poses:

    Even the staunchest “LLMs reduce the mental load/writing barrier on the player to dig into the story” advocates have to admit that would be a useless future for the hobby.

    No one has to admit anything and YOU CAN’T MAKE THEM!!!

    posted in Rough and Rowdy
  • RE: AI In Poses

    @somasatori This is inaccurate to how they would actually respond. I was actually just saying this elsewhere, but the technology changes RAPIDLY, and we are fooling ourselves to think that is what it looks like, or that what we recognize now we will recognize in six or even three months.

    posted in Rough and Rowdy
  • RE: Real life happy

    A somewhat silly one:

    I am a solitary person. The reasons for that are not all good nor all bad, but the results have been that I rarely ever invite people back to my house for anything, or really initiate hangouts (largely because I have a crippling fear that if people say yes, it’s only because they pity me and are good enough people to put up with the boring person for a little while).

    A few weeks ago, I invited my gaming group to a dinner at my house. They came! I cooked + they brought sides, and…a good time was had by all.

    As stupid as it sounds, it’s really the first time I’ve invited a group of friends over to my house for a dinner/hangout since high school (which was quite a while ago). I’m very happy that it went well.

    posted in No Escape from Reality
  • RE: AI Megathread

    @somasatori Yeah. It looked like AI to me and it’s not the only game out there that looked like it had AI content to me. I don’t personally care as much about code, probably bc I’m not a coder, but the content is the heart and soul of it for me, and it sucks to see.

    posted in No Escape from Reality
  • RE: AI In Poses

    @Jumpscare said in AI In Poses:

    @Tez said in AI In Poses:

    I saw a lot of people going ‘oh no, people might think I’m AI’ on the other thread but no examples of anyone actually getting incorrectly flagged. I think these are strawmen. Have we seen it happen?

    I put some of my writing for room descs into an AI detector. Almost every one was marked as AI. Then I tried some from a former builder who I know was using AI (but I hadn’t honed my personal detection methods well enough to spot it, and we’ve since removed all of her descs). And it came back as not AI. This was back in early 2024, though, so maybe detection methods have improved in almost 2 years.

    I think a lot of us can say this about things we’ve written. Sometimes, especially because as a hobby we do often write a lot , and often in the areas these datasets are trained on, the way that we write CAN look sus. Lord knows we do, and have, and did raise this concern in the other thread.

    But has anyone actually disciplined you for the things you’ve sincerely written, though? That’s the case I’m actually interested in, not the anxieties people have that they might accidentally get flagged as AI and banned on an off day. I just don’t think that’s happening.

    posted in Rough and Rowdy
  • RE: AI In Poses

    I saw a lot of people going ‘oh no, people might think I’m AI’ on the other thread but no examples of anyone actually getting incorrectly flagged. I think these are strawmen. Have we seen it happen?

    posted in Rough and Rowdy

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