Maybe. Obviously I’m not ready to announce yet but the question was so fkn well-matched to my FAQ that I couldn’t resist.
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RE: Filtering player temperament through game design
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RE: Filtering player temperament through game design
@Muscle-Car
I would have been there day one. -
RE: Filtering player temperament through game design

Are there aspects of your game design that exist almost as an intentional net to filter certain player temperaments?
Maybe.
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RE: RL Peeves
@junipersky Absolutely.
There’s a lot I could say about industrialization as an epistemological framework and how it doesn’t always do education and human welfare justice. But this is not the place for it!
Just, I absolutely understand your frustration and share it.
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RE: RL Peeves
So… like everything in education, it’s not really possible to repeat the “Mississippi miracle” because no one can agree on what led to the gains.
https://statmodeling.stat.columbia.edu/2025/12/01/how-much-of-mississippis-education-miracle-is-an-artifact-of-selection-bias/ <-- Article breaking down the statistics used and how different sides choose to read and interpret the data to draw different conclusions.
https://www.theatlantic.com/ideas/2026/04/mississippi-education-miracle/686731/ <-- More on the X factor that can’t just be copy-pasted
https://educationwars.substack.com/p/overselling-the-mississippi-miracle <-- It is just complicated! And we will see if Mississippi can keep it up.
Yeah. I’ve worked in educational research and it turns out that successful implementation of programs across cohorts is incredibly difficult. Even if it’s being implemented the same way as a successful iteration (and this hardly ever happens for another whole host of reasons), you often don’t see the same results because there are real human factors involved. Relationships between teachers and students, neighborhood trust, neighborhood/family risk factors (turns out kids have trouble concentrating on ANY education when they’re starving or afraid for their safety), and just…so many other things.
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RE: Non-Boring RP
RP about me, not about you. Tell me how great I am. Don’t tell me how great your character is.

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RE: RL Peeves
HR circles back to let me know the photo has been deleted. However, the male co-worker said he’s reaching out to his therapist about it and my female HR thinks that’s really good enough. As the photo was deleted and there was no harm.
Why are they centring his feelings. Wtf is this pickme ass logic. I assume he’s a grown adult?? Oh wow so sad he’s still working through his issues to not take an inappropriate picture of a colleague without consent. Poor him, hope he can make it through this tough time???
Because that’s the path of least amount of work for HR and probably exposes to the company the least amount of risk to a successful lawsuit.
Absolutely not. They should be firing him. They are exposing the company to wild amounts of risk if he does anything in the future.
im in hr
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RE: Non-Boring RP
My basic steps:
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Try to think about what other PCs in the scene are into, based on their character pages/previous conversations. Try to engage at least one of those areas where possible, in the set, conversation, or whatever.
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Read the other PCs’ poses. Try to make sure I am reacting to what they give me. In larger scenes, I’ll usually pick one person to primarily react to, because otherwise the poses get real long and real busy. But always try to react to something.
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Leave something in the pose that takes the scene further and gives other people something to react to. Don’t just answer a question, ask one of your own. Do some action that requires a reaction. (And seriously, in a talk-heavy scene, never just flatly answer someone’s question without lobbing the conversational ball back with some sort of comment or question that can also be responded to. Don’t make someone have to interview you.)
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8/4 Upgrades
https://brandmu.day/topic/678/forum-upgrade-8-4
Let me know what broke.
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Forum Upgrade - 8/4
Sorry for the downtime. Did an appalling number of upgrades while fixing the gif button. We’ve upgraded a few so let me know if you see anything broken.