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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • R
      Roadspike
      last edited by

      I agree with a lot of the takes here, particularly the ones around the impact of XP spend mechanics on neurospiciness.

      I’m also one of those guys who really hates someone coming into a scene with a 2 Firearms and then suddenly having a 4 when they find out that shooting a gun is critical to the scene.

      I’ve previously been of the opinion that setting your cooldown to about the frequency of XP drops (on games where XP is a weekly/monthly/daily/whatever occurrence) was the way to go, so that people could keep up with spending their weekly XP as it came in, but if they wanted to store XP, they couldn’t bank a bunk and plop it down all at once during a scene. But, as mentioned above, that runs into problems with ADHD and other neurospiciness (it’s not great for my OCD either because I feel like I’m “slipping” if I don’t do it at the same time each week, because I can’t ever get the hours I lost between the cooldown ending and my actual spend back).

      I’m now coming around to the thought that (for FS3), the solution may be a 1-day cooldown for weekly XP (and a high XP pool cap, like 20ish). So yeah, someone can pick up a brand new skill (for 1 XP) or go from 1 to 2 (again for 1 XP) during a scene if they want to, but they can’t jump from 5 to 6, say. But if they’ve forgotten for a couple of weeks, they can go back over the next week and spend that XP one per day, and unless they’ve really been ignoring XP (like for 5 months), they won’t actually lose the XP. Should help out with the feeling that you need to “keep up” because if you forget for a couple of days, you can just spend immediately and your cooldown will be over before the next XP is given out. There’s still some waiting if you’re way back, but it shouldn’t be as impactful if you can spend XP every day if you’ve got a stash instead of having to wait a week.

      Formerly known as Seraphim73 (he/him)

      1 Reply Last reply Reply Quote 3
      • O
        Ominous
        last edited by Ominous

        What if a server has a special room (OOC makes the most sense, but I could also work with the right flavor) that one has to be in to spend XP? Then people couldn’t raise skills mid-scene without very obviously ducking out to do so.

        Ceterum censeo Carthaginem esse delendam

        AutumnA 1 Reply Last reply Reply Quote 2
        • helveticaH
          helvetica
          last edited by helvetica

          Is raising a skill mid-scene really that rampant of a problem that we really need to twist ourselves into knots over this? Like, do people do this for real or is this some mythologized outlier situation? Rather than preemptively punish everyone for one theoretical idiot, why not simply toss out that idiot if and when this occurs?

          I gotta tell you, I was just in a scene rolling quite possibly my highest skill the entire time… and I still (hilariously, in a fun way) got my ass kicked by the dice. Specifically, basically a huge chicken attacked my ass. You can raise a skill all you want. It’s no guarantee.

          Street Cred

          JennkrystJ 1 Reply Last reply Reply Quote 10
          • RozR
            Roz
            last edited by

            tbh i just can’t bring myself to care that much about mid-scene skill raises. like, it’s not like they’re sneaking it for free, they’re still spending the xp. they’ve presumably been working on the skill, either on-cam or off. who’s to say that mid-swing isn’t when they break the arbitrary, artificial threshold of skill level 3 to 4 in swording?

            i know there were absolutely mid-scene skill raises happening plenty on arx and i think it just wasn’t a big deal in the end. (although a vague memory of someone asking for a mid-scene train to make the cost cheaper was p funny.)

            she/her | playlist

            helveticaH 1 Reply Last reply Reply Quote 5
            • helveticaH
              helvetica @Roz
              last edited by

              @Roz said in MU Peeves Thread:

              someone asking for a mid-scene train to make the cost cheaper

              a police officer is standing in front of a police car with a caption that says she 's going to jail

              Street Cred

              1 Reply Last reply Reply Quote 0
              • AutumnA
                Autumn @Ominous
                last edited by

                @Ominous said in MU Peeves Thread:

                What if a server has a special room (OOC makes the most sense, but I could also work with the right flavor) that one has to be in to spend XP? Then people couldn’t raise skills mid-scene without very obviously ducking out to do so.

                I feel like, if you’re running a game that allows players to raise whatever they like whenever they like – which you are if this is a potential issue – then probably either:

                • The things players can buy can influence the dice and might swing the results, but are generally not things that would completely change the complexion of a scene – you can get extra points in your Sword skill right before you duel a bad guy who fights with a sword of flame, but Fire Immunity is off the table.

                Or else:

                • The things players can buy can completely change the complexion of a scene and you’ve decided to embrace that and run with it.

                And in either case I’m not sure adding a step like this is really the best use of your time. I’ve seen games that have this (or similar schemes, like time delays between when you buy something and when it shows up on your sheet), and for things like an intensely competitive PvP-focused game I could see it making sense, but generally I don’t think I’d bother.

                1 Reply Last reply Reply Quote 0
                • JennkrystJ
                  Jennkryst @helvetica
                  last edited by

                  @helvetica said in MU Peeves Thread:

                  Is raising a skill mid-scene really that rampant of a problem that we really need to twist ourselves into knots over this? Like, do people do this for real or is this some mythologized outlier situation? Rather than preemptively punish everyone for one theoretical idiot, why not simply toss out that idiot if and when this occurs?

                  I gotta tell you, I was just in a scene rolling quite possibly my highest skill the entire time… and I still (hilariously, in a fun way) got my ass kicked by the dice. Specifically, basically a huge chicken attacked my ass. You can raise a skill all you want. It’s no guarantee.

                  Followup question - if a game makes it so you can only raise things via +job… do staffers processing those jobs also have to make sure you’re not doing any RP before raising stuff, lest THE DIRTY CHEATING happen, or whatever?

                  Mummy Pun? MUMMY PUN!
                  She/her

                  RozR 1 Reply Last reply Reply Quote 0
                  • H
                    howyadoin
                    last edited by

                    If it wasn’t for the mid-scene “oh shit!” skill raise, my XP would never be spent.

                    1 Reply Last reply Reply Quote 0
                    • MisterBoringM
                      MisterBoring
                      last edited by

                      Wouldn’t the easiest way to avoid mid-scene advancement be to keep the commands to advance only in one specific OOC room on the grid? An XP Room.

                      Proud Member of the Pro-Mummy Alliance

                      1 Reply Last reply Reply Quote 0
                      • RozR
                        Roz @Jennkryst
                        last edited by

                        @Jennkryst said in MU Peeves Thread:

                        @helvetica said in MU Peeves Thread:

                        Is raising a skill mid-scene really that rampant of a problem that we really need to twist ourselves into knots over this? Like, do people do this for real or is this some mythologized outlier situation? Rather than preemptively punish everyone for one theoretical idiot, why not simply toss out that idiot if and when this occurs?

                        I gotta tell you, I was just in a scene rolling quite possibly my highest skill the entire time… and I still (hilariously, in a fun way) got my ass kicked by the dice. Specifically, basically a huge chicken attacked my ass. You can raise a skill all you want. It’s no guarantee.

                        Followup question - if a game makes it so you can only raise things via +job… do staffers processing those jobs also have to make sure you’re not doing any RP before raising stuff, lest THE DIRTY CHEATING happen, or whatever?

                        well i for one also hate XP spends only being allowed to happen via job. like if it’s because of code limitations or whatnot, i get it. but the sort of, like — staff has to approve each and every job because players can’t be trusted to spend XP even when those spends meat the mechanical requirements? hate it. (but i’m a hater.)

                        @howyadoin said in MU Peeves Thread:

                        If it wasn’t for the mid-scene “oh shit!” skill raise, my XP would never be spent.

                        this is honestly incredibly valid and i think probably something that is also forgotten. people can be RPing towards a thing and forget to hit spend until they’re reminded of the XP impact. which isn’t even people trying to cheese the system; it’s that people are naturally most reminded of the system when it’s the most relevant to them.

                        @MisterBoring said in MU Peeves Thread:

                        Wouldn’t the easiest way to avoid mid-scene advancement be to keep the commands to advance only in one specific OOC room on the grid? An XP Room.

                        this is what got suggested up-thread and my god i hate this too. this feels like SUCH an overcorrection to a fringe issue.

                        she/her | playlist

                        MisterBoringM 1 Reply Last reply Reply Quote 1
                        • MisterBoringM
                          MisterBoring @Roz
                          last edited by

                          @Roz said in MU Peeves Thread:

                          this feels like SUCH an overcorrection to a fringe issue.

                          Being that I’ve played on dozens of games that use XP rooms (without claiming they were a response to this fringe issue), I don’t really hate it.

                          Proud Member of the Pro-Mummy Alliance

                          1 Reply Last reply Reply Quote 0
                          • R
                            RightMeow
                            last edited by

                            I am not actively on a game (sigh) however, I don’t see the harm in mid-scene skill raises. Most of those scenes, you are fighting an NPC. If it’s PvP, well who’s to say someone didn’t skill up just before entering the scene? Isn’t that basically the same? If you earned the XP when you spend it shouldn’t really matter. Or maybe I’m just not seeing why it does matter. What does it hurt or what does it do? Maybe I’m just not understanding the issue.

                            MisterBoringM helveticaH 2 Replies Last reply Reply Quote 1
                            • MisterBoringM
                              MisterBoring @RightMeow
                              last edited by MisterBoring

                              @RightMeow I think it’s a situational fringe case. Example: A character with a bunch of saved XP is investigating a crime scene, their skill in Forensics is a 1, the lowest possible rating in the game. Prior to this they have not exhibited any affinity to the skill, any interest in the skill, and the only prior time they made a check against it, they failed. They have no narrative reference for raising the skill. They spend all of their saved XP during the scene and suddenly have Forensics 10, which per the system, would make them one of the Top 3 Forensics experts in the world. The character has effectively gone from barely functional in a skill to being part of the state of the art in the field, in a single scene.

                              This whole XP room thing or limits or whatever would be to deal with that sort of stuff. The kind of narrative record scratch that could come up in play.

                              I think the point is that for some people it’s narrative / immersion breaking to have characters do that. Which is fine. Everyone’s view of things is different.

                              Proud Member of the Pro-Mummy Alliance

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                              • AshkuriA
                                Ashkuri
                                last edited by

                                @helvetica said in MU Peeves Thread:

                                Like, do people do this for real

                                Yes

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                                • CoinC
                                  Coin
                                  last edited by Coin

                                  As a hobby we should be able to tell people who abuse rules (or rather, abuse lack of rules) to just fucking not.

                                  If I ran a game and someone tried to raise their stat mid-scene or even mid-roll and got caught (not because I think it’s okay if you don’t get caught but because you can’t do anything if they aren’t caught) then even if I DON’T have a rule explicitly against it, it should largely be fine to say: ‘no, bad player, no biscuit’.

                                  Changing an entire system (whether I agree with it or not due to other reasons) based on something like this is ridiculous; the kind of thing metaphors including babies and bathwater were made for.

                                  (EDIT: also the kind of reasoning conservatives and would-be-progressives use to ban things – ‘oh, but it could be used to do this one thing, so we’re gonna ban the entire thing altogether’.)

                                  In Occam I trust.

                                  1 Reply Last reply Reply Quote 1
                                  • YamY
                                    Yam
                                    last edited by Yam

                                    There are various perspectives and experiences here and I think it’s swinging from big ol’ lawless crunchy traditional games where poor sportsmanship may be rampant, to ares games where by default you’re under 3 layers of thicc limits.

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                                    • helveticaH
                                      helvetica @RightMeow
                                      last edited by

                                      @RightMeow said in MU Peeves Thread:

                                      I am not actively on a game (sigh) however, I don’t see the harm in mid-scene skill raises. Most of those scenes, you are fighting an NPC. If it’s PvP, well who’s to say someone didn’t skill up just before entering the scene? Isn’t that basically the same? If you earned the XP when you spend it shouldn’t really matter. Or maybe I’m just not seeing why it does matter. What does it hurt or what does it do? Maybe I’m just not understanding the issue.

                                      I can kinda see this being bigger deal in PvP settings, especially if you can see other PC sheets. Best of luck on those games, wherever they are.

                                      Street Cred

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