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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • MisterBoringM
      MisterBoring @Roz
      last edited by

      @Roz said in MU Peeves Thread:

      this feels like SUCH an overcorrection to a fringe issue.

      Being that I’ve played on dozens of games that use XP rooms (without claiming they were a response to this fringe issue), I don’t really hate it.

      Proud Member of the Pro-Mummy Alliance

      1 Reply Last reply Reply Quote 0
      • R
        RightMeow
        last edited by

        I am not actively on a game (sigh) however, I don’t see the harm in mid-scene skill raises. Most of those scenes, you are fighting an NPC. If it’s PvP, well who’s to say someone didn’t skill up just before entering the scene? Isn’t that basically the same? If you earned the XP when you spend it shouldn’t really matter. Or maybe I’m just not seeing why it does matter. What does it hurt or what does it do? Maybe I’m just not understanding the issue.

        MisterBoringM helveticaH 2 Replies Last reply Reply Quote 1
        • MisterBoringM
          MisterBoring @RightMeow
          last edited by MisterBoring

          @RightMeow I think it’s a situational fringe case. Example: A character with a bunch of saved XP is investigating a crime scene, their skill in Forensics is a 1, the lowest possible rating in the game. Prior to this they have not exhibited any affinity to the skill, any interest in the skill, and the only prior time they made a check against it, they failed. They have no narrative reference for raising the skill. They spend all of their saved XP during the scene and suddenly have Forensics 10, which per the system, would make them one of the Top 3 Forensics experts in the world. The character has effectively gone from barely functional in a skill to being part of the state of the art in the field, in a single scene.

          This whole XP room thing or limits or whatever would be to deal with that sort of stuff. The kind of narrative record scratch that could come up in play.

          I think the point is that for some people it’s narrative / immersion breaking to have characters do that. Which is fine. Everyone’s view of things is different.

          Proud Member of the Pro-Mummy Alliance

          JennJ 1 Reply Last reply Reply Quote 0
          • AshkuriA
            Ashkuri
            last edited by

            @helvetica said in MU Peeves Thread:

            Like, do people do this for real

            Yes

            1 Reply Last reply Reply Quote 2
            • CoinC
              Coin
              last edited by Coin

              As a hobby we should be able to tell people who abuse rules (or rather, abuse lack of rules) to just fucking not.

              If I ran a game and someone tried to raise their stat mid-scene or even mid-roll and got caught (not because I think it’s okay if you don’t get caught but because you can’t do anything if they aren’t caught) then even if I DON’T have a rule explicitly against it, it should largely be fine to say: ‘no, bad player, no biscuit’.

              Changing an entire system (whether I agree with it or not due to other reasons) based on something like this is ridiculous; the kind of thing metaphors including babies and bathwater were made for.

              (EDIT: also the kind of reasoning conservatives and would-be-progressives use to ban things – ‘oh, but it could be used to do this one thing, so we’re gonna ban the entire thing altogether’.)

              In Occam I trust.

              PavelP 1 Reply Last reply Reply Quote 2
              • YamY
                Yam
                last edited by Yam

                There are various perspectives and experiences here and I think it’s swinging from big ol’ lawless crunchy traditional games where poor sportsmanship may be rampant, to ares games where by default you’re under 3 layers of thicc limits.

                AshkuriA 1 Reply Last reply Reply Quote 0
                • helveticaH
                  helvetica @RightMeow
                  last edited by

                  @RightMeow said in MU Peeves Thread:

                  I am not actively on a game (sigh) however, I don’t see the harm in mid-scene skill raises. Most of those scenes, you are fighting an NPC. If it’s PvP, well who’s to say someone didn’t skill up just before entering the scene? Isn’t that basically the same? If you earned the XP when you spend it shouldn’t really matter. Or maybe I’m just not seeing why it does matter. What does it hurt or what does it do? Maybe I’m just not understanding the issue.

                  I can kinda see this being bigger deal in PvP settings, especially if you can see other PC sheets. Best of luck on those games, wherever they are.

                  Street Cred

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                  • AshkuriA
                    Ashkuri @Yam
                    last edited by

                    @Yam Yeah.

                    I have a feeling that the type of games one’s been on weighs into the irritation factor here. If there’s only 12 skills and they’re all pretty broad, you can justify an “I was doing this off camera” in a lot of ways. If there are 100+ fairly niche skills and a not-niche person is suddenly an expert in them, that breaks immersion a bit more, and cheapens the experience for the players who were focusing on that niche ahead of time.

                    For me the issue isn’t that Gun Man is going from level 3 to 4 in Shoot Gun mid-scene, it’s that Gun Man is going from 0 to 85 in Computer Surveillance in a scene that I finally ran specifically to please the one person who has been steadily leveling Computer Surveillance. This did not happen a little bit. This happened a lot. Crunchy traditional game where poor sportsmanship may be rampant, etc.

                    This whole phenomenon does not bother some people, which is fair. It does irritate me, which is just a personal preference. I have seen too much of it from too many people who weren’t fun and weren’t trying to make IC sense. I find it annoying. I don’t like it. Peeve.

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                    • PrototartP
                      Prototart @Ominous
                      last edited by

                      @Ominous said in MU Peeves Thread:

                      What if a server has a special room (OOC makes the most sense, but I could also work with the right flavor) that one has to be in to spend XP? Then people couldn’t raise skills mid-scene without very obviously ducking out to do so.

                      This was, like, every oWoD place in the late 90s and early 2000s.

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                      • PavelP
                        Pavel @Coin
                        last edited by

                        @Coin said in MU Peeves Thread:

                        then even if I DON’T have a rule explicitly against it, it should largely be fine to say: ‘no, bad player, no biscuit’.

                        While naturally you can do basically whatever you like on your game, perhaps the first instance should be a “oh I should make this a policy from now on” moment instead of an instant boot.

                        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                        BE AN ADULT

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                        • JennJ
                          Jenn @MisterBoring
                          last edited by

                          @MisterBoring said in MU Peeves Thread:

                          @RightMeow I think it’s a situational fringe case. Example: A character with a bunch of saved XP is investigating a crime scene, their skill in Forensics is a 1, the lowest possible rating in the game. Prior to this they have not exhibited any affinity to the skill, any interest in the skill, and the only prior time they made a check against it, they failed. They have no narrative reference for raising the skill. They spend all of their saved XP during the scene and suddenly have Forensics 10, which per the system, would make them one of the Top 3 Forensics experts in the world. The character has effectively gone from barely functional in a skill to being part of the state of the art in the field, in a single scene.

                          The ability to do this seems so rare and niche that I’m not even sure I’d be mad even at this one. Because for the most part, on any game I’ve ever played, banking up enough xp to go from 0 to 10 in one fell swoop? You’ve been sitting on that stockpile of xp for at least a year.

                          So… If someone has that kind of savings in the bank, and decides to blow all of it on that one single thing? Welp. Ok. We’ve now got a kick-ass investigator on the game with no skills in anything else, and no ability to improve in other areas without re-saving up again. So it’s not like the investigator won’t still have to work with the fighters and the doctors and the whoever else’s to actually accomplish something from that investigation.

                          So if someone randomly decides that they’ve spent the last three years off screen taking online courses in a degree for a criminal justice program and ran out of Murdle books to solve along the way… Who cares? They’re not doing anything more with the same xp from the same amount of time as any other players are.

                          IRL, I run into people I’ve known for years having skills about which I’d not known prior to them popping up. Yes, I knew immediately that my bestie runs marathons for fun. I knew her eight years before I knew she was an amazing pianist because piano never came up until she came to visit me in a place that had a piano and she sat down and played. She didn’t cheat at life by having a 3 dot background talent I hadn’t seen yet. And it didn’t take away from the other friend who was there with their guitar.

                          I’ve never seen any harm come from letting people spend what they’ve earned when/as they decide to, because they’re still only spending the same things as anyone else. If you have 100 points earned in a one year period, your investigator going from 0 to 10 in that year is the same cost, time, and effort to make that change overnight as it would have been doing it at two points a week the whole time. They aren’t getting any advantage other than not having to remember that entire year to spend the points on that online degree they’re working off screen while hanging at their day job and chatting with their friends over pancakes because they’d rather write those scenes than endless vignettes alone with their laptop.

                          We're all mad here.

                          MisterBoringM 1 Reply Last reply Reply Quote 0
                          • MisterBoringM
                            MisterBoring @Jenn
                            last edited by

                            @Jenn My preference (though not an RP killer for me) is that entering a scene be a soft lock for your character sheet. Basically, for the duration of the scene you don’t mechanically change as a character, outside of stuff like taking damage from a fight or spending points that are meant to be spent on actions or whatever (like Willpower in WoD or Conviction in Blue Rose).

                            I think this whole “when can you spend XP” thing is ultimate a fringe thing that is up to personal preference, and usually something that isn’t dealbreaking for whether or not a particular person would join a game.

                            Proud Member of the Pro-Mummy Alliance

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