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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • CoinC
      Coin @Testament
      last edited by

      @Testament said in MU Peeves Thread:

      @Coin My current mush project that I’m working on is kind of taking the idea of blending tabletop groups with a main storyline for a small group of players (as in between 8 to 12 players) which is done live and then the players can do whatever between those events.

      So like, one weekly or bi-weekly event that pushes the game narrative and then players can do whatever in between those sessions.

      Granted, I think this is only something that can be done pointedly on smaller size. But it’s the current format I plan on experimenting more with. And this was done solely as a way to try and find some kind of middle ground. If it works, well, we’ll see I guess.

      The problem I’ve found with tabletop-style games among MUers (especially with a text medium) is that they lose interest and a lack of a bigger world around them with more players to interact with more consistently makes it hard for them to keep motivation. But I hope you can tackle that hurdle successfully!

      In Occam I trust.

      T 1 Reply Last reply Reply Quote 1
      • KarmaBumK
        KarmaBum @Coin
        last edited by

        @Coin said in MU Peeves Thread:

        a majority of scenes on, primarily Ares, games tend to be asynch or long-running and slow-paced, pose-wise.

        This depends on the game.

        18/30 recent scenes on Zombies wrapped in “real-time.” Looks like Shattered has an even higher ratio. Keys and Network tilt the other direction and have more async than traditional scenes.

        Different games, different philosophies.

        On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

        TezT 1 Reply Last reply Reply Quote 4
        • T
          Testament @Coin
          last edited by

          @Coin I also think smaller games are going to be more a trend we’re going to see. Especially as the larger mushing playerbase continues to age.

          Speaking from my own experience anyways, I’ve found it’s been better for my patience and the ability to get involved if there’s an active GM not having to wrangle 40, 50, 60 players.

          I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

          1 Reply Last reply Reply Quote 1
          • TezT
            Tez Administrators @KarmaBum
            last edited by

            @KarmaBum

            Definitely agree with this. I think it is more an issue of games than servers. Different game cultures skew in different ways. I do think that Ares has enabled the asynch crew and made it easier for them, but I don’t think that using Ares necessarily leads to that.

            she/they

            Third EyeT 1 Reply Last reply Reply Quote 7
            • S
              Selira @Wizz
              last edited by

              @Wizz As others have said, it tends to be a thing in the Ares games I’ve tried. And again, it’s fine! Just means those ones probably aren’t ones I can commit to, even as much as I love the premises, because they don’t work for my brain.

              1 Reply Last reply Reply Quote 2
              • Third EyeT
                Third Eye @Tez
                last edited by

                @Tez said in MU Peeves Thread:

                @KarmaBum

                Definitely agree with this. I think it is more an issue of games than servers. Different game cultures skew in different ways.

                This has been my experience as well, though as Ares gets ‘older’ (was looking at my BSU logs from 2017 and thinking about how that was like 6 years ago at this point, oh time) I feel like games have to do more expectation management about this with players and I’m not sure what the best way to do that is. Beyond clearly stating whether real-time or async play is the norm/what’s done by GMs in staff scenes, but it takes a while to internalize that even if people read it.

                I’m sorta curious if other codebases like Evennia will adopt ways to do something resembling async (I know Arx has flashbacks but in my experience they never worked super well and were definitely never a focus), but it’s possible RPers who want that experience are more apt to drift to Discord or journal games if they can’t find what they want in an Ares box.

                I want something else to get me through this
                Semi-charmed kinda life, baby, baby
                I want something else, I'm not listening when you say good-bye

                She/Her or They/Them

                PavelP FaradayF 2 Replies Last reply Reply Quote 4
                • PavelP
                  Pavel @Third Eye
                  last edited by

                  @Third-Eye said in MU Peeves Thread:

                  2017 and thinking about how that was like 6 years ago at this point, oh time

                  THIS IS NOW MY PEEVE THANK YOU

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  1 Reply Last reply Reply Quote 5
                  • RozR
                    Roz @Selira
                    last edited by

                    @Selira said in MU Peeves Thread:

                    @Wizz Meanwhile a peeve of mine is how widespread asynch games are, and that I really don’t have the brainspace or capability of doing them well, or the ability for that kind of long-term focus on one scene.

                    I’m the same way. I know the best solution is to have a balance of games focused on different styles, but I do still get a little twinge when folks talk about async saving the hobby re: folks getting older, because if async takes over the hobby, I’ll pretty much be out. 😞

                    she/her | playlist

                    1 Reply Last reply Reply Quote 7
                    • A
                      Ashkuri
                      last edited by

                      Real-time scenes that are easy to pause and then pick up again is where it’s at

                      1 Reply Last reply Reply Quote 4
                      • shit-piss-loveS
                        shit-piss-love
                        last edited by

                        I just can’t maintain an interest in async scenes but I also don’t really have a life that allows time for real-time so that’s really why I have not played a game in five years.

                        1 Reply Last reply Reply Quote 1
                        • I
                          icanbeyourmuse
                          last edited by

                          I don’t care if scenes get paused and continued. I’ve done that. But the scenes done on websites I forget they even exist most of the time. So, I prefer ‘real time’, even if it is paused and what not.

                          1 Reply Last reply Reply Quote 3
                          • KarmaBumK
                            KarmaBum
                            last edited by

                            I just like to play.

                            I have a preference for pacing, but enh. Whatever works.

                            On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                            1 Reply Last reply Reply Quote 5
                            • CobaltC
                              Cobalt @mietze
                              last edited by

                              @mietze God, I saw this so much on xWoD games. It felt like every time I had someone as an admin to my sphere who wasn’t already a friend of mine that was male I had to fight with them one everything. Back on TR there was a staffer who literally quit working in spheres if there was a female spherewiz. I was out right told once “blah won’t work with you because you’re female, and he doesn’t work under females”.

                              I get that staffing for MU is a volunteer gig and not the same, but image saying that to your manager in an RL work place?

                              Cobalt@Under the Stars
                              cob.alt@Discord
                              Cobalt#3811@mas.to

                              WizzW PolkP 2 Replies Last reply Reply Quote 1
                              • CobaltC
                                Cobalt @Wizz
                                last edited by

                                @Wizz said in MU Peeves Thread:

                                Common peeve but I kinda wish there was a paradigm shift and live scenes stopped being such a focus on most games. I just can’t do three hour blocks anymore, for a lot of reasons, and it’s hard not to feel like I’m somehow being rude when people ask for them on channels and I can’t jump in.

                                Meanwhile, my peeve is when I do carve out time to do a “live action” scene and people take an hour to pose. I don’t have a lot of time and my attention span isn’t great anymore.

                                I’m 100% ok with async or slow pace scenes.

                                But if I’m trying to actively storytell and there is a person who its their time to pose and the last person hasn’t posed in half an hour I start to think about all the other shit I could be doing and start to get antsy.

                                Cobalt@Under the Stars
                                cob.alt@Discord
                                Cobalt#3811@mas.to

                                1 Reply Last reply Reply Quote 12
                                • WizzW
                                  Wizz @Cobalt
                                  last edited by

                                  @Cobalt said in MU Peeves Thread:

                                  I was out right told once “blah won’t work with you because you’re female, and he doesn’t work under females”.

                                  What a dick, I’m sorry.

                                  alt text

                                  1 Reply Last reply Reply Quote 0
                                  • PolkP
                                    Polk @Cobalt
                                    last edited by Polk

                                    @Cobalt said in MU Peeves Thread:

                                    @mietze God, I saw this so much on xWoD games. It felt like every time I had someone as an admin to my sphere who wasn’t already a friend of mine that was male I had to fight with them one everything. Back on TR there was a staffer who literally quit working in spheres if there was a female spherewiz. I was out right told once “blah won’t work with you because you’re female, and he doesn’t work under females”.

                                    I get that staffing for MU is a volunteer gig and not the same, but image saying that to your manager in an RL work place?

                                    Sheesh. If someone like that were on a game I ran, I’d excuse that person from playing on the game entirely.

                                    Straight To Jail.gif

                                    If you can’t be respectful to women in authority, then I don’t trust you to be respectful of women as peer players or STing you, either.

                                    CobaltC 1 Reply Last reply Reply Quote 5
                                    • SnacknessS
                                      Snackness
                                      last edited by

                                      At this point, I’ll play at whatever pace someone wants to play.

                                      1 Reply Last reply Reply Quote 10
                                      • tsarT
                                        tsar
                                        last edited by

                                        I left my job of many years for a much better job but holy shit am I tired all of the time now. I just want to not be tired. I want to feel like I’m not scraping the bottom of the barrel for my creativity. I want to feel like I’m not falling into the FOMO pit.

                                        I know it’s temporary and that by September I’ll probably be in a good groove and things won’t be as draining, but GD. I have so few hobbies and this is one of them, lol.

                                        R 1 Reply Last reply Reply Quote 23
                                        • CobaltC
                                          Cobalt @Polk
                                          last edited by

                                          @Polk Back in The Reach times people weren’t as willing to call others out on their bullshit. Or maybe it was just he was someone’s friend? idk.

                                          I much prefer the games we have these days, where shit like this doesn’t fly anymore.

                                          Cobalt@Under the Stars
                                          cob.alt@Discord
                                          Cobalt#3811@mas.to

                                          1 Reply Last reply Reply Quote 2
                                          • FaradayF
                                            Faraday @Third Eye
                                            last edited by Faraday

                                            @Third-Eye said in MU Peeves Thread:

                                            I feel like games have to do more expectation management about this with players and I’m not sure what the best way to do that is. Beyond clearly stating whether real-time or async play is the norm/what’s done by GMs in staff scenes, but it takes a while to internalize that even if people read it.

                                            I don’t really see why this is on the games or game-runners.

                                            Players just need to communicate. If you like live, quick scenes - say so. Find like-minded players on the game. If there aren’t any, that’s probably not the right game for you.

                                            It’s no different than people liking different kinds of RP. If the majority of players on a particular game like big bar scenes and I prefer one-on-one, that’s not a problem with the game - let alone the game server.

                                            Async RP on MUSHes has existed for as long as MUSHes have; it just wasn’t as visible because it was happening in Google docs, across livejournal posts, emails, etc.

                                            NalaN RozR 2 Replies Last reply Reply Quote 11
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