Totally made me think of how some people act when it comes to strong females in the mu* worlds. also made me laugh.
The only thing that annoys me about the MSB post about The Pack/Cobalt is the fact they are acting like Cobalt isn’t allowed to feel something is sexual harassment because ‘they don’t feel it is.’ They can totally disagree but her feeling what happened is should not be scorned like they are doing. It is her game, her feelings. She can absolutely ban someone for something she feels is out of her bounds of acceptable. Otherwise, more power to them for doing what they want. They have their place of outlet that is their safe place.
So, they are basically picking and choosing who to ban without properly enforcing their own rules. I don’t care if they ban for whatever reason (justified or not). Its the not equally enforcing their rules. All of Ghost’s posts have been barely veiled personal attacks. What he comes off as to me is one of those super Gossips ‘I can’t tell you who but…’ Then proceeds to tell the gossip in a bit of a vendictive way.
I thought this fit the fact that, sometimes, characters get away from people. I don’t mean those people who use ‘Being on sheet’ for their
characters players being a dick or something. But when you RP and you start going down a way you didn’t expect them too.
All I got from that log is ‘WoD is no consent on anything so my deciding Sophia is throwing a party is okay because it is to introduce the big bads. I don’t need to give any details because SURPRISE stuff!’
WoD has a lot about secrecy and taking away freedoms on an IC level but, on every WoD game I’ve tried, it has never been forced on someone in the sort of way they weren’t even asked if they would do a thing that could end up with plot stuff.
I’m all for /some/ stuff happening without the say so of the player but you don’t need to completely hide stuff from the player. There is ‘Would you be okay with doing Y thing so I can do some plot things that might not be light?’ You’re not giving them details, you’re not taking the surprise away. You’re letting them do what their character would do. /ASKING/ Sophia if she could throw a party is not ‘giving away the plot’. It is allowing you and her to work out what would have made sense for Sophia to do and not take her autonomy away. It’s not ‘fun’ if you force someone into doing a thing you want done so you can make your plot go.
To be fair, I’m transparent about all STing I do. Like, what I do is well known even if the details of how people get to the plot/scene end are not. I don’t plan my scenes beyond ‘X needs to be the result and everyone involved should have a moment to shine.’ With the occasional ‘You need to fail X thing so a certain aspect of this story can become apparent.’ peppered in.
PS. I am also not big on the big secrecy of stuff on an OOC level. I would rather know at least the very basics of an intended story being told (X thing is what is involved in Y plot) so that I am not putting my character who can’t swim in the middle of the ocean without a boat or life jacket.
Holy moley. I haven’t seen someone have a meltdown that big in a while. I skimmed as lot of it because it had a lot of repeating of the exact same thing. If being an ‘adult’ is losing it that bad over a post and game, I’ll stick with being a ‘child’, thanks.
Much belatedly, I do agree that people should stop going to msb and stirring up stuff. From my reading it is basically giving them the ammo to claim they were in the right and made the right decisions. They are basically claiming everyone who left are meanies.
@SpaceKhomeini This is why documenting stuff is a big deal to me. The ‘common knowledge’ people always have about theme, commands, whatever is not ‘common knowledge’ to a new player, sometimes even long term players. These ‘common knowledge’ stuff are not easily remembered either. Games that do not document the important information (whatever they might consider important) are starting to become a deal breaker for me. Not there yet since it would basically have me on no games since the majority do not do the best at documenting.
I wonder if this is a case of ‘the road to hell is paved with good intentions’ or if it’s a case of ‘the call is coming from inside the staff lounge.’
By how stuff is phrased on the website and how the person has interacted here (even if limited), I’m inclined to believe it is good intentions than anything else.
I have been told ‘We want someone with good dice for X thing’ many times before or variants of it (‘You don’t have enough dice, it is hard thing’, ‘You don’t have the dice we need for this plot’, etc). This is usually on long time games/games that are based on XP votes. I have a policy/rule/whatever you want to call it that if someone’s whole thing is X (AKA a combatant in a combat scene) let them shine, even if your dice could potentially be better or your ‘better’ at RP, your idea would make more sense, etc. Throw your dice behind theirs like ‘I’m doing X thing to support Y so they do even better than they are already.’ Basically, support the person’s ‘thing’ so they feel involved and part of the story, whether they succeed of fail (depending on how the group defines failure). Supporting the person can make them feel part of what is going on because their fellow players support them, even if they could do badly. This is especially important for those who play types of characters that don’t generally get to do much of main game plots. In my experience, may of the ‘main game’ plots are heavy focused on combat with a fair bit of diplomacy. Games like Arx (and Firan back in the day) gives people who like the crafter types something to do. I feel like supporting someone’s actions, IC and/or OOC, (not counting those who just don’t care if their actions make it fun for others or not or if it progresses stuff) will make some people more open to being up for consequences of their actions, whether they are good or bad consequences.
@TNP I don’t think I could do massage. To much touching for me. IT is a thing tempting to try to see if it helps, though. The Internal Dr called it something but I forget what it was. He said it is an inflammation of the muscles and along the ribs, though. He said weight-loss should help. My DR and the internal dr are starting me on a shot thing for my also being diabetic that they said should help with both weight and my being diabetic.
I am sick of having health issues. Every month, or so it seems, I have been having pain in my side. Sometimes it is so bad I can barely move. I was going to the ER and all they tell me is it is some sort of muscle thing. X-rays, CT scans, etc, have not shown anything wrong. I am seriously starting to doubt it is just muscle. This happens enough I opt out of some trips I could go on, and really want too, with a program on my reservation because I worry the pain will hit and the trip will be wasted because I can’t go do the stuff that is part of it. The people who run the program are awesome. They would all do their best to make sure I have the stuff I need to ‘succeed’ at the trip. This is on top of a bunch of other health issues I have.
I feel like if /players/ made it clear stuff they don’t enjoy RPing out as consequences to their actions it would save everyone a lot of heartache (not counting those who will be upset no matter what is done to make life easier for them). I’m usually game for anything, for example, but I would rather not perma-maimed (loss of voice, loss of limb… uh… whatever else) or death (when I don’t say ‘go for it’). If my actions make my bit inevitable for dying or something I’ll be mad/upset/sad/whatever because I’m ‘not done their story’ but get over it as soon as I process what happened fully. There are some characters I still lament about losing/giving up (by choice or consequence), such as Sameera and a character I had called Tekinta (however she never worked without my at the time girlfriend’s male character who was her spouse because of how we twinned them together and for us it worked for how we played), because I loved them but there are some, like Tayani, who’s ‘ending’ was perfect for their concept/life (She was a Firan bit who botched a birth roll it was when they were doing their changes around the baby stuff so I was given a choice). She died in childbirth. I had people like ‘I’m sorry she died in such an uncool way’. For the character it was not ‘uncool’ or anything. She died in a way just right for /her/ and in a way connected to a lot of her hopes and dreams (her last child was that of one of her most beloved Gods… the Gods part was something she never spoke of since she was a monotheist).
Anyways, my rambling can be summed up with ‘Players be nice to your staff and express what you are not comfortable with’. My limited experience with Arx staff is they will /try/ giving you warning of your actions doing a very bad consequence for your character, sometimes IC, sometimes directly OOC. My experience is limited due to my own fault. I’m not as ‘get out and RP’ as a lot of people are nor do I really play the types of characters that make sense in most of the plots I know of (which is limited by my own inactivity/inattentiveness) so I could be remembering wrong about the warnings but I feel like the few scenes I have been in that involved staff is they warn.
@GF lol, I have been ragging on this post all night in my head. Thank you for joining in because it is so ridiculous.
Also like, uwu I am an all powerful goddess but man, I don’t know how to create a world so maybe you can help me? And then we can rule it together? Despite the story clearly stating that the dark goddess of dark things forever and ever has already created other worlds! That she could go rule on her own.
Please give us the motivation for why the dark goddess herself who rules over all the land the dark touches just wants to chill and rule half of a world?
Going by the theme setup and that everyone can do it with everyone (regardless of age)… The dark goddess is willing to co-rule because the ‘pervy girl’ is putting out often enough and with a lot of creativity.
I feel like players are the reason why a lot of people nope out of staff. Not everyone but once you get that bad egg, it can spoil the experience for being staff.
This is a me part to why I am not willing to admin on most games: documentation. Help on commands (a lot of games have ‘hidden’ commands from my experience because not documented), relevant info for players, lack of plot documentation. To me, staff side at least, plots should be fully documented so that if, say, JennyStaff decides she doesn’t want to be staff but leaves her balls on the floor for someone else to pick up JonnyStaff can pick them up and with a bit of ease continue where Jenny left off. Jonny might not do things exactly as JEnny had envisioned but he can pick it up and it not feel like something new is being thrown out when stuff feels unfinished. I might be a bit of a hypocrite here since I don’t ‘plan’ anything I GM out but I am very open about my plans for things in an over all sense. If you couldn’t tell, documentation is a big thing for me. I would rather slog through a bunch of info in the news/theme/setting info/help/plot details than try to remember this ‘well known thing.’
I would happily be admin who’s purpose is to make sure documentation is fully available for everyone, to appropriate people, and not be involved in anything else (unless wanted). I hate the unwritten rules and the unwritten ‘common knowledge’ stuff so many games do. If the rule is important, make it in your available info! IF it is theme info, make sure it can be found in your theme.
I went on a bit of a rant. Didn’t mean too.