Totally made me think of how some people act when it comes to strong females in the mu* worlds. also made me laugh.
Best posts made by icanbeyourmuse
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RE: Funny Things that Could be Mu* Related
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Things We Could All Do With Hearing
This didn’t really fit under any of the other topics but I wanted to share it.
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RE: Macha Awareness (And Unappreciation) thread
The only thing that annoys me about the MSB post about The Pack/Cobalt is the fact they are acting like Cobalt isn’t allowed to feel something is sexual harassment because ‘they don’t feel it is.’ They can totally disagree but her feeling what happened is should not be scorned like they are doing. It is her game, her feelings. She can absolutely ban someone for something she feels is out of her bounds of acceptable. Otherwise, more power to them for doing what they want. They have their place of outlet that is their safe place.
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RE: Funny Things that Could be Mu* Related
@crawfish I would also buy that romance novel. It makes me want to make a version of it on Arx or Atharia and change to theme appropriate species or whatever.
A new funny:
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RE: Bannings
So, they are basically picking and choosing who to ban without properly enforcing their own rules. I don’t care if they ban for whatever reason (justified or not). Its the not equally enforcing their rules. All of Ghost’s posts have been barely veiled personal attacks. What he comes off as to me is one of those super Gossips ‘I can’t tell you who but…’ Then proceeds to tell the gossip in a bit of a vendictive way.
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Funny Things that Could be Mu* Related
I thought this fit the fact that, sometimes, characters get away from people. I don’t mean those people who use ‘Being on sheet’ for their
charactersplayers being a dick or something. But when you RP and you start going down a way you didn’t expect them too. -
RE: Bannings
Much belatedly, I do agree that people should stop going to msb and stirring up stuff. From my reading it is basically giving them the ammo to claim they were in the right and made the right decisions. They are basically claiming everyone who left are meanies.
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RE: Bannings
This is petty and harping of me but… I /still/ am very bothered that jomomo or whatever the name is got to fire personal attacks at everyone leaving/banned but has not faced any consequences. By the standard Derp and Gany have set, jomomjo should have been insta-banned. The comment made in the ethics post was well beyond what most of the banned/formerly banned people said and did. Some reacted very badly but I chalk that up to emotions on high/anger being the primary feeling. Yet jomomomomo has faced nothing.
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RE: A Constructive Arx Thread
Since @Mourne is like me and can’t really do roster bits (I keep trying). I’m posting this over here for them since they were considering joining Arx:
OCs
Posted by Herja on 07/20/22
Thanks to a bunch of hard work on Apostate’s part, he has made code fixes so that cg is actually working again! Yay! What this means is that we are going to be able to open the game to OCs again!But, going forward and in order to have the time and space to make OCs fit well within the game’s story, we aren’t leaving OC creation on indefinitely. The idea is to open up a short window where we will accept OC applications for a two week time period. After that time period passes, OCs will be restricted again and staff will take the time to go through applications to ensure thematic adherence as well as solid story integration.
Given how much attention we intend to pay to OC applications, these will take longer to process than roster applications but we think the end result will be worth the effort and ask for your patience. Expect up to a month turn around on OC applications depending on how many we receive. In the future, we intend to announce a window to submit rosters if you are an org leader but for this round, we are only looking at OCs.
The next OC creation window will open on August 1st and close on August 15th.
Latest posts made by icanbeyourmuse
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RE: MU* Wishlists
@Cobalt I will have to check hers out. The focus of so many that I have read being abuse is kinda putting me off the omegaverse stuff. I like that gender, typically, is not a big factor.
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RE: MU* Wishlists
@Jennkryst said in MU* Wishlists:
@Hobbie There is BTMux, which is only appealing to people who liked HSpace but thought it didn’t go hard enough. But also BTMux is only mech scale… you can VTOL or tank or squad of ground troops, but no proper aerospace or individual person.
I’ve been into those too, recently, and the ‘fated mates’ romances. But have started giving up on all three because most of the time in them the female/omega lead is abused by her family and community. And often the male/alpha lead is like ‘I don’t want you because you’re shit.’ type deal and is ‘in love with someone else’. Then the male/alpha adds to the abuse, if he/the alpha wasn’t already involved. It usually ends up with the omega/female being ‘in love’ with the abuser and forgiving him when he automagically has remorse for abusing the person their whole life.
I would still love that sort of game, though.
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RE: Really random Ares question
@Faraday said in Really random Ares question:
As someone mentioned, the post is easily disabled, but I’m a bit curious why folks are so bothered by it? It’s just meant to be like: ‘Here are some good scenes you may want to check out.’ It’s not a contest with winners or losers.
The intention might be to say ‘check out these cool scenes’ but, for me at least, it comes off as ‘These people are cooler than you because their scene was liked more.’ Until yesterday I thought it was based on how many attended. I’d prefer that if one feels they need the ‘top scenes’ or similar such things. For me, it reminds of XP gained with votes. You could RP your little heart out but lose out on votes because people typically will vote friends first. I don’t know if it is or not (as I said I thought it was based on attendance not likes) for Ares’ top scene thing. For me it gives me feel bads because it feels like I wasn’t ‘good enough’ for people to like my scenes/vote for me. Attendance is easier to ‘forgive’ because time zones and availability is a thing that leans more into unavoidable. I don’t know if anyone feels similar but I wanted to answer your question seriously because, from what I’ve seen of you, you want the feed back and thoughts even if you don’t necessarily like or agree.
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RE: MU* Wishlists
@Pavel said in MU* Wishlists:
@icanbeyourmuse said in MU* Wishlists:
Since it seems like ‘Vampires only trust vampires’ or something is pretty baked into the theme.
Of all the groups in WoD you could’ve picked as an example, you picked the main one with a theme of PvP baked right in.
Haha. Did I? I don’t know much about them. Vampires just were the first that came to mind since the last WoD character I played was a ghoul.
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RE: MU* Wishlists
@shit-piss-love said in MU* Wishlists:
My wish is actually a game that supports PvP very well and not liking someone IC and OOC is considered fine
Isn’t that basically what MUDs are? Each mud I’ve tried has just been pvping people with all the code stuff.
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RE: MU* Wishlists
I feel like how co-operative a game is depends on how it is presented from the get-go. Like, all WoD games seem like they are set up for all the factions to work in isolated groups. Lords and Ladies type games tend towards ‘everyone works together even if we don’t get along’ (And a lot to do with romance stuff). Fantasy games seem to be a mix. At least by my experiences. Firefly games seem to encourage getting along until the ships get involved and what not.
WoD would probably need a bit more enforcing that everyone works together over just for their area. Since it seems like ‘Vampires only trust vampires’ or something is pretty baked into the theme.
Firefly games would probably serve better as a purposefully kept small game with everyone on a ship or two, similar to the show. Rather than ‘As big as we can get for playerbase’. Firefly has some pretty huge ships, though. If I made a Firefly game (I’ve been tempted). I would likely build it around 1-4 ships for people to join and have a max number of players. Without time delays for travel if people want to so stuff on planets.
I can’t speak about any of the other types of games since my preference is Firefly, fantasy and/or Lords and Ladies type games.
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RE: MU* Wishlists
@Jennkryst I believe Pure is the only one not considered lower tiered. Been a while since I looked, though.
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RE: MU* Wishlists
I wouldn’t mind a WoD game that has Possessed, Immortals, and Sin Eaters (the 3 areas I like the most).
Sin Eaters: They can get stupidly powerful if you finangle things right. Unsurprising since that seems to be the way of the higher tiered supers.
Possessed: I love playing overpowered Possessed where it is hard to tell who is in charge (the person or the demon) and gear the Vestments for all the sins to the concept I am going for.
Immortals: Body Thieves, Reborn, Blood Bathers are my favourites. The others are interesting, though.
I think my WoD re-occurring theme is I like the more duo personality types that could have, at one point, been good but went down a dark path so they are in the grey, bordering on being in the black.
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RE: Atharia
I am going to do a separate post for next thing.
I would like to recruit a storyteller (or staff) who is good at the combat stuff. Preferably with experience using FS3 combat. I suck at it. I am never sure how to balance so players have a bit of a risk while fighting. Obviously you don’t just need to do coded combat STing. Let me know if you’re interested. So far, my players have been wonderful little eggs and easy to GM for.
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RE: MU Peeves Thread
More of a self peeve but mu* related.
I wish I felt more invested in the games I play. Outside of Atharia I find it hard to feel invested in the games I play. Seven Nations has been the only one I have felt invested in for quite some time. I keep trying new places but nothing has really held me.
OF the games I play on:
Atharia: I enjoy running plots for people, be they plots for persona growth or over all game stuff. I wouldn’t mind more players but I want to keep the game decently small so I can keep doing more personalized plots. The players have been darlings and always have good thoughts to share in order to help me improve the game and make the theme more understandable. They are very good at sharing the spotlight and accept that I may not use their ideas or they may not be exactly how the want.
Arx: There is so much theme stuff and not all of it is easily accessible even though I keep hearing ‘This is common knowledge’ or behaviours that indicate that whatever info is being shared is. I can’t seem to connect with any of my characters truly since Sameera. I regret my decision to kill her off and would play her again (rare for me) in a heartbeat if I could. The players here are generally nice. I keep trying to be invested. I also am not the sort to aggressively get involved in plot stuff so I miss out on a lot.
Shangrila: Shang is… well… Shang. It is not exactly a game meant to feel invested in. It’s to get your groove on. So, I’m not surprised I lack a feeling of investment for there.
Seven Nations: I love my little priestess. The people who have GMed on 7N have been really great about giving my non-combat type stuff to do even in combat scenes. As in stuff that actually affects what is going on and the end goals for the scene. I don’t often run into people who will give non-combat types stuff in scenes more aimed for combat. I am waiting to see if Testament will be doing the revamps because I want to continue playing on it.
Still Flyin’: I love Firefly related stuff. However, the group that plays on it are long time connected and I have trouble feeling like I belong even though people do what they can to be inclusive. The 30 days delay for levelling skills (well the ‘trains’ or whatever it is) is a bit much. 1-3 days, I don’t mind (a week is pushing it a little) but 30 days is a bit much for me. Over all nice people but I don’t feel invested.
A whole lot of wind to say: I want to connect to more games/characters.