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    "My Guy Syndrome"

    Scheduled Pinned Locked Moved Game Gab
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    • RozR
      Roz @Pavel
      last edited by

      @Pavel said in "My Guy Syndrome":

      @Roz said in "My Guy Syndrome":

      @Faraday said in "My Guy Syndrome":

      Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

      i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

      Here? Maybe not. Elsewhere? It’s absolutely been a thing.

      it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

      she/her | playlist

      PavelP 1 Reply Last reply Reply Quote 0
      • PavelP
        Pavel @Roz
        last edited by

        @Roz said in "My Guy Syndrome":

        @Pavel said in "My Guy Syndrome":

        @Roz said in "My Guy Syndrome":

        @Faraday said in "My Guy Syndrome":

        Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

        i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

        Here? Maybe not. Elsewhere? It’s absolutely been a thing.

        it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

        Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        DrQuinnD RozR 2 Replies Last reply Reply Quote 0
        • DrQuinnD
          DrQuinn @Pavel
          last edited by

          @Pavel said in "My Guy Syndrome":

          Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

          Yes, AND let us simply discount and ignore any experience that doesn’t fit within our own.

          1 Reply Last reply Reply Quote 2
          • RozR
            Roz @Pavel
            last edited by

            @Pavel said in "My Guy Syndrome":

            @Roz said in "My Guy Syndrome":

            @Pavel said in "My Guy Syndrome":

            @Roz said in "My Guy Syndrome":

            @Faraday said in "My Guy Syndrome":

            Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

            i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

            Here? Maybe not. Elsewhere? It’s absolutely been a thing.

            it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

            Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

            that literally wasn’t my point??? i wasn’t saying that that extreme take could never exist in the world. just that i don’t think anyone here in this conversation was expressing it, because it would be nonsensical. and that it would be exhausting trying to defend every single position from the angle of “i must always acknowledge the possibility for someone to take this to the absolute extreme,” because there’s an absolute extreme for everything, but it’s okay to approach conversations with a certain expectation of common sense.

            because i do think it’s common sense that a game could not reasonably survive “everyone says yes to every single other player” and if someone came in her seriously positing that idea, we’d all just call it ridiculous and unsustainable. it wouldn’t be worth wasting time on

            she/her | playlist

            PavelP 1 Reply Last reply Reply Quote 3
            • MisterBoringM
              MisterBoring
              last edited by

              “Yes, And” doesn’t mean you agree to do things, it means you agree with the narrative as presented so far AND are moving forward with it in this way. It’s about not negating the story people have already told.

              A character can totally encounter something that results in them beating feet or whatever to get out of the scene. Scene exits are fine in improv (which is where “Yes, And” was originally given an identity as a concept), and they can be in RP. The RP can indicate that the PCs are going to the stable to defend the horses from the giant mutant wolf, and a player can “Yes, And” by totally posing, “Ser Gobles suddenly gasps at the mention of giant mutant wolves, his armor chattering in fear, ‘I… I am not yet ready to face the menace of the mutant wolves, I must away. You have my support in this task, but I cannot face them myself.’ He quickly runs away, not wanting to be confronted by the source of his phobia.” In that case, you’re not denying anything that’s already happened, you’re just exiting the narrative without derailing it.

              Proud Member of the Pro-Mummy Alliance

              1 Reply Last reply Reply Quote 0
              • PavelP
                Pavel @Roz
                last edited by

                @Roz Then maybe it’s also common sense to understand hyperbole as well, especially when that hyperbole immediately follows from “your generalisation hasn’t been my experience, and people are entitled prats.”

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

                RozR 1 Reply Last reply Reply Quote 0
                • RozR
                  Roz @Pavel
                  last edited by

                  @Pavel once again, my point was only that i didn’t think the people in the conversation bringing up the “yes, and” tenet were meaning a version that was devoid of common sense and reasonable guidelines. just as a general effective philosophy of MU* RP being by nature a collaborative multiplayer improvisation

                  she/her | playlist

                  FaradayF 1 Reply Last reply Reply Quote 2
                  • FaradayF
                    Faraday @Roz
                    last edited by Faraday

                    @Roz said in "My Guy Syndrome":

                    i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                    I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.

                    It’s not: “My character wants to shoot the Cylon.” “Yes, and…”

                    More often it’s “roll for it” or even “no that isn’t going to work.”

                    Again, I’m not saying you can’t approach things that way, I just don’t think most MUSHers do.

                    That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.

                    RozR 1 Reply Last reply Reply Quote 0
                    • RozR
                      Roz @Faraday
                      last edited by

                      @Faraday said in "My Guy Syndrome":

                      @Roz said in "My Guy Syndrome":

                      i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

                      I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.

                      we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.

                      That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.

                      yes, i do agree there. i think that’s really just an expansion of the same philosophy. it’s about the collaborative building on what the other player is offering.

                      she/her | playlist

                      1 Reply Last reply Reply Quote 3
                      • YamY
                        Yam
                        last edited by

                        a bald man in a suit and tie sits in a chair

                        Glad to see we’ve squared away that Yes, And & No, But are the same fundamental concepts.

                        1 Reply Last reply Reply Quote 1
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