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    Re: Dies Irae

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • spiriferidaS
      spiriferida @Cygnus
      last edited by

      @Cygnus it’s not weird to dislike em, I’m just rolling my eyes at how you went into it. I’ll leave it there cause it’s off topic for this thread and you’ve made your opinion clear elsewhere that you can’t imagine having fun in a non pvp game and you can continue arguing it as much as you like there.

      1 Reply Last reply Reply Quote 3
      • catzillaC
        catzilla
        last edited by

        This game seems to have been all but completely abandoned by staff and players.

        It was fun while it lasted but seemed to suffer from revolving door of staff and then piling multiple spheres on the replacement staff.

        W 1 Reply Last reply Reply Quote 0
        • MisterBoringM
          MisterBoring
          last edited by

          @catzilla

          Yeah, staff churn & burn seems high on the list of reasons games die. Even if we eliminate staff churn caused by toxic behavior, I still believe it’s high on the list. I’ve seen plenty of games with no major toxic issues die to burnout.

          Proud Member of the Pro-Mummy Alliance

          catzillaC 1 Reply Last reply Reply Quote 1
          • catzillaC
            catzilla @MisterBoring
            last edited by

            @MisterBoring I heard along the grapevine that there was some behind the scenes troubles too. What exactly it was, I do not know. But, at least a small handful of staff left because of it. 🤷

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            • W
              Warma Sheen @catzilla
              last edited by

              @catzilla said in Re: Dies Irae:

              It was fun while it lasted but seemed to suffer from revolving door of staff and then piling multiple spheres on the replacement staff.

              From my experience there was a lot of power grabbing and control issues with nothing to show for it. A whole lot of NOs from the sphere lead, then not a single scene ran or plot introduced for the sphere.

              The game had sky high potential and almost all of it was ultimately wasted. Vamp sphere seemed to have the best go of it towards the end, but it faded out pretty quickly.

              Personally it was crushing to see this game fade out so quickly. It could have been really fun.

              2/10 - Would NOT recommend running a game without a head staff. The idea of that is nice but in practice, without the right people there (as opposed to: anyone who is who is willing to do the job), it blows chunks a lot - and instead of one strong lead (which is rare enough) you need one for every sphere. Pipe dream.

              @catzilla said in Re: Dies Irae:

              @MisterBoring I heard along the grapevine that there was some behind the scenes troubles too. What exactly it was, I do not know. But, at least a small handful of staff left because of it. 🤷

              I don’t think there was anything too major - at least from what I observed. I just think it was normal stuff and people weren’t invested in the game enough to want to deal with it. It never really got off the ground. So they either quit or quiet quit. On staff and player side. And the game just died.

              Of course, there could also have been major drama that wasn’t made public to players or other staff.

              MisterBoringM somasatoriS 2 Replies Last reply Reply Quote 3
              • MisterBoringM
                MisterBoring @Warma Sheen
                last edited by MisterBoring

                @Warma-Sheen said in Re: Dies Irae:

                without the right people there (as opposed to: anyone who is who is willing to do the job)

                This is also the reason that the large WoD LARP clubs are dying. They keep flooding their staff with people whose only reason to take the job is to prevent the game from closing, and then those people end up burning out in 3-6 months at best.

                @Warma-Sheen said in Re: Dies Irae:

                Of course, there could also have been major drama that wasn’t made public to players or other staff.

                I vaguely remember a WOD MU in the late 2000s that just shut off randomly and later people found out that it was because the head staff and the Vampire lead met for dinner and drinks after they found out they lived close to each other, and ended up getting into a fist fight by the end of the night.

                Proud Member of the Pro-Mummy Alliance

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                • somasatoriS
                  somasatori @Warma Sheen
                  last edited by

                  @Warma-Sheen said in Re: Dies Irae:

                  Of course, there could also have been major drama that wasn’t made public to players or other staff.

                  fd35d187-a378-4107-bf1c-faf5bcd66076-images-1.jpg

                  "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                  Italo Calvino, The Castle of Crossed Destines

                  MuseM 1 Reply Last reply Reply Quote 2
                  • MuseM
                    Muse @somasatori
                    last edited by

                    @somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.

                    "She never looked nice. She looked like art, and art wasn't supposed to look nice; it was supposed to make you feel something."
                    ― Rainbow Rowell, Eleanor & Park

                    catzillaC somasatoriS 2 Replies Last reply Reply Quote 1
                    • catzillaC
                      catzilla @Muse
                      last edited by

                      @Muse said in Re: Dies Irae:

                      @somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.

                      I think the first big death knell or sharp decline of the game was when @somasatori left.

                      1 Reply Last reply Reply Quote 1
                      • somasatoriS
                        somasatori @Muse
                        last edited by

                        @Muse said in Re: Dies Irae:

                        @somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.

                        From what I’ve heard other people say, and based on what was said behind my back, all I did was boil a bunch of water and churn toxic sludge out of an AI data center. 😉

                        "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                        Italo Calvino, The Castle of Crossed Destines

                        1 Reply Last reply Reply Quote 2
                        • AshkuriA
                          Ashkuri
                          last edited by

                          The code was so broken on Dies Irae that people could not RP because it just fundamentally didn’t work. People couldn’t see each others’ poses, couldn’t see when someone else came into the room sometimes, couldn’t see OOC messages in the room sometimes, it was very difficult to get even simple scenes done.

                          Staff was as stressed out about it as anyone, but the issues were (apparently) far reaching and difficult to determine due to the hallucinations of AI code which had been applied to the game. The fatigue of trying to deal with this, and being unable to fix this, surely burned out staff and players alike.

                          I don’t have the facts or knowledge to say who applied this AI code to the game or why, or if that is really what happened. I do know things were very, very broken though, and that the message given to staff and players was that AI code was the reason.

                          TezT 1 Reply Last reply Reply Quote 2
                          • TezT
                            Tez Administrators @Ashkuri
                            last edited by

                            @Ashkuri This is actually fascinating to me if true. I want to hear more.

                            she/they

                            catzillaC 1 Reply Last reply Reply Quote 0
                            • catzillaC
                              catzilla @Tez
                              last edited by

                              @Tez I can’t speak of the AI part, especially since @somasatori is saying/implying they didn’t use AI code… but the rest is true.

                              More than a few scenes had to be postponed/cancelled due to the issues Ashkuri stated. There were work arounds to the issues but there was never a real solution.

                              somasatoriS 1 Reply Last reply Reply Quote 0
                              • TezT
                                Tez Administrators
                                last edited by

                                I explicitly want to avoid any value judging around the AI issue. If there was AI code, ZERO JUDGMENT ZONE. I just want to understand what happened and work through it without it becoming JUDGMENT ZONE on the AI part of it. I’m begging you, mystery person who holds the knowledge. I think it would be fascinating to understand how this actually unfolded in our hobby.

                                she/they

                                1 Reply Last reply Reply Quote 1
                                • MisterBoringM
                                  MisterBoring
                                  last edited by

                                  I too am curious about this issue, because I’ve been eyeballing Evennia for whenever I decide I have time to try running a game, and want to know if there’s something to learn that I can apply to the technical side of a potential future game.

                                  Proud Member of the Pro-Mummy Alliance

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                                  • somasatoriS
                                    somasatori @catzilla
                                    last edited by somasatori

                                    @catzilla said in Re: Dies Irae:

                                    @Tez I can’t speak of the AI part, especially since @somasatori is saying/implying they didn’t use AI code… but the rest is true.

                                    I definitely did a lot, like a LOT in the beginning, because my exposure to Python was me screwing around with a Cyberpunk RED project so when Diablerie I was trying to scramble with the tools I had available. By the end of it, I was only using Claude to consult, but the mark had been made as it were.

                                    @Ashkuri said in Re: Dies Irae:

                                    People couldn’t see each others’ poses, couldn’t see when someone else came into the room sometimes, couldn’t see OOC messages in the room sometimes, it was very difficult to get even simple scenes done.

                                    This was due to a bug introduced into the game when I set up the hangouts and ooc/ic thing. In Evennia there are three levels of abstraction on how characters work on a game: Session -> Account -> Object. I didn’t know this when I initially set up the hangouts/ooc/ic auto-travel stuff, but basically what was occurring was that it was moving the character object to the location, which left the account “object” (or meta object?) in the previous location. This is why sometimes you would see OOC chatter and character movement in the OOC room when you were on the grid.

                                    In addition, it wasn’t telling the session id that the object and account were occupying a new room dbref, so that’s where you would get the issue with people not being able to see each other’s poses in the same room. There was effectively a timestamp error on what could be seen. You might be on a session that hasn’t theoretically started yet, especially if you lost connection or had frequently long idle times.

                                    I ended up figuring this out after I left DI and applied the fix to my local copy.

                                    Edit: Also, I really feel no need to defend myself here. Dies Irae was not my project. Scylla set up two pseudo-headstaff through which she could launder her reputation. I was not chosen as a coder when I started, I was brought on to do Mage.

                                    "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                    Italo Calvino, The Castle of Crossed Destines

                                    TezT 1 Reply Last reply Reply Quote 2
                                    • TezT
                                      Tez Administrators @somasatori
                                      last edited by

                                      @somasatori I’ve run into some struggles with the Evennia layers myself as I dick around with it. I’m sympathetic to the issue.

                                      she/they

                                      somasatoriS 1 Reply Last reply Reply Quote 1
                                      • somasatoriS
                                        somasatori @Tez
                                        last edited by

                                        @Tez said in Re: Dies Irae:

                                        @somasatori I’ve run into some struggles with the Evennia layers myself as I dick around with it. I’m sympathetic to the issue.

                                        It’s a bit of a mess. Channels are also a little difficult. According to the Evennia dev discord, they’re aware of the problem and told me that channels were notably kind of strung together and needed some review.

                                        "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                        Italo Calvino, The Castle of Crossed Destines

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