• Tips for GMs

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    CobaltC

    @bear_necessities said in Tips for GMs:

    @KDraygo said in Tips for GMs:

    Try to keep the scene moving,

    Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

    I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

    But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

  • Paid Role-Playing

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    CobaltC

    I would be unlikely to join a pay for play game. If it was run by someone I know and trusted, I might if my budget allowed it.

    In theory, if I did not have a job, wasn’t burnt out, and thought it might work; I’d consider running some sort of pay-me-to-GM for you scheme. But it would have to have strict rules on what the money was exchanging hands for. And that is … something I don’t even know where I’d start with the rules. I also wouldn’t be comfortable doing it while working a full time job, because I’d want to provide something professional that was worth the money I was receiving for it, and that then becomes a case of “would this even be enough to pay my bills” type of question.

    All of that theory aside, I rarely ask anything of other people that I’m not willing to do myself. So, if I’m not willing to pay for someone to GM for me… It would feel bad to me to be willing to be paid to GM for someone else.

    I think there are ways that it could work for the people who have the funds for it-- like people who pay for D&D. But it wouldn’t be something for me personally.

  • Memorable Scenes

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    helveticaH

    One time @Roz’s character unironically played Wonderwall to my character on an acoustic guitar.

  • Brainstorming Game Ideas

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    J

    @hellfrog This. Exactly this. I want players to do things and be rewarded, not be rewarded for logging in.

    The system I have in my mind may not work at all. But it can be changed. I just don’t want to continue doing the same thing, over and over, and expecting different results.

  • PyReach

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    PavelP

    Well, fine, I guess I’m finally going to have to build my VtR in Victorian London game I keep threatening to do.

  • Web-based CharGen or in-game CharGen

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    hellfrogH

    @Pavel said in Web-based CharGen or in-game CharGen:

    @hellfrog said in Web-based CharGen or in-game CharGen:

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    Faraday and Cobalt. Next question.

    you’re in, buddy!

  • Discussion: On Dragon Wings

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    helveticaH

    @Meg said in Discussion: On Dragon Wings:

    i grabbed t’mas off the roster. he looked fun. anyone who wants to play adjacent to me, hmu. (as a child?? or a wingrider?)

    One of his kids IS on the roster. 👀

  • Bad Stuff Happening IC

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    JumpscareJ

    @howyadoin said in Bad Stuff Happening IC:

    @MisterBoring Silent Heaven already exists

    ETA: joke

    You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.

  • Other People

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    MisterBoringM

    @Yam said in Other People:

    I was def curious about how often most RPers even consider Other People’s fun.

    I’m so worried about other people’s fun and happiness that my therapist wishes I would just be a selfish asshole once a month.

  • This topic is deleted!

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  • Your first game?

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    hellfrogH

    firan. i had never even heard of MUs.

  • Good things in Mushing

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    helveticaH

    a man is holding a statue of a bride and groom with a laurel wreath behind them

    finding the creative spoons to gm a little story in my little mu* corner

  • Intro to MU*ing Event

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    lucidmausL

    While I’m sure there are some recent articles that touch on the darker side of MU*, I always look to this one (written by Julian Dibbell) outlining an atrocious event that happened on LambdaMOO:

    TW: sexual assault - http://www.juliandibbell.com/texts/bungle_vv.html

    I’m terrible at summarizing so I won’t really try, but it does a fine job of sharing a terrible event, how it affected people, and the changes that happened after. It also touches on what it means to make a society and shape a culture in this shared hobby; for as terrible as the event is, it’s also heartening to see how things can grow and change through player influence.

  • Banning Bad, Actually?

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    CobaltC

    @somasatori In game is good!

  • Empire Discussion Thread

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    RozR

    @MisterBoring I could be wrong, but there’s no indication in the forum post that it was continuing after the initial ban.

  • Fallout 2D20 Ares Web Portal

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    PavelP

    alt text

  • What's up with Spellbound?

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    SockMonkeyS

    @Pavel Agreed. Self care and boundaries are important for game runners and staff too. In my experience this doesn’t get supported enough.

  • Aegis Company Discussion

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    JennkrystJ

    @Superbia I don’t recognize the username, and basic attempts to check their post history did not work, so shrug

  • RPing with Everybody (or not)

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    spiriferidaS

    I’m a person who often joins and becomes invested in a game on a whim - I can’t tell what the formula is, but if a game is hoping to attract people like me who just hop in without knowing someone, at least some percentage of the playerbase needs to feel open to interacting with, chatting with, getting excited about new characters and new people. Not every game has to be that - I don’t mind the existence of games that are built with a network-only approach and are meant for people who already have connections to have a good time together.

    But as a new player approaching an open game, seeing people only rping with one or two others a lot sets off yellow flags that a game isn’t a place where people have the time or energy to open their circles to me. I don’t mind reaching out a lot when I’m in the shiny new excitement phase, but in order to feel welcome, it helps to see signs that it’ll be reciprocated.

    I don’t think activity checks or a quota on interactions with people outside of your circle are meaningful solutions, because activity requirements can’t generate enthusiasm.I’ve roleplayed in forums like Dreamwidth where gamerunners often have monthly activity rules. The rules don’t actually stop a game from slowing down, or dying, or becoming a playground for one group. But I think the urge to implement them comes from the wish to have a particular game environment. Two people playing alone in a corner aren’t hurting anybody - but the more people who are doing that, the harder it is for new people to jump in and have a good time, and a lot of games want, at least in theory, new people to have an easy time joining, to buff up the population as people need to slow down or leave for various reasons.

    And on a personal level, I find its important to my RP enjoyment to be open to new connections, because sometimes my old connections can’t RP any more! And it’s so much easier not to be bitter and discouraged if I’m not rebuilding my character’s network from scratch.

  • Berem Discussion Thread

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    L. B. HeuschkelL

    As I said elsewhere – if I had a single spoon to spare from Keys, I’d be over here, rolling up an arrogant Alphatian nobleman. Prince Haldemar, move over, there’d be a new explorer in town.