• pvp vs pvp

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    I’d say…make a game. Make it how you want it, and hopefully it will attract the people that you want.

    Currently, no one in the MU* community wants to run a strong PvP WoD game, and there are a whole lot of reasons for that, but only one cure: be the person who takes it on. If you don’t want that, or can’t find help to do that, then it sort of says its own story about whether that game is wanted by the community as it currently exists.

    There are some PvP-heavy MUDs out there, there are, as you say, MMOs you can model design on. But the only time a game gets made is if someone has a real passion for doing the work of making that particular game. If you don’t like the games other people have passion for, then your only true remedy is to invest your own passion. Do it. Do it right. Create something you can be proud of.

  • The 3-Month Players

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    TezT

    Forked off pvp stuff by request to https://brandmu.day/topic/583/pvp-vs-pvp

  • Star Trek Games

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    @Faraday said in Star Trek Games:

    The default Trek would play like a FC-driven game, with the department heads as coveted positions and everyone else feeling like second fiddle. That was also how the old-school Trek games I tried felt, and why I believe they were never as popular as some of the other genres.

    I feel compelled to point out that while this is a problem in many games, I can only imagine that on a Star Trek game this would only be amplified considering the series has a very popular similarly themed meme about being a red-shirt.

    So even if your character was not actually wearing a red shirt, it would feel like you were much faster, given the setting.

  • AI PBs

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    @Pavel said in AI PBs:

    Speaking of litigation, who do I speak to about suing for the whiplash I got as those goalposts fuckin’ rocketed past?

    I just want you to ask ChatGPT and all the other LLMs this exact question, with this exact wording.

  • System for Mech Game

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    FaradayF

    @Superbia Just be aware that FS3 is not very “crunchy” and so does not have a lot of the kinds of systems you’d typically find in a TTRPG. Like for Mechs in Battletech - there’s no concept of heat, ammo, range, critical hits, etc.

    For a light-touch story driven thing, FS3 vehicles would surely do fine. It’s just not going to resemble any of the “mech wargame” systems.

  • What happened, man?

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    JennkrystJ

    @Prototart said in What happened, man?:

    i don’t believe you

    Do it for her

  • PBs

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    @Tez Yeah, I feel like we should be crotchety and stuck in our ways (in our rocking chairs on the front porch) about “pb/played by” versus “faceclaim.” >.>

  • troll thread

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    RozR

    no need to feed the trolls, folks

  • World Tone / Feeling

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    PavelP

    @Faraday said in World Tone / Feeling:

    The important thing is to set expectations.

    Agreed. Even the most well-thought-out story-based consequence can feel like a capricious punishment rather than an interesting story moment if there’s no communication and the player is blind-sided.

  • Player Ratios

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    I think a lot of expectations seem reasonable on the surface–if games happened in a vacuum or were run by robots. They do not and are not.

    I think everyone is happier in the long run if when they notice that they do not get a response in the amount of time before they start to feel resentful and this seems to be the rule rather than the exception either they need to accept that and play with what they have or it is time to move on.

    Staying while mad and steeping in resentment poisons the experience even when it is your turn, and can also affect everyone you are around too. It doesn’t really matter why. If the Could/Should isn’t happening for you, it probably isn’t personal (unless thats your usual experience across different gamerunners and genres, in which case perhaps some introspection is needed). But it is good to make some realistic expectations shifts in how much mental energy and time you want to invest in a game where for whatever reason there’s a mismatch in what you get vs what you feel you’re giving.

    And sometimes players need time off to recover from a previous bad experience elsewhere. Few things kill staff or storytelling morale (or player morale) than a player vomiting game trauma dumping all over them and having a huge chip on their shoulder about how other people have wronged them elsewhere and are unable to interact without mentioning it frequently.

  • Ares Tour Feature Feebdack

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    PavelP

    … You could have all the names meaning something to do with impermanence: TransitoryFruitBat, HarkingVagrant, GoogleProject.

  • Best Games with Roster Characters?

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    MisterBoringM

    @Faraday said in Best Games with Roster Characters?:

    Ares also has a partial FFG Plugin based around the Genesys system. I don’t know how well it would adapt to L5R but you could probably at least steal some of the dice code.

    I think you could probably steal most of the code. I just looked at it on Github and I think it mostly does what you want already, the code work would be reducing it down from 6 types of dice to 2.

    Genesys has 6 dice types (Boost, Ability, Proficiency, Setback, Difficulty, and Challenge), where L5R only has 2 (Ring and Skill). Advantages (the L5R version of Talents) are pretty easy to implement too, as I believe the majority of them just let you reroll 2 of your dice in specific situations.

  • Why MUSH?

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    @L-B-Heuschkel Funnily enough, I worked with Raph for years when I worked at SOE, and he was doing Star Wars Galaxies. He’s a smart cookie. Knows his shit backwards and forwards.

  • Game Development: Modern Gothic Storypath System

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    MisterBoringM

    @Raistlin Totally does. Very cool. If I have free time (which is a luxury these days) I’ll be sure and check it out when it opens.

  • Lords and Ladies Game Design

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    RucketR

    @Ominous said in Lords and Ladies Game Design:

    @Rucket Could you elaborate on what you mean by “basic House development”?

    Apologies at the insane delay I don’t check this place daily. Anyway I liked the basic concept that Arx had of domains and I would enjoy seeing projects people in the house could work on to improve areas of their domain over time. I don’t know that I have any super specific things in mind off the top of my head right now.

  • Games we want, but will almost certainly never have

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    PavelP

    @Floof said in Games we want, but will almost certainly never have:

    I have no idea how it’d work but I’ve always kind of wanted a game inspired by Ark: Survival Evolved/Ascended

    If you want dinosaurs, go play a WoD game.

    a man playing drums with the word travis behind him

  • The Magicians

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    tsarT

    @MisterBoring said in The Magicians:

    As far as magic school subgenre of stuff, there are examples of that I do enjoy. Most recently the anime / manga series Mashle. I’ve just never been able to get into the Magicians for whatever reason.

    I love Mashle so gd much

  • WoD/CofD/Supernatural Games, One Splat or Many?

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    MisterBoringM

    @Pavel & @Prototart

    There is a game for that particular group:
    450ca387-acd0-48f6-8e38-b2389db9d2fe-katanastrenchcoats_cover_feature.png

  • Consensus on Roster vs OC vs Mix

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    MisterBoringM

    @Coin I was not aware of that. Definitely something to look at next time I peruse Ares games.

  • Good things in Mushing

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    KarmaBumK

    I don’t think this person posts here (Cayric? You out there?), but if they are… ❤ ❤

    I’m having one of those nice moments as a storyteller where something I just randomly dropped in a scene on a whim has ballooned into a wee plot, and one of the players swept up in the story happily surprised me and tied the whole thing back into the metaplot in such a way that it even filled in a plothole for me. 🙂