• Discussion: On Dragon Wings

    17
    2 Votes
    17 Posts
    214 Views
    YamY

    Someone explain pern to me in 1 sentence.

  • Character Death

    31
    2 Votes
    31 Posts
    127 Views
    MisterBoringM

    @Roz said in Character Death:

    Sharing some mechanics doesn’t make the needs and experience the same.

    I think that depends on the person in question. I go into any RP situation be it LARP, tabletop, MU, or forum / pbem game looking to participating in the telling of a rewarding collaborative story.

  • Factions

    24
    5 Votes
    24 Posts
    622 Views
    L

    At risk of outing myself, I do faction PVP on Silent Heaven frequently, and am the only combat character on my side so my PC often loses fights and gets beaten up as a result. It works because I know I can come back from the fight without losing anything massively inconveniencing, and dying isn’t possible in the course of day to day play. Antagonists check with me OOC to make sure I am cool with it as a player first, as is best practices when initiating a fight.

    It is very much possible to have this without it devolving into OOC bad feelings and drama.

  • Good things in Mushing

    360
    8 Votes
    360 Posts
    86k Views
    YamY

    @helvetica The menchies!!!

  • PyReach

    42
    7 Votes
    42 Posts
    632 Views
    P

    While I vastly prefer 2nd Edition Lost in 90% of everything…the complaints about pledges are absolutely valid.

    There’s some good things: bargains with mortals are better in that they serve a specific purpose that mechanically explains HOW they hide you from the Gentry and how that can be useful.

    Likewise, Seasonal bargains are better (but badly organized - it is a badly organized book overall, with a lot of weird things hidden throughout).

    But I really miss being able to strike mechanically detailed pledges with other characters outside of the few defined bits in the core book. YES, the pledge mechanics were overly complicated and desperately needed some streamlining, but they threw the baby out with the bathwater.

  • Marvel Multiverse Web Portal Stuff

    8
    12 Votes
    8 Posts
    318 Views
    RaistlinR

    @MisterBoring I’m not sure if it does, but if so, it would probably take someone with more technical skill than I have to make it work. 🙂

    I think I’ve got character generation where I want it now, so I decided to try modifying the dice plugin for the game. I’m pretty happy with how it turned out.

    It keeps the core functionality of the original dice plugin; you can still roll whatever you want, but I added a ‘Roll DMarvel’ checkbox. When you check it, the plugin rolls DMarvel(3d6, but one die is special: rolling a 1 counts as a 6 and gives you a Fantastic result).

    Roll Screen:
    32bd7150-94c4-493f-9641-e5f02bad679f-image.png

    Result:
    33026141-b86b-43a0-bec5-e840407490a5-image.png

  • Minigames in MUSHes

    68
    1 Votes
    68 Posts
    2k Views
    MuseM

    @Pavel said in Minigames in MUSHes:

    @Muse said in Minigames in MUSHes:

    @Pavel Or maybe a self limiting factor, like clues know how long since the last clue and will stay in hiding until it’s time again.

    Just let me have my slap-upside-head tool okay. 😞

    Fiiiiiine, but only because I’m a sucker for a sad face.

  • Strike Systems

    47
    1 Votes
    47 Posts
    913 Views
    RucketR

    @Jenn if this was discord I’d respond with a laughing emoji. Holy shit my brain is rotted

  • RPing with Everybody (or not)

    70
    5 Votes
    70 Posts
    1k Views
    J

    A peeve I have is sometimes staff -try- to disperse plot hooks, but like… end up giving three plot hooks all to people in the same insular group, failing to solve the bottleneck problem at all when they proceed to treat a gamewide plot like it’s their own personal treat.

  • MUing Snacks

    15
    1 Votes
    15 Posts
    389 Views
    PavelP

    @dvoraen said in MUing Snacks:

    OH NO THEY’RE BACK AGAIN

    @Tez is who they warned us about in math class.

    a man in an orange sweater is pushing a shopping cart full of groceries

  • Best Games with Roster Characters?

    17
    3 Votes
    17 Posts
    1k Views
    JennkrystJ

    @Hobbie said in Best Games with Roster Characters?:

    alpha strike in a Nova.

    Something something disco ball.

    Anyway travel times alone means everyone is probably part of the same mercenary group, or it’s gotta be set on Solaris or something. To say nothing of potential ‘whoops, cockpit was hit, you died, re-roll’ occurrences.

  • AI PBs

    165
    3 Votes
    165 Posts
    9k Views
    L

    alt text

  • pvp vs pvp

    176
    1 Votes
    176 Posts
    7k Views
    PaxP

    @RedRocket said in pvp vs pvp:

    If the reason for the attack is lame

    There was so much drivel that I ghosted right past this but jesus christ it’s a hell of a thing to double down, triple down after someone has politely asked you “hey can you don’t?” and admin has already had to use the mod voice.

    Honestly, guy, leap into the sun.

  • Star Trek Games

    27
    0 Votes
    27 Posts
    2k Views
    GashlycrumbG

    @Jennkryst Yeah – those games were all before Nemesis was released, and chose to ignore it and part ways with the canon timeline.

    There was one good thing about the time-travelling murder hobos, which is that everyone OOCly knew their secret, since logs of their actions were shared on the game wiki. Contrary to the arguments of OOC masq proponents about how impossible this is, the players kept it OOC knowledge. Some managed to figure it out IC in purely IC ways. Many players thought it was pretty shite game-writing to restrict knowledge of and action regarding a universal threat to a small group of PCs, and had no desire to support or cooperate with that element of the plot, but still I have no recollection of cheating being a problem.

  • The 3-Month Players

    114
    3 Votes
    114 Posts
    12k Views
    TezT

    Forked off pvp stuff by request to https://brandmu.day/topic/583/pvp-vs-pvp

  • System for Mech Game

    11
    1 Votes
    11 Posts
    742 Views
    FaradayF

    @Superbia Just be aware that FS3 is not very “crunchy” and so does not have a lot of the kinds of systems you’d typically find in a TTRPG. Like for Mechs in Battletech - there’s no concept of heat, ammo, range, critical hits, etc.

    For a light-touch story driven thing, FS3 vehicles would surely do fine. It’s just not going to resemble any of the “mech wargame” systems.

  • What happened, man?

    28
    0 Votes
    28 Posts
    3k Views
    JennkrystJ

    @Prototart said in What happened, man?:

    i don’t believe you

    Do it for her

  • PBs

    18
    0 Votes
    18 Posts
    1k Views
    D

    @Tez Yeah, I feel like we should be crotchety and stuck in our ways (in our rocking chairs on the front porch) about “pb/played by” versus “faceclaim.” >.>

  • troll thread

    Locked
    15
    1 Votes
    15 Posts
    712 Views
    RozR

    no need to feed the trolls, folks

  • World Tone / Feeling

    96
    8 Votes
    96 Posts
    6k Views
    PavelP

    @Faraday said in World Tone / Feeling:

    The important thing is to set expectations.

    Agreed. Even the most well-thought-out story-based consequence can feel like a capricious punishment rather than an interesting story moment if there’s no communication and the player is blind-sided.