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What stops you from running a game?
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I think there’s Role Play which takes place a lot by players, but there’s also the Game element which is the more system in place element.
The beauty of his hobby is that a lot of times both exist together. Players role play through a lot of the game, but then there’s the events or actions that trigger game events. Those of us that are looking at the code barrier to entry are talking about the fact that we want the game element to be as functional for the players (and ourselves) to help with that part of things.
Otherwise, why not just set up a big google doc?
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@Pyrephox said in What stops you from running a game?:
I don’t judge other people by the same standards.
That’s what I think a lot of the hang-up for people is. But then I figure… Bot’s use of FS3 on HM2 was enh and all manual and strange, but we still had a good time. GH was never well-balanced, but we had some good times.
IDK. I want more games to play. Get over yourselves and make games.
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The main thing keeping me from running a game is a lack of time. Making a game, and running it, takes a heavy time investment that I just can’t dedicate right now. And probably will never be able to do so.
And I’d rather not do something rather than do something poorly.
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ADHD
and
burnout, still
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I half joke about having manic energy every now and again (and probably shouldn’t without a diagnosis, or even if I eventually do get one because stigmatization), but a thing stopping me from MAKING a game is that deep down, I know I will do the same thing I do with chatacters:
I will go 120% and be INVESTED and have IDEAS and it will be PERFECT until some minor random, possibly even unrelated hiccup happens and then my urge to do anything other than read the backscroll and maybe (MAYBE) do +job/xp/equipment-type busywork (because at least THAT will give me a sense of progress/being useful)… the urge to do anything BUT that just dries up.
That is probably why SPACE SIM was always a thing I liked (and continue to demand). Tiny progress bar ticks up while I can’t be bothered to put in more than minimal effort.
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Lack of time
Lack of energy
Lack of willingness to deal with the not-fun side of player management -
Lack of time, lack of energy, lack of follow through, not enough worthwhile ideas to build a metaplot out of…
Also ADHD.
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@sao said in What stops you from running a game?:
Lack of time, lack of energy, lack of follow through, not enough worthwhile ideas to build a metaplot out of…
Also ADHD.
… title of my sex tape.
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@sao said in What stops you from running a game?:
Also ADHD.
Oh, also ADHD here, on top of the rest. That one I DO have a diagnosis for.
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@Testament said in What stops you from running a game?:
Another thing that came to mind in regards to Ares. Balancing weapons/armor/enemies in regards to automated combat.
I really, really enjoy playing with these numbers and testing things out. I’m happy to help out any game that wants help coming up with numbers for FS3 autocombat. I’m no Faraday or Tat, but I’ve gotten a pretty good look under the hood and think I do a pretty good job with coming up with something that can fit a wide variety of themes/settings.
@Paradox said in What stops you from running a game?:
Take for example even the simplicity of adding a ‘bonus’ to your actions based on a BG skill in FS3 automated combat.
You could do this as a non-specific Weapon/Armor Special. Just list the Specials as “One Attack,” “Two Attack,” “Three Attack,” “One Init,” “Two Init,” “Three Init,” “One Defense,” “Two Defense,” and “Three Defense” and then trust the players/GMs to handle providing the appropriate bonuses based on their BG Skills. It requires a little more knowledge on the part of the players/GMs, but it can certainly be done (it can’t be done for KO rolls, but most others work – you can use Stances for bonuses to Treat rolls).
This doesn’t, of course, speak to the balance issues of adding up to +3 to combat rolls.
@Testament said in What stops you from running a game?:
A limitation of FS3 is you can’t buff your teammates en masse, but you can debuff opposing NPCs.
A hybrid system would work for this, where you have the player Pass in combat, do the rolls, and then have the GM set mods on their allies (just remember to take the mods off after the round of combat). That’s how we did “Other” actions in combat on TSS.
As for the original question, my answer is the same as @Pavel’s: Time. I just don’t have the RL time to dedicate to running a game. Creating one, certainly (Blu and I have a Dresden game within a few short steps of completion), but not keeping story running to the point where I would be happy opening a game for players.
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It’s easier to staff someone else’s game who already wrote everything >.>
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Oh! I do recommend tricking yourself into running. I started running a tabletop campaign by going “this is a set adventure with a beginning, middle and an end!” and then I was having so much fun at the end of the adventure I plotted another one. I am sure that this would be harder with a MUSH, but I mean – hope springs eternal, I guess.
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I’m old and tired.
Also I want to write my own MU system and I’m never going to finish it, so.
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@Rathenhope but it looks so cool
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@sao I’m still in the “trick yourself into cleaning the house by inviting someone to come see you” stage
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@hellfrog how do i trick myself into inviting people over tho
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code and also sometimes i don’t log on anywhere for half a year
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@Jumpscare said in What stops you from running a game?:
I agree here. Savage Skies had a good magic system within the constraints of AresMUSH.
@Roadspike and I are always happen to crack open the hood and let folks see how we adapted FS3 weapons, specials, and armor, too. Just let us know. Road’s always happy to talk system with people.
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For me, it’s a sudden and sharp reality that I can’t do it on my own (or we can’t, if I speak for @Roadspike too). Most of the time, our games close because RL rears up (The 100 closed because of our spawn being born and TSS closed after Road’s mom died and we couldn’t kick it back to life after it floundered).
Right now, I can’t bring myself to open another game if it’s just Road and me running it; we need helpers. I’d feel like shit if we opened a game again and then couldn’t maintain it because RL isn’t always stable.
But Road knows how to make FS3 do almost anything; we’re good at theme-writing/world-building. Maybe one day we will either be able to hire in storytellers/game support and give that whole game-running thing another go.