Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    New Concept

    Scheduled Pinned Locked Moved Game Gab
    81 Posts 22 Posters 5.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PolkP
      Polk @KarmaBum
      last edited by

      @KarmaBum Yup. You don’t need to bend the setting. You just need to weed out the bad players.

      Don’t let the edgelords win.

      1 Reply Last reply Reply Quote 3
      • M
        mietze @BloodAngel
        last edited by

        @BloodAngel love love love this.

        1 Reply Last reply Reply Quote 2
        • T
          Testament @Pyrephox
          last edited by

          @Pyrephox said in New Concept:

          @Testament said in New Concept:

          But again, you make the game that you feel like you would be happy with. That’s the important bit.

          This is the most important part. No game is going to be ‘right’ for everyone, but a game run by staff who are passionate about bringing the setting to life and running stories in that setting will always draw SOMEONE.

          My game is a mish-mash of various theme all wrapped around horror elements and post-apocalypse with an overarching weirdness.

          I love the theme, I’m passionate about it to an almost unhealthy degree. And that has to be the thing you need to have. You have got to love what you want to do. If you try to please everyone and try to make a theme built for everyone, it’ll end up pleasing no one, especially yourself. And I don’t want that for you, or anyone who takes that step in game-running.

          Even if you draw maybe five players to your game and they’re into the stories you want to tell, it will be rewarding. I promise you that much.

          I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

          1 Reply Last reply Reply Quote 1
          • BloodAngelB
            BloodAngel
            last edited by

            Thank you, everyone! This was very helpful!

            1 Reply Last reply Reply Quote 1
            • JennkrystJ
              Jennkryst
              last edited by

              Meanwhile, I’m over here going ‘lean into alternate setting’ because 1) Steampunk were mentioned, and 2) Steampunk Cthulhutech mechs fighting eldritch horrors. With a giant Tommy gun.

              … but really only because of that. I’ve already got my Russian Ballerina/maybe magician, maybe cultist idea ready to go.

              Mummy Pun? MUMMY PUN!
              She/her

              BloodAngelB 1 Reply Last reply Reply Quote 1
              • SnacknessS
                Snackness
                last edited by

                100% would play

                1 Reply Last reply Reply Quote 2
                • BloodAngelB
                  BloodAngel @Jennkryst
                  last edited by

                  @Jennkryst …might be going that way in time!

                  1 Reply Last reply Reply Quote 0
                  • TezT Tez forked this topic on
                  • TatT
                    Tat @shit-piss-love
                    last edited by

                    @shit-piss-love

                    Empty Night had this idea of a ‘social contract’ that spelled out what the game would and would not deal with, and what PCs could and could not be, that I really like. It gets at this idea in a really useful way, I think.

                    https://emptynight.aresmush.com/wiki/policy

                    I like especially how it outlines what we will engage with that will be a source of IC tension, what we may engage with, but PCs need to either accept that it’s cool, or be opposed, and what is strictly off the table.

                    shit-piss-loveS BloodAngelB 2 Replies Last reply Reply Quote 9
                    • shit-piss-loveS
                      shit-piss-love @Tat
                      last edited by

                      @Tat said in New Concept:

                      @shit-piss-love

                      Empty Night had this idea of a ‘social contract’ that spelled out what the game would and would not deal with, and what PCs could and could not be, that I really like. It gets at this idea in a really useful way, I think.

                      https://emptynight.aresmush.com/wiki/policy

                      I like especially how it outlines what we will engage with that will be a source of IC tension, what we may engage with, but PCs need to either accept that it’s cool, or be opposed, and what is strictly off the table.

                      I really like how they laid that out. @BloodAngel you should take a look at the link. The whole thing is a good model but the last section is germane.

                      1 Reply Last reply Reply Quote 2
                      • BloodAngelB
                        BloodAngel @Tat
                        last edited by

                        @Tat Thank you it’s a great way of phrasing it! Super helpful!

                        1 Reply Last reply Reply Quote 0
                        • BloodAngelB
                          BloodAngel
                          last edited by

                          Going with Urbs Novum Eboracum of the old gods as the name.

                          Cause any time I get to use Latin badly for Cthulu makes me smile. Simple like that!

                          1 Reply Last reply Reply Quote 1
                          • BloodAngelB
                            BloodAngel @farfalla
                            last edited by

                            @farfalla Honestly that was the debate, thank you for the input. I mean it! I’m still on the fence about how to handle it, so any input is helpful.

                            1 Reply Last reply Reply Quote 2
                            • BloodAngelB
                              BloodAngel
                              last edited by

                              If it helps my vison is a combo of Deadlands and Call of Cthulu.

                              G 1 Reply Last reply Reply Quote 1
                              • tsarT
                                tsar @BloodAngel
                                last edited by

                                @BloodAngel said in New Concept:

                                I have been debating for some time on starting to work on a 1920’s noir Cthulu-inspired game with a hint of steampunk. Going to use ares to do this, the goal would be several mysterious events with a heavy amount of story-told plot.

                                Players would be mortals, delving by accident or choice into the mysterious of the old gods and the dark forces of the world.

                                I would be running it as seasons or chapters but right now it’s a very vague concept. More seeing if I build it would they come so to speak.

                                This reminds me of a game I stumbled onto on Xbox, that uh, might just be called Cthulu?! Call of Cthulu?! That was a kind of spooky mystery horror game that I enjoyed until I got too scared to finish it, lmao.

                                S BloodAngelB 2 Replies Last reply Reply Quote 2
                                • JennkrystJ
                                  Jennkryst
                                  last edited by

                                  One of several reasons I want to set the Star Wars game during the High Republic is because there are no Imperials around for people to want to play as/inspire them to go full space fascist.

                                  But Star Wars doesn’t have to deal with real world history, so it’s easy mode in comparison. I have no answers for how to solve this, aside from ‘people did exist out of the closet, the puritans didn’t get around to erasing them until sometime between then and now’

                                  … not sure if its bonus points to tie the the erasure into the plot! Like everyone forgetting about magic in Arx, or a more real-world example, the books from the Institut für Sexualwissenschaft getting burned.

                                  Mummy Pun? MUMMY PUN!
                                  She/her

                                  1 Reply Last reply Reply Quote 1
                                  • G
                                    GF @BloodAngel
                                    last edited by

                                    @BloodAngel said in New Concept:

                                    If it helps my vison is a combo of Deadlands and Call of Cthulu.

                                    I insist that in your setting the Civil War never ended because Cthulhu was pleased by the carnage and kept raising the dead to fight the living any time it seemed a decisive victory was about to occur.

                                    1 Reply Last reply Reply Quote 1
                                    • S
                                      STD @tsar
                                      last edited by STD

                                      @tsar said in New Concept:

                                      This reminds me of a game I stumbled onto on Xbox, that uh, might just be called Cthulu?! Call of Cthulu?! That was a kind of spooky mystery horror game that I enjoyed until I got too scared to finish it, lmao.

                                      If it was an older game, it might’ve been Call of Cthulhu: Dark Corners of the Earth. Very loosely based on the story of the same name. First person? There’s a bit at the beginning with the main character investigating a creepy old house with a bunch of cultists in it and in the basement he finds some horrific device that opens a portal and lets in one of the Great Race of Yith.

                                      Did you get to the part where J. Edgar Hoover comes to Innsmouth with a bunch of Feds and is a general assholish dick?

                                      ETA: The full name of this operational battle station game.

                                      tsarT 1 Reply Last reply Reply Quote 2
                                      • BloodAngelB
                                        BloodAngel @tsar
                                        last edited by

                                        @tsar That is part of the inspiration for the game! I love that game!

                                        1 Reply Last reply Reply Quote 1
                                        • bluB
                                          blu
                                          last edited by

                                          Random idea, and no real details beyond vague bullet points.

                                          Game set in current era
                                          Lovecraftian influences has limited technology or caused it to adapt differently
                                          Everything is 1920s in aesthetic but you can then add meaningful tech advances that allow for that alt-tech feel such as steampunk

                                          Bake the aesthetic into the theme, but provide modern adaptations.

                                          I am sleep deprived so could have probably presented this more eloquently.

                                          1920s aesthetic.
                                          Lovecraftian themes.

                                          And now posted to the right thread.

                                          continue without disabling
                                          she/her

                                          1 Reply Last reply Reply Quote 1
                                          • BloodAngelB
                                            BloodAngel @GF
                                            last edited by

                                            @GF chuckle

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post