Don’t forget we moved!
https://brandmu.day/
Games in Development
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I am tuned in to the WoT conversation on Discord because I think someone is finally making the fun WoT game I’ve been asking for on every “games we’d like to see” thread for the past ten years.
Also keeping an eye on magical regency dragons.
What else is in progress?
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Atharia is in progress/open for public. I say in progress because I am making some changes to theme from feed back from my players. They have been wonderful human beings. I’m very interactive with what my players would like to see and their feedback.
I am also working on Sailor Moon game. Which will take for ages to get open because my coding skills are very low. It has the theme all written and stuff, though.
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Is there plug and play or customizable MUD code out there I can install? If so, I’ll make a Horny Priest game.
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@hellfrog said in Games in Development:
Is there plug and play or customizable MUD code out there I can install? If so, I’ll make a Horny Priest game.
Ares is suppose to be pretty plug and play.
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I’m working on a Blades in the Dark game, as well as drop-in MUX base code for everything from +who to +travel to a channel manager - for making your game purdy and easy to run.
I’m doing this in an open-source fashion because I like pretty, easy-to-run and easy-to-play games, and I really like Blades in the Dark, and I hope that when it’s done, someone takes my code and runs a new game so I can play on it.
Both of these are still in alpha but moving along nicely.
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@SleepyGrump said in Games in Development:
I’m working on a Blades in the Dark game, as well as drop-in MUX base code for everything from +who to +travel to a channel manager - for making your game purdy and easy to run.
I’m doing this in an open-source fashion because I like pretty, easy-to-run and easy-to-play games, and I really like Blades in the Dark, and I hope that when it’s done, someone takes my code and runs a new game so I can play on it.
Both of these are still in alpha but moving along nicely.
Man, Blades in the Dark seems like a tremendously fun system, although I’ve never played it. A lot of people have hacked it to do different games, too. I look forward to seeing how things go!
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@Pyrephox Agreed. I’m excited to try Scum and Villainy as a player. (I’ve run it. I didn’t do great - Star Wars is not my nerdgasm.) The system I’m working on will be adaptable to a variety of Forged in the Dark games.
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@Snackness is blades in the dark that one game your friend did a tabletop of that I was at?
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@tsar Affirmative! I had fun while it lasted.
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@Snackness Yeah me too! That was a cool setting
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@SleepyGrump I’m down to run some Blades in the Dark stories, what a fun system. I had a great time with it when I ran it for my RL group. Keep us updated!
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@SleepyGrump its such a great system, this is a great idea
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A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.
We might have good ideas.
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@KarmaBum said in Games in Development:
A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.
We might have good ideas.
But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?
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@hellfrog yes
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@hellfrog said in Games in Development:
But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?
I need more specifics before I agree that this is a good idea or not.
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Every six months or so I add or develop one more paragraph of the original fantasy game I’m working on. You guys can look forward to its release when we’re all in our 70s.
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@KarmaBum said in Games in Development:
dragons.What else is in progress?
I’m still working on Silent Heaven, the small-town horror game I’ve been developing for the past 2 years. I’m aiming for a release date of December 2022.
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@Jumpscare been waiting for it so hardcore!
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I’ve batted around for almost a year a few ideas to develop on an ARES platform (since that time investment is lower than a lot of other platforms which relates to the ‘how long should a game run’ conversation) and always end up bouncing between the ideas so much nothing gets done.
How does one decide what to actually develop?