Arx
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Without saying too much, if anyone has stuff on Arx 1 that they would like to keep, like past writing, scenes, images, whatever, please grab them soon. While I don’t intend to lose it, I’m getting closer to having something I want to show and it is entirely possible that all this old stuff could poof in the transition. If anyone needs login info to grab old stuff just let me know.
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Um, um, UM?!
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So I’ve been keeping an eye on the GitHub for a bit and was >this< close to opening a thread yesterday about Arx seeming a way out but coming along pretty neat! Very interested to see what you’ve got cooked up.
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Server Message of the Day: We will probably be taking down the sandbox soon, to start the conversion of server hosting towards Arx 2 as it goes into alpha testing.
<.<
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As someone who didn’t get to play, what was Arx like? Any selling points that Arx 2 has to boast? I’m somewhat interested.
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@Juniper we don’t really know the big Arx 2 selling points at this point, since it hasn’t opened yet and apos hasn’t publicized details at this point.
but for the original arx, i’d say the biggest selling point was the very extensive lore and the sense of mystery in exploring it. the setting was built in such a way that ignorance was baked into the theme: there were magical reasons the populace had forgotten a lot of stuff about magic and their land’s history, so there was a very deep sense of discovery that i think was pretty addictive for a lot of people. and the really rich lore meant that the world felt very real, and thus very rich and rewarding to play in.
that was my personal favorite part of it, at least!
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I think the best selling points were the stories I got to create with other people. I was able to do rich character development and make quasi friends as well.
10/10 would recommend
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populace had forgotten a lot of stuff
I think the neatest thing is that it wasn’t just forgetting about magic and history, but you could come down with a bit of amnesia, which my understanding is the whole reason for the journals, so you could write little reminders for yourself in case you forgot (and also so if/when you dropped the character and someone else picked them up, they obviously had a case of the forgets and the journals are right there to remind them of things)
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I loved the journal mechanic.
I only ever played an original character with zero secrets/plot tie-in, so my experience of Arx was VERY different than a lot of people’s, but there were some great writers on there and very fun characters. I had a lot of fun for a while.
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I loved the baked-in family connections and the amazing roster. I had a little tribe to start with, and while it took me a bit to feel 100% comfortable in Norwood and Kenna’s skins, I always felt like I gad the freedom to make them mine.
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@Jennkryst said in Arx:
populace had forgotten a lot of stuff
I think the neatest thing is that it wasn’t just forgetting about magic and history, but you could come down with a bit of amnesia, which my understanding is the whole reason for the journals, so you could write little reminders for yourself in case you forgot (and also so if/when you dropped the character and someone else picked them up, they obviously had a case of the forgets and the journals are right there to remind them of things)
i don’t think that was the thematic reason for the journals; the practice existed long before the Big Plot Point of Forgetting. it was a religious practice to honor wisdom and knowledge and such.
but also super duper useful for picking up a roster who had been played before, yeah.