Missed Settings
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@somasatori said in Missed Settings:
Numenera
I loosely looked at this because it’s simple dice, powers just descriptors and all. It is a neat setting, you can build up dungeons and maps as people expand out from a central city (and newcomers arrive to). Each ruin can also be re-explored by people with new powers, so if someone who Employs Magnetism has gone through Ruin 4b, but was not accompanied by someone who Possesses a Shard of the Sun… maybe there is a passage that can only be opened with SunBeams or whatever. Also fast travel unlocks and vehicle artifacts and stuff. I didn’t get super far, but the brainstorming is there, I will help add to the mix if other people want to do the thing. There aren’t really rules for player conflict, so that might pose issues. Things can be figured out later.
@Solstice said in Missed Settings:
I’ve spent the better part of the last year utterly gobbling up everything in Brandon Sanderson’s Cosmere (Stormlight Archives, Mistborn, Warbreaker, etc.) catalog, and I am so freaking sad that there don’t seem to be any Cosmere-based games.
Having an already-established world with a well-thought-out magic system that you can do tons of interesting things with?
It would so be my jam, right about now.
My only problem is I want all the other Cosmere Investiture systems published immediately, to minimize the need for HRs, but I guess we could deal with fan-made material until things get published.
@MisterBoring said in Missed Settings:
Exalted (I’m not the biggest fan of Exalted, but still, where are the Exalted MUs?
It exists, and Volund has made the code open source, so it’s possible!
@Raistlin said in Missed Settings:
Star Trek
We have that brainstorm in that other thread, Deep Space 69 for the pun but also ‘oh no, Romulus Star going to blow up, there is another Class (???) star that previously looked like it was going to blow up, but didn’t, we must study it to learn how to save Romulus’… DS69 being set near unexplored space but also fighty area? More thinking can go in to this.
@MisterBoring said in Missed Settings:
LARP RULES WOD
Not just large group of players, but events in real time. I’m on record pushing this… not just WoD LARP, but any LARP rules.
@MisterBoring said in Missed Settings:
All of my favorite zombie media is just really interesting human drama and analogues to real world societal stuff punctuated by extreme gore.
That’s because this is the proper way to do Zombie Drama, and exactly why Romero has said Shaun of the Dead is his favorite Zombie film.
@Ominous said in Missed Settings:
I am surprised there hasn’t been a primitive fantasy setting, a tribal culture trying to survive amongst the fantasy monsters and the ruins of previous civilizations. Though this would probably need to be more RPI-ish because it’s begging for coded survival mechanics, like hunting, fishing, cooking, weapon crafting, clothing making, etc.
Would play.
As for what’s on my list… I know L5R has had MUs, but I still want it. The brainstorming continues, but Mummy on CoH (I don’t have a problem, honest) has done a fair bit of distracting.
Something else that has been distracting and would also make for a neat MUSH setting? BATTLETECH(/Mechwarrior Destiny). I haven’t worked out how to make it happen, because the travel times are a big problem. Maybe if it’s all in Solaris or another Gladiatorial system. Either that, or people part of different mercenary companies. Or a single company doing a campaign. But yeah, big stompy robutts.
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@MisterBoring said in Missed Settings:
@Hobbie said in Missed Settings:
“why has no one made a Magic The Gathering MUSH?”
My guess at an answer is: Because everyone on the game would throw a fit if they didn’t have a Planewalker Spark.
You could go two ways with that.
- Every player character is a Planeswalker.
- No player character is a Planeswalker, just use the Omenpaths like everyone else.
We can tack my personal loathing of FCs on to #1 and say that “only player characters are Planeswalkers” so NPCs remain as such, aside from the occasional GMPC for plots and the like. Or, you go with #2, and Planeswalkers are these exceedingly rare Unknowable Things that are something like final boss territory. Whilst I prefer #2, for the sake of actually getting players, #1 is better. People like being super speshul.
Then there’s the system. Do you create something new based on abilities within the setting that’s more RP-oriented and using coloured/colourless/no mana? Or, do you go full ham and transpose the actual MtG card game in? My ego right now demands I fully code the card game and I’m having to argue with it that it’s too much work right now lol.
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@Solstice said in Missed Settings:
I’ve spent the better part of the last year utterly gobbling up everything in Brandon Sanderson’s Cosmere (Stormlight Archives, Mistborn, Warbreaker, etc.) catalog, and I am so freaking sad that there don’t seem to be any Cosmere-based games.
Having an already-established world with a well-thought-out magic system that you can do tons of interesting things with?
It would so be my jam, right about now.
I have more than once seriously considered trying to make a RosharMU*, no lie, but I get extreme imposter syndrome from it.
(Plus wtb all the deets on Voidbinding and the Unmade, pst.)
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Wheel of Time. Fourth Age (post books). L&L
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I helped run a Zombie game awhile back because it really was a dream setting of mine. The reality was the constant threat of ZOMBIES EAT U combined with a lack of meaningful systems for resource gathering kinda made the whole thing get old rather quickly? Like, either you are fighting zombies, or you’re running from zombies, or you’re talking about how scared you are because you just fought / are going to fight zombies, and it’s just a rinse & repeat.
That’s the issue with a lot of themes, IMO. The setting seems cool, but there’s just nothing to do.
My missed setting? Cowboys.
It’s never going to happen.
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@bear_necessities I remember seeing one and wanting to join it and of course procrastinating too long.
I think that’d be a setting where factions could be great and fun – if it goes like The Walking Dead, and there’s these various small groups who’ve worked out different methods of survival and they merge or break apart as RP goes. But there would be a lot of wall-building and gardening type stuff.
Most zombie stories are set with the apocalypse very recent, so there’s probably not a big problem with resource scarcity, resources are dangerous to get but not scarce.
A Mad Max sort of setting with finding water and fuel being the big deal could be fun.
Cowboys? Do you mean a western? There’s one going.
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@bear_necessities I loved when The Network did their cowboy thing. It was so much fun!
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Would a zombie game discussion go in Game Gab or Helping Hands?
Or I guess even Rough & Rowdy.
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There was that Legally Distinct Not-Really Zombies game set in Canada where people got infested with worms instead of your usual virus and/or Last of Us Fungus. But it was tricksy.
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Not sure if “Weird West” cowboys hit the same spot, but Deadlands could be pretty cool.
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Valdemar.
Valdemar is really made for MU*s. You’ve got several different kinds of magic powers, Heralds are canonically pretty promiscuous, there’s light lords-n-ladies action, with familiars and Companions and bondbirds you get all the special magical animal friends you can stand, and it can be as adventurous as you want, depending on when in the timeline you set it.
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@somasatori said in Missed Settings:
The same as above, but leveraged towards The Strange and some other Monte Cook projects as well. Even stripping away the Cypher system altogether, things like The Strange or Old Gods of Appalachia seem like they’d be great MUSH fodder and you could probably do OGoA with something like FS3 given that the main characters are rarely supernatural themselves. Some of those other radio play style podcasts would be cool as well: the White Vault, Magnus Archives (also a Monte Cook project), and so on.
I was, at one point, actually actively working on an Old Gods of Appalachia game with the full intention of using FS3 and then stealing some of the inspiration available to me in the OGoA game system. (There is a published one. I backed it on Kickstarter awhile ago.)
My plan was to set it in a mining town to allow us to both mix the eldritch horrors aspect along with some of the politics of the labor movement so players could contrast the ancient horrors beneath the earth with just, y’know, people? Kind of the way 28 Days Later has zombies but those soldiers are also just as scary and threatening?
The thing is, the first person that I brought the idea to was like, “But what about the racism, Aria?!” and I was like, “Well, if I’m asking players to imagine a world in which the bones of the earth are full of unknowable monstrosities older than mankind itself, maybe even older than the world itself, I’m pretty sure I can ask them to imagine a world that’s just not inherently shitty to people of color.” And they were like, “But people will be confused without the racism because of historical accuracy.” And then I pointed out a whoooooooole bunch of examples of coal miners in Appalachia banding together across racial lines and they were still like “BUT PEOPLE. HISTORICAL ACCURACY.” and I took that to mean “BUT THE RACISM.”
And then I decided that if I couldn’t persuade one single person that we could probably just, y’know, not include 1920s style racism and generally be fine, with less people being offended by the erasure of it than the allowance of it, this was actually a terrible idea and promptly gave up.
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Bujold’s Vorkosigan books, but mostly that’s a surprise to me because @Tat and I looked at doing it but never really got it rolling.
I’m tagging you everywhere today, Tat. Sorry.
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I kinda loved that Zombie one, though.
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Moved some posts before Ashkuri kills me
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@Tez YEAH YOU BETTER
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T Tez referenced this topic
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@Solstice said in Missed Settings:
…Cosmere…
I’ve actually just received the Stormlight material from the Cosmere RPG Kickstarter! Very excited to dig into it.
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@Aria said in Missed Settings:
My plan was to set it in a mining town to allow us to both mix the eldritch horrors aspect along with some of the politics of the labor movement so players could contrast the ancient horrors beneath the earth with just, y’know, people?
I know what you meant here, but my mind immediately went to noting that Rusty’s Rules are definitely horrific enough to carry a game.
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@bear_necessities Crap, I lied. It’s ‘Dry Gulch’ on Ares, but it’s listed as ‘In Development’ and has been for quite a while.
Really, Westerns seem like a very easy setting to run. It’s weird that there are not more of them. And now I’m tempted to make one just 'cause.