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    Web-based CharGen or in-game CharGen

    Scheduled Pinned Locked Moved Game Gab
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    • JennkrystJ
      Jennkryst @Yam
      last edited by

      @Yam Depends on if you count ‘email staff with a copy of your +sheet and they’ll plug it all in for you’ as a mysterious third thing or not.

      Mummy Pun? MUMMY PUN!
      She/her

      1 Reply Last reply Reply Quote 0
      • FaradayF
        Faraday
        last edited by

        I don’t think you can generalize that much. It’s going to vary greatly by game and skill of the coder.

        In Ares for example, I think the FS3 web chargen is much easier to use than the in-game one. But if you’re a player who prefers client over web, that isn’t going to matter. Or if you have a visual impairment, you may find a client-based chargen easier no matter how nice the web one is. Some chargen systems are going to be nighmarishly complex on web. etc.

        1 Reply Last reply Reply Quote 3
        • AshkuriA
          Ashkuri @Yam
          last edited by

          @Yam I like anything that doesn’t make me do too much math

          1 Reply Last reply Reply Quote 4
          • TrashcanT
            Trashcan @Yam
            last edited by

            @Yam
            I prefer web-based by a mile. It is much easier (for most users) to navigate theme files and fill out a form on a web page than running individual commands which all continually push data further up the buffer.

            he/him
            this machine kills fascists

            1 Reply Last reply Reply Quote 5
            • WikibaraW
              Wikibara
              last edited by

              The third thing: vibes-based chargen, in which stats are inferred and implied, and dice challenges resolved through the pageantry of dance.

              Okay, really, I’d just go with well-documented and either web-based with a registered login provided upon request, or well-documented and handled on-site, with approval mostly rubber-stamping after the sniff-test is done.

              1 Reply Last reply Reply Quote 1
              • P
                Pyrephox Administrators
                last edited by

                I prefer web-based, but echo what people have said about anything being fine so long as it’s clear and well-documented.

                1 Reply Last reply Reply Quote 2
                • hellfrogH
                  hellfrog
                  last edited by

                  web based is so nice. telnet travels on the devil’s whispers

                  fr fr
                  (she/her)

                  1 Reply Last reply Reply Quote 4
                  • PavelP
                    Pavel
                    last edited by

                    I want the machine to do the mathening. I do the storying, the machine does the mathening. That’s why we have the machine.

                    He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                    BE AN ADULT

                    1 Reply Last reply Reply Quote 4
                    • HobbieH
                      Hobbie
                      last edited by

                      As someone who prefers in-game chargen, web-based is by far better.

                      1 Reply Last reply Reply Quote 1
                      • KDraygoK
                        KDraygo
                        last edited by

                        Years ago, I used to be all about using MUSH Client and doing stuff in game. But after playing on a few Ares games, I was fully converted over to web based. A lot more flexibility with web based and the visual presentation was a lot easier to work with.

                        1 Reply Last reply Reply Quote 1
                        • bear_necessitiesB
                          bear_necessities
                          last edited by

                          web based. I never want to use a client again.

                          1 Reply Last reply Reply Quote 1
                          • Third EyeT
                            Third Eye
                            last edited by

                            Even as somebody who still plays on-client a fair amount, I wouldn’t want to do CG in a pure text interface again. It’s just so much easier on web to save things/proof things/edit things.

                            Also staff-side it’s way easier to make small changes if I need to, give notes to players, or see where somebody’s getting an error (either through user error or something screwy with the game).

                            I want something else to get me through this
                            Semi-charmed kinda life, baby, baby
                            I want something else, I'm not listening when you say good-bye

                            She/Her or They/Them

                            G N 2 Replies Last reply Reply Quote 3
                            • M
                              Muscle Car @Yam
                              last edited by

                              @Yam Well, there you have it, folks; this website’s least controversial post! 😆

                              Got what you wanted, lost what you had.

                              WikibaraW 1 Reply Last reply Reply Quote 3
                              • WikibaraW
                                Wikibara @Muscle Car
                                last edited by

                                @Muscle-Car
                                So, what you’re saying is, we should set fire to the trees?
                                /s

                                1 Reply Last reply Reply Quote 0
                                • G
                                  Gasboy @Third Eye
                                  last edited by

                                  @Third-Eye I dunno about chargen, but on the fly pose editing in the webportal is amazing!

                                  1 Reply Last reply Reply Quote 0
                                  • YamY
                                    Yam
                                    last edited by Yam

                                    Oh strap in I can make this thread controversial!

                                    This extremely social hobby requires you to understand nuance in text, requires you to be able to read the room, requires you to take cues gracefully, requires you to be able to put yourself in another person’s shoes, and generally requires you to be GOOD at other human beings, which is actually kind of hard and involves actual work! COMMENCE FIGHT.

                                    But it does appear that most folk prefer web. Telnet hanging on by a thread.

                                    saoS FaradayF 2 Replies Last reply Reply Quote 2
                                    • saoS
                                      sao @Yam
                                      last edited by

                                      @Yam what are we fighting about, being good at other people? on THIS internet?

                                      let it be a challenge to you

                                      1 Reply Last reply Reply Quote 0
                                      • FaradayF
                                        Faraday @Yam
                                        last edited by

                                        @Yam said in Web-based CharGen or in-game CharGen:

                                        This extremely social hobby requires you to understand nuance in text, requires you to be able to read the room, requires you to take queues gracefully, requires you to be able to put yourself in another person’s shoes, and generally requires you to be GOOD at other human beings, which is actually kind of hard and involves actual work! COMMENCE FIGHT.

                                        I don’t disagree with any of that, but I’m not following how that’s related to web vs client chargen?

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                                        • MisterBoringM
                                          MisterBoring
                                          last edited by

                                          I can add in even more controversy:

                                          I prefer physical paper cgen, mailed via certified letter to the head staff. Background documentation done as a series of IC interview posts on the game’s LiveJournal, and notes for any stats that need justification or explanation in unnamed Pastebins.

                                          Proud Member of the Pro-Mummy Alliance

                                          saoS KDraygoK 2 Replies Last reply Reply Quote 1
                                          • saoS
                                            sao @MisterBoring
                                            last edited by

                                            @MisterBoring certified letter? who has that kind of cash!?

                                            let it be a challenge to you

                                            1 Reply Last reply Reply Quote 1
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