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    Web-based CharGen or in-game CharGen

    Scheduled Pinned Locked Moved Game Gab
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    • MisterBoringM
      MisterBoring
      last edited by

      I don’t really have a preference between the two.

      However, I do really really prefer well documented CharGen.

      Proud Member of the Pro-Mummy Alliance

      1 Reply Last reply Reply Quote 1
      • JennkrystJ
        Jennkryst @Yam
        last edited by

        @Yam Depends on if you count ‘email staff with a copy of your +sheet and they’ll plug it all in for you’ as a mysterious third thing or not.

        Mummy Pun? MUMMY PUN!
        She/her

        1 Reply Last reply Reply Quote 0
        • FaradayF
          Faraday
          last edited by

          I don’t think you can generalize that much. It’s going to vary greatly by game and skill of the coder.

          In Ares for example, I think the FS3 web chargen is much easier to use than the in-game one. But if you’re a player who prefers client over web, that isn’t going to matter. Or if you have a visual impairment, you may find a client-based chargen easier no matter how nice the web one is. Some chargen systems are going to be nighmarishly complex on web. etc.

          1 Reply Last reply Reply Quote 2
          • AshkuriA
            Ashkuri @Yam
            last edited by

            @Yam I like anything that doesn’t make me do too much math

            1 Reply Last reply Reply Quote 3
            • TrashcanT
              Trashcan @Yam
              last edited by

              @Yam
              I prefer web-based by a mile. It is much easier (for most users) to navigate theme files and fill out a form on a web page than running individual commands which all continually push data further up the buffer.

              he/him
              this machine kills fascists

              1 Reply Last reply Reply Quote 5
              • WikibaraW
                Wikibara
                last edited by

                The third thing: vibes-based chargen, in which stats are inferred and implied, and dice challenges resolved through the pageantry of dance.

                Okay, really, I’d just go with well-documented and either web-based with a registered login provided upon request, or well-documented and handled on-site, with approval mostly rubber-stamping after the sniff-test is done.

                1 Reply Last reply Reply Quote 1
                • P
                  Pyrephox Administrators
                  last edited by

                  I prefer web-based, but echo what people have said about anything being fine so long as it’s clear and well-documented.

                  1 Reply Last reply Reply Quote 0
                  • hellfrogH
                    hellfrog
                    last edited by

                    web based is so nice. telnet travels on the devil’s whispers

                    fr fr
                    (she/her)

                    1 Reply Last reply Reply Quote 2
                    • PavelP
                      Pavel
                      last edited by

                      I want the machine to do the mathening. I do the storying, the machine does the mathening. That’s why we have the machine.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

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                      • HobbieH
                        Hobbie
                        last edited by

                        As someone who prefers in-game chargen, web-based is by far better.

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