@kalakh said in Staff Capacity:
They’re not designed to have a bunch of PCs playing them at the same time with each other, and while that’d be a delicate balance with tabletop, it’s got to be a nightmare on a MUSH.
With my one-and-only experience playing oWoD being a “all spheres” TTRPG campaign, I am confident in saying it’s just as impossible to balance in TT. (But among friends, imbalance can be less of an issue.)
I think the larger issue is that TT games, by their nature, are adapted for, well, tabletop. Small groups, small GM-to-player ratio, etc. Not just the dice, but the rules, the setting, just… everything. Trying to adapt that to MUs has just never worked all that great IMHO.
What works well on a highly-simulated computer RPG is going to be different from what works on a human-centric MU is going to be different than what works on tabletop with a central GM.