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Ares & Discord Integration
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We’ve tested it out on a couple of games I’ve played on. I think @Yam was responsible for the integrations, because somehow she keeps getting stuck with Ares code responsibilities when I’m too lazy to do anything. In both cases, these were small, closed games so…
We just used discord as normal.
It could be a lil’ fucky? But that was a while ago, it might be better now. I think @sao is the only one who actually logged in to the game to use the channels in any real way, so she has user experience.
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I’ve seen a few Ares games that has discord linked in, and it’s essentially public channels cross-played to discord.
As an anti-discord type who prefers to keep games and things tied to work separate, I don’t use it myself but it can and does happen with Ares a fair bit.
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I was briefly on a game where it felt like everyone was on the Discord and no one was on the game channel, and it felt like I was missing a good forty percent of the conversation. It’d be like “oh, that was discussed on the Discord” or “Hey, ask that question on the Discord” and…I wasn’t interested in joining the Discord.
I didn’t last long there, not just for that reason, but it did feel a bit…unfriendly? Like, I’m here to play THIS GAME RIGHT HERE; I don’t want to have to go to a different place to get conversation or anything related to the game.
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@Pyrephox This is a thought I have. And I do think it’s really really dependent on the population of the game. If you have something like 20 or more players, I wouldn’t say it really works to use Discord for the exact reasons you say. It create something where you can miss other communication because it’s not happening on the game.
It’s something where everyone has to either buy into it together or not at all. Half-measures don’t work with this kind of thing. I guess the only reason it works with mine is mostly because that’s how the game started before the game was actually created, a bunch of people talking about the planning and development and it just kind of became apart of things.
I’m not sure it’s something I would use just yet. I’ve always spoken that I try to run things like an extended TT group because the population numbers more or less support something like that. But anything larger I wouldn’t see it being fesible.
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@Pyrephox Also curious about this.
Did the Discord have a bunch of channels that weren’t feeding into the MUSH?
I wouldn’t want to do it if it wasn’t a seamless exchange. That is, if you could have a conversation on the game’s Discord that didn’t show up on the channel… then no.
I just want to be able to use the Discord app to chat on the channels when I’m on my iPhone or iPad, since Ares doesn’t play the refresh-game very nicely on those devices.
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@KarmaBum On a more personal note, I can’t access my game’s site on all of my workstations at work. But for…some reason, Discord is just fine. So I admit, there might be a slight bias in there that’s simply an ease of access thing.
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I would not describe it as seamless when I messed around with it. But we haven’t really used it in awhile. The nature of the small private game in question means that no one is ever logged on to the game at all (except me). Erryone just portals and chats on discord, lol.
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@sao My experience from the Ares discord is that it breaks with some frequency, usually because discord changed something. Usually every few months.
IMO basically what discord integration adds that you can’t get on the game/portal these days are
- push notifications on mobile apps
- messages in a place you already are
I’m personally not interested in either of those - I’m good with needing to CHECK the game, and I’m good with wanting people to be in the game space when they’re engaging in the game. So I haven’t, any probably won’t, implement it.
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Sounds like Discord is (or can be) the new OOC Room. Whether this is good or bad depends on your POV.
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It would be the game runner’s choice whether or not to have more channels on a discord server than on the game. There’s no reason you couldn’t have a server that ONLY had the game channels, so that anything said on the discord would be echoed on the game and vice versa. In that scenario, it just seems like another platform for talking on channel.
You can also, for those with the concern, set your settings on a server so that others on the server can’t DM you just because you have the server in common.
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The integration is a direct mirror for any channel that’s linked. You have to manually hook them up though, so it’s possible to have some game-only channels or some discord-only channels. That’s a game’s choice.
There were some problems last year with the links going down with annoying frequency. Discord would wipe access keys for no reason, or they’d change something in the interface without telling anyone. But it seems to have been pretty stable lately? I haven’t gotten any complaints anyway. It relies on the Discord.js library, so it’ll always be kinda at the mercy of the whims of Discord.
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I am on one game that has it, but immediately turned them on mute. While it’s nice, I don’t reallllyyy want to be connected to a game unless I deliberately choose to connect.
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@junipersky said in Ares & Discord Integration:
I am on one game that has it, but immediately turned them on mute. While it’s nice, I don’t reallllyyy want to be connected to a game unless I deliberately choose to connect.
Awwwww.
Anyhow, we seem to have found a working middleground on Keys: We echo the Questions, Game and RP channels to Discord so that people can stay in touch and answer questions/find RP to log into. Chat, however, is not echoed because we want people to actively participate – not simply idle on the Discord chat.
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@KarmaBum I assume that there were channels on the Discord that weren’t reflecting on the game. I wasn’t on the Discord, so I don’t know for sure, but it sounded like that.
And, honestly, I don’t know how you stop that. One of the great things about Discord is how easy it is to make new channels and threads without having a lot of fuss about it. It feels like if you take a ‘Discord’ and restrict that, you’re losing a lot of what makes Discord useful. But if you don’t restrict that, then you’re creating two separate communities.
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WHY YES, it is your game. But I you.
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@junipersky said in Ares & Discord Integration:
WHY YES, it is your game. But I you.
Come play more often. Prove it. PROVE IT.
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@Pyrephox said in Ares & Discord Integration:
@KarmaBum I assume that there were channels on the Discord that weren’t reflecting on the game. I wasn’t on the Discord, so I don’t know for sure, but it sounded like that.
And, honestly, I don’t know how you stop that. One of the great things about Discord is how easy it is to make new channels and threads without having a lot of fuss about it. It feels like if you take a ‘Discord’ and restrict that, you’re losing a lot of what makes Discord useful. But if you don’t restrict that, then you’re creating two separate communities.
IMO, if it were for a game of mine, I’d PROBABLY just have it as a reflection of the game channels themselves, just to try and avoid the thing someone mentioned earlier about lots of game chatter happening on Discord channels that they couldn’t participate in. Yeah, Discord makes it real easy to add channels, but it wouldn’t be a general chat server, it’s specifically a server for that MUSH, so I don’t think I see it as an issue that you restrict it accordingly.
But also…
@L-B-Heuschkel said in Ares & Discord Integration:
Anyhow, we seem to have found a working middleground on Keys: We echo the Questions, Game and RP channels to Discord so that people can stay in touch and answer questions/find RP to log into. Chat, however, is not echoed because we want people to actively participate – not simply idle on the Discord chat.
It seems to me that people will participate on a game when there are things they want to do there, and that having access to the game’s main Chat channel in hours where they can’t necessarily be RPing wouldn’t impact that. Chat/Public is usually a major hub of general game chatter IME, and I don’t see how someone having access to it on Discord would make them more or less likely to participate in the game at large.
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I’ve been on several games with Discord Integration. I’m a fan of it, because there are times when I want a little hit of that game-derived dopamine, but can’t log in to the actual game. But I also think that it’s very important to only have game channels on the Discord (except maybe an ‘Images’ channel or something like that) because otherwise it feels like more of a Discord game than a MUSH (even if all the RP takes place from the web portal). I want players to be able to have the full (or very nearly full, just without image spam) experience from the web portal/client.
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@Roadspike said in Ares & Discord Integration:
I’ve been on several games with Discord Integration. I’m a fan of it, because there are times when I little hit of that game-derived dopamine, but can’t log in to the actual game. But I also think that it’s very important to only have game channels on the Discord (except maybe an ‘Images’ channel or something like that) because otherwise it feels like more of a Discord game than a MUSH (even if all the RP takes place from the web portal). I want players to be able to have the full (or very nearly full, just without image spam) experience from the web portal/client.
Yeah, if the Discord is limited to the game channels, then Discord just becomes a supplementary client with which to engage with the game. That would be my ideal, because then you don’t run the risk of there being game-focused public chatter and development happening that completely excludes those who don’t want to Discord.