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Ares & Discord Integration
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Sounds like Discord is (or can be) the new OOC Room. Whether this is good or bad depends on your POV.
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It would be the game runner’s choice whether or not to have more channels on a discord server than on the game. There’s no reason you couldn’t have a server that ONLY had the game channels, so that anything said on the discord would be echoed on the game and vice versa. In that scenario, it just seems like another platform for talking on channel.
You can also, for those with the concern, set your settings on a server so that others on the server can’t DM you just because you have the server in common.
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The integration is a direct mirror for any channel that’s linked. You have to manually hook them up though, so it’s possible to have some game-only channels or some discord-only channels. That’s a game’s choice.
There were some problems last year with the links going down with annoying frequency. Discord would wipe access keys for no reason, or they’d change something in the interface without telling anyone. But it seems to have been pretty stable lately? I haven’t gotten any complaints anyway. It relies on the Discord.js library, so it’ll always be kinda at the mercy of the whims of Discord.
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I am on one game that has it, but immediately turned them on mute. While it’s nice, I don’t reallllyyy want to be connected to a game unless I deliberately choose to connect.
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@junipersky said in Ares & Discord Integration:
I am on one game that has it, but immediately turned them on mute. While it’s nice, I don’t reallllyyy want to be connected to a game unless I deliberately choose to connect.
Awwwww.
Anyhow, we seem to have found a working middleground on Keys: We echo the Questions, Game and RP channels to Discord so that people can stay in touch and answer questions/find RP to log into. Chat, however, is not echoed because we want people to actively participate – not simply idle on the Discord chat.
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@KarmaBum I assume that there were channels on the Discord that weren’t reflecting on the game. I wasn’t on the Discord, so I don’t know for sure, but it sounded like that.
And, honestly, I don’t know how you stop that. One of the great things about Discord is how easy it is to make new channels and threads without having a lot of fuss about it. It feels like if you take a ‘Discord’ and restrict that, you’re losing a lot of what makes Discord useful. But if you don’t restrict that, then you’re creating two separate communities.
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WHY YES, it is your game. But I you.
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@junipersky said in Ares & Discord Integration:
WHY YES, it is your game. But I you.
Come play more often. Prove it. PROVE IT.
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@Pyrephox said in Ares & Discord Integration:
@KarmaBum I assume that there were channels on the Discord that weren’t reflecting on the game. I wasn’t on the Discord, so I don’t know for sure, but it sounded like that.
And, honestly, I don’t know how you stop that. One of the great things about Discord is how easy it is to make new channels and threads without having a lot of fuss about it. It feels like if you take a ‘Discord’ and restrict that, you’re losing a lot of what makes Discord useful. But if you don’t restrict that, then you’re creating two separate communities.
IMO, if it were for a game of mine, I’d PROBABLY just have it as a reflection of the game channels themselves, just to try and avoid the thing someone mentioned earlier about lots of game chatter happening on Discord channels that they couldn’t participate in. Yeah, Discord makes it real easy to add channels, but it wouldn’t be a general chat server, it’s specifically a server for that MUSH, so I don’t think I see it as an issue that you restrict it accordingly.
But also…
@L-B-Heuschkel said in Ares & Discord Integration:
Anyhow, we seem to have found a working middleground on Keys: We echo the Questions, Game and RP channels to Discord so that people can stay in touch and answer questions/find RP to log into. Chat, however, is not echoed because we want people to actively participate – not simply idle on the Discord chat.
It seems to me that people will participate on a game when there are things they want to do there, and that having access to the game’s main Chat channel in hours where they can’t necessarily be RPing wouldn’t impact that. Chat/Public is usually a major hub of general game chatter IME, and I don’t see how someone having access to it on Discord would make them more or less likely to participate in the game at large.
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I’ve been on several games with Discord Integration. I’m a fan of it, because there are times when I want a little hit of that game-derived dopamine, but can’t log in to the actual game. But I also think that it’s very important to only have game channels on the Discord (except maybe an ‘Images’ channel or something like that) because otherwise it feels like more of a Discord game than a MUSH (even if all the RP takes place from the web portal). I want players to be able to have the full (or very nearly full, just without image spam) experience from the web portal/client.
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@Roadspike said in Ares & Discord Integration:
I’ve been on several games with Discord Integration. I’m a fan of it, because there are times when I little hit of that game-derived dopamine, but can’t log in to the actual game. But I also think that it’s very important to only have game channels on the Discord (except maybe an ‘Images’ channel or something like that) because otherwise it feels like more of a Discord game than a MUSH (even if all the RP takes place from the web portal). I want players to be able to have the full (or very nearly full, just without image spam) experience from the web portal/client.
Yeah, if the Discord is limited to the game channels, then Discord just becomes a supplementary client with which to engage with the game. That would be my ideal, because then you don’t run the risk of there being game-focused public chatter and development happening that completely excludes those who don’t want to Discord.