In the back of my mind I had an idea for an anthology SF game that blatantly rips off elements of Assassin’s Creed, thankfully more or less jettisoning the modern secret society ancient immortals whatever conspiracy plot and more just this basic concept:
A series of researchers of wide, varied backgrounds gather in a secure facility, having identified formerly-living people of interest in various times and places.
Each long-term plot arc is centered around a specific time and place that the characters immerse themselves in and relive the lives and experiences of said people of interest via some handwavey mechanism.
Want to go to Istanbul or Constantinople in centuries past? Sure. Want to be pirates? Go be pirates. Do you prefer the Carribean or want to hang with Zheng Yi Sao? Do you want a big epic politlcal drama? Sure, Medieval Europe or the Italian city-states are there, but maybe it’d be cool to have an arc centered around the formation of the Iroquois League. Want to witness the seeds of Arthurian legend firsthand? That’d be awesome, but also, did you know that Vietnam has their own vaguely Excalibur-like legend?
The well of stories is vast, and it’s a shame there are likely too many logistical difficulties for most gamerunners to bother with.