Lords and Ladies Game Design
-
Political systems this, intrigue systems that. Honestly I liked that Arx had some basic House development stuff. I would have liked to have seen it expanded and would like any L&L game to have something similar.
Anyway, someone let me know if a new game comes out! I am feeling some fantasy vibes as evidenced by these High Elf minis I’ve been slowly working on
-
@Rucket Could you elaborate on what you mean by “basic House development”?
-
Oh yeah. Also a Wheel of Time game.
Weird no one mentioned it in all this L&L talk. Seems like a freebie.
-
The version of WoT I want isn’t an L&L game but idk what other people would want.
-
@KarmaBum said in Lords and Ladies Game Design:
Oh yeah. Also a Wheel of Time game.
Weird no one mentioned it in all this L&L talk. Seems like a freebie.
@Third-Eye said in Lords and Ladies Game Design:
The version of WoT I want isn’t an L&L game but idk what other people would want.
I thought I mentioned it. May have been another thread. 4th age, Dragon’s Peace politics.
-
@Ominous said in Lords and Ladies Game Design:
in general, the top echelons of power should be NPCs who give tasks to the PC underlings.
When a plot is delivered to the IC-world via a ‘power gives tasks to underlings’ route, it doesn’t matter if the top PC power is the Galactic Emperor or the Assistant Manager.
GM, to King: There are reports of zombie coyotes around the villages west of the city.
King, to Lord Mayor: There are reports of zombie coyotes around the villages west of the city. Get somebody to deal with it.
Lord Mayor, to City Watch Commander: There are reports of zombie coyotes around the villages west of the city. Go deal with it.
City Watch Commander, to Abelard, Bridget and Camille: There are reports of zombie coyotes around the villages west of the city. Let’s all go deal with it.
Okay, but how about:
GM, to Squire Manfred and Lady Ophelia: You’re riding past the villages west of the city, singing ‘The Ballad of Brave Sir Robin’ and practicing the lute, when you spot some zombie coyotes.
Well shit. What will Manfred and Ophelia do? Tell the watch? Tell the mayor? Tell the king? Try to take out the coyotes themselves? If they tell the watch but not the mayor, does that reduce the mayor’s standing and power? If they tell the mayor and he deals with it without consulting the king, does that undermine the king’s power?
When plot-stuff flows both ways, PC power is constrained by the powerful PC’s need for IC support from the less powerful. If it always flows top-down, well, not so much. Not at all if you let the mighty get away with taking no action/ineffective action/action only involving off-camera NPC minions.
-
In my experience the PC with the most power, or the first player to hear about it handles it using their NPC minions. It ends up as:
GM, to King: There are reports of zombie coyotes around the villages west of the city.
King, to GM: I move my personal army to go take care of it, and my best friend Danielle can go bless the land.
Abelard, Bridget, and Camille: How can we get involved?
King: Fuck off, it’s handled.
Later, some political rival: Why didn’t the City Watch Commander do anything about those zombie coyotes? They’re inactive and lazy!
This is why I’m a fan of the bottom-up version where Squire Manfred and Lady Ophelia get looped in. The scenario is more immediate and if they end up needing backup they can kick it up the chain of command. But the best way is for the GM to directly loop in as many people as possible because if you’re relying on players to involve other players… they fucking won’t.
-
@Juniper said in Lords and Ladies Game Design:
In my experience the PC with the most power, or the first player to hear about it handles it using their NPC minions.
Is there some way to have the typical Lords and Ladies experience people desire whilst also removing the reliance on/availability of NPCs?
NPCs are for doing the boring stuff, like paying taxes and being poor, not the exciting stuff like fighting and feasting.
-
@Pavel said in Lords and Ladies Game Design:
Is there some way to have the typical Lords and Ladies experience people desire whilst also removing the reliance on/availability of NPCs?
I guess it depends on the scope of your game and what kinds of characters are included. Like you said, NPCs are for the boring bits. If every character is nobility I think it’s probably fine to send your lackeys. If your L&L game has a population of commoners and lower nobility, people really need to think about who’s missing out when they delegate to NPCs.
-
@Juniper said in Lords and Ladies Game Design:
If your L&L game has a population of commoners and lower nobility, people really need to think about who’s missing out when they delegate to NPCs.
Agreed. I think, like in @Ominous’ original point, people like the King, the Duke of Westmorland, or the Grandpoobah de Doink should be NPCs, with the PCs being the lackeys. Either lower nobility or commoners.
In a WWII game, for instance, one would presumably want to be a Ranger or a Tanker or a Spitfire pilot, not King George VI or General Eisenhower.