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    What Is Your Preferred Play Style?

    Scheduled Pinned Locked Moved Game Gab
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    • L. B. HeuschkelL
      L. B. Heuschkel @Paradox
      last edited by

      @Paradox We do that on Keys, yeah. Async is generally expected to be about a pose round a day or less as agreed on. Distracted, on the other hand, it’s work slow friendly but not days between rounds.

      Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

      1 Reply Last reply Reply Quote 0
      • shit-piss-loveS
        shit-piss-love @Paradox
        last edited by

        @Paradox said in What Is Your Preferred Play Style?:

        I feel like this would be partially based on the type of scene or even the environment of the game. I think social based stuff is a lot easier to do async where as action based items feel like they need to be sync’d just to keep moving.

        I also like the separation of sync / distracted / async. I really don’t have the life space to do sync’d anymore, almost always I’m distracted or async, but the problem for me like so many other mentioned is getting the motivation blues when it comes to async taking too long.

        Huh that’s interesting, I feel exactly the opposite. The idea of a social scene that takes literal days sounds awful. But a scene with action in it feels like it could keep me coming back.

        KarmaBumK 1 Reply Last reply Reply Quote 1
        • R
          Roadspike
          last edited by

          I prefer Synchonous/live, but my available time doesn’t match up with too many people very well, so I mostly end up getting asynch scenes. I’m okay with those for talk/discussion/small scenes, as long as they don’t last more than about a week RL and move along at a good clip. But I’ve learned that I can’t run asynch scenes – it requires a style closer to Play-By-Post that I haven’t been able to get my head wrapped around yet.

          I really do like that Ares makes asynch scenes easier and, as @Faraday said, keeps them on-game and on the right characters.

          As @Tat mentions, I sometimes have trouble getting asynch scenes settled into my personal timeline, and that definitely bugs me.

          Formerly known as Seraphim73 (he/him)

          TwinkleT 1 Reply Last reply Reply Quote 3
          • saoS
            sao
            last edited by

            Ok if asynch is a pose round a day or less, I don’t think I could asynch at all. That’s play by post or forum games at that point. I’ve done what I thought was asynch (like a scene that took a week to finish) but I struggled. At a pose round a day I just could not.

            let it be a challenge to you

            1 Reply Last reply Reply Quote 6
            • JumpscareJ
              Jumpscare
              last edited by

              Async is great. But I prefer sync because my brain hates it when I leave things unfinished. It just lurks in the back of my mind, giving me a twinge of anxiety every hour or so, because it’s not done yet and I need to check in, because what if they’re waiting on me?

              Game-runner of Silent Heaven, a small-town horror MU.
              https://silentheaven.org

              1 Reply Last reply Reply Quote 2
              • FaradayF
                Faraday
                last edited by

                @Tat said in What Is Your Preferred Play Style?:

                To me, async is a scene that’s lasting 3+ days (usually more like a week) with hours or even days between poses.
                Starting a scene and pausing it to pick up the next day, with the expectation that you’ll finish that same day, isn’t async.
                RPing a scene over the course of a workday with 30 minutes between poses and the occasional hour+ long pause for lunch, meeting, commute, etc isn’t async.

                There is no one universal definition, but FWIW I use the technical definition of async, which merely means “not an immediate response”. So any situation where you have more than what your typical RPer would tolerate from “hey it’s your turn to pose”, IMHO, is async RP. Whether that scene is allowed to linger for a few hours or a few weeks is entirely up to the people involved and when they agree to call “cut”.

                As a side note, I think the same tools that support async RP also support RP that’s out of sync with the main MU timeline (backscenes, paused scenes, etc.) I consider those sort of async cousins.

                TatT 1 Reply Last reply Reply Quote 2
                • TatT
                  Tat @Faraday
                  last edited by

                  @Faraday said in What Is Your Preferred Play Style?:

                  There is no one universal definition, but FWIW I use the technical definition of async, which merely means “not an immediate response”. So any situation where you have more than what your typical RPer would tolerate from “hey it’s your turn to pose”, IMHO, is async RP. Whether that scene is allowed to linger for a few hours or a few weeks is entirely up to the people involved and when they agree to call “cut”.

                  I know there’s not, but there’s also no ‘typical RPer’ time tolerated between poses anymore. You can’t define async by a standard that doesn’t exist, because people are assuming VASTLY different ‘typical time between poses’.

                  I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!

                  Async-primary isn’t my style of play, but I see its place and I’m happy it works for some people. But I’ve seen some real rudeness take place from people who assume that a scene can be taken async at any time by any person, and that makes me crazy. Async isn’t the problem here, obviously, the lack of communication is.

                  I think it’s probably increasingly important for games to clearly label what the ‘default assumption’ is for scene pacing, to define its terms, to state what general pace the game aims for, and to be clear about what sorts of scenes should require clarification with your RP partners.

                  I also see a lot more of this in RP requests - people asking for distracted or work slow, etc. specifically - so I think we’re getting there.

                  RozR bear_necessitiesB FaradayF 3 Replies Last reply Reply Quote 13
                  • KarmaBumK
                    KarmaBum @shit-piss-love
                    last edited by

                    @shit-piss-love said in What Is Your Preferred Play Style?:

                    The idea of a social scene that takes literal days sounds awful.

                    This might be going back to the whole “what do you consider social RP.”

                    I will not attend Async Karaoke Night, for example, but “our PCs need to talk” is a social scene. I’ve had several really clutch “we need to talk” scenes in the last couple of weeks, and all of them took multiple days to finish.

                    On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                    shit-piss-loveS 1 Reply Last reply Reply Quote 2
                    • RozR
                      Roz @Tat
                      last edited by

                      @Tat said in What Is Your Preferred Play Style?:

                      I think it’s probably increasingly important for games to clearly label what the ‘default assumption’ is for scene pacing, to define its terms, to state what general pace the game aims for, and to be clear about what sorts of scenes should require clarification with your RP partners.

                      I think this part specifically is absolutely the most important bit.

                      she/her | playlist

                      1 Reply Last reply Reply Quote 5
                      • bear_necessitiesB
                        bear_necessities @Tat
                        last edited by

                        @Tat said in What Is Your Preferred Play Style?:

                        I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!

                        This. I hate this. I don’t mind async but please communicate with me?! I’ve had people fall off the face of the scene without warning and not come back for DAAAYYYSSSS, it’s very frustrating.

                        1 Reply Last reply Reply Quote 8
                        • shit-piss-loveS
                          shit-piss-love @KarmaBum
                          last edited by

                          @KarmaBum said in What Is Your Preferred Play Style?:

                          @shit-piss-love said in What Is Your Preferred Play Style?:

                          The idea of a social scene that takes literal days sounds awful.

                          This might be going back to the whole “what do you consider social RP.”

                          I will not attend Async Karaoke Night, for example, but “our PCs need to talk” is a social scene. I’ve had several really clutch “we need to talk” scenes in the last couple of weeks, and all of them took multiple days to finish.

                          Totally. When I think “social” scene what I am thinking about are purely social scenes that move no plot or even interpersonal narrative of meaning forward. Your Bar-RP, this-dang-weather, did you hear about so-and-so stuff.

                          1 Reply Last reply Reply Quote 1
                          • FaradayF
                            Faraday @Tat
                            last edited by

                            @Tat said in What Is Your Preferred Play Style?:

                            I know there’s not, but there’s also no ‘typical RPer’ time tolerated between poses anymore. You can’t define async by a standard that doesn’t exist, because people are assuming VASTLY different ‘typical time between poses’.

                            I’m defining it based on the conventions that have existed for decades. Barring some other discussion/agreement/convention, when it was “your turn”, more than a few minutes would get frowns and after 20-30 people would start assuming your connection had dropped out.

                            Not saying anyone else has to define it that way, mind you, but that’s how I, personally, define it.

                            @Tat said in What Is Your Preferred Play Style?:

                            I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!

                            And I’ve had that happen lots of times pre-Ares too. The only difference is that Ares makes it easier to pick up a scene that got paused that way. Old-school we’d just go to a TP room the next day and have someone emit the last few poses for a refresher.

                            Culture is influenced by what tools people have, but at the end of the day it’s driven by people. Each community needs to establish its guidelines–not just by what’s in a policy file somewhere, but by how they act and what they tolerate.

                            RozR 1 Reply Last reply Reply Quote 2
                            • TwinkleT
                              Twinkle @Roadspike
                              last edited by

                              I prefer live scenes, but everyone in my circle right now is all mostly async. I try really hard not to seem ungrateful when I get offered RP, and I know it’s gonna take days to complete.

                              Then when I’m in a live scene, work or something else distracts me and then I become the second async person in that scene. Oh well.

                              1 Reply Last reply Reply Quote 1
                              • RozR
                                Roz @Faraday
                                last edited by

                                @Faraday said in What Is Your Preferred Play Style?:

                                @Tat said in What Is Your Preferred Play Style?:

                                I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!

                                And I’ve had that happen lots of times pre-Ares too. The only difference is that Ares makes it easier to pick up a scene that got paused that way. Old-school we’d just go to a TP room the next day and have someone emit the last few poses for a refresher.

                                I had scene pauses plenty pre-Ares, but I definitely didn’t encounter someone actually disappearing without a word and come back as if it was NBD. Like, very occasionally you had someone with a RL emergency that suddenly came up, but generally in those rare cases they’d come back with immediate apology/explanation. (I can think of one player in a non-Ares setting who would regularly ghost mid-scene and then act like nothing had happened. They eventually got called out by folks for it because it was such a weird recurring behavior alongside many other weird behaviors.)

                                I actually think “ghosting” is the key word here. There’s a difference between pausing and ghosting. And if someone disappears and then wanders back and pretends like everything’s the same as if they’d come back after 15 minutes, that becomes rude and I’m probably not gonna play with that person.

                                she/her | playlist

                                FaradayF 1 Reply Last reply Reply Quote 6
                                • FaradayF
                                  Faraday @Roz
                                  last edited by

                                  @Roz said in What Is Your Preferred Play Style?:

                                  very occasionally you had someone with a RL emergency that suddenly came up, but generally in those rare cases they’d come back with immediate apology/explanation.

                                  Maybe my play group had more kid/work interruptions than average, but that happened pretty often.

                                  Like you said, though, it was always accompanied by an apology and a “do you want to pick up or…” There wasn’t an expectation that it was NBD. All I’m saying is that expectation comes from culture not code. If people make it a big deal to ghost a scene, then you should see it reduce. If people treat it as NBD, then it’ll become NBD.

                                  1 Reply Last reply Reply Quote 2
                                  • GashlycrumbG
                                    Gashlycrumb
                                    last edited by

                                    About what percentage of asynch scenes are about a round of poses a day, vs what’s being called ‘distracted’ – poses every few hours throughout the day. I had imagined most asynch RP was the latter, people posing during their breaks at work. I can’t really do this and have been guessing that asynch isn’t for me because I’d slow it down.

                                    What I like is to be able to log into the game and RP steadily at a pretty rapid pace (< 10 minutes between poses) during ‘prime time’ evening hours.

                                    I’m quite patient and unconcerned about certain types of wandering off – if you often fall asleep at about this time and stop responding, I figure you’ve fallen asleep and if it bothered me I should not play with you at this hour. Or I used to play with emergency services dispatchers, who randomly disappear when there’s an emergency. Now with people playing on their phones I’ve been RPing with a night nurse or two, but they are probably more like ‘distracted’ RP, since they’ll be active for a couple of rounds (of RP) and then gone for twenty-thirty minutes while they do rounds (of checking that people haven’t died in their beds or something) and so on. It is much about knowing what to expect.

                                    "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                                    – A. Bertram Chandler

                                    RozR 1 Reply Last reply Reply Quote 1
                                    • bear_necessitiesB
                                      bear_necessities
                                      last edited by

                                      I wish I could go back to the days of the before-fore when I was young and full of energy and able to pump out a pose in <10 minutes during prime time evening hours but my old lady brain can’t even string together a single sentence in that amount of time anymore. I’m old, tired, and have approximately 10,000 distractions going on simultaneously that I can’t turn off. If it’s not work, it’s the kids or the spouse or the dog or just me, because I’m tired and grumpy and hangry and so on and so forth.

                                      Right now it took me like 10 minutes to respond to THIS because the dog wanted belly rubs and I’m trying to turn word salad into actual sentences that somebody could read lol

                                      GashlycrumbG 1 Reply Last reply Reply Quote 6
                                      • GashlycrumbG
                                        Gashlycrumb @bear_necessities
                                        last edited by

                                        @bear_necessities The other thing about me is I don’t really grok the long-poses-are-better thing.

                                        "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                                        – A. Bertram Chandler

                                        1 Reply Last reply Reply Quote 0
                                        • RozR
                                          Roz @Gashlycrumb
                                          last edited by

                                          @Gashlycrumb said in What Is Your Preferred Play Style?:

                                          About what percentage of asynch scenes are about a round of poses a day, vs what’s being called ‘distracted’ – poses every few hours throughout the day. I had imagined most asynch RP was the latter, people posing during their breaks at work. I can’t really do this and have been guessing that asynch isn’t for me because I’d slow it down.

                                          I don’t have an answer to this, because I just don’t have the data, but it’s another interesting thing about definitions: to me, poses every few hours is definitely async and not distracted, which i think of more like – taking one hour to pose would be on the long side. (IME distracted often ends up being similar to active pacing, maybe a LITTLE slower, with occasional longer pauses as folks have a meeting, work distraction, etc. It has seemed more like ‘occasional pauses are more expected/anticipated.’)

                                          Which just goes to show the importance of individual games defining what the terms mean for them.

                                          Poses every couple hours definitely reads async to me, at least.

                                          she/her | playlist

                                          GashlycrumbG 1 Reply Last reply Reply Quote 6
                                          • Third EyeT
                                            Third Eye
                                            last edited by

                                            The difference between ‘distracted’ and ‘async’ might just be ‘distracted’ generally prompts the players involved to more clearly establish exceptions. ‘I’m at work and can RP normally but may be dragged into meetings that cause hour+ lags.’ Or ‘I can RP but am watching the kids so posing will be really slow.’ IDK, when both tags were introduced I was not clear on the difference but now I definitely feel it as a vibe and am way more comfortable doing a ‘distracted’ scene (it’s how I tag most of the RP I do during work hours, and those scenes tend to have concrete ends and people don’t seem to straight up ghost nearly as often).

                                            I want something else to get me through this
                                            Semi-charmed kinda life, baby, baby
                                            I want something else, I'm not listening when you say good-bye

                                            She/Her or They/Them

                                            FaradayF 1 Reply Last reply Reply Quote 7
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