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    Silent Heaven: Small-town Horror RPG

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    • T
      Testament
      last edited by

      I’d play this. But I’m also sure I’ll completely forget about it until December. So it’ll be a surprise a second time.

      I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

      T 1 Reply Last reply Reply Quote 4
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      • JumpscareJ
        Jumpscare
        last edited by

        Wanna know all the features I’ve been working on for Silent Heaven?

        There’s a lot. There’s so much that I’m almost done with coding! There are only 2 major systems left, plus a handful of odds and ends.


        @Meg was excited about Cooking, so let’s start with that first!

        Find a kitchen and type COOK. You’ll get to choose to cook from a recipe you’ve saved, or write a new recipe.

        Let’s start by adding a new recipe.

        First, you get to choose which ingredients you’re including in your recipe. There are lots of ingredients, so they’ve been sorted into 9 categories, for your convenience.

        Add Ingredients

        Your character’s cooking skill determines what ingredients they’re able to work with. More cooking skill = more ingredients to choose from.

        Vegetables & Grains

        Do kitchens run out of individual ingredients? Nope, we’re handwaving that.

        Did I forget an ingredient you want? I’ll add it!

        Once you’ve assembled all your ingredients, it’s time to choose your cooking method! Again, a higher Cooking skill means you unlock more advanced cooking techniques.

        Cooking Method

        Now add some flavor, literally! Adding a flavor is just for flavor.

        Desired Taste

        Almost done! Write a pretty description of your food!

        Write Description

        Now that you’ve described it, how are you serving it? On a plate? In a glass? Maybe you’ve cut out a slice for someone…

        Choose Presentation

        Finally, give it a name!

        Give it a name

        Now you get to review and edit it and change anything if you spotted an error.

        Recipe Review

        You good now? You like that recipe? Let’s get COOKING!

        Cooking Choice

        Prepare a plate of american surprises

        A plate of american surprises

        AMAZING.

        Let’s EAT this masterpiece.

        EAT example

        Your character will munch away in the background while you RP.

        Munch munch munch

        If you want to speed things along, you can STOP all that patient eating and finish it like a seagull.

        Scarf down

        There’s no penalty for doing this; it’s just flavor. If the cook’s skill is high enough, eating food will give your character a minor bonus for the rest of the day. It’s nothing crazy, just a little reward for chilling and RPing with your character’s friends who cooked this delicious food. Remember to say thank you!

        You’re welcome to eat as much as you want, and you’ll get a little notification when your character is pleasantly stuffed. You can keep eating after that, but…

        To keep your sensibilities quelled, I’ll only show the storyteller-side notification.

        vomit

        There’s a number of storyteller-side notifications like that so that any NPC witness can be animated and join in on the fun, if the scene calls for it.

        That’s all there is for cooking!


        As always, please feel free to join the Discord server, where I post regular updates and a ton of screenshots.

        I would be ever so thankful for help with writing NPC, item, and room descs. It’s not at all necessary, but If you’re interested, there’s a channel on the Discord for writing requests. Give me a nudge and I’ll find a few things you can contribute to.

        Stay spooky!

        MegM 1 Reply Last reply Reply Quote 14
        • MegM
          Meg @Jumpscare
          last edited by

          @Jumpscare omg, this was lovely! Thank you for sharing this. It’s very interesting the way you did it. Does the ‘it tastes just fine’ text change with the skill roll, depending on the cook’s skill too? 🙂

          JumpscareJ 1 Reply Last reply Reply Quote 2
          • JumpscareJ
            Jumpscare @Meg
            last edited by

            @Meg You’re welcome! Yes, the “it tastes just fine” changes with the skill roll. And it also depends on whether or not it’s been sitting out for months.

            Sadly, cheesecake doesn’t last forever.

            crawfishC 1 Reply Last reply Reply Quote 5
            • crawfishC
              crawfish @Jumpscare
              last edited by

              @Jumpscare said in Silent Heaven: Small-town Horror RPG:

              @Meg You’re welcome! Yes, the “it tastes just fine” changes with the skill roll. And it also depends on whether or not it’s been sitting out for months.

              Sadly, cheesecake doesn’t last forever.

              It does in my heart.

              I draw things! http://www.mahaldoodles.com

              PavelP 1 Reply Last reply Reply Quote 2
              • PavelP
                Pavel @crawfish
                last edited by

                @crawfish said in Silent Heaven: Small-town Horror RPG:

                @Jumpscare said in Silent Heaven: Small-town Horror RPG:

                @Meg You’re welcome! Yes, the “it tastes just fine” changes with the skill roll. And it also depends on whether or not it’s been sitting out for months.

                Sadly, cheesecake doesn’t last forever.

                It does in my heart.

                That’s just the cholesterol.

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

                1 Reply Last reply Reply Quote 5
                • T
                  Testament @Testament
                  last edited by

                  @Testament said in Silent Heaven: Small-town Horror RPG:

                  I’d play this. But I’m also sure I’ll completely forget about it until December. So it’ll be a surprise a second time.

                  Okay, so it wasn’t December, but close enough. That cooking stuff sounds pretty in depth and fascinating. Sounds like one of those ‘easy to learn, hard to master’ kind of things. I think this is pretty fantastic.

                  Also, because I’m incredibly immature and juvenile.
                  52aca874-2493-41bc-9caf-b955b1317551-image.png
                  Beavis and Butthead laugh

                  I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

                  JumpscareJ 1 Reply Last reply Reply Quote 1
                  • JumpscareJ
                    Jumpscare @Testament
                    last edited by

                    @Testament
                    Thanks! I didn’t even see that typo!

                    1 Reply Last reply Reply Quote 0
                    • JumpscareJ
                      Jumpscare
                      last edited by Jumpscare

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • JumpscareJ
                        Jumpscare
                        last edited by Jumpscare

                        Six months without an update. Surely this project is dead? Far from it!

                        It’s almost done!

                        What’s left? Not a lot!

                        • Code some stuff for NPCs.
                        • Code a few remaining bits of the conflict system.
                        • Add descs to ~80 more rooms.
                        • Add and desc ~30 NPCs.
                        • Get the game on a website and make the site look good.

                        When I set out to make Silent Heaven, it was just a bunch of disconnected ideas. But I took more notes as I played more games, read forum posts, and even unearthed a Firan retrospective. One of the big takeaways I’ve learned is to give your players things to do during their downtime to enhance their RP and tell their own stories.

                        Tying systems together so that they all play off of each other has been an arduous ordeal, but somehow the game hasn’t exploded in my face! I’ve spent a lot of time researching gamer motivation profiles and I’ve made systems that will hopefully appeal to specific kinds of players I want the game to attract.

                        Overall, my goal for the vibe of the game is players having fun OOC by putting their characters in dangerous situations IC, playing off each other to create plenty of memorable events. Everyone’s comfort is more important than maintaining immersion.

                        With that preamble out of the way, here’s a handful of day-to-day activities you can look forward to doing in Silent Heaven while furthering your character’s storyline and getting into mischief!


                        LET’S GO SHOPPING

                        There’s currency in Silent Heaven. It can be used to pay for goods and services from your fellow citizen, as well as pay for additional residences and buy stuff from a vending machine.

                        9436fda7-6379-433e-b270-92919e9f6837-image.png

                        How does this massive vending machine keep getting stocked? Good question.

                        How can it fit so much stuff? Let’s just say it was designed by IKEA.

                        What are those prices? Capitalism never makes sense.

                        db0362e5-397d-42a9-94be-6c81444b4611-image.png

                        Best $5 ever spent.

                        3fd99b5f-5202-4db8-b698-e8b79c7cdb1d-image.png

                        Bonnie and Clyde are my test characters. They’ll get into a lot of trouble as I put them through the rigamarole. Please forgive their one-liners.

                        Anyway, there’s a lot of stuff to go over, and this update will just barely scratch the surface!


                        WRITING

                        What better way to immortalize your poetry and screeds than through the time-honored tradition of writing it down!

                        Get yourself some paper and WRITE.

                        beef48c7-50a9-4cf1-b7f7-a7fed4984aa5-image.png

                        Pick the kind of paper you’re writing, give it a title, and write to your heart’s content!

                        1fbd4c93-6881-4fe8-8e5f-2f938f9951a4-image.png

                        It’s bread.

                        b32b82fd-b085-493f-a9c4-c9395aa20e59-image.png
                        I didn’t know there was so much to learn about eating bread!


                        ART

                        Got some burgeoning artistic ability you’d like to flex? Your character can create works of art in four different ways!

                        49347663-5421-46c7-b6fa-7806f4f699c8-image.png

                        (Note: Needlework had been added to the list above.)

                        There are only a few things essential to making artwork: The title and signature, the art itself, and how it’s to be presented in a room.

                        6440da5f-b116-400d-9f58-b07d1f3ca322-image.png

                        Can you use color in your artwork? Absolutely! If you’ve played Arx, using colors should look very familiar. In Silent Heaven, you type a % followed by 3 numbers to select a specific color to use.

                        7610e742-fa3b-444a-8039-75589362eb21-image.png

                        The names of the colors, however, are ones I came up with. I ran out of ideas for color names partway through. If you look closely, you can probably tell.

                        When you type something like this:

                        a03d2136-bd39-49b4-bac6-f15cf9a7077b-image.png

                        It’ll come out colorful like this!

                        84235f9d-22d9-4bd7-9c52-da20dfaa2a37-image.png

                        Art is more than just a pretty picture or sculpture. It’s said that a masterpiece carries a part of an artist’s soul, and that’s no less true in Silent Heaven.


                        CHEMISTRY

                        It’s not all creativity in Silent Heaven. There’s also science!

                        Do you like the scientific process? Drugs are a staple of many horror stories, and now you can be a chemist, producing all manners of drugs. Prescribe them to patients, sell them to strangers, host parties, or t e s t t h e m o n l i v e s u b j –

                        Start by getting yourself a synthesis lab.

                        529711d3-7c69-49f7-99dd-b96bd89c42e6-image.png

                        You can use this equipment to SYNTHESIZE drugs. You’ll be given a menu where you get to choose the administration method, reactive compound, and synthesis temperature.

                        For those of you who are squicked by certain drug-related paraphernalia, I’ll skip to the final screen in the process.

                        e4ac3687-d7dd-4dc5-9bed-b42f467a0d02-image.png

                        What will this drug do? That’s where trial and error comes into play!

                        How is your character going to test the effects? Will they risk the possibility of symptoms and take the pill themself? Or open up RP opportunities to others and offer a clinical study? Or just leave it on a counter and see who wants their next high? What will your character do when they have many samples and not enough participants?

                        There’s a lot more you can do with drugs than just consume them, but let’s focus on consuming them for now.


                        DRUGS

                        Smoke something, have fun.

                        e1e5fd61-b2a4-486a-a786-32a0a1566a2c-image.png

                        When you take a drug, you’ll first get a little RP prompt about how it makes your character feel, such as, “Your surroundings grow more vibrant. You see the colors of the air. Your confidence boosts as you feel yourself becoming one of those colors. But you feel a sudden repulsion to the colors red and silver.”

                        You can roll with that prompt as much or as little as you like. It’s all up to you.

                        During the time that the drug is going through your character’s system, they’ll get a bonus to at least one skill, and a debuff to another.

                        After the drug wears off, there’s a period of time where your character might experience side-effects, such as giggling, gnashing teeth, getting the sniffles, and so on.

                        Here’s a brief example of Bonnie getting a side-effect during her RP, “Bonnie sniffles once.” She plays it off as a cold in her next line, writing that her breathing sounds stuffy.

                        4da94519-f97e-4952-a873-617c4589612b-image.png

                        Side-effects are intended to add a light layer of unpredictability to a scene, but if you’re not comfortable with the possibility of side-effects being added to your RP, you can avoid them completely by never having your character take drugs.

                        Additionally, a higher skilled chemist will craft drugs that have longer highs and fewer side-effects. Plus, if your character take another drug, the side-effects will stop until that next drug wears off.


                        MEDICINE

                        There is a such thing as too much fun. In those cases, call in the doctors. With a medical station, a doctor can TREAT patients for a variety of symptoms, including deep wounds, injuries, bleeding, unconsciousness, and overdoses.

                        bbc3d672-1097-44a5-b5de-0353a4040500-image.png

                        A doctor is also able to SAMPLE a patient’s blood to get a blood analysis report, which will give the doctor information about the patient.

                        db164150-8cdb-4db6-ba3c-d422fe2e29ba-image.png


                        TRUST

                        There’s no HIPAA in Silent Heaven, but there is a TRUST system. By default, there’s almost nothing another character can do to your character unless you explicitly trust them to do a specific action. Healing is one such action.

                        Another example is physically picking up another character:

                        940ab4fa-e86e-4e0a-8c99-5a050508ad80-image.png

                        Adorable.


                        GREETINGS

                        Your character is a stranger arriving in a strange town. Because of this, Silent Heaven features a greeting system.

                        Your character will initially appear as a shortdesc to everyone else until you type GREET in their presence, typically after you’ve introduced yourself via RP. Then they’ll forever see your character’s name.

                        GREETing is always truthful. If your character wants to lie about their identity, they’ll need to work on their Deception skill and wear a disguise.


                        DISGUISES

                        Is your character trying to keep a low profile? Do they want to try to talk their way into somewhere they shouldn’t be going? Looks like it’s time to prepare a disguise!

                        Wearing a disguise effectively turns your character into a new character that you get to customize. It even gives them a new display name, appearing ungreeted to everyone that you’ve previously greeted!

                        Here’s an example of Bonnie taking on the persona of Maylee, greeting her good friend Clyde, then surprising him with her ability to pull off a unique look.

                        98e40245-0f37-41a7-a0e9-ed6f8c031809-image.png

                        Maintaining a disguise takes effort, and as you RP, it’ll become more difficult for your character to maintain the illusion. Eventually, your character’s true self will shine through, so be sure you get to a private spot before that happens!


                        INVESTIGATION

                        Here’s the last system I’ll touch on today, and it was a doozy to code.

                        Do you like solving mysteries and piecing together what happened? Grab yourself a forensics kit!

                        7e12d4b0-9a5f-4661-95d9-229b44330d29-image.png

                        Your character can INSPECT things, rooms, and even other characters, provided they TRUST you to do so.

                        Here’s an example of what would happen if your character inspects a pair of fluffy boots.

                        8be31c05-f1fb-44cb-8490-4431a1038407-image.png

                        Your character got a partial DNA signature off the fluffy boots! Someone’s been touching or wearing these boots recently!

                        DNA signatures aren’t the only evidence you’ll find. There’s a lot more, somewhere in the range of 100 different types of evidence.

                        Go forth and investigate!


                        ANGELS AND DEMONS?

                        So far, I’ve been talking about systems that are somewhat grounded in reality. So where’s the religious supernatural horror? It’s there. Trust me, it’s there. It’s practically omnipresent.

                        But at the time of launch, I’d like the town of Silent Heaven to be shrouded in mystery. The first “season” of the game will be all about uncovering the surface secrets of the town and finding your character’s place amidst the central conflicts.

                        It’ll be a spooky time.


                        WHAT’S NEXT?

                        There’s so much I’ve put into Silent Heaven that I don’t think I’d ever run out of updates like these. If you’d like me to go into further depth about a specific topic, I’m happy to explain further. There’s a lot that goes into each system, including making sure multiple characters with the same skills aren’t made redundant by a character with a higher skill level, anti-metagaming checks, and more. What I’ve shared above are very small overviews.

                        If you’d like to see everything there is, in greater depth, or you just want to get more frequent updates on Silent Heaven, please feel free to join the Discord server.

                        I’m giving myself a goal of launching Silent Heaven in May of this year. I’ve officially spent 3 years working on this game. It’s time to move forward. Pencils down. Turn it in for grading. Revise it after launch. Tell stories.

                        My thanks go out to everyone who’s encouraged me to see this project to fruition.

                        hellfrogH 1 Reply Last reply Reply Quote 11
                        • hellfrogH
                          hellfrog @Jumpscare
                          last edited by

                          @Jumpscare holy crap this is SO MUCH WORK and it looks amazing

                          fr fr
                          (she/her)

                          1 Reply Last reply Reply Quote 4
                          • JennkrystJ
                            Jennkryst
                            last edited by

                            Well now I feel extra bad and lazy for

                            SQUIRREL

                            and losing track of all sense of progress on the Star Wars thing.

                            (I do not really, I am joking about the lazy/bad parts. NOT joking about this being awesome progress!)

                            Mummy Pun? MUMMY PUN!
                            She/her

                            1 Reply Last reply Reply Quote 1
                            • crawfishC
                              crawfish
                              last edited by

                              So exciting!!

                              I draw things! http://www.mahaldoodles.com

                              1 Reply Last reply Reply Quote 1
                              • G
                                Gasboy
                                last edited by

                                This sounds pretty neat, and I don’t usually go for horror games.

                                1 Reply Last reply Reply Quote 2
                                • P
                                  Pyrephox Administrators
                                  last edited by

                                  This is remarkable. I have to say, I’m in complete admiration of your thoughtful approach to building the game to engage different types of gamers. The level of coding is remarkable.

                                  You’ve mentioned creating and descing NPCs; will these be like MUD NPCs in that they’ll have objects in rooms, and be interactable? What role do you see them serving in day to day RP?

                                  JumpscareJ 1 Reply Last reply Reply Quote 3
                                  • JumpscareJ
                                    Jumpscare
                                    last edited by

                                    Thanks! I’m glad you all like it.


                                    BONUS SHOWCASE: PARKOUR

                                    Here’s a short story involving 3 other game mechanics:

                                    • Shouting
                                    • Looking from afar
                                    • Gravity

                                    8a6f898f-5b94-46e1-afba-37c845db01e1-image.png

                                    crawfishC G 2 Replies Last reply Reply Quote 4
                                    • T
                                      Testament
                                      last edited by

                                      I’m here for it. 100%

                                      I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

                                      1 Reply Last reply Reply Quote 1
                                      • JumpscareJ
                                        Jumpscare @Pyrephox
                                        last edited by Jumpscare

                                        @Pyrephox said in Silent Heaven: Small-town Horror RPG:

                                        This is remarkable. I have to say, I’m in complete admiration of your thoughtful approach to building the game to engage different types of gamers. The level of coding is remarkable.

                                        You’ve mentioned creating and descing NPCs; will these be like MUD NPCs in that they’ll have objects in rooms, and be interactable? What role do you see them serving in day to day RP?

                                        Thank you so much, and thanks for asking!

                                        I love RPing, and I feel like I do my best on the other side of the screen. I want to help weave all sorts of stories players have, and provide you with prompts when you’re out of ideas. I’ve come up with a cast of NPCs that each have their own likes and dislikes, wants and fears, histories and goals. There are dozens upon dozens of potential storylines they can kickstart, and it all depends on what the players would like to explore.

                                        While the history and “rules” governing the supernatural state of Silent Heaven are set in stone, the story of the town post-launch is fluid. Plots won’t go on rails, and NPCs are there to help facilitate the actions players want to do.

                                        I haven’t coded NPCs yet, so this could change a bit in the end, but there are both automated and Storyteller purposes that NPCs will serve.

                                        Automated:

                                        • Some provide history and information for characters, as they’re long-time residents of the town.
                                        • Some provide necessary services such as medical attention when there’s no PC around to do the same thing.
                                        • Some are able to induct PCs into groups / factions, such as working for a cafe.

                                        Storyteller:

                                        • They help kickstart RP and storylines. They’ll never take the spotlight, instead taking the backseat to give characters opportunities to do things.
                                        • They run events, both plot-related and social.
                                        • You can request scenes with them when you need their input on a matter.
                                        • You can use the Story Action system, which serves as part of what you’d see in a normal +job system.

                                        STORY ACTIONS
                                        If you want to attempt to do something that isn’t codedly possible, such as investigating something in a room description, or trying to dig a tunnel, or attempting to blow up a building, your first step is to talk to an NPC who your character suspects might support this action.

                                        This gives storytellers an opportunity to review and prepare ahead of time for any potential story actions that may take place. The more a request could fundamentally change the town of Silent Heaven, the greater the difficulty it’ll be for your character to garner the support of an NPC. Some story actions will be downright impossible or come with severe consequences, which the right NPC will let your character know of ahead of time.

                                        There’ll always be an NPC that’ll be up for something you have in mind, and I’ll do my best to point you in the right direction.

                                        Before you propose a story action to an NPC, make sure you’ve thought of what your character will do in the event the action fails, and how you can make a failure fun. Story actions aren’t required to access anything Silent Heaven has to offer. Story actions are for when you have a creative solution or harebrained plan that the game code doesn’t support.

                                        Story actions are the moments I hope will be most memorable. I predict they’ll take a significant amount of time to set up, though, so my only request is to bear with me if there are times when a lot of these come in.

                                        1 Reply Last reply Reply Quote 6
                                        • crawfishC
                                          crawfish @Jumpscare
                                          last edited by

                                          @Jumpscare fucking laughing in a grocery store parking lot

                                          I draw things! http://www.mahaldoodles.com

                                          1 Reply Last reply Reply Quote 1
                                          • T
                                            Testament
                                            last edited by

                                            How dare you update me on a game that I had put out of memory for so long because I really wanted to play it and couldn’t because it wasn’t open. Now I have to live through all that angst all over again.

                                            I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

                                            1 Reply Last reply Reply Quote 1
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