Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. Muse
    3. Posts
    MuseM Offline
    • Profile
    • Following 2
    • Followers 1
    • Topics 0
    • Posts 22
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: Celebrities We've Lost 2026 Edition

      @Roz We were never going to be ready for this one, just heart breaking.

      posted in No Escape from Reality
      MuseM
      Muse
    • RE: Intro to MU*ing Event

      @Imagicka I’m sure @Jihgfed will eventually chime in, but it was not cancelled! About 25 people showed up to his in person presentation!

      posted in Game Gab
      MuseM
      Muse
    • RE: Hello, Survey, and Looking for Recs

      @Andruid You may want to peek here: https://brandmu.day/topic/621/intro-to-mu-ing-event/14

      @Jihgfed is in the middle of a pretty cool project that’s getting featured at https://torontogamesweek.com/index.html

      posted in Game Gab
      MuseM
      Muse
    • RE: Numetal/Retromux

      Hi @Autumn for clarity, the Prince, Sept Alpha, etc at Retro are NPCs. I also think it’s best for the game and community when NPCs hold these pivotal leadership positions.

      I recognize there are several voices here saying ‘I tried, I saw this concerning thing, I felt like I got no traction when voicing my concerns, and I left.’ Which is all very reasonable to me. This hobby is an investment and if it’s not fun, it’s hard to want to continue to invest. I think we’ve all had experiences with this.

      I would, however, encourage people with concerns to connect with the HSTs directly, and formally. This helps us differentiate between frustrations that are being vented, and a call for action. It also pulls all three of the HSTs into a discussion, versus just the Sphere lead, about what’s happening, and it helps establish a pattern of behavior (we do track things).

      Our current staff line up is:

      Chaos (HST, Lead: Vampire)
      Daedalus (HST, Mage Lead, Tech)
      Ori (HST, Shifter Lead)
      Inari (Admin: Build)
      Inky (Changeling and Wraith Lead)
      Headcrab (Admin: Vampire)
      Navi (Admin: Shifter)
      Mr. Gutsy (ST: Shifter)
      Pumpkinhead (ST: Shifter)
      Jaskier (ST: Shifter)

      There’s been a lot of changes among staff over the past year, there’s also been a lot of changes in the game itself. We’ve grown a lot, and our hope is to continue to grow in a way that promotes a healthy game, with a strong community, that operates with high levels of trust. That has always been where the best stories can be told, and best experiences can be had, and I want us to get there.

      But there’s a lot of history, and frankly, a lot of trauma in this community, and we’re all human. It takes time to make things better, and communication, but we’re going to keep trying, and I encourage you guys to keep trying too. Even if it’s not with us.

      -Muse/Ori

      posted in Rough and Rowdy
      MuseM
      Muse
    • RE: Numetal/Retromux

      There is a lot I find myself wanting to say, but I think I’m just going to keep this simple.

      Thank you to the Retro Shifter ASTs (Jaskier, Mr. Gutsy, Navi, Pumpkinhead), I’m so grateful to have 4 incredible people helping the sphere, and the game at large. My incredible team initally fielded what turned out to be a pretty horrific situation until I and the other HSTs were able to step in. Something I wish they’d never had to do.

      Thank you to Cujo and Siren, for being open and receptive to information sharing to aid in keeping our shared communities safe.

      I want to be clear, I am absolutely open to this kind of cross game collaboration. Feel free to reach out if something like this comes up.

      I’d also like to share, that this is now a three site ban with Liberation joining in.

      Being one of the people who read the logs, I’d like to say:

      May they find no quarter.

      ======================== LiberationMUSH: Announcements =======================
      Message: 1/61 Author: Siren Sat Mar 7 2026
      Player Ban: Lilena 16:33:42

      Hello Liberation,

      Yesterday, it was brought to my attention that a member of our community has recently been removed from a couple of other games due to, candidly, grotesque and appalling behavior involving children and adult themes. After carefully reviewing evidence by coordinating with other game runners, as well as players here, I’ve confirmed Lilena to be the offending player, and that her conduct warranted immediate removal from our own.

      To think that I need to reiterate this publicly is gut-wrenching, but after reviewing this evidence I feel it bears repeating: Every PC and player must be at least 18 years or older. And ANY character involved in an sexually intimate or suggestive scene, be they PC or NPC, must be explicitly at least 18 years or older. Attempting to spoof child NPCs to skirt our rules and engage in inappropriate RP will result in immediate removal.

      My decision to take quick action on this breaks several of Liberation’s arbitration policies, and because of that, I believe owe you all a great deal of transparency. Normally, the process to ban a player here is a lengthy one, and one that requires alignment across members of staff and directors. We also typically do not take actions on players here based on their conduct on other games or social forums. There are exceptions to every rule, however, and these sorts of things are always reviewed case-by-case. I felt, in this case, these exceptions apply.

      World of Darkness is full of nasty, uncomfortable, and oftentimes challenging subject matter. Unfair power dynamics and intimate themes are a backbone that form the spine of the horror genre. These are themes that, when approached and embraced with a mature attitude and the gravitas they demand, can create compelling narratives for us all to engage in. But that engagement requires trust and tact, and when a player’s behavior demonstrates a foundational lack of both, they will be removed.

      If you hear of Lilena’s player attempting to re-join Liberation under a different name, please escalate to staff immediately.

      Love always,
      Siren

      ==============================================================================

      -Ori @ Retro

      posted in Rough and Rowdy
      MuseM
      Muse
    • RE: Doodles

      @Ashkuri I totally get that. When I started painting, my art mentor told me the following about pricing “Pick a number that’s uncomfortable, and then double it” But it’s always been so tricky to do. I also have never taken commissions, nothing makes my Muse go into hiding faster than telling it that it now HAS to do something lol.

      posted in No Escape from Reality
      MuseM
      Muse
    • RE: Doodles

      @Ashkuri If you ever do another round of doodles I’d be interested. Also if you do commissions or have a site, please share, I’d love to see more.

      posted in No Escape from Reality
      MuseM
      Muse
    • RE: Doodles

      @Ashkuri This is so good! Excellent “doodling”!

      posted in No Escape from Reality
      MuseM
      Muse
    • RE: Character Death

      On Liberation I played Lola Darling (at least that’s what she said her name was 😉 ) and I frequently had the writing advice ‘kill your Darlings’ in my head. Which I suppose is my weird way of saying, I am team character death.

      I also tend to sit a little further back from my characters, and focus on the story they’re a conduit for telling, and not just how they experience the world. And the reality is, good stories involve strife, and I am always hoping my characters root deep enough in others, that if they die, an impact will be felt, and that will also become part of the story.

      posted in Game Gab
      MuseM
      Muse
    • RE: PyReach

      @somasatori oh man, I had a Upeo wa Macho concept for a game, I’ve always wanted to revisit, since the game only went two sessions. I’ve never seen anyone run the game since.

      posted in Game Gab
      MuseM
      Muse
    • RE: Minigames in MUSHes

      @Pavel said in Minigames in MUSHes:

      @Muse said in Minigames in MUSHes:

      @Pavel Or maybe a self limiting factor, like clues know how long since the last clue and will stay in hiding until it’s time again.

      Just let me have my slap-upside-head tool okay. 😞

      Fiiiiiine, but only because I’m a sucker for a sad face.

      posted in Game Gab
      MuseM
      Muse
    • RE: Just because it's your fave don't mean it ain't literature

      The 2023 movie, ‘Anyone but You’ is based on Shakespeare’s play ‘Much Ado About Nothing’.

      posted in No Escape from Reality
      MuseM
      Muse
    • RE: Minigames in MUSHes

      @Pavel Or maybe a self limiting factor, like clues know how long since the last clue and will stay in hiding until it’s time again.

      posted in Game Gab
      MuseM
      Muse
    • RE: Re: Dies Irae

      @Jumpscare Wow Jumpscare, thank you for putting this together, I don’t know nearly enough about coding in Evennia, but I know Evennia has some very special features that I’m interested in and anything that contributes to community knowledge about it is a win in my book!

      posted in Rough and Rowdy
      MuseM
      Muse
    • RE: Minigames in MUSHes

      I suddenly now want a programmed cat cafe where the cats are interactive and their affection levels for PCs increase with affection/treats. Man I really appreciate you guys sharing, there’s a lot of inspiration in these.

      posted in Game Gab
      MuseM
      Muse
    • RE: Minigames in MUSHes

      Out of curiosity, and totally not born from the fact that I’m newer to MUSHing but also love the idea of programming in a bunch of mini games…what sort of examples of minigames have you guys seen or imagined?

      I’ve seen hunting, I’ve seen fashion, I’ve always liked the idea of a mission board that spits out mini prp’s or scene prompts.

      posted in Game Gab
      MuseM
      Muse
    • RE: RPing with Everybody (or not)

      @MisterBoring One of the tactics I’ve been working on integrating from my pre-MUSH HST time is what I dub ‘plot pages’. They live on the wiki and can be maintained by staff and players, with information that is considered public for that sphere about that plot. Historically I’ve found them really successful for getting new people caught up, making sure plot details are centralized for easy referencing, that plot tidbits are readily available to characters and players and not being lost in the shuffle , or gate kept, and serves as an easy historical reference for past events.

      It’s a work in progress, but one I hope finds some success.

      posted in Game Gab
      MuseM
      Muse
    • RE: Re: Dies Irae

      @somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.

      posted in Rough and Rowdy
      MuseM
      Muse
    • RE: RPing with Nobody

      My experience with ‘solo rp’ isn’t MUSH based. But in my pre-mush games, this was frequently called ‘blue booking’, and it was used for little peeks into a character’s life that didn’t always warrant a scene.

      In some games characters had a perpetual thread on a forum where they’d post their blue books, they were available to everyone to read, in others you just shared where you wanted, in some only staff saw them. Some sites awarded XP for them, some only for really well written ones, and some not at all. Some places allowed blue book submissions for XP justifications.

      I tend to treat RP games like collaborative story telling between me and other players, rather than just a thing my character is experiencing, so blue books were often a way for me to add another layer to the story. Sometimes they’d be flash backs to significant parts of their life, sometimes aftermath to emotionally punchy scenes, sometimes legit journal entries.

      It often felt like the RP equivalent of throwing in some material for the player, the way a cartoon throws in some material for the parent.

      But there wasn’t really a showboating component to it.

      posted in No Escape from Reality
      MuseM
      Muse
    • RE: Numetal/Retromux

      @Jenn It is known.

      posted in Rough and Rowdy
      MuseM
      Muse