Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    "My Guy Syndrome"

    Scheduled Pinned Locked Moved Game Gab
    6 Posts 4 Posters 124 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AshkuriA
      Ashkuri
      last edited by

      https://rpg.stackexchange.com/questions/37103/what-is-my-guy-syndrome-and-how-do-i-handle-it

      Interesting Q&A from 12 years ago that still seems to apply. What do you think about “my guy syndrome” and handling it, in a MUSH and not LARP or Tabletop context?

      1 Reply Last reply Reply Quote 5
      • YamY
        Yam
        last edited by

        MY CHAR IS UNCONTROLLABLE 🤪🤪🤪 I’m going to crash out.

        1 Reply Last reply Reply Quote 5
        • YamY
          Yam
          last edited by

          Ok let me be productive, I more often see people making subtle but socially hostile decisions in RP without considering the results or how it looks, buckling down on their own character’s principles, as opposed to anything truly blatant. I think most folk generally know enough to avoid openly saying “it’s what my character would do” these days. Maybe.

          Threading that needle of doing what your character would do while ensuring it results in fun for others can be tricky, and requires a measure of thoughtfulness.

          1 Reply Last reply Reply Quote 5
          • M
            Muscle Car
            last edited by Muscle Car

            I have had someone try to weaponize this the opposite of this concept against me, an online game’s GM telling me, “I don’t think that’s what’s what your character would do,” and it’s one of the most infuriating memories I have from tabletopping. Turned out they were very corrupt and regularly gaslighted many of their players.

            Now that I vented lol, nice article, thanks for sharing. The “Same Page” tool they reference is a great concept to apply, this is a huge part of what session zero is about for me. I think you can articulate this well enough to translate it to online games and even online games with strangers, you just gotta make sure your leadership reports on and enforces it broadly which means they need to be personally aware of what players are up to.

            Got what you wanted, lost what you had.

            1 Reply Last reply Reply Quote 0
            • H
              howyadoin
              last edited by

              You have to walk them through the absurdity of their actions, framing each rung of their decision ladder in the most ridiculous way possible, as a “just double checking…” that’s what their character would actually do.

              M 1 Reply Last reply Reply Quote 1
              • M
                Muscle Car @howyadoin
                last edited by

                @howyadoin When it works it’s so good. I am acutely sensitive to the question, “Are you sure?” XD

                Got what you wanted, lost what you had.

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post