Missed Settings
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@Gashlycrumb said in Missed Settings:
Really, Westerns seem like a very easy setting to run. It’s weird that there are not more of them. And now I’m tempted to make one just 'cause.
DO IT I DARE YOU.
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@bear_necessities Hehe! Where do you want it set?
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@Gashlycrumb said in Missed Settings:
@bear_necessities Hehe! Where do you want it set?
In the WoD. As a joke. (Unless…?)
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@Gashlycrumb every time I set out to do something in the Western world, I either go Wyoming or Colorado.
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Out on the pampas in Argentina would be a cool setting. Gauchos tend to have similar stories to American cowboys and Mexican vaqueros, but also would probably not grab that Americana vibe that most folks are going for with a Western.
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Star Crossed did it briefly but well as a shifter based wild west thing.
Personally, I’d say Texas, along the Rio Grande.
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I live in Colorado, which makes that kinda easier.
@Jenn said in Missed Settings:
Personally, I’d say Texas, along the Rio Grande.
Yeah – very different setting. Really, there might be Mining Town westerns vs. Cow Town westerns, or towns with both. Alas, there’s not a lot of places to graze cattle near Leadville, which has a fun history. (Somebody said, “Hey, you know that black stuff in the tailings of your lead mines? That’s silver.”)
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But not historically accurate cowboys.
More like Wild Imaginary West - https://runefoundry.com/products/wild-imaginary-west-rpg?srsltid=AfmBOooAEp1NVTXF0ZeDBoSmAawCkPK1_tbzkyC8kqVi8MVvUz60WwxQ
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@KarmaBum WEIRD WEST, HELL YES
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@Floof said in Missed Settings:
Something inspired by the Temeraire series.
Funny thing is, is that I’ve read that the Author admits to have been a regular on PernMUSH back in the 90’s. So would probably be quite OK with a MUSH being made.
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@KarmaBum I agree totally and would love to see that.
Have you watched that guy’s youtube mini-building channel? I thought "I want that as RPG setting’ before he announced its release as a game.
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@Gashlycrumb Yep. We started watching circa lockdown, and I kept thinking… this would make a great RPG setting. So we backed the kickstarter.
The guide is mostly mechanics that seems fun for a TTRPG, but also has some good setting information about various factions, and tons of monster info.
I would play in this world, sort of tongue-in-cheek but with real peril out there! I just don’t have it in me to set up another game right now.
It’s someone else’s turn.
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@KarmaBum said in Missed Settings:
But not historically accurate cowboys.
More like Wild Imaginary West - https://runefoundry.com/products/wild-imaginary-west-rpg?srsltid=AfmBOooAEp1NVTXF0ZeDBoSmAawCkPK1_tbzkyC8kqVi8MVvUz60WwxQ
@Gashlycrumb this is what I want, make this for me, thank you.
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@KarmaBum If you like FS3, I do happen to have the stats I put together from The Network’s Western series that y’all could use as a starting point.
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Since we are talking Weird West, how about Weird West but D&D fantasy? This is a really good OSR adventure: Tomb Robbers of the Crystal Frontier
Here’s a YouTube review of it: https://www.youtube.com/watch?v=pUkPt9VcsWw&pp=0gcJCRsBo7VqN5tD
And here’s the creator’s blog posts on the expanded universe: https://alldeadgenerations.blogspot.com/search/label/Crystal Frontier
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@Ominous said in Missed Settings:
Since we are talking Weird West, how about Weird West but D&D fantasy? This is a really good OSR adventure: Tomb Robbers of the Crystal Frontier
Taking this time to plug my favorite podcast which has an episode on this: https://www.youtube.com/watch?v=s0GCCgNIKbo
There’s also another recent Weird West setting out there put out by Monte Cook and using the Cypher System, which is Gunslinger Knights. It’s very much “what if The Dark Tower but RPG” but that in itself is a weird west setting.
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In the Weird West genre, I’ve heard good things about Haunted West, but I haven’t actually picked it up yet. The book is absolutely massive (800+ pages), it is written with a mechanical system that has three stages of complexity, so you can go from very narrative and story driven to a full tactical simulator of weird western life. (It also has a secret extra chapter of rules & playbooks for playing in the setting using PBTA.) I’ve heard the setting is an interesting alternate history and the selection of supernatural stuff occurring in the game is very wide and allows for a lot of diversity in setting up the antagonists of a given plot.
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With or without:
@Gashlycrumb said in Historical Games Round 75:
(Okay we have mining claims, and a valley with a couple of competing cattle ranches and homessteads, and a ridiculous frickin’ castle that some freak had built by Italian masons that he imported for the purpose and had guarded by Pinkertons while they worked, then released to run wild across the plains, and now it’s the Manor House like Downton Abbey, but if those PCs go into town it’s more like Deadwood. But it’s Boylei guy’s Wild Imaginary West so you have to carry this steampunkish antenna thing around to prevent weird monsters or giant versions of normal animals coming near you. Later in this story the abandoned Italian masons will appear, having survived by taking over a troupe of giant apes.)
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@Gashlycrumb tbh that’s too many words for me to read but sure yes go ahead I’ll play for at least 2 months before I flake lol
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All I really want btw is the ability to ride my horse, wear a cowboy hat, and rob trains/stagecoaches and maybe fight monsters. I’d like to be a bad guy, and not a bad guy that’s really a good guy and all the bad guys are actually good and it’s only the NPCs that are actually bad!! I just want to be bad. Let me be a bad guy. Thanks.