Don’t forget we moved!
https://brandmu.day/
Good things in Mushing
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Having a positive evening of staffing. In both knowing the answer to all the player questions that came up and being able to help a new player have their introduction scene and realizing it was a positive experience. I love being able to be part of other people’s journeys in the same hobby that has been such a significant part of my life.
I still have the classic ‘first scene’ paralysis with a new character. Or anxiety when participating in a large scene. Even though I’ve staffed several games I still also have imposter syndrome a lot of the times as I’m sure so many here can understand.
So having a night where I feel that confidence of “I am deserving of the staff title I’ve been trusted with” and joy of “This is why I love this game/hobby/staff team” is always fun.
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Springboarding off the MU Peeves Thread, where the topic was spreading plot seeds everywhere, I have something good to share.
I’ve lucked out with my playerbase. At first, I created this chart where I’d make sure every character got a plot seed, and each plot seed was duplicated across multiple characters. That way, everyone would feel included and have something to do.
I only had to do that once.
I can drop a plot seed on nearly any character, and when I wake up, the entire town knows. My players will run around shouting to everyone about every new seed I toss out, and nobody’s left in the dark.
Now, six months later, I don’t need to give a plot seed to anyone. I make one change to the grid, or move one NPC to another room, or hide an item somewhere, and within an hour, someone’s found it and is spreading that knowledge to the rest of the town and sharing hypotheses about what it means. I don’t even need to announce that a change has been made. They find it, they include newer players in their discoveries (or sometimes notice it and tell the newer players to go check it out), and everyone gets excited and has fun.
I don’t know what I did to deserve this, but I’m thankful nonetheless.
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There is still, in Aureth’s private room on Arx, a stick that Norwood gave me in rp one time, and it makes me laugh every time I remember that it is there. The desc says (among other things), ‘Basically, it is a stick.’
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@sao was just talking to some friends about how great Norwood was
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Norwood was 90% good because of the people who made his story amazing.
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Sending the blindfold that Volya wore in the very very first event he was in to Khanne who was his blindfolded partner. There was a poignant message he sent her. It felt like the culmination of two years.
I wish I had played Volya more on Arx. Her was a great character.
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I was super happy to be included in the Pyrite scene. I’ve been kind of meh on Esme for probably this whole year. It got to check some of her more ‘outlandish’ wants – like to fly. She got to wield magic which has been a goal for five years or so. I’m good with all of that. I’m good with her story.
As to the people, there is just NO WAY I could sum up scenes with laughter and tears through the years. Including writing a book about Norwood (loosely based upon) that spawned a whole bakery series. LOL. Or spending one Blood Moon making up futures and fortunes for people. Or swooning in a first scene and being carried around. Or millions of other ones.
So everyone I’ve interacted with in a positive way/scened with. You were/are the good things in mushing.
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@RightMeow OMG IT WAS YOU AT THAT BLOODMOON
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Yes, that was me walking around as Juliana Pravus with dice telling fortunes and taking secrets.
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Honestly, the ending times at Arx have been such a positive community experience. Even people that I’ve never really jived with - it doesn’t matter, everyone is in this together, I love watching all the big event scenes, seeing years of play hit these culminating points. Obviously nothing is perfect, but the feel of being part of a community and all of us caring about the same ending is really powerful and a great note for a game I’ve played on for a long time to go out on. Thanks to everyone for vibing.
P.S. BAT!!!
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Joining a new game and battling the social anxiety of having a scene with people I’m not familiar with. And it all going well!
I’m one of those people who is constantly frightened of venturing into unknown territory. I do it! But it’s scary af so it’s nice when it pays off.
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I have never smoked cigarettes IRL. I can count on one hand the number of times I’ve even smoked pot. Cigarettes in real life are smelly, they make people and places smelly, and I would not want to date a smoker.
BUT.
For some reason, I love RPing a smoker. I love the visuals of it. I haven’t gotten to do it in a good while but I have one again and it just makes me happy.
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@Roz I’m a former smoker, and I only started RPing smokers so I’d have something for my character to do that wasn’t talking. I’m still terrible at flicking between motion/action and dialogue. They’ll talk talk talk talk, break, do several things, then talk talk talk talk some more.
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@Roz I think its the same reason that so many great stage and screen characters smoke, and the same reason @Pavel mentioned – it’s a great thing to do with your hands. You can alter how it’s done to indicate emotion, distraction, pain, or something else, and it’s something to //do//.
I remember hearing somewhere that people on stakeouts or casing a joint often smoke, because no one questions (questioned?) a smoker standing outside in front of a building, but if you’re lingering around doing nothing, it’s suspicious.
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@Roadspike
A few other reasons why smoking is handy for stakeouts:- Nicotine works as a stimulant that’s easier to maintain than coffee, with fewer trips to the bathroom needed
- It works to keep hunger pangs to a minimum, which means even fewer bathroom trips and support mechanics for long hours
- By covering the “cherry” you can cut the visual profile down to nearly nothing, although the smell is sometimes a problem
- Most smokers ignore other smokers unless they need a light
- You can use a cigarette balanced between two fingers lengthwise to keep yourself awake; the cigarette, upon burning down, scorches into the meat of the finger and jolts someone awake
- It’s an easy reason to hang out by loading docks, security doors, and major entryways, while spare-changing will draw unwanted attention
To name a few reasons of the many.
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I used to date a smoker and while I never smoked myself, I kinda enjoyed the culture of it.
Then I married him and he quit
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One of my favorite, most fun characters I ever RPed was my bulldog prosecutor lady who was an unrepentant chain smoker.
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We are obviously overlooking the main reason to play a smoker… the ability to set your annoyance’s stuff on fire.
Right?
Is this just me?
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I played smokers because that was during the time where I was still smoking myself. And man…I really miss smoking and RPing sometimes. It really helped me think. Holding a pen while I construct a pose just isn’t the same.
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@Testament Yeah, I am with you on this one. I used to RP smoking all the time as a former smoker. Now I find that RPing smoking is one of the few things that gives me big cravings again so I just stopped, but I kinda miss RPing about it, weirdly.