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MU* Wishlists
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A multisphere x20 game where they use C20 banality standard for supernaturals, and don’t try to shoehorn in the 2nd edition chart. That could be cool, I guess.
Edit to add instead of double post - AND NUKES STANDARD CHARGEN, DO THE PILE OF XP METHOD I HAVE BEEN YELLING ABOUT FOR YEARS
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I would so so so love to see a Paranoia game. Whether it be MUSH, MUX, or MUD, I could see it working (albeit differently) in each environment, but definitely I’d want it to be RP focused regardless.
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Rather than another bog-standard BSG game I’d love to see someone do something that’s like Homeworld with the serial numbers filed off, equal parts that “Iliad/Exodus in Space” vibe and some pulpy Dune-style weirdness, etc.
The advantage with this would be to ratchet back some of the overeager and nitpicky milsim war nerd shit that piled up on those.
Also I am legit surprised that there is not an active Expanse game out there, given the nature of the setting.
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Also I’d love to see some kind of New Weird/occult
Unknown Armies style game but I kind of wonder just how much hands-on effort this would require both from your average player and GMs. This sort of thing may be better relegated to the world of tabletop campaigns for a reason. -
I’d like a CoD game to stick around. They seem to be pretty rare these days, especially in the traditional default urban setting.
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@SpaceKhomeini While not -exactly- an “Expanse” game, you might want to look up Torchship MOO, as it has some strong Expanse influences.
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@Livia Lol yes, please. Modern Chronicles of Darkness, and some extra nudging where people get some kind of in-the-know token so not every scene outside your sphere involves tedious tiptoeing around secrets in a collaborative storytelling environment.
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The current idea I have in my head about the Seven Nations reboot is being inspired by all the time I’ve been putting into Loop Hero recently. The Baddies have won, but not utterly. All that remains of the world is a small campfire and the players have to slowly rebuild the world by remembering that it existed.
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@Yam said in MU* Wishlists:
@Livia Lol yes, please. Modern Chronicles of Darkness, and some extra nudging where people get some kind of in-the-know token so not every scene outside your sphere involves tedious tiptoeing around secrets in a collaborative storytelling environment.
Pleassssssseeee
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@Yam said in MU* Wishlists:
tedious tiptoeing around secrets
Unless you really want to. I do tedious really well.
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I also would love to run a Dark Ages Vampire game, but not set in the WoD universe. If only because WoD Vampire lore kind of makes my eyes roll out of my head.
Like, vampires in medieval feudalism/dark fantasy.
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An Unknown Armies game set in a small-medium town where desperate occultists fight for control of the local HOA like it’s their bid for cosmic power even though they really just want to move that eyesore statue of the town’s founder out of their neighborhood.
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Maybe a bit out there but, the Dishonored universe is so friggin’ cool. It’s got magic, eldritch horrors, steam/dieselpunk technology, and a load of political intrigue.
I’d love to see a game set there sometime. It even has its own TTRPG to copy off of.
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I just don’t want to set foot in another small town again in my life, not even virtually, but that’s a personal bugbear.
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@Testament CoD, vs WoD?
Edit to add: some idiot whispered ‘Exalted’ into my ear recently, so my hyper-focus has been on re-learning that pile of complicated rules.
AND I GOT TO THINKING…
I know WoD has problems working on Ares, because powers and dots.
… But what about Exalted? Charms are specific ‘have them or you don’t’ powers, so can be managed with a list. Ditto artifacts and such. No need for an equipment/inventory system like I’d want for a Star Wars game. But. Could work?
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@Jennkryst Honestly? If I were to actually make something like that, I’d probably do something more original and custom as opposed to using an already existing system/theme.
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@Testament That’s fair. I wasn’t sure if the problem was Masquerade LORE or mechanics.
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@Jennkryst The idea of using something like Exalted Charms for integration into Ares is actually really interesting. That’s something to consider.
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@Testament The best part is, unless you’re in a plot where tracking motes is important, you can always just assume pools are full at the start, and track during the scene, so no need for game-side pool tracking (… of motes. Willpower or Limit, maybe. HMM.)
This also raises the question of Exalted Essence, which is meant to be a lot more streamlined, too. Lots of potential.
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I was making dumb game pitches to someone and accidentally stumbled on one that I actually really liked.
Genre: Urban Fantasy/Horror
Premise: Definitely borrows from anthology style games like HorrorMU* and the Network, but I wanted to take it in a different direction.PCs have all come to the city with the kind of need that you just can’t fill by ordinary means. Maybe it’s to be another person. Maybe it’s to destroy someone utterly. Maybe it’s to bring a loved one back from the dead. Whatever it is, it’s an obsession. Enough of one that every PC has chased rumor and mad vision to come to this city and find a specific door. Behind that door, you’re offered the chance to play a series of games. Winners get prizes beyond wealth or fame: it might be magic, or a strange device, or one step closer to making your obsession a reality. Losers die and end up back in their beds, living with that trauma. But like any good casino, you can always play again…
So, basically, PCs would be in the city between Games, and it’s a largely normal city - it has a higher percentage of Players who dropped out of the Games with their winnings, deciding that their obsession wasn’t worth the pain after all. So you can have a crime boss with magic or a Player’s death releasing the murderous dolls that were her prize in one of the Games, on top of all the other city plots you can have or personal plots like a Player’s family not understanding why they abandoned everything to live like a bum.
Games are contained ‘anthology style’ plots; every Player active gets an invitation to them, but if you’re not interested in that plot, you still have plenty to do in the city. They’re short, only about 3-4 weeks, and usually pretty brutal - there’s most often only one winner. Some games, you remember who you are. Others, you take on a new persona for the Game and don’t recognize that you’re in a Game at all. And I wanted to open it up so that people could pitch their own Games within the guidelines (there has to be an element of competition, winner-take-all, etc.) and run them, so that you could have multiple Games running at the same time.
I ended up writing more than I should have about the game’s metaplot, antagonists, lore, etc.